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The One and Only Pre-UOR Thread! Update -- 3 Polls of Results

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Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

It's an alternative to the Felucca we have now.

[/ QUOTE ]

Felucca ia already underpopulated, Freja. Why should EA spend more money on a less than desirable playstyle, when Fel is not full of players looking for completely Non-Consensual PvP, is my question?
<blockquote><hr>

I don't what you are trying here. If you want a UO:R shard with trammel rules it's an other talk and an other kind of server.


[/ QUOTE ]
Sorry...not even close to my intentions for posting here.
<blockquote><hr>

Do you hate PvP'ers and PK's so much so you can't stand the chance that they may get a server who will be a success?

[/ QUOTE ]
No...I am concerned that if current Fel and Siege populations are leading indicators of the kind of attendance that a Pre Ren shard would experience, that the resources required to get the shard up and running, as well as the costs required to keep it running, would not be well spent.
 
C

Chamfort

Guest
Both have been tried to a point. It is very hard to say what the population would have done if trammel wasnt introduced but we got the lands of Ilsh, Malas and Tokuno. Thats 3 new facets of space were you may never see a pk. Without UO going down that path its hard to make the comparison of how things may have gone from years past to how things are currently going now.

And actually, my subscription dollars are going to help upkeep on shards that I dont even play but you dont see my pancakes about it. I didnt ask for oversea shards to be created, I didnt ask for siege, I didnt ask for that stupid origin shard that I still dont know why we have it. But I understand my money goes towards the company of EA and what they spend it on is their peragitive.

For the other negative posters, if you dont like the idea of a pre-ren shard, then dont play it. Plain and simple.


Chamfort-(DoC) Great Lakes
 
D

Dragoonboy_2000

Guest
<blockquote><hr>

Take Lineage2 and WOW's PvP serverers and you have 2 mega groups of PvP players.

[/ QUOTE ]

While I'd love to see a pre-UOR shard, this statement serves no point. Both the Lineage 2 and WoW PvP servers are updated with the latest stuffs. Special rules, but still udpated. Siege is pretty much the equivalant in UO.

<blockquote><hr>

I only play Siege but to many of my money do go to Trammy shards, I would love to see the money from the accounts with house on Siege only go to Siege.

[/ QUOTE ]

Actually, a majority of the UO population is based on other shards, Siege is a suprisingly low minority, which unfortunatly has happened because people don't want anything to do with Fel lately. Convince more people to head to Siege and it might be possible to turn Origin's heads towards a pre-UOR shard. Until then, they'll just rely on what they're seeing out of Siege Perilous and Mugen, which won't be very convincing to divide the current player-base for about 50 more subs. They do have to maintain at least somewhat of a population on shards or people start to get the "alone complex" where they feel the game has been abandoned.
 
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Guest

Guest
<blockquote><hr>

I said it if DOESN'T affect me (ergo...no cost to EA for adding such a shard), that I have zero problem with it.


[/ QUOTE ]

What with the money that went to UO" and UXO? Two trammy games that failed?

I don't see how it effect you how EA use their money, it's not your money. If they feel for it, they could changes the rules to someone you not like tomorrow and you would not have a say, you would have the choice to stay or quit like the PvP players had had for years, most choose to quit.
 
G

Guest

Guest
<blockquote><hr>


Felucca ia already underpopulated, Freja. Why should EA spend more money on a less than desirable playstyle, when Fel is not full of players looking for completely Non-Consensual PvP, is my question?


[/ QUOTE ]
Ok, here we go again with the made up facts and wrong opinions. 7 of the top 10 most populous guilds on Atlantic were based around Felucca champion spawns. There were over 1,200 character members in these guilds the last time I did a count. A formal inquiry and using conservative estimates, it was gathered there were over 500 active PvPers in Felucca, Atlantic. Your claims that Felucca is underpopulated couldn't be more wrong. If it was so unpopulated why is it hard to find any house spot larger then an 8x8 (on Atlantic)?

*Added*

Just for the fun of it I did some calculations. There are currently 1,840 character members in the top 10 most populous guilds on Atlantic. A staggering 8 of them participate in Felucca regularly, with a new one just starting. The only guild who doesn't regularly participate in Felucca is The Syndicate (LLTS), and I only say this because I haven't seen them recently. But some of them do come to Felucca to try champion spawns.

