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The One and Only Pre-UOR Thread! Update -- 3 Polls of Results

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Guest

Guest
<blockquote><hr>

<u>Luxuries</u>

Houses and Castles
Home, sweet home ... houses are a great way to store your wordly possessions. They also provide a safe haven in the harsh UO wilderness.

Purchasing A House or Castle
Houses come in all sizes, from two different styles of tent to a very large castle. The larger homes are extremely expensive, and are more suited as the headquaters for a large guild than as a private residence. You can even buy shops, which come complete with all equipment needed for an operation of the apppropriate kind, like forges, spinning wheels or flour mills.

Home Security
If you want to give people other than yourself access to your house, you'll need to make duplicate keys. You can buy blank keys and key rings from a locksmith or provisioner. Use your original key on the blank to create a duplicate key. Making duplicate keys is an action based on the Tinkering skill, so it's advisable to aquire a reasonable familiarity with Tinkering before you plan on making extra keys.

Your house key can be stolen by a sufficiently skilled thief (or if you and your companions are slain). From time to time there may also be wars for others to enter your building. Therefore, it's suggested that if you want to keep your valuables in your house, you also hire guards or train pets to watch over them. We also recommend that you store your most prized and hard-to-replace valuables in your safe deposit box in the bank. Houses are not secure structures. Anything that you keep in your house is not absolutly safe. Therefor, the GMs will not be able to assist you in recovering the lost items. Again, keep all irreplaceable items in your bank box.

[/ QUOTE ]
You could basically cross off this entire passage with the release of AOS.
 
G

Guest

Guest
surgeries asks how often i see posts stating:

"Hey! Heres' how we can get more people to Trammel Post?"


i never see them.

unfortunately for me, i DO see many:

"Hey! Here's how we can get more Trammel in Felucca Post!"

horrible to have someone force their playstyle on you, isnt it?

what the backers of a preren shard want is uo without the trammel playstyle forced on them. sound familiar?
 
B

bluey619

Guest
lets not start more problems. Surgeries has made it clear he doesn't support the shard, so maybe he can let the thread go. Please don't bring him back into it so he feels he has to repond.
 
D

Dragoonboy_2000

Guest
*Bets that four out of the nine pages he's seeing will become null once a mod gets rid of trash/flames/trolls*



I allow too many posts per page o_O
 
G

Guest

Guest
<blockquote><hr>

But a pre-UOR shard would be a PvP ghetto, because the people who don't PvP would never go there. They have a choice now.

[/ QUOTE ]

You wrong here.
Alot who love PvP would go there, not all PvP'er do PK.
Alot who never will attack anyone but love the risk for PK's will go there.
Alot crafters will go there, because with no item insurance, what comes around, goes around, so they will be needed.
PvP'er don't like to do to much farming for items or use to much time to craft items, so there will be business for both PvM'er and crafters.

All in all, this are the perfect basis for communities and for player towns.
 
G

Guest

Guest
I have a link to an old playguide, alot memories in it.
Pre UO:R Playguide

I personly love this piece of it:
<blockquote><hr>

Make Friends

The most important thing for you to do until your character is ready to leave town is get to know other player characters, because:

1.The best thing about playing in a game with thousands of other people is getting to meet some of them, and

2.When you do leave town to go adventuring, you don’t want to go alone.
The most important thing to remember when dealing with other PCs is that they are real people. They have feelings, opinions and freedom of choice. This suggests a few things.

1.Be friendly. Remember that with a new character most of the people you meet will be tougher than you will. Don’t annoy them.

2.Don’t be pushy or demanding. Nobody has to help you. It’s up to you to make them want to help you. If you’re lucky you might get somebody to help you get outfitted for your first adventure, but they won’t want to help you if you come across as a whiner or a beggar.

3.Don’t be too trusting. Not everybody you talk to will have your best interest at heart. Watch out for people who are too eager to get you in a secluded area or out of town — they might be up to no good.

4.Don’t get mad. If you get tricked, ambushed or set up, don’t take it personally — it’s just roleplaying. Chalk it up to life experience and don’t be fooled the next time. (Of course, if your character wants to start plotting revenge against his or her character that’s fine — just remember it’s all a game.) Likewise, if somebody is being obnoxious, insulting or offensive, don’t let him bait you. Ignore him. (See “Campaign Configuration,” below, for information on the Ignore feature.)

