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The One and Only Pre-UOR Thread! Update -- 3 Polls of Results

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Not open for further replies.
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Guest

Guest
I would have rather seen them rent out the buildings in towns instead of doubling the landmass, personally. Actually making use of all the buildings and not scattering people to the winds...now there's a concept.
 
B

Blind fury

Guest
Do you honestly care that much about what EA uses their resources on?

What do you personally want them to spend their resources on?
 
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Guest

Guest
<blockquote><hr>

What do you personally want them to spend their resources on?

[/ QUOTE ]
ME ME ME ME ME ME!!!!

HECK WITH EVERYONE ELSE!!!!

ME ME ME ME!!!!

THE WORLD REVOLVES AROUND ME!!!

MINE MINE MINE MINE!!!!

GIMME GIMME GIMME!!!!

 
G

Guest

Guest
I can kinda understand how Surgeries is so concerned about them diverting resources to a Pre:UOR Shard. The game is so horrible now that if they took anything else away from it....WOW!!!
 
S

Spelunk

Guest
<blockquote><hr>

Greatest based on what? Subscriptions? Hardly. MANY MMORPGs kick UO's arse in that regard. The first real MMORPG? Yep. But being first does not make it the Greatest. Otherwise everyone would be driving Model T's?

[/ QUOTE ]

Actually, UO is the Model T of MMORPGs &amp;, thus, YOU are driving a Model T.

It's still a good vehicle, but it was better before they took the wheels off it.

Devs, please put the wheels back on this road demon. Please let us have a pre-UO: R shard. This is a great car, but we wanna get it out of the garage again. It's been gathering dust for too long.
 
A

aristotle

Guest
hehe. didn't really read every single post on this fine and discombobulated thread, but here's my two cents (and I doubt it's really anything new)

If they had a real incentive to make a previous version of the game, they'd have the best chance of pulling this off by making an entirely new game called something like "UO Classic", that has no affiliation with the current UO team, client, or servers. It would you require you to buy a whole new box, and open a whole new account to play. The only thing it would have in common with the current UO game are the legal rights to the name and perhaps the ability to look at the current code (if this makes any sense.. I'm not a programmer so I'm not going to go into that anymore)

While it may seem like this would compete with the current UO game.. I don't really think that it would in the end. Perhaps any current UO player who was willing to jump through a hoop or two would be able to play the classic game for a month or two and try it out for free before taking the plunge and switching games... (in the end, I think alot of these people calling for pre-UOR wouldn't leave behind the current game if they had to choose one or the other). What it would draw are the people who are not interested in the current game (and therefore are not current subscribers) and people who are currently doing things we're not supposed to be talking about (who are also probably not current subscribers).
I think they could also get away with charging a somewhat higher fee for the classic game. Most of the audience for such a game are people who played it when it was new, and those people are now 5 - 6 years older and more than likely making a great deal more money (imagine the difference between what a 19 year old can afford and a 26 year old with a serious hobby). Judging by the passions posters on these boards have for the good old days, I bet they wouldn't mind $25 - $30 a month to play a classic shard with no crashes, few bugs, and a managable number of cheaters.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

Actually, UO is the Model T of MMORPGs &amp;, thus, YOU are driving a Model T.


[/ QUOTE ]

Yep. I like it.

After my conversation with Fertbert tonight, I will quit posting here, on this topic, as of right now.

I know why. That's ALL that matters.


Best of luck in your endeavor. I can assure you with every fibre of my being, you will need it...very, very, very badly.
 
S

steaming crap

Guest
yeah youre right the maj of players do not like fellccia

so lets make another trammell expansion those are great at getting uo new subscribers because it offers something uo already has we alreay have and the players that ppay uo already like

a felluccia shard might be something many players that do not already play uo or do not pay for accounts might like and cause they dont play we dont want to do that for all those players that do not play uo anymore they dont deserve anything cause they are not loyal

even if there is 100000 players out there that would sign up for a classic felluccia shard then they do not deserve it cause they do not pay now and dont get a opinion

just keep make stuff for us that already play, we all like trammell

trammel is da bomb

go surjerries!
 