If I subtract their guild membership it comes down to 1,545 character members. This means 84% of the most populous guilds on Atlantic have character members who play in Felucca either some of the time, a lot of the time, or as much as possible.

Try and spin that.
 
D

Dragoonboy_2000

Guest
<blockquote><hr>

If it was so unpopulated why is it hard to find any house spot larger then an 8x8 (on Atlantic)?

[/ QUOTE ]

Thats a joke, right?
 
G

Guest

Guest
Surgeries, I honestly don't think it'd be such an impact as you are making it out to be. Besides, I believe that enough people would play it to make it well worth THEIR monthly subscription fee for EA to do this.

I understand that you don't want something taken away from you, but lets face it...the players that want a Pre:UOR shard already had something taken away from them. IF the Dev Team were to divert some resources to making a Pre:UOR shard for these players (myself included), I would think it only fair and just for YEARS worth of taking resources away from us.

On another note, I believe one of the MAJOR shortfalls with UO is that there are not specialized shards. Perhaps, through making a Pre:UOR shard the Dev Team can code/coordinate things in such a way as to allow for many specialized shards to be dreamed up and implemented easily. So, in the long-run...this proposal for a Specialized Shard (Pre:UOR in this case) may in fact BENEFIT you.

In order to make this specialized shard they would almost have to restructure things to make changes easily. If they were able to do it for one shard, they could do it for many. Shards with Roleplaying, Quests, PvE, PvM, PvP, etc...

Having the Dev Team undertake a Pre:UOR shard may, in fact, be the best thing for your resources to be spent on in an indirect way....
 
G

Guest

Guest
<blockquote><hr>

Felucca ia already underpopulated, Freja. Why should EA spend more money on a less than desirable playstyle, when Fel is not full of players looking for completely Non-Consensual PvP, is my question?


[/ QUOTE ]

Because Felucca is not what the PvP players want, they want to be cutted free of Trammel and want to get rid of code only added to bring trammel players to Felucca.

They don't want players to be able to grow up in Trammel, and hunt for upper gear and then cry that they can't go to Felucca without losing it.

They do not want AoS items and item insurance and blessing, they want it as it was before Trammel.

You will never understand it because you are so blinded of your hate to Pre UO:R and PK's so you will do anything in your power to stop a pre UO:R shards for being a success.

If we had fighted to get Trammel code removed for normal shards, then I would understand your hate, but noone is taking anything away from you.

You like softice without chocolate, I prefere mine with chocolate, who can't you accept I choose mine with chocolate? Why do I have to eat mine without chocolate just because you hate chocolate?
Do it effect your softice in any way. I'm not trying to force you to eat your softice with chocolate!

And no, you do not pay my chocolate.

<blockquote><hr>

No...I am concerned that if current Fel and Siege populations are leading indicators of the kind of attendance that a Pre Ren shard would experience, that the resources required to get the shard up and running, as well as the costs required to keep it running, would not be well spent.

[/ QUOTE ]

Why are you concerned about that? It's not your money!
I only see one reason why it should concern you, that's is if it get a mega success, they may close to give up the trammel code because the trammel shards get emty, but I don't think that's your reason, I just think you have a blind hate to Pre UO:R and PkP's.
 
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Guest

Guest
you say you dont go to fel, but know its underpopulated. how would you know?

posts here on stratics saying it is? i play on a server with a lot of pvpers, and i play a thief. none of the pvp posters from my shard OR the posters on the thieves forum are those that say fel is empty.

youre listening to other people that dont like fel say it is empty.

think-if fel was empty, why do so many post saying they dont like getting killed in a champ spawn? why are there so many issues with pvp talked about on these boards? because fel is empty? i think not...

and to everyone saying we have seige- there are more unbalancing issues on siege than any other shard. dont tell me to go play there. i have. i like it less than the fel server on pac.

and why shouldn't some money go to please those that want this? i pay my fair share every month like everyone that doesnt like fel. i want the preren shard, as do others, or this topic wouldnt have made it as far as it has.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

You got something right here, "of the people who play UO" but what about all the onew on player ran shards and in other PvP games? Why do they not play UO? could it be that UO as it is now do not apply to a majority of people out there?



[/ QUOTE ]
I would say that would have to be a true assumption, there Freja. Many MMORPGs beat UO's subscriptions...and not a single one of them offer the Free for All PvP that you, and a minority of posters here on Stratics swear is what makes UO great.

