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The One and Only Pre-UOR Thread! Update -- 3 Polls of Results

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B

bluey619

Guest
If this shard were to come into existence I would immediately re-open my account. UO is missing community. We had a community before Trammel opened up. Is PKing annoying? Sure. But thats why people worked together.

I remember GMing my frist skill at the Deceit Bone room as I alternated antomy on the skeletons, and can probably name a couple of people who I worked skills there with as well. I also remember my first house, by the original rune library, back when we had blacksmith patios, and how I really hated my neighbors, but it was so much fun to hide and pop out to fight them from time to time. I really think this is a great idea and I hope you take it all the way JC.

If you don't want a new shard, don't read the thread. Why take away from other people because you don't want something. It won't effect you at all.
 
G

Guest

Guest
Exactly. When you died Pre-UOR about the only thing you lost in PVP was some GM armor and either a weapon or reagents. If you were looted, you are probably looking at about 5,000 gold to replace your items. Today it costs you nearly 5,000 gold to insure all your items. In PVP it is half that. So what are you really losing? When compared to other games UO's death penalty (past and present) is very forgiving.

A lot of the PVP issue stems from the players who want nothing to do with PVP clashing with those who do. Before UOR everyone had to deal with it. After UOR everyone had a choice, and the majority went to Trammel. PVP died on many shards because there was not enough players to support it. If there was a central Pre-UOR shard that everyone could go to, PVP would florish there along with those who accept it as part of UO.
 
V

V(r6)dubEr

Guest
<blockquote><hr>

You know what type of game allows PvP like Pre-UOR? I can name dozens. Counter Strike, America's Army, Call of Duty, Unreal Tournament, etc.



Hrrrmmmmph...just checked the Big Boy Chart for MMORPG Subscriptions for the names you listed.

Couldn't find any of the games you listed...didn't see these on there.

The question wasn't what GAMES offered the Free for All PvP...the question was:

[/ QUOTE ]

Those games are all pvp related and have alot to do with it i have a few friends that have been playing wow they are hardcore pvpers almost everyone they have met have come from games he listed and most of them have never even heard of uo. point is that these people love pvp playstyle and went from nonpay pvp servers to a $50 disk and a monthly fee just to pvp. and if uo marketed the shard (expansion) like WoW did twards the pvp player base the shard would fill up. Uo offers more content than any game out there and has alot more to offer the pvp playerbase. If you build it. they will come.
 
B

bluey619

Guest
if you remember, death wasn't even an issue. Often times you could pull decent enough armor fighting the bone knights (back before str issues came into play) and you had a decent suit. I remember being able to actually fight as a newb in deceit in a bone suit i picked up. Also this is when people actually recieved dex penalties from armor, so people weren't always in plate suits or whatever, you had to pick and choose your armor for your class, and when a call went up in deceit that PKs were here, the poison ele, lich lord and fire ele room would empty to go fight them off. man i miss those days
 
S

Scare

Guest
I remember gaining skills with several people who eventually became very good friends of mine in UO at the bone wall
 
G

Guest

Guest
<blockquote><hr>

I remember gaining skills with several people who eventually became very good friends of mine in UO at the bone wall

[/ QUOTE ]
Remember when one newbie would step into the wall and everyone would yell at him for blocking the bone knights? Good times.

I can't think of anything like that which exists today in UO, unless you count the golem AFK macroing in Luna.
 
V

V(r6)dubEr

Guest
I remember one time when i was newbie I was in the forest killing things and training lj (good market for wood back then) and this pk comes rushing up to kill me my heart starts fluttering and this little rush kicked in and just before he got to me he crashed. Woah!
i thought, so i attacked him i dont know what seemed like 5 mins before i killed him was only like 60 swords 45 tact 50+ lj. or something like that. so naturaly i loot him he regains conn. and runs off oOoOoOoO! i got my first power katana and fortifaction studded armor.
i ran back to town and stashed my goods untill my skills were better and if he got a rez wouldnt loot me
.
 
B

bluey619

Guest
<blockquote><hr>


Remember when one newbie would step into the wall and everyone would yell at him for blocking the bone knights? Good times.

[/ QUOTE ]

hey i didn't know...i was new...

I mostly remember my first house, back when houses had value and I was so proud of my first house, which I eventually got to upgrade to a log cabin before I took a break. Man I remember server going down messages and the chaos that would happen after, everybody going crazy cause they knew nothing would save, so everyone turned pk. Such good times.
 
B

Blind fury

Guest
Man, I was so happy to place my own house. Small tower, northeast of Yew way past a server line, I had no mage so I had to run there everytime. I kept forgetting where it was, I should go look for that spot.
 
P

PunkersSlave

Guest
JCthebuilder said:
34 For Some type of Old Style Shard

[/ QUOTE ]

Make that 35.

I've been playin', "else where", for almost a year now and love it.

Although, if EA added an old style shard to the list of servers, I would gladly hand out $15 some-odd dollars a month. Until that day comes, I will continue supporting and enjoying the server I call home.
 
J

Jaxinar

Guest
While I have no interest in playing on a 'pre-uor' shard, I have nothing against such a shard being made; at the very least, it would allow me to say 'go to (pre-uor) if you don't like it' when someone complains about the current ruleset
 
E

Emonious_Of_KGH

Guest
If OSI finally listens to the veteran players that have all but left Ultima Online and opens a TRUE AND ACCURATE Pre-UO:R shard I would resubscribe in a split second for it. I also know about 6 guilds (with one of the GM's of those guilds being a very good friend) which include at least 100 players who played during this time who miss the game from back then and would resubscribe as well.

