Errors:
Invalid Parameters to: WindowSetId(string, number) -> (string="AnimalLoreSpecial4", nil="NIL")
Error in function call 'WindowSetScale': Window WarButton does not exist
the error about the specials happens because I don't have the right id for the special/advancement, now the error should give you the ID so I can add itNone of the healthbars are updating, pets, mobiles, pinned etc
Errors from today after the patch, they would be both from EM Event and just me fighting various stuff on my tamer.
[18/07/28][08:15:06] Error in function call 'WindowSetScale': Window WarButton does not exist
[18/07/28][08:29:32] Error in function call 'WindowSetScale': Window WarButton does not exist
[18/07/28][08:29:32] Error in function call 'WindowSetScale': Window WarButton does not exist
[18/07/28][10:06:28] Invalid Parameters to: WindowSetId(string, number) -> (string="AnimalLoreAdvancement10", nil="NIL")
[18/07/28][10:30:57] Error in function call 'WindowSetScale': Window WarButton does not exist
[18/07/28][10:55:06] Invalid Parameters to: WindowSetId(string, number) -> (string="AnimalLoreAdvancement10", nil="NIL")
[18/07/28][11:10:21] ERROR: Window with this name already exists: AnimalLoreSpecialsMidRow1
[18/07/28][15:19:04] Error in function call 'WindowSetScale': Window WarButton does not exist
[18/07/28][15:19:17] ERROR: Window with this name already exists: AnimalLoreSpecialsMidRow1
Some of these errors certainly could be my old fingers not doing the right thing with the new stuff -- IE OE "Operator Error" hehe
The lag on EM events as I explained after my last test is not about the UI, I tried with the default and the old default too, the problem persist because is a design issue. Basically every mobile in the screen when they appear creates 4 UI elements (name + 3 chat lines) that has to be updated constatly (even if they are empty). 200 mobiles = 800 UI elements = lag.We had our Em Event this morning and had just downloaded the new patch. Things I noticed:
Movement was excellent, I was lagging only a small amount and when we got thru with event was still lagging the same so I think the lag had more to do with my connection than the game. one word AMAZING!!
Healthbars have made it much easier to comprehend fast changes at the event, they worked great except for my cu, who never varied from 100% health even tho my guildmates said he was down to half life at times. I am still trying to find room for all the bars on my screen, that's a real battle. Open to any suggestions there.
The boss bar came up when the yellow character came up and stayed until she was dead. Main problem, I could not target her to have my pet kill, control shift with that many players is useless, it was a slasher so I set my filter to slasher and no change, still could not see her tag so I lost out on any chance to get a drop, oh well, hope it's better next month. Tried double clicking everywhere on the boss bar with no results.
The pet lore gump is truly a work of art and looks to be a real handy, easy to read tool as soon as I learn all it's intricacies.
I need to check the guardians, but in the meantime the vendors should workNow I don't have any monster healthbars. (Edit: well, maybe this is only affecting my t-hunter, the guardians don't seem to have healthbars)
Also, I can't shop vendors because I can't highlight the stuff for sale. It just lights up and then deselects instantly.
I've tested some guardians and they are showing fine, check for errors, otherwise I need name, body ID and color of the guardians you don't see because they are missing from the DB...Now I don't have any monster healthbars. (Edit: well, maybe this is only affecting my t-hunter, the guardians don't seem to have healthbars)
Also, I can't shop vendors because I can't highlight the stuff for sale. It just lights up and then deselects instantly.
all fine for me, check for errors...But now I can't get vendor search to work or see my vendor's clothing, there's no mannequin.