Should tell us all something, hopefully.
<blockquote><hr>

Forget Anthony Castoro and try to use your own head insted of quote the one you look up too. Use your own words.

[/ QUOTE ]
Freja...sorry...won't do that. Corroborating evidence is important to any debate, IMO.

Too many people in this thread that are proponents of a Pre Ren shard already use just their own words and feelings to back their argument, IMO.

I prefer a little more substantive evidence than just my own opinions.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

Surg

your paying for Siege , mungen , Ogrins , Legends ect ect?
do you really think that the subscription costs will go up if they deside to make a new shard? you see the costs for making such a server would come from the already existing income for UO and hopefully it would bring back all the money spent on it and a nice bonus to that


[/ QUOTE ]
No...I do not believe subscrioiption costs will go up. Never said that.

I said currently available resources would be diminished.

The key word in your statement, IMO, is "Hopefully".

Based on historical and current evidence concerning Shard Poulations, etc. it would appear to be a longshot, at best, to actually see a positive ROI.

Otherwise, it would be my guess, that such a money-making shard would already exist.

Simply not the case at all, at least so far...
 
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Guest

Guest
<blockquote><hr>

Zee grammar, zee grammar... AHHHHH!!!

[/ QUOTE ]

Are my gramma a problem? Sorry I have to tell you UO not only for players born with english. I can post in danish but I believe my english are easier to understand for most here.
 
D

Dragoonboy_2000

Guest
Fel = consentual PvP on all but Siege and Mugen.

Thus the reason people go to Fel. They don't always want to go there, it's just something else to do on the side.

Adding a Pre:UOR shard might get a little bit of pull, but I don't think they'd get new accounts. They would just take away from the player base already existing on other shards, and again, would give the "ghost town" look.

Once again, keep in mind Siege isn't exactly the most populated shard of UO. Someone tried arguing with me about getting a house on siege, to that point, I found three plots just running around, and they have one less facet than the other shards...

Anyways, Siege is fun, and I think Pre:UOR shards would be fun, but lets face it. There isn't enough people on Siege, the "in between" shard so to speak, to convince the devs to make a pre:UOR shard. Fel has become an in between on the other shards, giving the PvPing choice to players, vs having your pack empty at all times being afk, just to avoid thieves.
 
D

DragonFar

Guest
<blockquote><hr>


My wife and I avoided PvP before Ren was released. We stopped logging in...for 6 months. I bet we were not alone. We have played since Beta. We do not care for Non-Consentual
PvP. Most players don't.

[/ QUOTE ]

that quote sums it up, it was so horrible that you played the game for 3 years (since you played beta) as the game was released in sept 1997 and uo:r came out april 2000. So almost 3 whole years of I hate this game, this game sucks? You didn't log on for 6 whole month? I bet your account was still active.

Enough said, stop flaming a game you played in beta, liked beta so much you continued to play for 3 years, and took a 6 month break for nothing else then burn out, everyone takes time off games, contribute it to whatever they need to to justify it, and then come back.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

Just for the fun of it I did some calculations. There are currently 1,840 character members in the top 10 most populous guilds on Atlantic. A staggering 8 of them participate in Felucca regularly, with a new one just starting. The only guild who doesn't regularly participate in Felucca is The Syndicate (LLTS), and I only say this because I haven't seen them recently. But some of them do come to Felucca to try champion spawns.

If I subtract their guild membership it comes down to 1,545 character members. This means 84% of the most populous guilds on Atlantic have character members who play in Felucca either some of the time, a lot of the time, or as much as possible.
Try and spin that.

[/ QUOTE ]
No need to.

A soon as EA thinks spending the money on a Pre Ren Shard is worthwhile, they will do so.

They have a FAR better idea of shard populations than either you or I, and they have stated clearly, at least in the past, that there will be no Pre Ren shard.

If you are correct in YOUR assumptions, there will be a Pre Ren Shard. Otherwise, it will be as it is, and no Pre Ren Shard will be forthcoming.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

Surgeries, I honestly don't think it'd be such an impact as you are making it out to be. Besides, I believe that enough people would play it to make it well worth THEIR monthly subscription fee for EA to do this.


[/ QUOTE ]
Lightshade: I fully understand your point that YOU believe this.

I do not believe that EA believes this, is my point.

Otherwise we wouldn't even be having this cnversation.