It would have to be near dead on accurate. NO, "fixing" things other than the bugs.

Make and they will come.
 
I

imported_Mijac Ch'mon

Guest
I'd be there for sure.

No ridiculous over abundance of properties on items, GM crafted armour, one facet, even a small tower meaning something (man I remember the day I was GIVEN my first house! lol on that thin strip of land between Brit GY and the mountains)

You would KNOW that those who moved over there would be there for PvP, man that'd be sweet!
 
A

AlphaIIOmega

Guest
I'd be there no matter what, but I would like to see the old UO before UO:R with some modern modifactions....

I mean, a lot of bugs (dupes etc.) have been fixed since then... I don't think that it would be a bad thing to use some modern UO features. This would ALSO make it easier for OSI to

I think the perfect idea for a shard like this would be to:

-Leave the UO interface as it is, and instead of making long named items like: supremely accurate silver katana of vaniquishing, simply convert those to their modern day terms:
-hit chance increase (accurate)
-undead slayer
-40 or so damage increase for vanquishing.

-Return magic reflect/RA to how they used to be (reflect spells with a chance of breaking to MR increasing every spell / as the spell level goes up, and RA absorbing phys damage; both spells ahd timers on them for how long it was before you could cast htem again).

-Bring back the old precast system with insta hits if your swing timer was ready to hit, and fix the old double hit bug.

-BRING BACK THE OLD PRECAST SYSTEM!!!

-Return paralyze to how it was, you could paralyze anyone and no matter what their resist was it lasted the same time, alhtough players could "resist the spell" and it would have no effect.

-Return magic resist vs eval to determine damage hte way that it was

Basically return everything combat based to teh way it was, but with modern conveniences such as improved interface and some other things...

-Thing like no stat loss: red stat loss was invented to save "trammel type players" some grief, since they would be gone, it is useless

-Allow reds to enter towns on this shard

-Order vs Chaos would make its return!

-Balance DP the way that it used to be, real deadly!
 
A

AlphaIIOmega

Guest
Oh yea, also return skill gaining to more or less how it used to be... with some bonuses.

Not this stupid mass anti-macro code.... Leave 8x8, maybe leave GGS...return skills to when they could be worked in houses, return skills to when they could be worked ON THE SAME TARGET OVER AND OVER, return skills to when YOU DID NOT HAVE TO MOVE to gain them, return skills to where the same monster could cast on you over and over..... etc.

This way magic resist, blacksmithing, mining, tailoring, and other skills that were difficult to GM before will still be difficult due to less resources or simply being hard like magic resist.
 
V

V(r6)dubEr

Guest
<blockquote><hr>

you would KNOW that those who moved over there would be there for PvP, man that'd be sweet!

[/ QUOTE ]


Not all would be there for PvP. Like myself i would be there just for the Real Ultima Experiance. I would be there cuase the economy would be better. the problem is if they only limit it to fel &amp; t2a the shard might get too full. I would be down to see the new lands on the shard (minus tram) and keep the t2a ruleset. Even they could keep arties cept all arties would = ind/sup acc/ vanq just would have a fancey name like

[blade of insanity]
Industructable/supreamly acc/vanq..
SSI +30

[Axe of the heavens]
Industructable/supreamly acc/vanq..
lightning charges - 50
replenish charges

thats what a artie would look like if it were t2a ruleset
(I like ssi,fc,fcr and feel it should stay) .

To a previous poster:
Reds should get Stat loss and be only allowed in bucs to bank, cannot wear newbie cloths . Why? Cuase w/o it it would do more harm to the shard then if it were in game. Pks would run rampent and become borderline griefers w/o penalty for thier actions.

Like i said before If they make a t2a server the ruleset,skill gain,item properties, revert skill function like resist (enticement) ,would be the same but i would like to see new content added like all the new lands new craftable weapons, and some of the features we get now. if t2a woulda stayed the same and not changed or had any new content(but keeping the uo/t2a spirit) i wouldnt last a year. Alot of the players who have quit that play freeshards play those shards for the old style of uo and if Ea offered the same ruleset a good amount of those people would come back and pay to play for the stability. alot of freeshards have the t2a ruleset and additions to the game that kept the uo spirit not the diablo spirit. So we can have a t2a server with new content and still keep the uo t2a spirit.
 
N

Nisse

Guest
I agre whit you on the point of moving there bcou the rules is more fun to playe under.
 
D

Dodge

Guest
Not all would be there for PvP. Like myself i would be there just for the Real Ultima Experiance. I would be there cuase the economy would be better. the problem is if they only limit it to fel &amp; t2a the shard might get too full. I would be down to see the new lands on the shard (minus tram) and keep the t2a ruleset. Even they could keep arties cept all arties would = ind/sup acc/ vanq just would have a fancey name like

[blade of insanity]
Industructable/supreamly acc/vanq..
SSI +30

[Axe of the heavens]
Industructable/supreamly acc/vanq..
lightning charges - 50
replenish charges

thats what a artie would look like if it were t2a ruleset
(I like ssi,fc,fcr and feel it should stay) .



[/ QUOTE ]



that would ruin the whole idea
 
R

Radun

Guest
I have an idea...
Why don't they do some work on Siege Perilous so that it's more like Pre-UOR?
Publish 16 really ruined Siege... All of my friends quit, so I moved back to my origional shard (Chesapeake)...

Get rid of magical properties from items, get rid of special crafting materials, get rid of powerscrolls.. put the public/private back to the way it was before AOS... etc
There's alot of things that don't need to leave, though.. Like customizeable housing.