The above warnings aside, you should find most other players to be just as eager as you are to meet new people, engage in friendly conversation and plan adventures. This cooperation with other players is the true heart of Ultima Online.

Notoriety

As you progress through the game, you’ll find that not only will your stats and skills change and develop, but that your actions will have consequences in the wider world. If you become known for virtuous, honorable deeds, people will start to recognize you as a heroic figure, but if you make a habit of dishonest and dishonorable behavior, your reputation will suffer. This is called your Notoriety.

If you start to notice that NPCs are treating you with more respect, it’s probably because your Notoriety as a virtuous hero is on the rise. If people start treating you with suspicion and hostility, it’s very likely because you’re acquiring a reputation as a villain. It is possible to acquire such an odious reputation that you will be outlawed entirely, and guards in all civilized cities will attack you on sight. However, this represents a truly extreme example of negative Notoriety, which requires a long career of concentrated villainy to achieve. As your notoriety increases or decreases, you will find it reflected in the titles your character acquires.
See Titles.

Cities vs. the Wilderness

In general, cities are a safe place to be, even for a weak and inexperienced character. There are no monsters and no wild animals running loose in a city. Most NPCs are friendly, and the few that aren’t will not react violently except under extreme provocation.

Some PCs might be concealing evil thoughts about you, but even then you have some protection. If a PC attacks anybody (PC or NPC) in a city, anywhere within the view of any NPC, the guards will be summoned and the miscreant will be dealt with accordingly. (The moral to this story is to keep to public places when talking to strangers.)

If somebody attacks you or you catch them trying to steal from you, you can also call the guards themselves. Just type “guards” and press ENTER (a Macro can make this process even faster). Note that in order to call the guards to attack a thief, it is not enough to simply suspect the thief, or to notice something missing from your inventory. You must actually get a message from the game saying you detected the character trying to steal from you.

In the wilderness, however, most people and creatures you meet will be hostile. Other PCs in the wilderness may be friendly or unfriendly, but if they’re the latter there’s nothing to restrain them except your fighting skills and those of your companions.

There are two things to keep in mind the first time you venture out into the wilderness.

1.You are very likely to die.
2.This is OK.

Death and Resurrection are just part of character development. You’re not seriously penalized for dying, and it’s not really difficult to get resurrected. Your skills do deteriorate at a faster rate while you’re dead, so it’s a good idea to get raised as soon as possible. But the worst thing about dying is that You Can’t Take It With You.
All your hard-earned possessions will stay right where you fell, until someone or something comes along to claim them. For this reason it’s always a good idea to go adventuring with companions you can trust. If you fall, they can gather your stuff and either stay with it until you return from the Other Side or take it with them and return it to you when next you meet.


[/ QUOTE ]
 
V

Vigor FL

Guest
I hate being able to make a character in three days and kill any monster in the game.

I hate sitting in Doom and getting nothing.

I hate running around with gimps who soulstone poisoning/scribe before they duel.

I hate the new lands and the nerve wracking new colors.

I quit dueling.

I quit going to Doom.

I quit going to the gates.

I hardly step foot in Ilshenar and never stepped foot in Tokuno.

I don't use any of the stupid new colors or Tokuno Artifacts because they look so horrible.

Only reason I play is to kill people. Good old PK's :&gt;



If the freeshard people can make pre-UO:R and pub16 shards, I don't see why EA couldn't. Seriously get a move on it now.
 
A

AlphaIIOmega

Guest
<blockquote><hr>

I hate being able to make a character in three days and kill any monster in the game.

I hate sitting in Doom and getting nothing.

I hate running around with gimps who soulstone poisoning/scribe before they duel.

I hate the new lands and the nerve wracking new colors.

I quit dueling.

I quit going to Doom.

I quit going to the gates.

I hardly step foot in Ilshenar and never stepped foot in Tokuno.

I don't use any of the stupid new colors or Tokuno Artifacts because they look so horrible.

Only reason I play is to kill people. Good old PK's :&gt;



If the freeshard people can make pre-UO:R and pub16 shards, I don't see why EA couldn't. Seriously get a move on it now.

[/ QUOTE ]


I don't like your guild, but i agree with you 100%.

Dueling sucks now... It's all about having scribe/poisoning or having 50% hit fireball 30% swing speed daggers.

The only thing left in UO is getting better equipment, getting 5x120, and KILLING PEOPLE.
 
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Guest

Guest
Even means nothing.

Two people can be starving and homeless on the same street corner...that is even...