G

Guest

Guest
I can't believe people who wouldn't even PLAY this shard are arguing against it.

It's the only proof I need that Trammelites MUST have control of the ENTIRE game. Even if it dosen't effect them, they will pancake about it until it's all thiers.

Human greed is such a nasty thing. People who argue against a Pre-UO:R shard are just that:

<font color=red>GREEDY</font color=red>

Tell me I am wrong.
 
I

imported_Sip-n-Shine

Guest
<blockquote><hr>

I can't believe people who wouldn't even PLAY this shard are arguing against it.

It's the only proof I need that Trammelites MUST have control of the ENTIRE game. Even if it dosen't effect them, they will pancake about it until it's all thiers.

Human greed is such a nasty thing. People who argue against a Pre-UO:R shard are just that:

<font color=red>GREEDY</font color=red>

Tell me I am wrong.

[/ QUOTE ]

You hit the nail right on the head an drove to the hilt... I never will understand why on earth people wont let good things happen to this game an let us play where an how we want to.. I agree with a poster that said if there was one true Fel rules set shard. Most of the people might move there and play UO the way they want to.

I cant believe people from trammel cant grasp this. There is no need for them to move they can stay and play there beloved UO there way. We just want to play our way.. The uo staff has done every thing to this game. Why not try moving all the harcore pvp player to one or two shards and let us or them play the way we want too...

An dont say move to Siege I cant stand it I dont like rot and they have pbd ss ps and artys Bah :p not my kind of uo.... Dont say go to free shards either...

Get use to the fact there is enough of us to populate a new shard....
 
B

Blind fury

Guest
I'm counting your post as a joke, because it really makes no sense to me.
 
S

Scare

Guest
I'd pay 20 a month to play a Pre-pub 16 shard.. if I had to, i'd even pay more..
 
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Guest

Guest
I don't know that i'm ready to broker a financial deal quite yet, but I truly would love a Pre:UOR shard...

Bout the only excitement I get from UO anymore is the hope that there will someday be a Pre:UOR Shard...
 
G

Guest

Guest
I'm not sure if it's okay to post this or not, but this is what Wilki_EA said in a different thread:

<blockquote><hr>

While we are aware that some players are interested in a "classic shard", stacking a poll in such an obvious way isn't very useful as feedback.

I don't think there is any question that you could ask of a random group of people and get a 7232 to 30 majority.

[/ QUOTE ]

Source

It sounds like he's listening. It might help to compile a list on the front page of this thread of the players who supported this idea and the players who don't (and maybe even a tabular display detailing a quick recap of 'why' for each player).

If I wasn't supposed to post that quote (the thread is locked but not because of Wilki's quote-*lol*) I apologize in advance.
 

Damon Blackblade

Journeyman
Stratics Veteran
Stratics Legend
The people that enjoy a Pre:UOR atmosphere KNOW there are a LOT of people out there that would play such a shard as that is the kind of people they interact with. The people who wouldn't enjoy a Pre:UOR shard do not interact with these people, for the most part, and don't truly understand that there is a LOT of support for a Pre:UOR shard. EA/OSI sealed that fate years ago with Trammel and dividing up the players instead of doing something else...
 
S

Spelunk

Guest
24 pages &amp; still a deaf ear from the Devs...

I'm not trying to be insulting, but this is obviously the most talked about issue concerning UO. How many pleas will it take to even get a reply?

There's an elephant in your living room. It farts. It slobbers. It trumpets. It snores. It smells. It craps bigger than you. It has a credit card &amp; disposable income. You can ignore it???

Who at EA is writing memos saying, "See that HUGE thread created by our fans regarding the glory days of UO? Ignore it."???

We're not your enemies. We're your fans &amp; potential paying customers.

Our bank boxes are full. Our houses are full. We don't want an expansion with more goodies. We want UO back. Just one shard. Please.
 
D

daclown

Guest
<blockquote><hr>

24 pages &amp; still a deaf ear from the Devs...

I'm not trying to be insulting, but this is obviously the most talked about issue concerning UO. How many pleas will it take to even get a reply?