These kinds of changes would get alot of people to go to siege..
 
C

Chamfort

Guest
I cant pvp worth a darn either, but I loved dying to reds. It doesnt bother me, it was part of the game which I accepted. I still would love to see the old style moongate functionality come back where you had to wait on the moon phases to determine where you wanted to go.

Flash from the past........I remember when I was banking at the East Bank of Brit when I could have sworn I say a red colored name flash on the screen. So I went to investigate and in one of those small houses to the right of the bank was this red character. Next thing I noticed was this guard comes popping in the house. I quick ran inside and found his dead body on the ground. I found some nice loot on that corpse, but he wasnt on the bounty list. I miss those days of re-naming runes to try to get pk's to recall into towns.


Chamfort-(DoC) Great Lakes
 
R

Radun

Guest
oh yes! the bounties! I completely forgot about that.

They should bring that back, on all shards.
 
G

Guest

Guest
<blockquote><hr>

I have an idea...
Why don't they do some work on Siege Perilous so that it's more like Pre-UOR?
Publish 16 really ruined Siege... All of my friends quit, so I moved back to my origional shard (Chesapeake)...

Get rid of magical properties from items, get rid of special crafting materials, get rid of powerscrolls.. put the public/private back to the way it was before AOS... etc
There's alot of things that don't need to leave, though.. Like customizeable housing.

These kinds of changes would get alot of people to go to siege..

[/ QUOTE ]
How would you like it if one day OSI decided to just delete your house on the trammel facet, remove the power scroll skills you bought/worked for, etc. I don't think you would, and this type of stuff would have to be done to siege in order to make it Pre-UOR.

For those saying a Pre-UOR shard would be too full, don't jump the gun. I believe the first step would be to get a Pre-UOR test center up and see how many would play. Once the details and changes are done (and there is enough interest), a full time Pre-UOR shard could be put up. I personally don't think any facets should exist, because that isn't Pre-UOR. If a shard does become too full then the natural course is to open another shard, not build more facets! If another facet was included I would have to say Ilshenar. Malas , besides being a land dump, and Tokuno represent radical changes in UO, something which shouldn't be included in Pre-UOR.
 

azmodanb

Grand Poobah
Stratics Veteran
Stratics Legend
Get over it. I have played for 91 months... I like the changes... before yes very fun...

Make an old shard? Nah... why? So they have to support more?
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

Get over it. I have played for 91 months... I like the changes... before yes very fun...

Make an old shard? Nah... why? So they have to support more?

[/ QUOTE ]
My sentiments exactly.
 
G

Guest

Guest
<blockquote><hr>

Get over it. I have played for 91 months... I like the changes... before yes very fun...

Make an old shard? Nah... why? So they have to support more?

[/ QUOTE ]
The thing is, it shouldn't need that much support if done correctly. Once the shard is setup only minor bug fixes and tweeks should be done. It wouldn't be like Siege where they need to customize each publish for the shard.

I don't think a lot of people understand how simple it would be to take a current UO shard and turn it into a Pre-UOR ruleset. Most of the changes would simply be turning off or removing things such as facets, power scrolls, bods, etc. A couple things such as magic items would have to be re-worked, but it shouldn't be that difficult. A mock Pre-UOR shard could be relatively easy to create.
 
D

Dodge

Guest
A pre Uo:r shard would be a great thing sure it would not bring in tons and cash and would mean a bit of work , but i would show that EA cares about their Older players and not just about the new ones and their shiney items
 
G

Guest

Guest
Aye. There should definately be a pre-UOR shard. I don't see what all the fuss is about. Can't they just use old programming? Certainly they were wise enough to save it right? All the developers would have to do is set it up and leave it. No updates or anything. The people who didn't like the old ways could just stay off and the older players who appreciated the old days would be happy. In fact, everyone would be happy all around. SO WHAT THE HECK IS THE PROBLEM WITH THIS!
 
G

Guest

Guest
I'm so glad you posted those comments from the playguide. It actually brought back quite a few fond memories of reading that at a friend's house while he was showing me the game for the first time. Good memories.

That was how the game was meant to be played...I want those ideals back in the game. Its not about the PvP so much as those ideals and the realism that the game had...
 
D

Dodge

Guest
<blockquote><hr>

Aye. There should definately be a pre-UOR shard. I don't see what all the fuss is about. Can't they just use old programming? Certainly they were wise enough to save it right? All the developers would have to do is set it up and leave it. No updates or anything. The people who didn't like the old ways could just stay off and the older players who appreciated the old days would be happy. In fact, everyone would be happy all around. SO WHAT THE HECK IS THE PROBLEM WITH THIS!

[/ QUOTE ]

agreed 100%
 
G

Guest

Guest
Sticking to the plan, I started a list, please continue to add or make changes to it as you personally see fit.