Us "Pre:UOR Types" are starving and homeless. Give us a home!

Sure, we want things "even", but we also want things a lot better than they are now...at least for those of us who would truly enjoy a Pre:UOR Shard.
 
S

SlyMcFly

Guest
Replying to last for convenience

Id first like to remind everyone that this is a good thread and a step in the right direction to most posting in this thread. That being said, try to keep things constructive and not reply to people who would troll this thread and flame others. Then the thread will be locked and any possible progress flushed down the drain. Just dont argue with people who dont like this idea and would fight with you over everything simply because they dont like it. Leave them to the shards they have and concentrate on the more pressing topic of what this shard would look like should it ever come to be. Thank you.

That being said; I would love a Pre:UOR shard more than anything. I loved playing in that time more than any other time in UO history. When I felt accomplishment for Gming a skill and PvP was actually based on skill not Diabloesque items. When I felt close to the people I knew because I constantly relied on them to help defend my arse as I did for them. Sure you can have the same thing today but it was different then. IMO much better. Keep it constructive and lets get some real support goin for this thing!
 
M

Monolithic

Guest
<blockquote><hr>

Here is a bunch of old alpha/beta screenshots:

<center>Pre Alpha Screenshots - April 1996

Beta Phase I - June 1997

Beta Phase II

</center>

[/ QUOTE ]

Thanks for posting that. That brought back a lot of memories.

Almost brought me to tears, actually... remembering all the good times i had, and all the friends i made. All the people i met who i havent seen in years. Id give almost anything for that feeling of adventure and comraderie again.
 
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Guest

Guest
How could we forget! There would be leaves on trees and all this dead stuff would be reverted!
 
G

Guest

Guest
How does everyone feel about mounts/pets?
Unlimited/limited stable slots? (within reason)
Unlimited/limited control slots? (if you can manage them)

Item Identification? I think they should add it back in the game so that items are ID'd only for the person who did the ID'ing.

I remember one time, a fellow fought alongside me against rather steep odds when we were battling P.K.'s outside of Delucia. I lost conn (imagine that?) and died. He looted all of my items, but we weren't actually friends so far as knowing each other well and he didn't remember my name later.

6 months later, he runs up to me and says, "hey, I think this stuff is yours..." he equips the weapon and I told him what it was and he's like, "Yep, its yours." and proceeded to give me all of my stuff back. It was all power and fortification level items. I didn't even know what to say to something so kind and generous.
 
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Guest

Guest
Felucca returned to the land of the living!

There would DEFINITELY have to be trees again. Get rid of the dead looking land.
 
G

Guest

Guest
<center><u>Pre-UOR Interview with Admiral Ruffie</u>

</center>
<font color=red>&lt;Admiral_Ruffie&gt; Ahoy!</font color=red>
<font color=blue>&lt;JCtheBuilder&gt; Hi
&lt;JCtheBuilder&gt; I see your got IRC working</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; Ready when you are</font color=red>
<font color=blue>&lt;JCtheBuilder&gt; Ok, lets start with something easy =]