Our guild just finished doing Doom also, did 4 rounds. Most stuff seemed to work ok, but I'm still learning it. The BIG problem was, we were partied and NONE of the partied healthbars were showing and damage and when they did they went from 100 to say 80ish and then never changed back to 100 when healed. Therefore I was unable to crossheal as usual but my guildies kept me alive but I felt like a big drag on them because I'm usually right on top of the crossheals for all archers. We did finish them all tho without that much difficulty thanks to my awesome guildmates.Just finished a Doom run with my guild. 4 Dark Fathers up at the end, lot's of spawn and no lag to speak of. Mobile bars stayed pretty accurate. Pinning the DF's made targeting easier. Before this patch, I would have had to turn off Pincos due to the lag but that was not the case tonight. Were 3 DF's when we arrived, a good amount of spawn (too much IMO) but no problems. Did the rooms and the 2nd room with the switching back and forth from Grey to Yellow was a PITA as usual. Didn't think to pin one to see what would happen. Rest of the rooms worked well and got the 4 DF's at the end. Unfortunately for us they won in the end with one DF down to 40% others in the 70's and uncontrollable spawn we decided to cut our losses. @Pinco your latest patch made this much easier and really eliminated the lag so THANKS!
Why opening them 1 by 1, use the EC Playsound errors log viewer, select all and saveOur guild just finished doing Doom also, did 4 rounds. Most stuff seemed to work ok, but I'm still learning it. The BIG problem was, we were partied and NONE of the partied healthbars were showing and damage and when they did they went from 100 to say 80ish and then never changed back to 100 when healed. Therefore I was unable to crossheal as usual but my guildies kept me alive but I felt like a big drag on them because I'm usually right on top of the crossheals for all archers. We did finish them all tho without that much difficulty thanks to my awesome guildmates.
I have like 100 errors from this encounter so I dunno which of them to send to you. Take me the rest of the afternoon to do them one at a time.
Ah ok, the paperdoll is not opening automatically, I'll look into that
it's working for me, the blinking paperdoll happens if you click "open paperdoll" insteadAre you able to open "vendor search?" I click the pull down and nothing happens. I click it a 2nd time, and oddly my paperdoll blinks off and back on again, but still vendor search does not appear.
this should be fixed now
the skin tone cannot be changed from the UI, especially if other players sees you with that color, it's something server side... maybe the skin color is bugged, have you tried to use something like vampiric embrace to change your skin tone? maybe it will unstuck the weird colorI'm not sure if this is a UI issue or a deeper client issue, but the skin tone on my paperdoll is wrong.
I noticed it a few weeks ago, but hadn't bothered trying to fix it until today. In the EC, I'm somewhat orangeish (my in-game avatar shows the correct tone). Other EC users see me as orangeish as well. In the CC, the skin tone is correct.
I used a skin tinging tincture, but it had zero effect on my paperdoll. I'm still orangeish...
Even weirder, my copied character on TC1 is fine...
I found the problem for the bods.two more -
1) Dragging the "ask for a BOD" and "bribe" to a hotbar, actions are grayed out. Have to use the actions from the NPC paperdoll instead. Works fine in vanilla EC though.
2) using ninjitsu "mirror image" spell, the mirror images show up as that new big red boss bar at the top.
it's a combination of body ID, notoriety and possibly the missing nameWeird, I tried it on a different computer and no boss bar for Ranulf's mirror images this time.
bho, I can't replicate it, if you find a way let me know, for now I've uploaded the fix for the bods buttonsWeird, I tried it on a different computer and no boss bar for Ranulf's mirror images this time.
Try the properties now, it should work betterI am having a problem in grid container mode where when my cursor goes from one box to the next it's blank, I have to move to another and then back and only way to bring the cursor up on say a treasure chest is make a uturn to another grid and then back on the next one you want to see which is a real pain.
Have I caused this with something I've done or are other folks having it also?
Also, does the EC Profile manager still work or does it mess stuff up now?
I absolutely love the mini bars with the dots, thank you Pinco!!!!!!!
It was an easy way to get all my similar skilled characters on other shards up to snuff on the settings and macros. On a rookie character on another shard it's a pain to have to do all the settings again and I have a lot of rookie off main shard characters to keep viable for gifts, purchases, etcbho, I can't replicate it, if you find a way let me know, for now I've uploaded the fix for the bods buttons
Try the properties now, it should work better
no, the profile manage don't work well at all... but you can copy macros and settings straight from inside the game, what else are you trying to copy?
It is possible this varies by location? The icons for bods and bribes is working in Trammel and Luna, but not in Papua or Ter Mur.I found the problem for the bods.