Pre-cast
old house rules, no lockdowns
secure containers, items don't decay inside them but they are lootable
anything not inside a secure container inside a house will decay
no bonding
runebooks (unblessed)
no mounts
one landmass w/ the new house placement rules
no colored ore/armor/weps
leather is only medable armor, plate gives high resistance to wep attacks
current menu's for moongates and crafting skills
can't heal through poison
skill and stat option to lock raise or drop
no rot or 8x8 or powerhour
slow very difficult gains
skills max at 100, 700 max total skill points
225 max total stat points
macroing is legal only inside your house
skills can gain inside house
area effect spells effect those inside a house if the caster is outside
bounty system
pet limit, 5 slots?
Concentrate more on quests, tourny's and player interaction instead of "published changes", the shard should be complete (only publishes would be to fix bugs not to change the shard), I really miss unannounced quests to kill a mythical dragon
no bods, champ spawns, plants
no t2a
house customization
new skills can remain
no special moves of any kind, ever.
ability to gate inside castle
no recall spell, no mounts, you either run or you gate to travel
party system
no scribed books, no necro potions
tinkers can trap boxes and they will remain that way until someone opens them or removes trap
house decay, 10 day refresh timer (@ day 10 it startes decay cycle)
1 char slot, 1 house
no insurance
no blessed items
Vanq - ruin weps, gm made is equal to force - same for armor
vanq and invulnerability armor drop rate = less than .5% off max fame monster, ex. balron
everyone is attackable
death to a red would suffer a 20% stat loss for 20 minutes
reds are allowed in town
venders will not sell to below avg karma players
criminal acts in town will be dealt with by guards
no jewelry w/ mods on it
casting time ( I know someone out there has the original code for this) but for the sake of not knowing i'll say all casting 2/4
no factions
guild wars, including current guild war system, chat
unable to heal, cure, res a red or non guild member (healing a red guild member will flag you criminal
unable to enter a house when flagged criminal
Weapon swing and dmg (again I know someone out there has the exact code for this) I'll just say the old speed and dmg for now
no elemental resists
resist based of armor and magic resist
thieves can steal anything not newbied
only thing newbied will be the clothes on your back
no newbies weapons
need item lore to ID an item's properties
no char transfer or advanced char option
skills cannot be bought
crafting kits, hammers, shovels ect. break after 30 uses
only one-handed weps can be poisoned, greater poison will be the max, dp will fail to apply
paralyze vs resist= % chance to resist based off resist spells/magery skill and casters magery/eval
barding = provocation+music/2= %success
Dungeon spawn - alot of options here and I will name one that will not only promote the shard but, excuse the pun kill any chance for pks to slaughter newbies traveling to spawn ares to gain skills. Dungeon despise would consist of only low level monsters and would only be accessible only by blue players with positive karma. To access the dungeon one would need to use the moongate located in town.

This will be a difficult task and I think it is sad many people have already come to this thread and argued with each other. If you don't like the idea of the shard state why and leave it at that (don't play it), if you want the shard ignore personal attacks about your ideas and lets develop the shard right here in this thread, the way WE want it. The dev team does listen, I personally have seen a huge difference in how they have responded to players just in the last year not to mention the consistent improvment since 1997. I have characters on multiple shards including siege and I'd leave them all to play this shard without a second thought. Thank you mods for letting this thread continue.
 
D

Dodge

Guest
<blockquote><hr>

Sticking to the plan, I started a list, please continue to add or make changes to it as you personally see fit.

Pre-cast
old house rules, no lockdowns
secure containers, items don't decay inside them but they are lootable
anything not inside a secure container inside a house will decay
no bonding
runebooks (unblessed)
no mounts
one landmass w/ the new house placement rules
no colored ore/armor/weps
leather is only medable armor, plate gives high resistance to wep attacks
current menu's for moongates and crafting skills
can't heal through poison
skill and stat option to lock raise or drop
no rot or 8x8 or powerhour
slow very difficult gains
skills max at 100, 700 max total skill points
225 max total stat points
macroing is legal only inside your house
skills can gain inside house
area effect spells effect those inside a house if the caster is outside
bounty system
pet limit, 5 slots?
Concentrate more on quests, tourny's and player interaction instead of "published changes", the shard should be complete (only publishes would be to fix bugs not to change the shard), I really miss unannounced quests to kill a mythical dragon
no bods, champ spawns, plants
no t2a
house customization
new skills can remain
no special moves of any kind, ever.
ability to gate inside castle
no recall spell, no mounts, you either run or you gate to travel
party system
no scribed books, no necro potions
tinkers can trap boxes and they will remain that way until someone opens them or removes trap
house decay, 10 day refresh timer (@ day 10 it startes decay cycle)
1 char slot, 1 house
no insurance
no blessed items
Vanq - ruin weps, gm made is equal to force - same for armor
vanq and invulnerability armor drop rate = less than .5% off max fame monster, ex. balron
everyone is attackable
death to a red would suffer a 20% stat loss for 20 minutes
reds are allowed in town
venders will not sell to below avg karma players
criminal acts in town will be dealt with by guards
no jewelry w/ mods on it
casting time ( I know someone out there has the original code for this) but for the sake of not knowing i'll say all casting 2/4
no factions
guild wars, including current guild war system, chat
unable to heal, cure, res a red or non guild member (healing a red guild member will flag you criminal
unable to enter a house when flagged criminal
Weapon swing and dmg (again I know someone out there has the exact code for this) I'll just say the old speed and dmg for now
no elemental resists
resist based of armor and magic resist
thieves can steal anything not newbied
only thing newbied will be the clothes on your back
no newbies weapons
need item lore to ID an item's properties
no char transfer or advanced char option
skills cannot be bought
crafting kits, hammers, shovels ect. break after 30 uses
only one-handed weps can be poisoned, greater poison will be the max, dp will fail to apply
paralyze vs resist= % chance to resist based off resist spells/magery skill and casters magery/eval
barding = provocation+music/2= %success
Dungeon spawn - alot of options here and I will name one that will not only promote the shard but, excuse the pun kill any chance for pks to slaughter newbies traveling to spawn ares to gain skills. Dungeon despise would consist of only low level monsters and would only be accessible only by blue players with positive karma. To access the dungeon one would need to use the moongate located in town.