There's an elephant in your living room. It farts. It slobbers. It trumpets. It snores. It smells. It craps bigger than you. It has a credit card &amp; disposable income. You can ignore it???

Who at EA is writing memos saying, "See that HUGE thread created by our fans regarding the glory days of UO? Ignore it."???

We're not your enemies. We're your fans &amp; potential paying customers.

Our bank boxes are full. Our houses are full. We don't want an expansion with more goodies. We want UO back. Just one shard. Please.

[/ QUOTE ]

IMO the development team sucks. They haven't done anything to help uo in years. The only thing they care about is who's going to buy more accounts.
 
S

statsman

Guest
<blockquote><hr>

I'm not sure if it's okay to post this or not, but this is what Wilki_EA said in a different thread:

<blockquote><hr>

While we are aware that some players are interested in a "classic shard", stacking a poll in such an obvious way isn't very useful as feedback.

I don't think there is any question that you could ask of a random group of people and get a 7232 to 30 majority.

[/ QUOTE ]

What a dumb comment. If that comment is in any way representative of the limited thinking capability of The Development Team then it's no wonder UO keeps getting worse.

There are an infinite number of questions that could be asked of a random group of people that would have the same positive results. Wilki cannot even think of one?

But that poll was in no way a poll of a "random group of people," because the poll asks for something that a specific group of people desire, generally only the people that desire such a shard are the ones that are going to participate. If the people that desire such a shard are truly motivated, then they are going to ask all their friends to participate in the poll and they are going to post links in outside forums and websites to draw in more votes to support the idea.

A better name for that "poll" would be Ultima Online Classic Shard Petition.

And that is what it is, a petition for a classic shard, a show of support, not a poll of the current player base or even Stratics forum participants.

Further, a petition with that much support is "very useful as feedback," especially since there are only 150,000 active accounts in all of UO, a small percentage of which even participate in the forums, let alone "polls."
 
G

Guest

Guest
Possible Poll:

"Are you human?" -- 7232 <font color="green"> YES </font> to 30 <font color="red"> NO </font>
"Is Ultima Online gettin' dull?" -- 7232 <font color="green"> YES </font> to 30 <font color="red"> NO </font>

oops!


I think the problem with this whole argument is that there is very little agreement on what constitutes a Pre-16 shard. Although I am an avid supporter of this type of shard, I believe it is necessary to include some things that weren't available during that time, such as exploit/bug fixes.

It would be better for them to just make a copy of Siege and then remove/add accordingly. Bam! Another shard, another game, and perhaps some enjoyment. Things like vendors selling 999 items and that kind of tomfoolery shouldn't be in the game to begin with. Whether or not we need a new shard to correct such poor design ideas remains to be seen.
 
G

Guest

Guest
<blockquote><hr>


Who at EA is writing memos saying, "See that HUGE thread created by our fans regarding the glory days of UO? Ignore it."


[/ QUOTE ]

... that's funny
 
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Guest

Guest
A successful Pre:UOR shard would prove how unsuccessful the Dev Team has been at pleasing its past, present, and future customers...

Swallow your pride folks and give your players what they want!!
 
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Guest

Guest
Unsuccessful? Isn't UO the longest running MMORPG in the history of MMORPGs?

It could be more successful with alternative shards, but to say it's not successful is just a low blow against the developers. Give them credit where credit is due. Here.
 
G

Guest

Guest
If a Pre:UOR shard is successful it will PROVE that the Dev Team has failed to acknowledge a large portion of its playerbase. Sure, they would have succeeded at making a portion of their playerbase happy, but that's not success. Making all of their players happy and 'successfully' attracting new players is what I would call success...

To me, they've only partly succeeded. They have failed to keep me and a lot of former/current players I know happy.
 
G

Guest

Guest
<blockquote><hr>

players is what I would call success...

To me, they've only partly succeeded.

[/ QUOTE ]

Success is relative. I would wager that 99% of people would agree that keeping a game around with (fair estimate) at least 1/2 of maximum achieved subscription base is successful within the MMORPG business.

