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The One and Only Pre-UOR Thread! Update -- 3 Polls of Results

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Guest

Guest
<blockquote><hr>

Pre-Ren Supporters....

Can we please get a concensus on what exactly we expect of a pre-ren shard...

Do we mean the publish JUST before trammel?
Do we mean the time of dread lords and ladies?

Or do you just mean an abortion of today's world without the item properties?


[/ QUOTE ]
Let's not get into a debate on what the shard should or shouldn't have too deeply. First get the shard then you can debate to death what it should have. If anything a heated debate right now might split supporters over really trivial things.
 
R

Reflection

Guest
<blockquote><hr>

Fact is you people cannot even agree on what pre uor is. I find it odd all these vets been playing 8 years now have like 3 posts on stratics. All the stratics accts made in the last month. Kind of odd isnt it?

[/ QUOTE ]


Post count on stratics does not = veteran in UO.
BTW, PRE UOR = PRE UOR UOR &gt; Trammel Trammel did not exist. T2A is what you are trying to say that people can not agree on...I personally, like it. But again, that is when I started.

<blockquote><hr>

EA will see that the vocal minority on stratics does not speak for the playerbase. 100 people hardly represents a majority of players in UO.

[/ QUOTE ]

Exactly, which is why the poll/survey was sent via e-mail. This is merely a discussion board, where more than '100' people are discussing the possiblity of a PRE UOR shard (not sure where you get the 100 people, its much more than that). However, you do realize that if the Pre UOR shard is made, you don't have to play.
 
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Reflection

Guest
<blockquote><hr>

As far as making a pre uor shard not affecting me. It does affect everyone in UO when they expend resources on something that does not appeal to the majority of players. I am sure if you gave a poll of players on all shards and asked them if they wanted a pre uor shard or another production shard they would choose another production shard.

[/ QUOTE ]

Great idea, why not have a gump to vote when a person logs in, similar to the vet reward gump. Each accounts gets to vote one time.
 

Damon Blackblade

Journeyman
Stratics Veteran
Stratics Legend
"Again using hear-say as fact."

You do know that your entire side of the argument is supported by this also, right?

Both sides are relying on personal experiences, conversations, hear-say, random polls, supposed subscription numbers, etc...so I wouldn't try throwing that at me. Just because your opinions and interpretations are yours does not make them any more right or logical than others. We know you do not want a Pre:UOR Shard. You've sorta stated why in a rather convoluted way. Thank You for your opinion. Now lift your head up high, walk away, and refrain from trashing other people for their hopes and dreams just because they are different than your own.

You want another Europe Shard? Great! Start a thread and fight for it. Don't come in trolling another thread and other people's ideas to get what you want.

Good Day.
 
O

OmgpwnedWinter

Guest
<blockquote><hr>

<blockquote><hr>

I am sure if you gave a poll of players on all shards and asked them if they wanted a pre uor shard or another production shard they would choose another production shard.

[/ QUOTE ]

Maybe, but another production shard wont bring back the lost playerbase.

Point, Winter :)
 
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TapionUO

Guest
"As far as making a pre uor shard not affecting me. It does affect everyone in UO when they expend resources on something that does not appeal to the majority of players. I am sure if you gave a poll of players on all shards and asked them if they wanted a pre uor shard or another production shard they would choose another production shard."

Yes after all EA has such limited resources being the small company that they are.

Imagine that you mean if you poll all the customers that are obviously still happy with the current system (since after all they are still paying customers) that the majority would vote towards another shard with the same system? What a surprise!

Ive made my 15 day free trial for the rally already when I went to the trammel west brit bank there was a mere 8 people there. When I went to the feluccia west brit bank there were 2 people there. Now if you ever logged onto IPY back when it was still up (thats the Pre:UOR free server In Por Ylem) and went to the west brit bank there was usually about 20-30 people so argue all you want but people wherent on IPY because it was free 15 a month is nothing.
 
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Reflection

Guest
<blockquote><hr>

Maybe, but another production shard wont bring back the lost playerbase.

Point, Winter :)

[/ QUOTE ]


Your skill in trolling has decreased by .1

You have been diagnosed with what is known as LWS, otherwise known as Last Word Syndrome.



Read my posts before trolling me please, I am in support of Pre UOR.
 
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Reflection

Guest
<blockquote><hr>

Imagine that you mean if you poll all the customers that are obviously still happy with the current system (since after all they are still paying customers) that the majority would vote towards another shard with the same system? What a surprise!

[/ QUOTE ]


Gotta start somewhere. But, I have talked to quite a few people still playing/paying UO now who would like to have a PRE UOR (I, in fact, still play). And I would love a PRE UOR.
 