This will be a difficult task and I think it is sad many people have already come to this thread and argued with each other. If you don't like the idea of the shard state why and leave it at that (don't play it), if you want the shard ignore personal attacks about your ideas and lets develop the shard right here in this thread, the way WE want it. The dev team does listen, I personally have seen a huge difference in how they have responded to players just in the last year not to mention the consistent improvment since 1997. I have characters on multiple shards including siege and I'd leave them all to play this shard without a second thought. Thank you mods for letting this thread continue.

[/ QUOTE ]



No , no , no!

New skills = HELL NO!

That dungeon idea = Keep that in trammel

Stat loss = NO! Noto patch is one of the BIG things ppl disliked

but mostly just NO
 
G

Guest

Guest
<blockquote><hr>


no mounts

[/ QUOTE ]
No mounts? What do you mean no mounts? Horses, ridable llamas, and ostards were part of Pre-UOR. You have to have mounts! But there will be no ethernal mounts or bonding.
<blockquote><hr>


no colored ore/armor/weps

[/ QUOTE ]
Colored ores were also part of UOR, it would be dull if all armor was the same color. I don't see why you don't want it. The leather dye tub should also be included somehow in pre-UOR. It wasn't fun to see everyone wearing brown.
<blockquote><hr>


no rot or 8x8 or powerhour


[/ QUOTE ]
Niether of these were Pre-UOR, so you are asking for something you won't be getting!
<blockquote><hr>


macroing is legal only inside your house

[/ QUOTE ]
Macroing has always been legal. I suspect you are asking that unattended macroing should be legal. How about no?
<blockquote><hr>


pet limit, 5 slots?

[/ QUOTE ]
There should be no pet limit, it is not Pre-UOR. If someone wants to go tame 10 white wyrms let them. They won't be bonded and it will take a long time due to no power scrolled taming.
<blockquote><hr>


no t2a

[/ QUOTE ]
T2A was the second expansion to UO, adding a lot of great things. As a land mass it is OK also, so it should stay. If T2A was removed you would also have to take out many dungeons including: Ice, Fire, Terathan, Britain Sewers, and Delucia Passage. I don't see a reason why T2A shouldn't be included. Maybe even Ilshenar should be included.
<blockquote><hr>


new skills can remain
no special moves of any kind, ever.

[/ QUOTE ]
Most of Ninjitsu and Busido is special moves.
<blockquote><hr>


reds are allowed in town

[/ QUOTE ]
No!

More later, had to go.
 
G

Guest

Guest
I won't bother to try and push a PRE (meaning anytime before) UOR server because no one can post constructively on stratics. It's always a reply to trash someone else. I WANT! I WANT! Instead of constructive ideas. It was a good idea to begin with but clearly by the last two posts it will never happen due to a lack of knowledge on how to accomplish such a thing. A thread with 200 different ideas on what people would like to see a shard consist of would be great. A thread with 190 posts about people ranting (I WANT THIS AND THATS IT YOU IDIOT!) and 10 posts about the shard is rather sad.

@ JC: Just to show how much you know about making this type of shard. Gm taming will succeed on drakes nearly 100% of the time. Taming 400 drakes in an hour and taking them out to pvp or pvm is seriously ********. Control slots are a good thing. I won't even bother to pick apart the rest. This type of shard will never exist.
 
D

Dodge

Guest
Ok ill try again , this time lookin at what other people wants


Pre t2a ruleset with the t2a map open

No Noto patch

No blessed runebooks

No house lockdowns / no newbiefied Keys but costumized housing

No blessed/Newbifed items expect for clothing and Training Weapons

Slow Skill gain with lockable skills

Controll slots

No bonding

Insta hit / pre cast / No heal through poison

One handed bladed weps are the only poisonable ones

No factions

Order chaos + spells castable in town

Leather dye tubs

Ore colours exist how ever they dont give you any AR bonus (so valorite is just hawter then iron)

Bounty System

"laggy" mounts

Archery the way it was early 97

Party System + Guild chat

New guild system

Ilsh Open perhaps?
 
L

linda hayes

Guest
<blockquote><hr>

Surgeries wrote on 04/19/05 12:44 PM: It was known that a Choice was imperative...that is why Trammel was introduced, as Fel was emptying as people went to play the "New" MMORPG that offered nothing close to UO's ruleset...in fact...there was no PvP...at all...in EQ!!

EQ Kicked UO's arse within 6 months of launch, and has never looked back.

Argue that.

[/ QUOTE ]<center>
</center>

Will you please point to me where on the graph, before Trammel was released, that "Fel was emptying." Will you also please show me where on the graph that "EQ kicked UO's arse within 6 months of launch," or even any time before Trammel was released.

Do you consider catching up to UO and generally matching or slightly exceeding UO's growth as "kicking arse?"

Based on this evidence, both of your claims are imaginary.
 