You're equating the level of enjoyment (this group of players) experiences with the success of the game, when the two are only indirectly related.

Would adding this type of shard increase the subscription count? Without a doubt.

Is it foolish for the developers not to give this adequate consideration? Without a doubt.

Does that mean UO isn't a success? Hell no.

I'm sure they appreciate that you clarified the previous post, but you still are being somewhat crude with your method. Remind the devs how much more successful they could be instead of downplaying their cumulative achievements.
 
G

Guest

Guest
I have a tough time putting a positive spin on things, in regards to this issue, anymore. To me, this is something that should have been done a long time ago.

As far as being successful...I can't agree with you in light of the dwindling subscription numbers...
 
G

Guest

Guest
<blockquote><hr>

To me, this is something that should have been done a long time ago.


[/ QUOTE ]

I honestly couldn't agree more.

<blockquote><hr>


As far as being successful...I can't agree with you in light of the dwindling subscription numbers...

[/ QUOTE ]

Debatable. From Wilki_EA w/r/t subscription numbers: Personally, I would love to post a nice graph to put an end to all the speculation.
 
G

Guest

Guest
Yeah, I saw that, but I don't honestly think I would change my thoughts any if he did.

I log in and see the "numbers" everyday.
The sources online that i've seen show another picture.
Factor in changes in game mechanics...
-One House Per Account
-BOD's and BOD Runner Accounts
-Ease of skill gain, create a character for every need.
-The need for items and not player interaction (eBayers Accounts)

With what i've personally experienced and seen, coupled with the game mechanics changes, I don't think we have anywhere's near as many players as we've had in the past.

I can't be sure of the "subscriptions" but I can see the players...and as a player that is what is important to me. Subscriptions matters nothing to the players.

If the land is dead compared to what it was in the past, all the "subscriptions" in the world matter not...
 
G

Guest

Guest
Again, I agree with you in that UO's future is questionable. --BUT--For the devs to have made it this far, they must've done some things right.

The BOD change really throws a lot of things into the air, but that was Hanse's spiel; as he is quick to point out, he no longer works for EA on Ultima Online.

I still think they COULD just fix all of the production shards. There is a lot that needs to be done, and the longer it takes to get done, the greater the damage will be.

I haven't read all 24 pages of this thread, but from what I have read, I am still unclear as to exactly what everyone is looking for in this type of shard. Okay, we got bounty boards, no tram, no insurance. Can't they incorporate those ideas into the production shards on a cumulative basis? Not to say any of it is ever going to happen, but I'm just playing devil's advocate here mostly.

I just personally find that there needs to be some ebb and flow here. Give a little, take a little.
 
G

Guest

Guest
For me, personally, its not soo much that I want an exact Pre:UOR shard as I want what the game was back then.

It was realistic, good or bad. People worked together for the safety of themselves or others. People worked together to oppose this safety. There was a cycle of items that gave the game a healthy economy. Items broke, so that crafters had constant work. Skill gain was hard, so that most people couldn't have one of every kind of character. Players had to develop niches then. This helped create community as people had to rely on each other. This community and interelationships is what made UO Great. No system, or artifact, or monster will ever replace what was removed with the systematic removal of "Need".

So, in summation...I do not need an exact replica of Pre:UOR. I need systems that promote what Pre:UOR was really about. I need the spirit of Pre:UOR.
 
G

Guest

Guest
In order to "fix" the production shards, you'd have to do the following (in my opinion):

1.) Get Rid of Item Insurance.
2.) Make Items Decay and Get Rid of PoF.
3.) Get Rid of Runics, change BOD rewards.
4.) Allow Crafters to craft Runic/Artifact Level Items w/o Uber rare materials. Appropriate Failure/Difficulty rates substituted for Uber rareness.
5.) Make "Special Properties" such as HCI, SDI, SSI, etc... require specialized skill templates. This gives ALL crafters a niche.
6.) LESSEN Item Dependency.
7.) Work on systems that will INCREASE player interaction and revitalize the community. Note: Giving monsters more HP, STAM, INT, and speed so that it takes 2 or more people instead of one to kill them is NOT helping player interaction.
8.) Make skill gain more difficult, but make the difference between 120.0 and 100.0 less of an impact and make the difference between 90.0 and 100.0 less of an impact.
9.) Make ACTUAL PEOPLE give more Skill/Fame/Karma than monsters.