S

Scare

Guest
My only complaint.. they aren't making one fast enough, CHOP CHOP, I have friends who keep quitting because Ultima became so stale to them compaired to the 'old' day's, I hate playing by myself all the time, im almost to the point that I want to just call it quit's myself.. but I can't bring myself to it yet, with this thread, and the recent question on the survery, maybe that's there plan tho, get our hope's up so we stay around a little longer?
 
I

insanekilla

Guest
This is from the acutal Insanekilla(me). My friends computer isnt working and he forgot his PW so he's been posting as me.

My opinion of a new "pre" shard is: I would love it. Weather it be pre t2a or pre UOR. Trammel did split the majority of ppl in the area up 50/50. But it was still a lot better than it is now. It so uneven now, its all based around armor and items. Come on a 100% regent suit? I used to win some battles as a warrior when the mage ran out of Root and couldn't heal, or BP and couldnt cast.


Furthermore, if EA creates a new shard, it won't affect anyone else, i.e. its not an update. I'm not against a new European shard, if EA makes money from it, then they should do it. Same with this shard. It <font color="red"> WILL </font> make them money. It will most likely bring about 500 players 'minimum' to the shard. Most likely more. Anyone who says they shouldn't create it really shouldn't talk. This is a business venture for EA, a good one. SA was a business venture that failed. Time to redeem yourself EA. That's like saying "George Bush sucks." But you didnt vote, not registered to vote, or not old enough. Thats a subject no1 wants to hear from a non-voter.

I think most people will agree with me that it will make EA money, thats what EA is concerned about. Which means, make the damn shard and get it over with. They make enough random shards to begin with that don't bring much positive cash.

They wouldn't need a new shard if Seige stayed how it was supposed to be.(old school)
 
K

King of Devious

Guest
I just registered today so I could add my few cents.

Aside from the 15 day trial I did a year ago, I havent played UO until slightly after Tram and Fel were created. However, I still talk about UO with my friends, and occasionally come to stratics just to see what is up.

Much like everyone else, I quit the game because of the decline the game took after Trammel was created. I think it ruined the game, and many of my friends agree, and it just wasnt the same after. As far as Im concerned, T2A of UO was easily the best game I ever played, and me and my friends have had many conversations talking about the good old days of UO.

I agree with people that the new versions are too cluttered, and a huge departure from the old UO. When I reregistered, the biggest problems were EVERYTHING changed, including armor, stat gain, skill gain, weapons, magic weapons, so UO today is in no way related to UO a few years ago. Also, because of these changes the, population base has dropped too much.

Since UO, Ive played Star Wars Galaxies (which sucked after a month) and am currently playing World of Warcraft (which is superb). However, the thought of a Pre Ren shard definitely excites me, and I can tell you that me and some of my friends would definitely people would be "those long lost subscribers who would quit current games and come back to UO" So I really think people need to stop saying "these people are lost, they will never come back" because I really think old subscribers will come back.

As to the debate of whether T2A should be there or not, I personally would love it (since I basically lived in Delucia), and it seems like that was the period when the game boomed.

But if its not there, I wont care. As long as the rules/skills/gain/monsters and everything were back to how they were.
 
A

Anarchy (baja)

Guest
Uo stated that the "Secret project" would be something vets would love correct??? I think after the news letter this is pretty much a gimme. Hopefully Ill find out June 2nd at DC.
 

Arcus

Grand Poobah
Supporter
Stratics Veteran
Stratics Legend
<blockquote><hr>

Uo stated that the "Secret project" would be something vets would love correct??? I think after the news letter this is pretty much a gimme. Hopefully Ill find out June 2nd at DC.

[/ QUOTE ]

No.

"something vets would love " was stated before 7AE and actually was the sixth char slot

June 2nd is the announcement of the next expansion.
 

kronides

Lore Keeper
Stratics Veteran
Stratics Legend
I don't really care what a pre-Ren shard looks like as long as these 2 criteria are met:

1) Said shard cannot feature any aspect of Publish 16 or later content

2) Non-consensual pvp is allowed at every point, with penalties for reds.

That's all I care about.
And thx for asking :)
 
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Guest

Guest
<blockquote><hr>

I don't really care what a pre-Ren shard looks like as long as these 2 criteria are met:

1) Said shard cannot feature any aspect of Publish 16 or later content

2) Non-consensual pvp is allowed at every point, with penalties for reds.

That's all I care about.
And thx for asking :)

[/ QUOTE ]

/werd
 
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Gareth420

Guest
How exactly will 500 players total on the shard make them money? They will not even break even with that few people. A production shard typically has over 10000 people on it (well the major ones anyways I realize places like oceania might not have 10000 players there).