<font color=blue>&lt;JCtheBuilder&gt; What drew you to the seas of UO? To becoming a pirate?</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; Well, a few weeks into UO I found an unlocked boat in a river north of Vesper. I had no idea how they worked at the time, but the plank was open so I boarded it and took it on a joyride...
&lt;Admiral_Ruffie&gt; ...I was amazed at how big the sea was, and immediately fascinated by the potential.
&lt;Admiral_Ruffie&gt; The pirate part came a little later.
&lt;Admiral_Ruffie&gt; Back then, the PKs dominated all the spawn - dungeons, wilderness. I found spawns of water elementals so remote that they became my private preferred placed to camp.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; What is your fondest memory of Pre-Renaissance UO?</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; A single event or a general feeling about the game? The single event was when I stood up to and defeated a PK for the first time....
&lt;Admiral_Ruffie&gt; Generally, though...
&lt;Admiral_Ruffie&gt; It was the sense of danger that every trip out of town meant. There was, in those days, very little spawn to camp and intense competition among the players for them. Every pile of gold meant victory when you banked it.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; Elaborating on your experiance defeating a PK for the first time, Do you feel a player has fully "experianced" UO without ever facing a murderer?
&lt;JCtheBuilder&gt; Do you feel a player can fully, is what I meant
&lt;JCtheBuilder&gt; On the fly question =]</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; Well, UO is a diverse game with a diverse playerbase. They certainly can't expereince one of the most challenging aspects of the game without facing a murderer, or even without being one...
&lt;Admiral_Ruffie&gt; However, the freedom of choice that we have is a necessity. It seems clear that a lot of players don't want those challenges, so while I might think they missed something...
&lt;Admiral_Ruffie&gt; ...they clearly feel that UO is defined for them by other aspects (group PvM, crafting, etc).</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; From the release of UOR to a few months later, how did the expansion impact your gameplay as a pirate?</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; An immediate loss of victims at sea. All the fishers, and a lot of the shoreline boats, went to Trammel.
&lt;Admiral_Ruffie&gt; Very few stayed behind, and a few months later my entire crew at the time had quit UO.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; So you could say that UOR devestated the pirate class in UO?</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; Well, the pirate class was kind of thrown together by players who found they could make massive amounts of loot and have all kinds of RP fun at sea...
&lt;Admiral_Ruffie&gt; It wasn't really a class by design, then...however, by the end of 2000...
&lt;Admiral_Ruffie&gt; ...there was a slight resurgence of pirate activity on Atlantic, at least, as players began to discover 8x8.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; Hehe, you made reference to my next question.....
&lt;JCtheBuilder&gt; How much do you think the pirate class could help prevent unattended macroing on the seas? Would you have fun in helping "police" UO like that?</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; Like pirates on other shards, I've been doing that for years now - killing macroers, most unattended. While the loot is often fantastic, and....
&lt;Admiral_Ruffie&gt; ...it does help curtail such activities, I'd much rather run into an attended person at sea who either wants to fight back, or is willing to surrended some sort of loot tribute to be spared...
&lt;Admiral_Ruffie&gt; I once let a guy go who appreciated my roleplayed pirate and only had a few regs to give.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; Do you believe the piracy class could ever make a real comeback on normal UO production shards?</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; EA has to give players a reason to sail on the Feluccan waters for that to happen - something like a Feluccan sea-champios spawn that appears at random spots on the water so it's can't be boat camped.
&lt;Admiral_Ruffie&gt; Plus, perhaps a major revamp of boat combat techniques and tactics would help. Heck, we just need an expansion.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; Do you believe a Pre-UOR shard, or something like it, would attract pirates like yourself to the play?</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; If they really did it, and I saw a large player population flock to it, then yes I would probably give it a go. But they'd have to do it right and there are a lot of questions I'd have about its exact design.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; That was actually the next question, would you play on a Pre-UOR shard =/
&lt;JCtheBuilder&gt; I was actually asking whether a Pre-UOR shard would appeal to pirates. Could you explain what the difference between Siege Pirating and Pre-UOR (that is if you have tried Siege)</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; I haven't tried Siege, mainly because the price of boats there combined with the low player population makes me think that there wouldn't be much action. Others have reported pirating there, though - Salt Foambreaker comes to mind, I think he had a pirate guild there.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; You said you would play Pre-UOR if many others did, what advice or wisdom would you give to someone thinking of trying out a Pre-UOR shard (if one was created)?
&lt;JCtheBuilder&gt; Basically, why should they play on a Pre-UOR shard as opposed to a normal production.</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; If it's a new player, I guess the best way would be to entice them with the challenge of it. Intense competition over spawns and resources...
&lt;Admiral_Ruffie&gt; ...if it was an old UO vet you were trying to entice back, then sell it with two words : No Trammel.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; Final question I think
&lt;JCtheBuilder&gt; What question would you like to add and answer to this interview?</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; Why do you pirate? (I think you asked it as part 2 of your first question, but I got confused).
&lt;Admiral_Ruffie&gt; My answer : 3 reasons...
&lt;Admiral_Ruffie&gt; 1. To provide an in-character threat on the seas of Felucca that EA/OSI has failed to deliver.
&lt;Admiral_Ruffie&gt; 2. To keep up with ship combat techniques and tricks - something I have to do for my fansite.
&lt;Admiral_Ruffie&gt; 3. Loot! Hey, I'm a pirate, saavy?</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; And your web site is (I don't have a link handy).............</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; The Turbulent Waters at http://home.columbus.rr.com/turbwaters</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; Ok, I guess I lied. Final question:</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; Feel free to correct any embarassing spelling mistakes in my answers above.
&lt;Admiral_Ruffie&gt; go ahead.</font color=red>