I could go on all day....Flame Away!
 
B

bluey619

Guest
<blockquote><hr>

In order to "fix" the production shards, you'd have to do the following (in my opinion):

1.) Get Rid of Item Insurance. -Absolutely Agree
2.) Make Items Decay and Get Rid of PoF. -Just let items break like they used too
3.) Get Rid of Runics, change BOD rewards. -We don't even need BoDs really if the community is dependent on crafters to keep armor/weaps in supply
4.) Allow Crafters to craft Runic/Artifact Level Items w/o Uber rare materials. Appropriate Failure/Difficulty rates substituted for Uber rareness. -NO. There should not be Uber weapons, there shouldn't be item properties except Damage increasers (Vanquishing etc) or Accuracy (Supremely accurate etC)
5.) Make "Special Properties" such as HCI, SDI, SSI, etc... require specialized skill templates. This gives ALL crafters a niche. -that would take complete restructuring of the game, just remove special properties altogether. There should not be an item dependency period.
6.) LESSEN Item Dependency. -should be none at all
7.) Work on systems that will INCREASE player interaction and revitalize the community. Note: Giving monsters more HP, STAM, INT, and speed so that it takes 2 or more people instead of one to kill them is NOT helping player interaction. -Absolutely Agree
8.) Make skill gain more difficult, but make the difference between 120.0 and 100.0 less of an impact and make the difference between 90.0 and 100.0 less of an impact. -There shoulnd't even be powerscrolls in this game. How do you have 120 of a skill? Powerscrolls are a ridiculous item and are completely unnecessary
9.) Make ACTUAL PEOPLE give more Skill/Fame/Karma than monsters.
-I would disagree with this, because it would just result in rampant Pking, which is not the goal, the goal is to be able to work together with others to overcome the challenges, not worry your new friend is gonna stab you in the back at the end of the day

I could go on all day....Flame Away!


[/ QUOTE ]

flame off
 

Ox AO

Grand Poobah
Stratics Veteran
Stratics Legend
The concept is great but what about when EA says, 'we must have character transfers'?

We will have billions of gold flooding the market. Character transfers should be only with an empty bag and naked.
 
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Guest

Guest
<blockquote><hr>

In order to "fix" the production shards, you'd have to do the following (in my opinion):

1.) Get Rid of Item Insurance.
I could go on all day....Flame Away!


[/ QUOTE ]

Originally, I was going to post this:

"If you want that, why don't you play Siege? At least Siege is one step closer to that than the production shards".

Then, I looked through some of your history of posts. I cannot find anything to indicate that Siege is not your primary shard. No flames here.

To be honest, I was just posting things the developers otherwise might have said, because I know the routine. They will say something, which you will counter, then they will say another thing. After you counter that, you'll hear the crickets chirping. I was just trying to further that process along for this idea, because it's been unanswered for FAR too long, given its popularity.

This isn't an issue of players vs devs. It's an issue of players who support the devs enough to find an official means to play UO and financially support the company. In other words, the devs should be paying extra close attention, because many of these players are doing the game a favor by sticking around and hoping for a change. Listen to them.
 
T

TSD

Guest
I would reactivate my account again if they implemented a pre UO:R shard.

Hell, even an early Ren shard...anything is better then what we have now.

40 healing be useful!
Healing through poison!
Small houses actually being worth something!
People using weapons other then warforks, kryss, and cleavers!
Creating a character to discover 100 gold in my pack, a spellbook, a candle, and 3 of each reg!
Having fun and challenge hunting trolls outside Vesper with a suit of bone armor, and using a hally with 20 dex!
Being excited seeing a silver force double axe on a vendor for 2500 gold!
Carefully stalking my way through a dungeon on foot, bag open with a rune in the corner for quick recalls as I watch for other players, not knowing what to expect from them....