You would already be playing on the Pre Ren Shard.
<blockquote><hr>

I understand that you don't want something taken away from you, but lets face it...the players that want a Pre:UOR shard already had something taken away from them.

[/ QUOTE ]

Best, IMO, to ask exactly WHY that happened...

And it isn't "me" I am concerned about. It is the welfare of the game. I am fine with Trammel et al. I do not want to see precious resources wasted on something that has failed to date. That's all.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

You will never understand it because you are so blinded of your hate to Pre UO:R and PK's so you will do anything in your power to stop a pre UO:R shards for being a success

[/ QUOTE ]
Incorrect.

If the Shard made UO money, I would be all for it.

Based on History, it wouldn't be a huge draw. That is my point.
<blockquote><hr>

I only see one reason why it should concern you, that's is if it get a mega success, they may close to give up the trammel code because the trammel shards get emty, but I don't think that's your reason, I just think you have a blind hate to Pre UO:R and PkP's.

[/ QUOTE ]
Hehehehehehee.

I guarantee you...I won't be laying awake any night soon concerned that this would become a reality.

I could be wrong, but 5 years of history seems fairly conclusive to me...sorry.
 
G

Guest

Guest
<blockquote><hr>

I would say that would have to be a true assumption, there Freja. Many MMORPGs beat UO's subscriptions...and not a single one of them offer the Free for All PvP that you, and a minority of posters here on Stratics swear is what makes UO great.

Should tell us all something, hopefully.



[/ QUOTE ]

Define the Free for All PvP PvP you speak about. If Felucca had free for all PvP, then there would not be any red and grey flaging.

PvP on WOW's PvP servers are much more Free for All PvP, only diff is that in WOW, you cant lose your items.
In WOW there is zero punishe for killing other players. Sure you can't be killed in home zone without turn on your PvP flag but if you want to hunt mobs higher than level 25 you have to go to consent zones, same if you want resources higher than newbie level.
50% are horde and 50% are Alliance so in consent zones half of the players can attack you.

In lineage2 all can attack you outside town but it will red flag them and they can't go to town and more items will drop on their corpes oif they die.

On DAoC's PvP serveres the realm rules are removed and all can attack all and it cost money each time you die. Also there crafters will have to go to dangerous places to get their resources.

I had not only read about this 3 games, I had played them and players there enjoy it.
 
I

imported_Jade_GUL

Guest
<blockquote><hr>

ah people but there IS a uor shard.. its called siege :p

[/ QUOTE ]
Someone always has to pipe in with that claim in any pre-UOR discussion.
It is not true. Siege is not a 'uor shard'. It's not even close.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

you say you dont go to fel, but know its underpopulated. how would you know?


[/ QUOTE ]
Because of the almost non-stop "HERE'S what we can do to force people to come to Fel!!" and "Let's add THIS to Fel so more people will come!" posts.

I don't see those for Trammel Facets, and logic says that one ruleset needs something to bring more people in that currently are not playing there, and one ruleset doesn't.
<blockquote><hr>

youre listening to other people that dont like fel say it is empty.

[/ QUOTE ]
Absolutely not. It is the postings by Fel players that need/want more action.

I would consider someone like me telling people Fel is empty to be meaningless. When there is a constant barrage of Fartie posts et al, to bring more people into Fel, the motivation and reasoning would indicate it needs some help to attract people, yes?

When was the last time you read a "Hey! Heres' how we can get more people to Trammel Post?"

'Nuff said.
 
G

Guest

Guest
<blockquote><hr>

ah people but there IS a uor shard.. its called siege :p

[/ QUOTE ]

Siege is not pre UO:R
We do have UO:R, AoS and SE
We do have Ilshenar, Malas and the SE islands

Only thing we do not have is Trammel code and Item Insurance, else we have it all
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

Enough said, stop flaming a game you played in beta, liked beta so much you continued to play for 3 years, and took a 6 month break for nothing else then burn out, everyone takes time off games, contribute it to whatever they need to to justify it, and then come back.

[/ QUOTE ]

You do not know me, nor my wife. You are also absolutely clueless on why we quit for 6 months.

I, however, know exactly why we quit for 6 months.

Hopefully, you are wise enough not to want to debate that particular point with me in this thread...
 
D

DragonFar

Guest
<blockquote><hr>

<blockquote><hr>

Enough said, stop flaming a game you played in beta, liked beta so much you continued to play for 3 years, and took a 6 month break for nothing else then burn out, everyone takes time off games, contribute it to whatever they need to to justify it, and then come back.