<font color=blue>&lt;JCtheBuilder&gt; Do you think a Pre-UOR based shard would be a success?
&lt;JCtheBuilder&gt; properly done Pre-UOR shard</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; Well, that's a tough one. I suspect that there is still a significant hardcore PvP playerbase that left when Trammel opened that could be enticed back, but...
&lt;Admiral_Ruffie&gt; ...that number is dwindling with the options that have opened up in the last years - Planetside, WoW, and next week Guild Wars....
&lt;Admiral_Ruffie&gt; I think any real window for a Pre-UOR shard is certainly closing more each year. Enticing the current playerbase to it might prove even more difficult, but not impossible...
&lt;Admiral_Ruffie&gt; I really don't think it could hurt them to test the waters on it, though, or do some research.</font color=red>
<font color=blue>&lt;JCtheBuilder&gt; Test the waters, hehe. Good one.</font color=blue>
<font color=red>&lt;Admiral_Ruffie&gt; Thanks - and let me just say that if you really believe in a pre-UOR shard...
&lt;Admiral_Ruffie&gt; ...then go for it. I know a thing or two about lost causes in UO, and never let anyone tell you that it's not worth the effort..
&lt;Admiral_Ruffie&gt; ..if you believe in it,.</font color=red></font color=blue>

A special thanks for the Admiral for doing the interview on such short notice!

I have also recieved an old screenshot from JerryH and some commentary: <blockquote><hr>

Think the pic's is from early 98. Invasions would pop up from time to time and the message would get out for all to come and participate.

It would only last a day or so, then it'd be gone. Was pretty kewl. Notice the red "you are attacking a mummy". Was funny considering the ruleset nowadays.

Thiefs and murderers would usually stay on the periphery waiting to clean up anyone that strayed away from the main group.

--JerryH
aka - havoc

[/ QUOTE ]
Halberds were a common sight Pre-UOR.
 
G

Guest

Guest
<blockquote><hr>

&lt;JCtheBuilder&gt; What is your fondest memory of Pre-Renaissance UO?
&lt;Admiral_Ruffie&gt; A single event or a general feeling about the game? The single event was when I stood up to and defeated a PK for the first time....

[/ QUOTE ]

If I had to pick out a single event, it would be the first murderer I was able to kill also. I remember the thrill, feeling of danger, great challenge and excitement like it was yesturday.

His name was Rolex, on Pacific. He was a Nox Mage PvP'er and I was a Fisherman/T-Hunter Mage. We were both vying for an IDOC sandstone patio near cove. Back then a sandstone patio was worth millions.

He slaughtered my butt up and down the coastline, but I was persistant. As we fought back and forth, I learned what both of our weaknesses and strengths were and eventually, after an hour or so of fighting, I was finally able to kill him.

WOW, HOW GOOD THAT FELT! It was nothing like defeating an ogre or even an ancient wyrm, which involves repetitive predictable actions, it was nothing like camping an IDOC, crafting items, selling rares for even a million gold, fishing or even digging up a treasure chest full of gold and weapons.

Nothing compares to defeating a skilled murderer, especially your first time. The reason why? Nothing is more challenging or unpredictable.

Those that swear they hate PvP, which is really only Player Competition within a game, have either never given a serious go at it and learned to be successful or are a small minority that do not enjoy competing in games against other people.

I would like to point out, that generally, people enjoy competing against other players in games. But if people are given a chance to not compete at all, then lazyiness takes over and always wins.

One problem with UO has always been that players associated murder and death, which mean nothing within a game, with acts as evil and events as permanent as they are in real life. This gave them the ammunition to make posts such as, "Murder is evil and should not be in the game," or "I don't want to die," which sound like valid points until you remeber...its just a game!
 
D

Dodge

Guest
Awsome interwiew :p

this thing is gettin pretty large sometime..ea has to litsen..or not
 
S

Spelunk

Guest
I doubt they will listen or put this shard in. Their track record has been in the other direction for 5 years, unfortunately. Thankfully, Lord British &amp; Designer Dragon put together a game that even 5 years of bad management hasn't been able to destroy completely.

That being said, we still have to try to get them to listen.

If J.R.R. Tolkien saw someone running around in a fantasy genre RPG with a neon blue axe, he'd send a balrog into EA's headquarters building. Even my 1 year old son knows that the paint would've chipped right off that thing. Sheesh!