G

Guest

Guest
This would be how I would like to see a Pre-UOR setup. All changes would be made to a production shard today, so anything not mentioned here would stay in:
<ul>
[*]Only "Felucca" and T2A land masses
[*]No Follower Slot System
[*]Monster loot set back to original levels (Most likely a 75% reduction in gold and much much much rarer magic item spawn)
[*]No Power Scrolls, Champion Spawns &amp; Harrower can remain with other rewards
[*]No Character Advancement purchases, Character transfer, or Soulstones allowed
[*]Return of "Monthy" rare spawns
[*]No Luck
[*]No Item Insurance
[*]No Bulk Order Deeds
[*]Thieves would no longer keep stolen items upon death
[*]No Pet Bonding
[*]No Bags of Sending
[*]Item Enhancement would be removed
[*]There would be no powder of temperment, creating the much sought "item decay" system
[*]Houses would have to be refreshed by friends, co-owners, or owner every ~10 days or it would decay
[*]Starting Gold Set back to 100
[*]Private Houses would now allow entry, but non-friends will flag grey to house friends, co-owners, and owner
[*]Khaldun Would Exist, along with Solan Tunnels, Orc Dungeon, and some other Scenario Historical Events
[*]Runebooks, along with many other items, would no longer be blessed
[*]No Veteren Rewards, however some current rewards would be given out in-game somehow including Black, Special, Leather Dye Tubs, Monster Statues, Banners, etc. (Possible Champion Spawn Rewards?)
[*]Return of Invisibility and Teleport items
[*]Return of item identification and mana drain wands &amp; staves
[*]All magical damage would be reclassifed into a single "magical" damage class and would only be defended against by the Resisting Spells skill, as it used to be
[*]All melee damage would be physical, and armors would be rebalanced into the old Armor Rating (AR) system of defense rating
[*]All item properties would be removed except for:<ul>[*] Damage Increase renamed and balanced to older style increments of<ul>
[*]Ruin
[*]Forgot what this was
[*]Force
[*]Power
[*]Vanquishing[/list]
[*]Hit Chance Increase renamed and balanced to older style increments of<ul>
[*]blah-blah accurate
[*]forgot-what-this-was accurate
[*]don't-remember accurate
[*]Surpasingly accurate
[*]Supremely Accurate[/list]
[*]Durability renamed and balanced to older style increments of<ul>
[*]Forgot this one
[*]Forgot this one
[*]Forgot this one
[*]Forgot this one
[*]Indestructable[/list]
[*]Physical Resist would be renamed Armor Rating
[/list]
[/list]

The above are basically things that would be definite. The following would be subject to change and balancing:
<ul>
[*]Factions: maybe it should stay or maybe it should go. Leaning more towards going then staying.
[*]House Customization: I view this as a major enhancement to UO, adding a lot of personality and freedom to players. And that is what Pre-UOR was all about, player creativity and freedom. I would probably keep this.
[*]Chivalry and Necromancy skills could be kept, with a bit of balancing. But they are kind of pathetic compared to what they could have been (Anyone remember the old Necromancy proposal?). Would probably leave this up to the players to vote on
[*]Ninjitsu and Bushido, on the other hand seem very inbalanced. Probably would never be added.
[*]Combat Special Moves: another thing that would probably be left up to the players to decide on. Click and Follow might not be too appealing to players anymore.
[*]UOSE and AOS Weapons/Armors: I think they should not be craftable or given out as magic weapons. They might make good rares at quests and rewards for certain things such as champion spawns.
[*]Spawns: Would have to be reworked. Most newer stuff would be removed and reverted back.
[*]No recall/gate into Dungeons/T2A: Up to the players.
[*]Spined/Horned/Barbed Leathers: No thoughts on this yet.
[*]If the shard became really crowded I could see Ilshenar being opened. Malas and Tokuno Overlands or Dungeons would never be added.
[/list]

That is all I could think up at the moment. Might edit or add to it later. Probably missed some stuff. I know it isn't exactly Pre-UOR, but this is just what I would like to see.
 
C

Colbourn

Guest
Really like the ideasI If a Pre:UOR shard was released I can be sure i'd come back to UO.
 
L

linda hayes

Guest
It is no surprise that Trammel is more populated than Felucca.

Take any game and offer an easier, safer alternative within the same game with the only consequence being the few seconds that it takes your character to walk through a magical gate and you would get the same results, 100% of the time.

However, an easier, less interactive game is not a better game. This has been proven by both subscription growth/loss and professional recognition or the lack thereof.

There is no game balance when there is no significant consequence to using an easier set of rules to play the same game. The majority will always choose the easier option.

If, for example, Trammel had been created as the beginner's facet and only contained the most basic easy dungeons, monsters and loot and all the best loot, most dangerous dungeons and most powerful monsters where left in the advanced facet of Felucca then the game would have balance and there would not be a problem. A player could live in the easy safe land of Trammel, but they would eventually grow out of it and yearn to adventure in Felucca for the greater challenge and rewards. But, the developers seem to have a major disability, as history has shown, time and time again, of grasping the concept of game balance.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
*EDITED TO REPLY TO PROPER POSTER - APOLOGIES TO JC FOR REPLYING TO WRONG POSTER- VERY SORRY*

Please keep in mind that, although I have been highly tempted to post over the ludicrous notion that a Pre Ren Shard would contain anything Post Ren, I haven't.

Then...Linda Hayes wrote Wrote:
<blockquote><hr>

Will you please point to me where on the graph, before Trammel was released, that "Fel was emptying."

[/ QUOTE ]

Never said it was on the chart. You did. Not to mention that I do not see "Fel" on that chart.

But good try.

Rebuttal Time:

I said that UO was losing subscriptions to MMORPGs that offered nothing close to the Free for All Pvp you are espousing as being "Da Bomb" on this post.

Want some fairly well thought out deductive reasoning to back that up?

Well...here is is anyway.


Try this on for size, Linda. This is at this URL:

http://www.uo.com/cgi-bin/newstools.pl?Article=2083
But I will post the entire excerpt, for evryone's viewing enjoyment.

Here you go:

<blockquote><hr>

NEWS &amp; SUPPORT ARCHIVES


Rediscover Britannia and Be Rewarded May 9 2000 10:39AM
For a limited time, former Ultima Online players can rediscover the magic of Britannia for 30 days - FREE!