We will wait and see what happens. I do not even see people agreeing on what ruleset it should have. So much goes into a shard people just do not realize how hard it is. Putting up a new production server is hard enough. this server will need a dedicated programming team just for it alone. 500 players wouldnt pay for the bandwidth it would use each month.

All I was trying to do is voice a side on the issue. I do not think its proper to say if you do not agree with me then stfu.
 
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Reflection

Guest
<blockquote><hr>

How exactly will 500 players total on the shard make them money? They will not even break even with that few people. A production shard typically has over 10000 people on it (well the major ones anyways I realize places like oceania might not have 10000 players there).

[/ QUOTE ]

Where do you get this #500 from?


<blockquote><hr>

All I was trying to do is voice a side on the issue. I do not think its proper to say if you do not agree with me then stfu.

[/ QUOTE ]

hrmm, let me try...why is it you are so against it? You do not have to play. It will not take away from you and yours. If this shard does not work it will be shut down. **Replay UXO &amp; UO2**

This shard could be tested to see what kind of response it will receive initially by perhaps ''pre-selling'' time for it or something. If the demand is not high enough, !@#@#&amp;*%%$#@!, then it doesn't go forward.

You lose nothing. Why are you hating on it? Do you just need someone/something to argue about/with?
 
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Gareth420

Guest
I am not "hating" on it lol. Having a different view of where UO should go is not hating you or what you want. As far as the 500 number goes he said thats what he thinks is the number of players it would attract. I was saying it better attract alot more than that.

If you think that anyone with a different opinion should just be silent because you say so is plain nonsense. People who do not want EA to spend money better spent on something else (in my opinion) have just as big a voice as you do. Telling people they wont play it so they have no say is censoring people.

This forum, while not public per se, is for all UO players. Not just the ones who want a pre uor shard. EA should and will hear both sides. I am sorry you think I somehow hate you or your idea. It could not be farther from the truth. I might dislike the idea but hate is a rather strong word.

Seeing as I am 36 years old maybe hatin for you guys is like "cool" was in my day. Cool didnt mean cold hehe. Anyways having a debate on an issue takes 2 sides otherwise its just back patting.
 
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Reflection

Guest
<blockquote><hr>

Seeing as I am 36 years old maybe hatin for you guys is like "cool" was in my day. Cool didnt mean cold hehe.

[/ QUOTE ]

Its a funny thing when you assume...you know the saying. I am 29.

And what you are doing is ''hating'' on the subject of a new shard, one that is PRE UOR.

Nobody is looking for a pat on the back from you, in fact, most people are just voicing their support of a pre uor shard. You, on the other hand are simply hating on it.

Perhaps you need to start a ''Rally for do not support'' PRE UOR thread?
 
G

Guest

Guest
<blockquote><hr>

Pre-Ren Supporters....

Can we please get a concensus on what exactly we expect of a pre-ren shard...

Do we mean the publish JUST before trammel?
Do we mean the time of dread lords and ladies?

Or do you just mean an abortion of today's world without the item properties?


There was no faction prior to trammel by the by.... or at least thats what my memory serves me to believe.



By the way... yes.. I was one of the players calling for the trammel change... hindsight is a wonderful thing....
I wanted to blame someone else for my own failings and the failings of the community for not policing the world better.

[/ QUOTE ]

Publish 15, the last publish before BoD's and weapon changes. That would be IMO a nice place to start with. Especially since they would still have the code for that (their preuor excuse is lack of old codebase).

And whoever is using the figure 500 for players who would want a preuor.. I know of more than 12,000 from experience.
 
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rhit90

Guest
-Pre UO:R-
Its the period in time before the Trammel came into effect. It includes t2a, statloss (rework it), and has precasting and skill based PvP.
-Hope this clears it up-

Hrmm gareth420 its been basically proven that IPY had over 1k players on at peak times. Its also well known they had thousands of accounts made. If you do the math and look at the numbers the gain is much much greater than what you have now. UO has a terrible subscription count atm. This is because of the changes made to the game. There are a few reasons people don't want a Pre UO:R shard to be put up:

1. Resources dedicated to this new shard
2. They don't like non consent pvp/jerks/griefers etc.
3. Afraid of their shard losing even more players
4. Don't want to be proven wrong

Ok now we see these basic simple reasons people argue against Pre Ren. The only arguement that really holds any weight is the arguement of resources to be dedicated. I understand you want the devs to make UO better and progress the game even further...but what you dont understand is the current direction is losing subscriptions and has brought the game to an all time low in subscriptions. The subscriptions themselves started to really fall around the time of UO:R. I know I know you will argue that the devs stated subs went up after UO:R. Yes they did but what that was because of the 1 account 1 house rule and the aquisition of short term players. The vets with multiple accounts started to leave and those hard earned short term players left...now you have crap for a subscription base. As fans of UO you should welcome any change that has the opportunity to bring back an easy 10k subscritions. 13.00 * 10k= 130k dinero. Besides you don't have to play that shard....so you don't have to worry about arguement #2. This then all leads to arguements 3, 4, and what can make UO prosper.