I love this game &amp; am not as extreme as those threatening to cancel accounts, but I'm dumbfounded when I see the bad moves that have been made by the Devs since 2000. My intention is not to personally insult them. I've never been in their work environment, but what on earth could make a Dev think, "today I'll put some uber items in the game so players' crafters will become useless???"
 
M

Monolithic

Guest
<blockquote><hr>

generally, people enjoy competing against other players in games. But if people are given a chance to not compete at all, then lazyiness takes over and always wins.


[/ QUOTE ]

thats a sig
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

generally, people enjoy competing against other players in games. But if people are given a chance to not compete at all, then lazyiness takes over and always wins.


[/ QUOTE ]

thats a sig

[/ QUOTE ]

Ain't that thr truth. Either they are lazy, or they are scared.
 
C

Chamfort

Guest
Go ahead Dragoonboy, I dont mind at all. I have a few pics of the Trinsic invasion if you dont have any of those. Just let me know.


Chamfort-(DoC) Great Lakes
 
C

Chamfort

Guest
Wasnt there some sort of bug back then that allowed players to place guildstones on their boats? My memory is kinda vague on that right now.


Chamfort-(DoC) Great Lakes
 
A

Admiral Ruffie

Guest
<blockquote><hr>

Wasnt there some sort of bug back then that allowed players to place guildstones on their boats?

[/ QUOTE ]

Yes, it was possible to place guildstones on boats back then. I captured two of them that I remember. It was unintended, and removed due to issues that arose when the guildstones were sailed across a server line.

Admiral Ruffie Windjammer

 
F

Fuzzy_Wuzzy88

Guest
If there is a pre uor shard then there should be more housing then before in felluca alone, right? As long as we can still place over brambles and rocks there should be plenty of more room then before.

And a lot of you people keep asking for more then a pre uor shard by requesting things that arn't part of pre uor .. I say we just start out with a simple pre uor shard and then build from there by adding little things like the party system , customizable houses, etc..
 
G

Guest

Guest
<blockquote><hr>

If there is a pre uor shard then there should be more housing then before in felluca alone, right? As long as we can still place over brambles and rocks there should be plenty of more room then before.

And a lot of you people keep asking for more then a pre uor shard by requesting things that arn't part of pre uor .. I say we just start out with a simple pre uor shard and then build from there by adding little things like the party system , customizable houses, etc..

[/ QUOTE ]

I agree, I would be completely overwhelmed with happiness if at the very least they gave us a pure Pre-UOR shard with no changes ever.

Of course it would be even better if they tied up all the loose ends and fixed any exploits and bugs.

But, I would be as happy as a 12 year old with a Tokuno dye tub if I just had an exact replica only. Even with any bugs it would be better than anything we have today, ironic, huh?

I don't want to ask EA for much, just copy the old publish onto the server and let it run.

EA, if you need a copy of the publish, PM me!
 
I

imported_Lady_Love

Guest
<blockquote><hr>

Ive got 12 active accounts, tons of bod runners, multiple large houses, and endless mil's. I'd gladly see it all deleted for the chance at a true pre-UO:R shard.

[/ QUOTE ]

I miss the player co-op'ing; having to work hard.

I miss the trail of blood, the trail of sweat, the trail of tears;
that great ascent to GrandMaster.

What a sense of accomplishment; a sense of pride.

I miss being forced to think strategically whether bank or field;
that o' so certain skill required to survive.

<font color="red">The aquisition of pixels thrilled me in the olden days. I had to work for them -- They had meaning.</font>
 
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Guest

Guest
<blockquote><hr>

If there is a pre uor shard then there should be more housing then before in felluca alone, right? As long as we can still place over brambles and rocks there should be plenty of more room then before.

And a lot of you people keep asking for more then a pre uor shard by requesting things that arn't part of pre uor .. I say we just start out with a simple pre uor shard and then build from there by adding little things like the party system , customizable houses, etc..

[/ QUOTE ]
There would end up being less housing then Pre-UOR. Way back when the rules were less restrictive. You could place over trees, on hills, and even water in some cases. So the place got really full and then the housing rules changed including the minumum space between houses.
 
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Guest

Guest
Like when you tamed a nightmare back in the day. If you kept it on the server that you tamed it on...no more would spawn. They would only re-spawn if you took the tamed nightmare off of the server. It allowed a lucky few to control the nightmare market. Worked with other tameables too...
 