[/ QUOTE ]

You do not know me, nor my wife. You are also absolutely clueless on why we quit for 6 months.

I, however, know exactly why we quit for 6 months.

Hopefully, you are wise enough not to want to debate that particular point with me in this thread...


[/ QUOTE ]

ok ignore the fact you played the game for 3 years and agrue how you like. you keep bringing up points that are continously being shot down. You've been doing it through this entire thread.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

Define the Free for All PvP PvP you speak about.

[/ QUOTE ]
Simple. Killing anyone you want, anywhere you want, anytime you want, no matter what.
<blockquote><hr>

PvP on WOW's PvP servers are much more Free for All PvP, only diff is that in WOW, you cant lose your items.

[/ QUOTE ]
That is not the only difference, Freja. You need to go do some research if you really believe that is the only difference.
<blockquote><hr>

In WOW there is zero punishe for killing other players. Sure you can't be killed in home zone without turn on your PvP flag but if you want to hunt mobs higher than level 25 you have to go to consent zones, same if you want resources higher than newbie level.


[/ QUOTE ]
So...it is not like UO in this regard, then. Point made. Thanks.
<blockquote><hr>

50% are horde and 50% are Alliance so in consent zones half of the players can attack you.


[/ QUOTE ]
Whereas in UO Fel or Siege, anyone can attack you anywhere anytime they want.
<blockquote><hr>

In lineage2 all can attack you outside town but it will red flag them and they can't go to town and more items will drop on their corpes oif they die.


[/ QUOTE ]
Um...you forgot that part about restoring themselves to Neutral so they don't lose more items, and do you know how Reds in Lineage II have to do this, exactly? I do. They MUST PvM. They must. Otherwise, they cannot go neutral agin, from what I understand.
<blockquote><hr>

On DAoC's PvP serveres the realm rules are removed and all can attack all and it cost money each time you die. Also there crafters will have to go to dangerous places to get their resources.


[/ QUOTE ]

Here is the actual verbiage from the DAoC site, and the corresponding URL for reference sake:
<blockquote><hr>

How will Camelot's PvP discourage "Grief" players?
An unfortunate situation has arisen in several currently-available online games where some game players go out of their way to ruin the gaming experience for other players by killing them repeatedly, "stealing" their monster kills, and generally making an nuisance of themselves. Camelot has several built-in methods for discouraging this behavior.

The main protection against grief players is that, in Dark Age of Camelot, you may attack only members of opposite Realms. Also you cannot communicate with players of enemy realms - there will be no chatting allowed with enemies - this is done to heighten the "foreigness" of enemy players. In fact, the game makes enemy players seem as much like NPCs as possible.


[/ QUOTE ]
So, Freja...not even close to UO, nor a Pre Ren Shard.

here is the url:

http://support.darkageofcamelot.com/kb/article.php?id=045

Folks...I HAVE done my homework here.

To sum it up...a Pre Ren Shard would allow exactly what DAoC, WoW, etc. do NOT allow. They have millions of subscribers...UO doesn't.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

you keep bringing up points that are continously being shot down. You've been doing it through this entire thread.


[/ QUOTE ]
If you consider personal opinion and unfounded claims that have no substantiation as "Shooting Down" my arguments, so be it.

I do not see it that way. I have provided relevant and substantiated proof of my concerns.

Sorry you are unable to see it, and sorry my views do not agree with yours.

That is what Debate is, however, from my understanding.
 
G

Guest

Guest
<blockquote><hr>


--------------------------------------------------------------------------------
Define the Free for All PvP PvP you speak about.

--------------------------------------------------------------------------------

Simple. Killing anyone you want, anywhere you want, anytime you want, no matter what.


[/ QUOTE ]

You could not do that pre UO:R, you was safe in town and in the guarded zones around towns. Britain do have a large zone where you can kill aminals and gathering resurces without risk for PK's.

You can turn on your PvP flag with turning grey, but that's your choice.

<blockquote><hr>


--------------------------------------------------------------------------------
PvP on WOW's PvP servers are much more Free for All PvP, only diff is that in WOW, you cant lose your items.

--------------------------------------------------------------------------------

That is not the only difference, Freja. You need to go do some research if you really believe that is the only difference.