We’re so enthusiastic about all of the new features and changes offered with UO: Renaissance that we’re giving all of our former players a one-time opportunity to return and we’ll pick up the tab for your first month. Simply visit our special registration website to reactivate your Ultima Online account and start exploring the world of Britannia once again.

<font color=red>Use the free time to explore and enjoy the new Britannia, including:
the lands of Trammel, where player versus player combat takes place only with your consent</font color=red>

the original Ultima Online lands of Felucca
hundreds of events and quests taking place every week
a new party system, allowing you to easily adventure with your friends - sharing loot, fame, and karma
enhanced monster AI to test your tactical combat skills
If you have re-opened an Ultima Online account for UO: Renaissance since March 16th, 2000, after quitting prior to the end of last year (12/31/99), we will include an additional 30 days of free gametime.
We look forward to seeing everyone once again in the lands of Britannia!


[/ QUOTE ]
Now. Why in the world would an MMORPG (UO) that is NOT losing subscriptions to their only real competitor at the time (EQ), which has no Non-Consentual PvP, ask people to Rediscover Brittania?

Didya notice the date, Linda? May 2000. Now look at May 2000 on YOUR chart. It would appear at the time this offer was made, that EQ had about 30,000 to 40,000 MORE subscriptions than UO did. That 30,000 or 40,000 represents abiout 20-30% of ALL UO subscriptions. Then let's move further down the timeline you provided. Let's jump to Jan 01. Now UO, with about 200,000 subs, is REALLY getting it's PvP arse handed to them by EQ, which by this time has well over 300,000 subscriptions, or 50% MORE than UO.

You getting all this?

EQ came out in early '99. By the end of '99, EQ's subscriptions beat UO's numbers. By one year later, EQ was "Kicking the ever lovin' crap outta UO's numbers", based on the chart you conveniently provided. OK...it was a year before EQ was really be "Kickin The Ever Lovin Crap Outta UO's Subscriptions"

You win that one.


By the way, as well, your "Analysis" you attached to the chart must not have been the way the people that ran UO then thought about it. It could very welll be your own highly subjective viewpoint that is expressed there. Maybe.

I am not expressing my personal viewpoint about what was happening to subscriptions in late '99/early 2000.

I am sharing what OSI/EA DID to try to stem their losses.

Otherwise, why would they need ANYONE to "Rediscover Brittania"?

<blockquote><hr>

Will you also please show me where on the graph that "EQ kicked UO's arse within 6 months of launch," or even any time before Trammel was released.


[/ QUOTE ]
OK...if EQ launched at the end of the first quarter of '99, and before the end of the year, EQ's subscriptions exceeded UO's (which had been around since late '97), then EQ surpassed (i.e. Kicked UO's Arse) within 6 months of being introduced.

In addition, UO has NEVER beat EQ's suscriptions since...not once.

<blockquote><hr>

Do you consider catching up to UO and generally matching or slightly exceeding UO's growth as "kicking arse?"


[/ QUOTE ]
Yes...yes I do. Each line on that chart represents 50,000 subscriptions. Within 6 months, EQ had fully 10,000 to 20,000 MORE subscriptions than our two year old UO. With no Non-Consentual PvP.

<blockquote><hr>

Based on this evidence, both of your claims are imaginary.

[/ QUOTE ]

I do not call what you have provided as "evidence", Linda.

I call it skewed and distorted conjecture to support the claims of greatness for completely Non-Consentual PvP.

I actually have a better name for posts like the one you just made.

I call it Desperation.



Tell ya what, post an article for me that supports YOUR "Evidence". An article preferably from EA/OSI. Ya know...something I can sink my teeth into


Oh I know...you don't see Non-Con PvP as a detriment to subscriptions. EA/OSI did...but you don't.

No worries.

I will just keep posting until you do.
 
G

Guest

Guest
Dodge said:
<blockquote><hr>

Keeping chiv is madness

Can you say "Chiv Tank mage"

[/ QUOTE ]
There would no longer be a spell channeling property, thus preventing tank mages as we know them today.

To Surgeries: You should check again to see who posted all the stuff your replying to, because it wasn't me.

As for your new evidence, of course UO was losing some subscriptions. The point is they were gaining more then they were losing. WoW is probably losing a lot of subscriptions too, but you don't see anyone caring about them because they gain more then they lose. The point of a "Rediscover" promotion was to get the word out about the new changes and hopefully draw back some of the players that quit. You are so wrapped around that EQ got a lot of subscriptions quickly and more then UO. There are other factors to consider, including a huge marketing blitz by Sony. EA has never done that kind of thing for UO. I would love someone to show me one TV commerical ever put out by EA for UO, just one.
 
G

Guest

Guest
Surgeries, you're failing to understand a very simple point...

UO, since the introduction of Trammel is ONE way that things could have gone. We have seen how that worked. No one has seen how it would have worked if Trammel had NEVER come to be. Without being able to see that, we cannot say that a Pre:UOR should would be successful...just as you cannot say that it would be a failure. There is no comparison. A lack of a comparison in no way can be conceived as being indicative of future failings.

The only way to know is to try it. Until it is tried, both sides opinions are just that.....opinions.
 
L

linda hayes

Guest
Learn how to spell consensual, please.