For UO to prosper it needs the core components back.
Community
Danger
Skill based PvP
Economy
A feeling of being a part of the world

These were the defining ingredients to UO's feel. They immersed you into their world. With a pre UO:R shard these ingredients would be put back into UO and you can evolve from their....but stick to the core ingredients. All the new MMO's don't give you the above stated characteristics; nor, do they give you a lasting impression of being there. EQ, DAoC, WoW, and others don't have this feeling. Specially to the players that experienced a true MMORPG. This infuses these critical components back into UO and lets OSI/EA go from there.

What I think the main problem for people arguing against this idea is 3 and 4. A pre UO:R shard means they gonna lose players to play with and get proven wrong in a very big fashion. 1st the vets abandon their shard to play pre ren. 2nd the players who have heard awesome stories about pre UO:R go try it out...and get hooked because of the feel. 3rd the l33t item pvpers go over from lack of action. 4th you eventually go since you have literally no one to play with. Add on top of that all the old time subscriptions that get reactivated or made and you will have to open more pre UO:R shards cause its so crowded.


Honestly tho I would just trash UO and make a UO2 with great graphics and the ingredients I stated above. That would bring in fresh new players away from WoW, EQ, DAoC, L2, all your player base, your ex-player base, and ulitmately lead the mmo world, but thats my opinion.
 
T

Toutchstone

Guest
<blockquote><hr>

How exactly will 500 players total on the shard make them money? They will not even break even with that few people. A production shard typically has over 10000 people on it (well the major ones anyways I realize places like oceania might not have 10000 players there).

We will wait and see what happens. I do not even see people agreeing on what ruleset it should have. So much goes into a shard people just do not realize how hard it is. Putting up a new production server is hard enough. this server will need a dedicated programming team just for it alone. 500 players wouldnt pay for the bandwidth it would use each month.

All I was trying to do is voice a side on the issue. I do not think its proper to say if you do not agree with me then stfu.

[/ QUOTE ]

I think you really would be surprised how easily a shard might be made. Now of course no one has any idea how hard a shard can be to make for EA, but..well... Im just of the opinion is it not that hard because we have seen it done on freeshards (albeit not quite the same) by like one guy or two.
 
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Gareth420

Guest
Obviously my point went totally over your head. I do not hate anything. You need tot ake the blinders off for a minute and realize there are other people in the world besides yourself.
 
D

Deathjesters

Guest
<blockquote><hr>

You need tot ake the blinders off for a minute and realize there are other people in the world besides yourself.

[/ QUOTE ]

you and the rest "anti pre uo.r ppl" should try the same
 
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Gareth420

Guest
People who wish to have another production shard are not "scared of being proved wrong". Also how exactly did I prove somehow IPY had 1000 UNIQUE players? There really is no proof of this. Also I would not use IPY as an example since it went down in flames horribly due to the users who played there. Simply put EA flat does not want that type of player in UO. If the "classic" shard is anything like IPY it will self destruct in less than a year.

I suggest going and reading what the guy who ran IPY said about his player-base. basically he said anyone who played there was the dregs of online society. mainly psychopaths who enjoyed ruining the game for the sake of ruining it. These people wouldnt last 2 days on an EA ran server and would be immediately banned.

Also putting up a new production shard is not all that hard. making an entirely new version of the game and dedicating a team soley to one shard is in my opinion a waste of money. They would get more new players and tons of returning players if they'd just put up a new production shard in europe. They also would not be immature psychopaths hell bent on ruining anyones fun.
 
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Gareth420

Guest
I have never said that you guys do not have a right to voice your opinions on a pre uor shard just as I have the right to voice my opinion. I have been told to STFU numerous times in this thread alone. Quite literally in those exact terms also which is a violation of the ROC.

You have a right to your opinion and I have a right to mine. I never try to silence anyone who does not agree with me.
 
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Gareth420

Guest
EA making a shard is not the same as some guy in his basement with 2-3 users on his play shard. This would be a money making operation. It would take a dedicated team of programmers just for 1 shard only. The bandiwdth alone would bury any free shard. I guess you forget about how the AOS launch went. Or trammel housing etc.