[/ QUOTE ]

I need more reseach? I had played on a WOW PvP server several months, how long had you played there?

<blockquote><hr>


--------------------------------------------------------------------------------

In WOW there is zero punishe for killing other players. Sure you can't be killed in home zone without turn on your PvP flag but if you want to hunt mobs higher than level 25 you have to go to consent zones, same if you want resources higher than newbie level.





--------------------------------------------------------------------------------


So...it is not like UO in this regard, then. Point made. Thanks.


[/ QUOTE ]

Nope it's not like UO, it's in many way much more free for all PvP than UO, in UO you get flaged red and get limet in several ways. UO do have town zones insted of homezones. The home zones in WOW is only a little part of the WOW map. Even as level 10 Druid I had to get to a consent zone to finish my quest to get my bear form.

<blockquote><hr>


--------------------------------------------------------------------------------

In lineage2 all can attack you outside town but it will red flag them and they can't go to town and more items will drop on their corpes oif they die.





--------------------------------------------------------------------------------


Um...you forgot that part about restoring themselves to Neutral so they don't lose more items, and do you know how Reds in Lineage II have to do this, exactly? I do. They MUST PvM. They must. Otherwise, they cannot go neutral agin, from what I understand.

[/ QUOTE ]

Same in UO too in 1997, kill enough monsters or give money to npc's would make you blue again. That was only way to become blue again

<blockquote><hr>

Here is the actual verbiage from the DAoC site, and the corresponding URL for reference sake:


--------------------------------------------------------------------------------

How will Camelot's PvP discourage "Grief" players?
An unfortunate situation has arisen in several currently-available online games where some game players go out of their way to ruin the gaming experience for other players by killing them repeatedly, "stealing" their monster kills, and generally making an nuisance of themselves. Camelot has several built-in methods for discouraging this behavior.

The main protection against grief players is that, in Dark Age of Camelot, you may attack only members of opposite Realms. Also you cannot communicate with players of enemy realms - there will be no chatting allowed with enemies - this is done to heighten the "foreigness" of enemy players. In fact, the game makes enemy players seem as much like NPCs as possible.





--------------------------------------------------------------------------------


So, Freja...not even close to UO, nor a Pre Ren Shard.


[/ QUOTE ]

That'sa about PvP on the normal servers, not on the PvP servers.

<font color=red>Cooperative Servers
Cooperative servers step away from the traditional ruleset, in that you may play in all three realms on these servers in a cooperative fashion. The server is completely Player vs Environment (a.k.a. "PvE") with the exception of the dueling options. For more detailed information about these servers, please visit the Customer Service Site.

Player vs. Player Servers (PvP)
Much like the Cooperative Servers, the PvP servers allow you to play characters in all three realms; however, despite this, you must fight against others across ALL THREE realms. Player-killing on these servers is not optional. Read more on these PvP servers! </font color=red>

Here is DAoC's server types: DAoC server types
Here is server tybes in WOW: WOW server types
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
This is right from the link you provided:

<blockquote><hr>

In the Horde vs. Alliance race war server, territories will be indicated whenever a player enters a new zone. The zone name will now include additional information to inform the player of the territory's status. Additionally, the mini-map will be color coded to indicate who controls the zone:
= Friendly
= Enemy
= Contested


Players will be able to initiate player vs. player combat based on what territory they are in:
Players in friendly territories are safe unless they decide to engage an opposing faction player in combat.

Players in enemy territories will always be at risk and can be attacked by all players that belong in the territory.

All players can be attacked in neutral (contested) territories.




[/ QUOTE ]

Please do not tell me it is more Free for All Than UO, in Fel, at ANY stage.

This says it is most definitely not.
 
G

GrangerLS

Guest
Actually it is. Players who attack other players in WoW don't have the consequences (going "red").

Players in WoW have Safe Zones, Fel has that too, its called guard zone.
 
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Guest

Guest
The friendly zone is home zone, if you are alliance, you will be safe in alliances home zones, that's maybe 10-15% of the map and spawn are low level.

The consent zones are 70-80% of the map and only places with spawn higher than level 25 and resources in higher levels. Enemy zones are hordes home zones if you are alliance.

That mean, that you can be forces to PvP in 80-90% of the map on the PvP servers.

<blockquote><hr>

Please do not tell me it is more Free for All Than UO, in Fel, at ANY stage.