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Guest

Guest
You can still do that today, except the server will detect it and respawn it within an hour. I don't see any legitimate purpose to returning it to the old method, it was just a method to grief. If you want to control the spawn stick some PKs at it.
 
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Guest

Guest
Yeah, I agree with the spawn blocking, but i'd like to see them spawn overland like they used to instead of on the same tile in the same dungeon time after time....

It was fun to go hunting for something...
 
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Guest

Guest
Welp I'll bite.

Who is Admiral Ruffie and why should we care? if he is just a player like anyone else here then why is this interview worth anything?

Im sure the people who post here regularly have their own views as to what they loved or hated pre-uor. Im sure EA hated it because of all the players who quit....

And no this is not a flame just my opinion which im sure no one cares.
 
B

Blind fury

Guest
You're right no ome cares sir you just are a plain Ahile a say just step abck up and get down whid if toyu fondt like it just quirl,.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
Ummmmm......

Designer Hanse, formally of UO, said, in this thread: http://boards.stratics.com/php-bin/uo/showflat.php?Cat=&amp;Board=uouhall&amp;Number=5803340&amp;page=0&amp;view=collapsed&amp;sb=5&amp;o=31&amp;fpart=2&amp;what2=postlist:

<blockquote><hr>

There are so many different versions of a Pre-UO:R shard between each person that asks for one that I doubt it's possible.

If you're asking for a shard with today's rules without Trammel? Easy to do.

If you're asking for a shard with the code that ran the rules/code prior to UO:R being released, that server is extremely unreliable.

The unreliability is due to all the fixes and hardware changes over the years since UO:R was released. That server would not run without programmer support, which you have a slim chance of seeing any resources put towards.

In short: I highly doubt it. (Caveat: Please prove me wrong UO people, I liked pre-UO:R, but I'm a hardcore gamer...)


[/ QUOTE ]

Like I was saying...seems I was not far off what people that actually know believe.




We shall see....I could be wrong.

But I really doubt it now.
 
A

Admiral Ruffie

Guest
<blockquote><hr>

Who is Admiral Ruffie and why should we care?

[/ QUOTE ]

*fires his publicist*

Admiral Ruffie Windjammer

 
G

Guest

Guest
<blockquote><hr>


If you're asking for a shard with the code that ran the rules/code prior to UO:R being released, that server is extremely unreliable.

The unreliability is due to all the fixes and hardware changes over the years since UO:R was released. That server would not run without programmer support, which you have a slim chance of seeing any resources put towards.

In short: I highly doubt it. (Caveat: Please prove me wrong UO people, I liked pre-UO:R, but I'm a hardcore gamer...)


[/ QUOTE ]
Of course it would be foolish to try and run code from 5 years ago. It would be far easier to take the UO codebase from today and modify it. A significant amount of changes would be quick, some others would require new code. But it would be far easier then taking whatever backup they have and trying to get it to work. Then they have to go and fix all the bugs that have been through the years. Then they have to make that code compatabile with todays client. Then they have to............

The downside to this is it won't be 100% Pre-UOR, but I would rather have 90% Pre-UOR over 100% of Today's UO.
 
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imported_Sip-n-Shine

Guest
Well I have to agree with those of us that want a pre uor shard. We all want close to the same thing and realize that with,s todays code it will be a real task.

Personaly I wish that they would just make a pre uor rules set shard give us 0 artys or any thing like that. Use the old magic propertys keep houses secure. A good theif could still work it.

Make reds have some stat loss for there dirty deeds... An fix the timer hrs to work off. Geez... It is a game.. I see that there are a lot of people that know there are ways to make just this kind of shard an it can be done.

Now will osi/ea give it a chance..

Some other folks already said this stuff but , I do play hardcore an love it just like many others..

An yes 90% old school over what we have today. I would start over just to have fun...

I could only hope you would not sell power up chars or let anybody have a char transfer... Make us all start over...
 
S

Spelunk

Guest
20 pages &amp; counting &amp; still NO RESPONSE from anyone on the Dev team.
 
V

V(r6)dubEr

Guest
<blockquote><hr>

20 pages &amp; counting &amp; still NO RESPONSE from anyone on the Dev team.

[/ QUOTE ]


Maby they are putting together a list of our suggestions and meeting about them to see if it can or cannot "realy" be done before replying. ALOT of people would take it out of context if they posted something as simple as "we will look into it" as history has proven many would think it would be a forsure thing. although a responce would be nice
 
D

DragonFar

Guest
<blockquote><hr>

<blockquote><hr>

You got something right here, "of the people who play UO" but what about all the onew on player ran shards and in other PvP games? Why do they not play UO? could it be that UO as it is now do not apply to a majority of people out there?



