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"A pre R shard is a waste of dev time." - azmodanb
Obviously, after 562 posts, this is not correct.
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562 posts, with 35-40 unique posters, means little to nothing, in the bigger scheme of things.
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Polls have also proven otherwise. My personal experiences have proven otherwise.
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These are hardly compelling enough for EA to take action, to date.
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The success of Pre:UOR Freeshards proves otherwise.
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Key Word: Freeshard. That proves nothing. Free is ALWAYS more desirable. Ask yourself this question:
If you can play a Pre Ren Freeshard (for free), or pay to play the same game, as put out by EA, which do you think would garner more players? Nuff said.
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You can tell all those players who enjoy "Pre:UOR" to go play on Freeshards, but you'd be a fool. Those are subscriptions and money in EA's pocket. Sending them to Freeshards is money NOT in EA's pocket.
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Freeshards are...[cough] FREE. There is no money going in anyone's pockets from Freeshards. Please refer to the question above concerning Freeshards.
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"With how much changes have gone on in the data. Yes I am sure they have backups.. but the servers, server files etc have changed TONS since then... they would have to devote programming time to making a pre R shard... and that I dont see them doing." - azmodanb
Having seen the code on Freeshards, being a programmer myself, and having talked with many other programmers about this...I think you are wrong here. Granted, this is my opinion, but I know that it could be done. I don't think it'd be ANYWHERES near as difficult as you make it out to be either
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Having spoken face to face with Fertbert at a Meet-up, I believe it is you that may be wrong here. It WOULD be as difficult as described, if not more so. At least according to Fertbert, it would be...but one never really knows, does one?
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"Plus the dev time is better spent on fixing the current game." - azmodanb
While I feel that there is a LOT that needs fixed in the current game (crafting in particular), I do NOT feel that this is any reason to not pursue a Pre:UOR type shard. There is a large market for this. Doing so will enable EA/UO to make other customized shards, which will benefit everyone. Also, it will more-than-likely bring in a flood of subscriptions...which is what UO needs after losing ~100,000 subscriptions since the introduction of AoS.
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If there is such a huge demand for this type of Shard, why hasn't anyone who charges for it, already done it? Blind to the obvious? Feel they are already making so much money that they need no more? I highly doubt this. I am of the belief that there really ISN'T a huge demand from paying customers for this type of gameplay. But that is just my opinion, as well. We shall see, I guess...
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"there are still bugs, hell more then, then now" - azmodanb
I hope you're not implying that they would re-introduce bugs, and as such, they should not make a Pre:UOR Shard. That's a pretty illogical comment if its what you were hinting at.
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I can assure you with 100% confidence that Fertbert shares this concern. ALL the fixes since Pre UO:R...ALL of them...would need addressing.
You're a programmer. I can only imagine how tight EA's budgets are. The challenge would be devoting the resources to fixing all the bugs to make the shard playable, the cost of setting the shard and servers up, and then the continued maintenance, et al.
I cannot believe this would be cheap...at all.
But perhaps it could draw the players that left back to UO...in enough numbers to warrant such an expense.
It's just that I do not personally believe that it will.
I guess we all get to have opinions...