[/ QUOTE ]

I sure will, when we speak about Felucca, I'm sure the town zones are 10-15% od the Felucca map, so not much diff but in UO you do get punished for PKing, you don't do that in WOW.
 
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Guest

Guest
I think we should all just stop replying to Surgeries. He obviously has no intention at listening or reforming his opinion. You could probably have everyone pre-pay accounts for a Pre-UOR shard and he would still say it is not worthwhile.

The want for UOR is there and has been for years.
No one has ever attempted to survey or find out by other means if a Pre-UOR shard would be worthwhile.
There used to be topic after topic for a Pre-UOR shard until that rule was made.
This thread has had over 300 replies in 4 days, quite impressive for something "not worthwhile".
It is you, Surgeries, who are the minority in this thread.
 
G

Guest

Guest
The way I look at it, as I said earlier, Surgeries has everything to gain by the Dev Team pursuing a Pre:UOR shard. It'd get rid of a lot of the PvP types that he does not like and it'd probably bring about other specialized shards that he'd be interested in playing on. He seems to be rather focused on his point, though, and can't see that.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

I think we should all just stop replying to Surgeries. He obviously has no intention at listening or reforming his opinion. You could probably have everyone pre-pay accounts for a Pre-UOR shard and he would still say it is not worthwhile.


[/ QUOTE ]

Unbelieveable. Yeah JC...just have all 35 people send their $12.99 for the first month to EA, and I bet they get you a shard up, Pronto.

Tell ya what...I will come back 5 years from now, and if this thread has acheived your folks lifetime dream of having the Pre Ren Shard you seek, I will applaud you all.

Until that time, I will do you all a favor, since I feel I presented a well documented concern, and leave the 30 to 40 people that want this to do all the work, in peace


And...I guarantee you...in Three Months, I will come back...and ask where your Big Money Maker Shard is.

Then in 6 Months. And in 2006, and 2007..

I doubt the results then, will be any different than when I log in tonight after work.

No Pre Ren Shard offered by EA.

I am betting on it. Time will tell.
Good luck...you will most assuredly need it.
 
G

Guest

Guest
So, anyways, what do you think the housing rules should be...? This would be a very important part of the Pre:UOR Shard...

Should people be able to steal houses by "possessing" the house key?
Should there be customizable housing?
Should there be lock-downs and secures?
Should you be able to attack people in Private Homes?
Should items decay in homes? And if so, at what rate?
Should animals in homes disappear at server-up???(Having a pet dog)

Other issues...?
 
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Guest

Guest
Haven't recieved any yet =[

Since the screenshots would be over 5 years old, not many would still have them. I don't think I have very many from way back then either. I will try and find some this evening.
 
G

Guest

Guest
Don't promise something you can't hold or you may regret it.

But I agree with JC we should put you on ignore in this thread and I will do that!
 
G

Guest

Guest
&gt;Should people be able to steal houses by "possessing" the house key?
I don't think players should be able to steal house keys but they should be able to stealth in.

&gt;Should there be customizable housing?
I think there should, I believe most love them but no secure setting on teleporters and private houses should not auto ban you but just make you grey to the owner, friends, co-owners and guildmembers to the owner. Public houses won't make you grey.

&gt;Should there be lock-downs and secures?
Allow 100-200 lockdowns but only secure setting on doors not on containers. Consent inside lockdown containers should not decay, it should not be secure or lock down. The owner can lock the container or even trap it. Trapping should work like it did before.

&gt;Should you be able to attack people in Private Homes?
Yes but if you are not friend of the house or in same guild as the owner, you may end up with a murderer count.

&gt;Should items decay in homes? And if so, at what rate?
Let thing outside locked down containers decay slowly, maybe 24 hours. Inside locked containers, it should not decay.

&gt;Should animals in homes disappear at server-up???(Having a pet dog)
Allow non magic animals but not nightmares and wyrms.
 
L

linda hayes

Guest
Outstanding point! If UO was so "unplayable" and "horrible" when the game did not have Trammel, then what kept Surgeries playing from 1997 to 2000. *laughs* For that matter, what kept enough players playing for the game to steadily grow to 185,000 subscriptions if the pre-Trammel game was so terrible?

Don't try to use logic on Surgeries, he does not get it. He does not even understand why he, himself, played the game for two years before Trammel was even a thought.

As far as Pre-UO:R goes, it has a perfect track-record of success for it's entire existance. That is a fact based upon subscription growth data, not an opinion.