You've got it backwards, once again. In the old Felucca, very little was "forced." Players had the freedom and were encouraged by the gameplay to make their own decisions about how they wanted to handle a situation. PvP could always be avoided - maybe not with 100% success, but very close to that. If your goal was to avoid PvP at all costs, then it could be done. Trammel is actually the facet that attempts to "force" players to play a certain way, but even with all its controls, it still fails. Even in Trammel many players are rude to each other, try to get each other killed, and do anything they can to grief each other and they do so, deceptively hiding behind the safety of Trammel with no consequence to their actions available to the victim, other than paging a GM.<blockquote><hr>

<blockquote><hr>

Also, Surgeries: for someone who has such an adamant hatred of everything PvP or Feluccan, you sure do spend a lot of your time posting in threads that are based on their ideals.

[/ QUOTE ]
I don't hate PvP.

I hate Non-Consentual PvP.

ESPECIALLY the kind of Non-Consentual PvP that some people really love. A minority of people, that is.

The kind of forced Non-Consentual PvP that WAS UO PreUO:R.

The kind of Forced Non-Consentual PvP Pre UO:R that caused me and my wife to almost quit, having played since Beta.

The kind of Forced Non-Consentual PvP that caused us both to take a 6 month hiatus from the game, until Trammel came out.

So...what were you saying?


[/ QUOTE ]
 
D

Dodge

Guest
I dont get it why do people come here and tell us what they hate about Pre uo:r , there are no posts (if there is ive missed them) saying how much we hate UO trammel
 
L

linda hayes

Guest
<blockquote><hr>

Replying to last for convienence.

It's much too easy for many people to want some nice things from after AoS and some things from pre-ren. The " i like this feature now but lets incorporate that back then only a bit different" etc. A pure pre-ren shard cant have the cake and eat it too. We need to be hardcore here!!

I dont see no need to debate anything. Just create a shard that is pre-ren and be done with it. All the advantages/disadvantages that came with a pre-ren shard would be there. Anything after Renniasance to me isnt the right feel for UO. Fel/Tram should never have been created, thats where UO losts is luster/ is uniqueness. Thats the heart and soul right there my friends.


Chamfort-(DoC) Great Lakes

[/ QUOTE ]

I whole heartedly agree with this. If you start debating each and every little aspect, everyone will have differing opinions and the main idea, the creation of a classic shard, will get lost in the debates and wish-list posts.

Set up one of the old servers, install the latest Pre-Renaissance publish and let's have fun, get it running!

Then we can discuss the changes we think might be beneficial, although, I think that bias forum discussion was a part of the problem to begin with and resulted in the crippled disfigured UO that we have today.
 
L

linda hayes

Guest
It makes one think that they might be developers in disguise, huh?
 
L

linda hayes

Guest
Get your facts straight, Surgeries. That was not JC that wrote that, it was I. If you cannot even organize simple facts contained within this very thread, how can we seriously consider anything else you are opining?

Further, trying to support your ideas with a UO message offering for players to reactivate their old accounts gets you nowhere. These types of offers are always made after a new expansion or during the holidays and they offer no facts about how well the game is doing. It is only your assumption, that because an offer was made to recapture old accounts, that UO was not doing well. And, we can see that your assumption is wrong when we look at the subscription data.

Businesses always try to get return customers. Just because a business is trying to do so, does not mean that the business is not doing well. Many times, it is when a business is doing well, that they spend extra money to try to reach previous customers.

<blockquote><hr>

Please keep in mind that, although I have been highly tempted to post over the ludicrous notion that a Pre Ren Shard would contain anything Post Ren, I haven't.

Then...JC Wrote:
--------------------------------------------------------------------------------
Will you please point to me where on the graph, before Trammel was released, that "Fel was emptying."
--------------------------------------------------------------------------------

[/ QUOTE ]
 
L

linda hayes

Guest
<blockquote><hr>

Ive got 12 active accounts, tons of bod runners, multiple large houses, and endless mil's. I'd gladly see it all deleted for the chance at a true pre-UO:R shard.

[/ QUOTE ]

This is a classic UO fan and I feel the same way! All the accounts, characters and trinkets I have ammassed since Trammel mean nothing to me, they are not really appreciated because they are easily had. What I miss is the excitement, the danger, and the challenge and the strong community that resulted.

Diamonds are made under pressure. UO used to be a diamond of a game, now its a lump of coal. I'll give up all my coal for a single diamond.

And, to the couple of posters that asked with disbelief, if I would want to give up all the "neat" things like character transfers, expansions, artifacts, etc...

YES, yes of course! We would be better off without them!
 
D

Dodge

Guest
<blockquote><hr>

Dodge said:
<blockquote><hr>

Keeping chiv is madness

Can you say "Chiv Tank mage"

[/ QUOTE ]
There would no longer be a spell channeling property, thus preventing tank mages as we know them today.



[/ QUOTE ]


Umm , Arm/disarm macro

Cast Conq wep and divine , pre cast explo , arm up . WIN!

Pre "r" is a whole diffrent battle system , brining necro and chiv in as we know em today is sure to mess everything up
 
G

Guest

Guest
It's not just the game that has changed, it's the playersbase.

Back in the day people played for fun, didn't realy know much about the game mechanics and just played and enjoyed it.
It was D&amp;D, Warhammer or Middle Earth on dial up with graphics.
About 10% of houses had access to a PC and half that had internet access.

These days any new set of rules is dissected within days, cheats and exploits are posted in websited, and perfect templates and tactics are calculated.

Nobody used to calculate average damage per second compared to stamina regen and swing speed.
You just grabbed and axe and hit someone.


A pre ren shard now would be populated with script kiddies and powergamers, they wouldn't res you and chat nicely, they would kill you and leet talk about it.
It would be full of Platedoods and Bonedoods without the comedy.
 
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