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Guest
Guest
The party system did not exist pre-Tram. I know because I was shocked at the implementation they initially did - it echoed one that I wrote up in Ideas Den and based on another game I was playing at the time.
As I recall, ICQ was the guild-chat device then.
Going the "purist" route, a pure pre-UOR shard should not include chat or party system. Else, I would offer that some of the current facets of gameplay also be included.
More I have not seen:
No stat or skill locks. You worked your skills via the see-saw method or 8x8 and controlled them accordingly.
Skill working had a direct effect on stat increases. Work inscription, magery, spirit speak and INT would likely increase. Mining, Arms Lore and others would affect STR ... etc.
Mace weapons destroyed armor in a flash. Even the standard NPC macing weapon could cause GM plate to take damage.
Repair deeds did not exist. You had to find a smith to repair weapons and armor. And there was a good possibility it would be destroyed - even at GM ... moreso than today.
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Ruleset splits ... DAoC does that as well. One or 2 co-op shards (Tram), some full PVP-only, some strict RP, the rest "normal" - RvR but no PK of realm-mates, etc. I'd go for it if EA did it right.
As I recall, ICQ was the guild-chat device then.
Going the "purist" route, a pure pre-UOR shard should not include chat or party system. Else, I would offer that some of the current facets of gameplay also be included.
More I have not seen:
No stat or skill locks. You worked your skills via the see-saw method or 8x8 and controlled them accordingly.
Skill working had a direct effect on stat increases. Work inscription, magery, spirit speak and INT would likely increase. Mining, Arms Lore and others would affect STR ... etc.
Mace weapons destroyed armor in a flash. Even the standard NPC macing weapon could cause GM plate to take damage.
Repair deeds did not exist. You had to find a smith to repair weapons and armor. And there was a good possibility it would be destroyed - even at GM ... moreso than today.
====
Ruleset splits ... DAoC does that as well. One or 2 co-op shards (Tram), some full PVP-only, some strict RP, the rest "normal" - RvR but no PK of realm-mates, etc. I'd go for it if EA did it right.