I would give up everything for this shard. Only a very very few modern changes would need to be made (runebooks being newbied for example). IT shouldn't be that hard to do, look at all the people aged 18-25 running free shards.
 

Damon Blackblade

Journeyman
Stratics Veteran
Stratics Legend
I think Lightshade's post was more in reference to what they could do with all the production shards.

I agree about the power scrolls, though. They're absolutely pointless.

Weapon properties...wouldn't matter to me if they were readily craftable, though a part of me wants to see them gone.

As far as the fame/karma/skill issue...it could be coded such that if you kill someone with less fame than you, you don't gain any fame, unless you're in the same "category" of fame... Basically, it would require you to fight people of your level of fame or higher in order to gain. Could do the same for Karma. If they're considerably lower than you, it would cause you to lose fame. The more "beneath" you they are, the more you lose. Killing a crafter with no fame would cause you to lose almost all of your fame.

PvP is more difficult than PvM and therefore should have more Lords and Ladies. PvM'ing yourself to Lord or Lady should be EXTREMELY difficult.

As far as crafters are concerned, I think it'd be neat to see them think up a new system for them to have "Fame" and "Karma" of their own... Perhaps there could be some sort of Player Rating System for them...? Make it so that you only have 1 vote to give to any 1 person. You can change it, but you can never have more than 1 "Opinion" of that person.
 
G

Goc1

Guest
25 pages on this in a fairly short amount of time.
What will it take to make the powers that be as far as UO is concerned see that it would be to their benefit to give the people what the people want?
Impossible to do?
I don’t think so, I have a friend who has run his own shard if one guy can do it I’m sure a big company can, if nothing else they could initiate it in the same way player run shards are done except use their expertise and money to do it correctly, they could even give some resources and charge a little extra perhaps to any who would like to run their own legitimate shard/s they would get the income, people would get what they want, and the number if illegitimate shards would most likely go down quite a bit, what is so hard about that?
 
S

statsman

Guest
<ul> [*]Single Facet
[*]No Expansions
[*]No Character Transfers
[*]No Advanced Characters
[*]No Insurance
[*]No Soul Stones
[*]No Blessed Items Except Newbie
[*]Very Limited NPC Supply
[*]Extremely Difficult Skill Gain
[*]Single Character
[*]No Stat Loss
[*]No Recall
[*]Modifed Bounty System or Jail: Bounty/Bail Must Be Paid By Murderer
[*]No Private Housing or House Bans; Door Locks
[*]Murderers Must Sneak Into Town; NPCs Only Call Guards If Attacked
[*]Vanquishing, Supremely Accurate and Invulnerability are Extremely Rare
[*]Guard Outposts are Guard Zone
[*]Random Town Moongates
[*]Persistant NPCs, Animals &amp; Monsters: No Char Needed On Screen
[*]NPC Names Display The Same As Char Names; Not "Joe The Wandering Healer."
[*]No Instant Self-Looting, No Instanced Corpses, No Looting Rights
[*]The effectiveness Of Armor is Based Upon The Materials i.e. Plate, Chain, Ring, Leather
[*]No Bonded Pets or Pet Ressurection, Unlimited Control Slots
[*]No Neon, No Giant Snowmen or Snowflakes, No Re-hued Or Re-released Rares
[*]No Giant Beetles, No Robots, No Ninjas
[*]No Running Through Brambles and Rocks, No Completely Dead Forests
[*]Eating Affects Effectiveness[/list]


However, basically, I would be happy if they just took Publish 15, fixed any bugs and exploits and slapped it on a centrally located server.
 
G

Guest

Guest
What if they made it that eating regains health? That's how it is in Ultima IX, and it seems to work well.
 
S

statsman

Guest
I used to play a game called Alternate Reality a long time ago.

It was a single player game, but what made it so amazing was the realism. For example, you could look in the sky and see the sun slowly rising in the morning and setting in the evening and the amount of light would adjust accordingly. At noon it would be the brightest and gradually it would grow darker as the sun set. If you wandered the streets by day you would run into merchants, nobles, commoners, fighters, gladiators and other citizens, but if you wandered the streets by night there was an increased chance that you would run into muggers, bandits, monsters and other bad guys. All the NPC would react differently to you depending on your alignment, which was based upon your deeds, similar to UO.