All Anthony Castoro has offered is his opinion, an opinion that I value very little. It is under his opinion and control that the game has failed at maintaining any sort of steady growth and has now sunk down to it's lowest level in over five years, with the releases and changes from AOS and SE.

<blockquote><hr>

<blockquote><hr>

Surgeries:My wife and I avoided PvP before Ren was released. We stopped logging in...for 6 months. I bet we were not alone. We have played since Beta. We do not care for Non-Consentual
PvP. Most players don't.

[/ QUOTE ]

DragonFar:that quote sums it up, it was so horrible that you played the game for 3 years (since you played beta) as the game was released in sept 1997 and uo:r came out april 2000. So almost 3 whole years of I hate this game, this game sucks? You didn't log on for 6 whole month? I bet your account was still active.

Enough said, stop flaming a game you played in beta, liked beta so much you continued to play for 3 years, and took a 6 month break for nothing else then burn out, everyone takes time off games, contribute it to whatever they need to to justify it, and then come back.

[/ QUOTE ]
 
D

daclown

Guest
I'll open up my account again if they open up a pre uor server. Thats the only way i'm coming back though.
 
G

Guest

Guest
It's just too late now for a pre-UOR shard to be successful. I know what you all yearn for, I loved it too, the mix of players when Sosaria was the only world.

But a pre-UOR shard would be a PvP ghetto, because the people who don't PvP would never go there. They have a choice now.

What's needed is a pre-Pub 16 shard. Both types would flock to it to be rid of the item-based play and the curse on crafting. PvP would be just as good, and many more people would take part in it. Prior to Pub16 I was a member of a flourishing faction guild. All of them left after the publish, and I can't afford the equipment needed to PvP now.

All the advantages and none of the disadvantages! I might see my guildmates return!
 
C

Chamfort

Guest
Flash from the past '97.
Remember when having 100k in the bank was a milestone.
Remember when we would have skill points in tooo many skills.



Chamfort-(DoC) Great Lakes
 
C

Chamfort

Guest
Remember when the 1st black dye tubs were created using a bug.
Remember houses that came with forges.



Chamfort-(DoC) Great Lakes
 
B

bluey619

Guest
hahah that pic is awesome. I remember running around with a hally and being able to actually fight.

Surgeries - ok we understand you don't want a pre-UOR shard, so can you leave it at that. Please just drop it.
 
C

Chamfort

Guest
Remember the funeral for Sage Humbolt. I forget the story behind this, anyone remember?


Chamfort-(DoC) Great Lakes
 
S

Spelunk

Guest
Thanks for the link to the screenies, Freja. They brought back some good memories.

Really, players that didn't play before UO: R have no way of knowing what they're missing.

They don't miss...

-visits by Lord British himself.

-looting someone's house or boat.

-joining other players they don't know to run out &amp; clear PKs from a hunting or mining area.

-feeling a strong sense of accomplishment at GMing a crafting skill &amp; then reaping the benefits by selling their products to an eager consumer base.

-player &amp; guild run events going on all the time everywhere.

-blessed player establishments where people from all walks of life would gather &amp; interact.

-guilds had a guild house.

-GMs would stop by a random tavern to have a drink with players.

-Green Acres. (OK, so you could be banned for going there, but it was a unique experience.)

...and SO much more.

They don't miss this because they have had no experience that compare to these. I can see how, growing up in a Trammel environment, pre-UO: R looks so dangerous.

What we need in this thread is lots of pre-UO: R players to come &amp; show support for the idea. After 5 years &amp; 19 pages of discussion &amp; counting in this thread, it should be very obvious that pre-UO: R will never die for those who remember it.
 
S

Spelunk

Guest
I had two of those black dye tubs.
I still have one of them. I've only seen a few others on Great Lakes in the last few months. Sometimes I wonder what it's worth to a rares collector, but I'd never sell it. It reminds me of the guildmate that gave it to me &amp; how proud our guild felt for having one locked down in our guildhouse &amp; for incorporating black in our uniform. They were rare then.

Today, it seems like everybody and their mother has one that's blessed.

Thanks for the screenies, Chamfort.

I had lots of pre-UO: R screenies saved on my computer, but that was like 8 computers ago.

Anyone remember tents? They were the poor man's house; one container allowed &amp; no door to lock. The poorest man's house was a boat which was lootable due to a teleport bug.
 
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