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Define the Free for All PvP PvP you speak about.
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Simple. Killing anyone you want, anywhere you want, anytime you want, no matter what.
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You could not do that pre UO:R, you was safe in town and in the guarded zones around towns. Britain do have a large zone where you can kill aminals and gathering resurces without risk for PK's.
You can turn on your PvP flag with turning grey, but that's your choice.
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PvP on WOW's PvP servers are much more Free for All PvP, only diff is that in WOW, you cant lose your items.
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That is not the only difference, Freja. You need to go do some research if you really believe that is the only difference.
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I need more reseach? I had played on a WOW PvP server several months, how long had you played there?
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In WOW there is zero punishe for killing other players. Sure you can't be killed in home zone without turn on your PvP flag but if you want to hunt mobs higher than level 25 you have to go to consent zones, same if you want resources higher than newbie level.
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So...it is not like UO in this regard, then. Point made. Thanks.
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Nope it's not like UO, it's in many way much more free for all PvP than UO, in UO you get flaged red and get limet in several ways. UO do have town zones insted of homezones. The home zones in WOW is only a little part of the WOW map. Even as level 10 Druid I had to get to a consent zone to finish my quest to get my bear form.
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In lineage2 all can attack you outside town but it will red flag them and they can't go to town and more items will drop on their corpes oif they die.
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Um...you forgot that part about restoring themselves to Neutral so they don't lose more items, and do you know how Reds in Lineage II have to do this, exactly? I do. They MUST PvM. They must. Otherwise, they cannot go neutral agin, from what I understand.
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Same in UO too in 1997, kill enough monsters or give money to npc's would make you blue again. That was only way to become blue again
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Here is the actual verbiage from the DAoC site, and the corresponding URL for reference sake:
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How will Camelot's PvP discourage "Grief" players?
An unfortunate situation has arisen in several currently-available online games where some game players go out of their way to ruin the gaming experience for other players by killing them repeatedly, "stealing" their monster kills, and generally making an nuisance of themselves. Camelot has several built-in methods for discouraging this behavior.
The main protection against grief players is that, in Dark Age of Camelot, you may attack only members of opposite Realms. Also you cannot communicate with players of enemy realms - there will be no chatting allowed with enemies - this is done to heighten the "foreigness" of enemy players. In fact, the game makes enemy players seem as much like NPCs as possible.
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So, Freja...not even close to UO, nor a Pre Ren Shard.
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That'sa about PvP on the normal servers, not on the PvP servers.
<font color=red>
Cooperative Servers
Cooperative servers step away from the traditional ruleset, in that you may play in all three realms on these servers in a cooperative fashion. The server is completely Player vs Environment (a.k.a. "PvE") with the exception of the dueling options. For more detailed information about these servers, please visit the Customer Service Site.
Player vs. Player Servers (PvP)
Much like the Cooperative Servers, the PvP servers allow you to play characters in all three realms; however, despite this, you must fight against others across ALL THREE realms. Player-killing on these servers is not optional. Read more on these PvP servers! </font color=red>
Here is DAoC's server types:
DAoC server types
Here is server tybes in WOW:
WOW server types