Anyway, if you did not go to the tavern and eat or buy food packets to eat on your travels then your skills eventually slowly began to deteriorate as you became hungry and thirsty. First your character would become Hungry or Thirsty and this would have no effect on your skills. If you did not go to the tavern and eat and drink you would eventually become very thirsty and very hungry. At that point your skills would slowly begin to temporarily deteriorate. Go even longer without food and you would go through different degrees of hunger and thirst until your char was Parched and Famished. Your skills would begin dropping rapidly at that point and you be at a great risk of being killed with almost no skill left and would need to make your way back to the tavern to have some roast dragon and wine or whatever you could afford.

The same with sleep, if you did not go to the inn and get some sleep, you began to get weary, then very tired and so on until you were exhasted. At that point your skills would also begin to drop. When you slept at the inn time sped up though, so you did not have sit for eight hours.

If you never ever ate any fruit or drank any fruit juice you would have a chance at getting scurvy.

You could store your gold in varying banks, but there was always a very small risk that the bank might fail, but you did earn interest on your copper, silver and gold depending on the level of risk.

When you bought something from an NPC, you could barter with them, but if you offered an offensive price, they would kick you out of their shop, so it was a little tricky.

It's a really cool game, I almost want to go play it now after writing about it. I wish UO was more realistic like that. It would be cool to go to the tavern at the end of the day and chat with fellow UO adventurers who were also having their evening meal and drinks, but there is no need to.

Gameplay - "There was no game I could find that matched the variation and complexity of Alternate Reality the City (although Ultima was pretty close). Developing character dynamics through social interaction was cutting edge for its time. There were so many things you could do in this game: buy a drink for the people in the bar, sleep on the cheap floor in the cold corner, drink wine instead of ale, feed the poor, trick a thief and steal his money, wear metal armor, learn spells, open a bank account, find secret passage ways, and so much more. Compared to most games in the 80’s, the realism of survival in an unfamiliar city and the complexity of the game earns a perfect 10 in my book in game play. Moreover, having a meaningful story behind the game plays a significant role in being involved with the game. Keep in mind that The City is a role-playing game. Unfortunately, there are some people that don’t like role-playing games." http://www.ataritimes.com/8-bit/reviews/altreality.html
 
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That game sounds pretty cool. Some of those ideas wouldn't even be that hard to incorporate into UO, given that it keeps track of your hunger level already.

I'm a big fan of the old AD&amp;D games for the computer. They don't incorporate many of the things you mention, but they were still a blast and UO looks like it at least shares the same DNA... though perhaps there was a radiation mishap during UO's birth.
 
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statsman

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Yeah, it is cool, even though it is really old.

That is one of the things that I enjoyed about Ultima Online so much in the beginning, was that you could do anything you wanted and so much of it was a believeable virtual world.

Here is what is commonly said about Alternate Reality:

"I would like to make one last comment. During all these years with Alternate Reality, no
matter who I talked to, everyone who ever had played the game still thinks it is the best
CRPG game ever and they are usually very determined about that. I don't know if it was the
timing of the game or what it was, but it presented you a depth that was so completely unique
that no other game since it has never even managed to come close to delivering the same
experience.

Again, I would like to thank Philip Price for bringing it, and much joy, to us.


Yours Sincerely, Robert Hagenström" http://www.eobet.com/alternate-reality/


I tell people the same about UO, but only of the Pre-UO:R era.
 
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I'd like to see them incorporate eating and drinking as something necessary. Its realistic...and it would be a simple way to help encourage community/player interactions.
 
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On the same note, fire those NPC bakers....

cooking once again would have purpose, community interaction achieved (or at least players would then have to interact with their own chefs lol)... game improved


... all with very little additional program code needed +++++++++
 
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That quote from Wilki is so far from the truth its not even funny, but it does show why you would oppose this, even if it changed nothing for you at all....
 