[/ QUOTE ]
I would say that would have to be a true assumption, there Freja. Many MMORPGs beat UO's subscriptions...and not a single one of them offer the Free for All PvP that you, and a minority of posters here on Stratics swear is what makes UO great.

Should tell us all something, hopefully.
<blockquote><hr>

Forget Anthony Castoro and try to use your own head insted of quote the one you look up too. Use your own words.

[/ QUOTE ]
Freja...sorry...won't do that. Corroborating evidence is important to any debate, IMO.

Too many people in this thread that are proponents of a Pre Ren shard already use just their own words and feelings to back their argument, IMO.

I prefer a little more substantive evidence than just my own opinions.

[/ QUOTE ]

Corroborating evidence from a guy whose lied to the player base on virtually every patch he's released. The ultimate quote I shall give you to help you realize this

"I promise, trammel will NOT be a mirror of felucca"
-Sunsword.

The guy is a goof, and the continous subscription drop since he's taken place is my "proof" of that. He hasn't been able to keep current subscribers let alone get new ones.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

Corroborating evidence from a guy whose lied to the player base on virtually every patch he's released. The ultimate quote I shall give you to help you realize this

"I promise, trammel will NOT be a mirror of felucca"
-Sunsword.


[/ QUOTE ]

Great.


All I need now is the link to that lie, and I will be good to go.

You DO have that, as I provided for your perusal, I am assuming, and that this isn't just your recollection of how it all went down.

Not saying it is or is not true.

Just put the link up, please.

*EDIT*
Oh...and the other "Virtually Every Patch" proof, with links, would also be quite powerful in supporting your argument.
 
D

DragonFar

Guest
<blockquote><hr>

<blockquote><hr>

Corroborating evidence from a guy whose lied to the player base on virtually every patch he's released. The ultimate quote I shall give you to help you realize this

"I promise, trammel will NOT be a mirror of felucca"
-Sunsword.


[/ QUOTE ]

Great.

All I need now is the link to that lie, and I will be good to go.

You DO have that, as I provided for your perusal, I am assuming, and that this isn't just your recollection of how it all went down.

Not saying it is or is not true.

Just put the link up, please.

[/ QUOTE ]


http://update.uo.com/cgi-bin/comments.pl?id=87

Here is him recovering some face value after people found out that trammel would be the exact same as felucca. I can't find the quote he's talking about in this post about him specifically saying that it will not be a mirror, I'll keep looking and post it when I find it. Just to make you happy.

"…The "it's not a mirror" post was a mistake on my part and one that I've learned a great deal from.
I'm only going to address it this once so we can get it out of the way. I apologize. It was a mistake.

We all make mistakes, and the best we can do is learn from them and avoid making them in the future.

I can only hope that you remember the many good things I was able to accomplish before I departed OSI, such as improving house security (lockdowns) and adding skill locks. During my tenure I was also able to greatly improve the publish process and service quality. "Patch day" lost a great deal of its dreadful reputation because of the process I was able to get in place.

Again, I can only acknowledge the mistake and endeavor to earn your trust. I'm confident that my actions and the performance of the OSI Team will back that up.

There's a lot of great stuff coming up for UO and I look forward to being a part of it.

--SunSword"
Here's another post by sunsword at uopowergamers.com, I'll keep looking for the actual post for you though.
 
S

Spelunk

Guest
<blockquote><hr>

Maby they are putting together a list of our suggestions and meeting about them to see if it can or cannot "realy" be done before replying.

[/ QUOTE ]

I doubt it. Players have been asking for this for the 5 years since Trammel arrived &amp; still no response from the Devs that I know of. Their attitude seems to be of the bury-my-head-in-the-sand-&amp;-hope-that-it-will-pass variety. Of course, I hope you're right.

<blockquote><hr>

ALOT of people would take it out of context if they posted something as simple as "we will look into it" as history has proven many would think it would be a forsure thing.

[/ QUOTE ]

That's a good point.
 
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Guest

Guest
Can a 8 year multi-account holding vet get a shard he enjoys?
*Hopes* page 21 is the kicker for a response like "HELL YA WE'LL MAKE THAT SHARD FOR YOU!"
 
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