@Pinco my 4 year old i5 is at 51% max, smooth performance at 60 seems fine, am getting random crashes though even tho i've got a practically fresh install and I've never once used the default EC client. I'm Curious about constant logs and warnings being generating can lead to crashes, almost every second I have a warning in my logs about 3 hotbars and their text is "cut off", I'm not sure what this means and it's telling me the number of the hotbar and button but I don't know how to indentify numbers of hotbars, if even possible!
the main log is generated by default from the client, I've just separated them per session otherwise it will be erased everytime. The errors folder is another pairs of hand, is more useful since only errors are put there and if all is fine it should stay empty
In any case, the main reason for crashes (that I noticed) is anchoring a window element to something that doesn't exist or something created after, or attaching a window to a mobile that is no longer on screen. In the next patch I've already included some protections for those cases, but they are not 100% effective. Mainly because when you're running screen after screen or recalling away, maybe the client is creating the name label for a mobile in the exact same instant that you are getting away from it, so by the time it creates it the mobile is no longer there and you crash... also (as Dizzy pointed out not long ago), sometimes using the last object macro with certain items makes you crash (still need to find out which items).
Anyway, there are many bugs and stuff that don't work as it's supposed to inside the client, that's the price of a game with 2 clients and not enough people to work on it