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*Single Facet - Agreed, open a new shard if it gets too crowded. Don't scatter the community to the winds.
*No Expansions - Would be alright with that, but I think there could be good things added.
*No Character Transfers - Definitely Agree
*No Advanced Characters - Definitely Agree
*No Insurance - Definitely Agree
*No Soul Stones - Definitely Agree
*No Blessed Items Except Newbie - Definitely Agree
*Very Limited NPC Supply - Definitely Agree, Perhaps only what is sold to them?
*Extremely Difficult Skill Gain - Definitely Agree
*Single Character - Disagree, Ruleset and skill gain will keep most from having every kind of character. Plus, it hurts community/roleplaying.
*No Stat Loss - Agree
*No Recall - Not sure, if we have it, make it much more difficult
*Modifed Bounty System or Jail: Bounty/Bail Must Be Paid By Murderer - *Not sure what you're proposing...
*Murderers Must Sneak Into Town; NPCs Only Call Guards If Attacked - *Not sure what you're proposing...
*Vanquishing, Supremely Accurate and Invulnerability are Extremely Rare - Definitely Agree
*Guard Outposts are Guard Zone - Definitely Agree.
*Random Town Moongates - Get rid of moongates completely
*Persistant NPCs, Animals &amp; Monsters: No Char Needed On Screen - Not sure
*NPC Names Display The Same As Char Names; Not "Joe The Wandering Healer." - Agree
*No Instant Self-Looting, No Instanced Corpses, No Looting Rights - Definitely Agree
*The effectiveness Of Armor is Based Upon The Materials i.e. Plate, Chain, Ring, Leather - Like before? What about Resist?
*No Bonded Pets or Pet Ressurection, Unlimited Control Slots - Agree
*No Neon, No Giant Snowmen or Snowflakes, No Re-hued Or Re-released Rares - Definitely Agree
*No Giant Beetles, No Robots, No Ninjas - Agree
*No Running Through Brambles and Rocks, No Completely Dead Forests - Agreed, give us trees back and get rid of the tombstones!
*Eating Affects Effectiveness - Agreed.
 
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Spelunk

Guest
I've heard some people say," Try Siege. It's not the same as pre-UO: R, but it has a great community &amp; no Trammel ruleset."

So last night I logged into Siege &amp; found my 5 year old Archer/Bowyer hiding next to a house at the Brit xroads. I haven't used that character since Siege 1st came out. I had forgotten he was there. I made him just to check out what Siege was like back then. Somehow, he had 50 archery &amp; 50 bowcrafting. The really odd thing is that I found him hidden &amp; he only had .3 hiding. *shrugs*

I ran to the Brit bank. His total inventory: 130gp, 2 arrows, one exceptional bow, bone gloves, 1 crossbow bolt, not including newbie clothes. Notice he had no bladed weapon at all...can't chop wood or get feathers. *shrugs*

I hung out at the bank for about 30 minutes. People on Stratics are always talking about the great community &amp; great RP on Siege &amp; I wanted to check it out. During those 30 minutes, I only saw ONE other player &amp; he ran across the screen &amp; off into the night without stopping to open his bank box...

I've been to several shards to see an event, guild, etc. that I had heard about &amp; I have to say that Siege is totally dead. I've NEVER seen a shard, even in Fel, with only two players per hour visiting the west brit bank at any hour.


Siege isn't the answer to our dreams. We want the real UO back with it's features &amp; community. Give us the features, we'll give you the community.

Wilki, you must have noticed this thread by now. It's the biggest thread I've seen here in months. Please tell us something. Any of the following will do:

"No way. You'll never see pre-UO: R again."

"We love the idea &amp;
-we're working on it."
-it still will never happen."
-it's unlikely to ever happen."
-it's on our to-do list, but after lots of other stuff."
-we're dropping everything to make it happen quickly."

"We're discussing the idea amongst ourselves for now."

"We're hoping the fans forget about this idea because we don't know how to respond."

I've made it easy, Wilki. All you have to do is cut &amp; paste.
 
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