I can't replicate this, do you have any error?I'm getting some peculiarities in some books. They don't seem to affect gameplay, but they're odd.
a) Yesterday I was filling up a spellweaving spellbook when I noticed one of my runebooks was showing a small number "64" over it, as though it had charges. Same number as my magery spellbook has spells.
b) this morning, I picked up a valorite smelting talisman as a bod reward, it has 750 charges. I smelted the valorite, the talisman disappeared like it's supposed to, but one of my runebooks now shows 750 charges.
When I log out and back in, these oddities go away.
no, but the vendors may have a name that is not recognized, what's the name of those vendors?It is possible this varies by location? The icons for bods and bribes is working in Trammel and Luna, but not in Papua or Ter Mur.
I guess I need help. Is it the file with a name like "lua[31-06-2018 09-40-11].log?"I can't replicate this, do you have any error?
In Papua, there are 4 blacksmith vendors on Lake Superior-no, but the vendors may have a name that is not recognized, what's the name of those vendors?
no, right click EC Playsound and use the errors log viewerI guess I need help. Is it the file with a name like "lua[31-06-2018 09-40-11].log?"
In Papua, there are 4 blacksmith vendors on Lake Superior-
Gabriel & Saul, the icons work.
Clint & Dinah, the icons do not.
Ah, well that's easier. Here's the entire log, attached; I was going to trim it to just today's, but then I noticed some oddities like "31-06-2018" which isn't a real date, so I thought I'd just provide all of it.no, right click EC Playsound and use the errors log viewer
For what I can see, in ter mur blacksmith, tailors and cook don't give bods. In papua the problem was with the guildmasters, it should be fixed now
there was some minor errors around, but nothing special, keep an eye out in case it happens againAh, well that's easier. Here's the entire log, attached; I was going to trim it to just today's, but then I noticed some oddities like "31-06-2018" which isn't a real date, so I thought I'd just provide all of it.
This is the basic version, there are no bells and whistles.... if a mobile is not showing is because some data is missing. When something else appear that was disable is also because some data is missing and is not recognized correctly. In the end the more mobiles you have around the higher are the chances that the client fails to retrieve the data and mess things up, the only thing missing is the "TILT" blinking message in the middle of the screen when the client goes haywireThe hotbars were something of a disaster at last night's EM event on GL. When they worked, they were late...as in the mob had been out for 30-45+ seconds before they bothered to show, then they would sometimes disappear (before the mob died), or player bars would randomly appear (I have blues/players turned OFF)
I was also getting a random boss bar for players...and no, these players weren't named anything even close to an actual boss.
How about a version of the bars with minimal bells and whistles? I just want them to work reliably.
Example of a "feature" to remove, the bars flashing when you pin them...its distracting.
this should be fixed now...Ha. And if I simply drag my spellbook around in my backpack, eventually everything gets a "64" added to it.
View attachment 84790
the hp update for pets and party should be better now.I was at the same event and had similar issues, specifically with Party Bars not updating and sometimes my pets bar not updating. I have to say though that there was basically no lag at all considering I used to have to turn off your UI when at events so that's a major plus. My previous two posts I was not partied so didn't notice the issue with party bars until last night. I think we're getting closer, so thanks for keeping up the changes.
try now, I've checked trained, untrained and in training pets and seems to work....I think the preferred foods section on the new animal lore gump is a bit buggy. Currently training 3 pets, and all 3 show the preferred foods text rather than what the actual preferred foods are for any of em. Checked the error log and this is the only error.
<string>: MISSING TOOLTIP: 1015199
just export the settings and import them in the characeter you need it, the export takes also the finders keepers dataIs there any way to copy the preferences from Finders Keepers from one character to another? It takes so long to set up and redo all the items and I seem to get it done just in time for you to have another update that destroys all of them on every character. If there isn't a way to do that could you please look at that system and make it a bit less click scroll click type click scroll rinse repeat etc - - - - it takes forever to enter just one item and I have about 15 or 20 on there and would have more if it were easier.
The chat is not something easy to manipulate, so I'll remember that when I get to the chat reworkI'd also like a window with checkboxes to set up the filter for chat tabs in the journal. The current is too finicky when opening and selecting things.