There is a huge difference between a hobbyist and a corporation.
 

Surgeries

Grand Poobah
Stratics Veteran
Stratics Legend
<blockquote><hr>

I think you really would be surprised how easily a shard might be made. Now of course no one has any idea how hard a shard can be to make for EA, but..well... Im just of the opinion is it not that hard because we have seen it done on freeshards (albeit not quite the same) by like one guy or two.


[/ QUOTE ]
Actually, I do know. I spoke face to face with Fertbert about this subject.

It would be a very large project, without a doubt.

Again, if EA can make money off of it, without losing money on it, I say great.

However, given the fact that it would be a large and expensive project, hopefully good due diligence will be done prior to any launch to ensure resources don't go down the drain.

If they do launch it, without good due diligence, and it ends up being like Siege or Fel is today, then IMO, it would be a waste, indeed.
 
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Gareth420

Guest
This shard also would spread the thinned out hardcore pvp base even more than it is now. To me its just a lose lose situation. They will never get people to agree on what and where it should be. Also everyone wants this but noone would be willing to pay extra per month like EQ subs do for the specialized servers.
 
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Guest

Guest
Phew! Just finished reading all 34 pages of this, and I must say it's been very interesting reading, if a little repetitive at times. My reply after all this is likely to be rather rambling, you have been warned! I'll try and get my opinion on all 34 pages into one reply, although I may have to split depending on length. Here goes...

I should start by saying that I truly support a Pre-Ren shard, or even a Pre-AoS.
I would reactivate accounts for this.
I am not interested in convincing anyone else on this subject, indeed I think it would be impossible to change peoples minds on something they feel this strongly about.

My main reasoning behind this support is: community.

For me, the community in UO is divided into the following categories:
- Those you fight with (i.e on same side)
- Those you fight against
- Those you rely on to provide you with a service

I may have overlooked something, but I think most interactions fall into one of these. I will try to explain why I think maintaining the diversity available in all three categories of player interaction is essential to the wellfare of this game, and why pre-UO:R created such a unique atmosphere that hasn't been recreated since.

I do not believe it is possible for the same sense of community to be achieved in a game where PvP is consensual and non-consequential as it was in Pre-Ren UO. Why? Because the number one driving force for strengthening human communities is shared hardships and danger. Without a worthy opponent there is nothing for people to band together for. Without Villains there is no need for Heroes.
If PvP has no consequence on death (no items lost, time lost or whatever) then death is irrelevent and there is no perceived danger, it can still be fun, of course, but does not trigger the same reactions as dealing with a true threat. Likewise if it is consensual only, players can avoid any situation which they judge to be too dangerous, or absolutely avoid conflict of any kind. A combination of these factors creates a situation the solo player will prosper, he can allocate his time and resources as he chooses and gets 100% of the pie in return. The competition ceases to become "life and death" as it were, thus weakening the bonds in the community. It's a bit like playing a sport in real life, where you only have team training sessions but never actual matches against other teams.

I would also like to add this fantastic quote from one of JhelomJoe's posts

<blockquote><hr>


I would like to point out, that generally, people enjoy competing against other players in games. But if people are given a chance to not compete at all, then laziness takes over and always wins

[/ QUOTE ]

and this one, absolutely spot on, from Lightshade:

<blockquote><hr>


"Pleasantville was perfect...to those who didn't know any better. Ignorance is bliss. Reality brings the good with the bad, but it brings a level of good that can never be achieved without the bad."


[/ QUOTE ]


In some ways AoS has had more of a negative effect on my enjoyment of UO than Renaissance did. I started September of '99 but due to being away at university I only played the odd weekend and holidays. My pre-trammel experience was such that with the introduction of trammel the majority of the game was still unexplored for me, as it was for most of my friends at the time. As a result I wasn't that bothered about the split into two lands, I couldn't foresee the effect it would eventually have.

My memory is that for a considerable time the "old ways" survived in trammel, the attitudes summed up quite nicely in the "Making Friends" quote given by JC from the t2a manual, that you never know who you're dealing with, so you better be nice, and greater co-operation between players, survived for quite some-time. However over time attitudes changed to take advantage of the new, what I like to call, "No-Consequence PvM". Soaring populations of Bards and Tamers, which used to be more vulnerable to PKs were now able to roam at will through the dungeons of trammel, removing the need for co-operation between PvMers. The farming capacity of these character types, also warriors with silver on lichs, creates a huge influx of gold into the economy.

The addition of all this gold plus the introduction of power hour, allowed people to train characters that would previously have been unviable. Everyone could afford to buy the ingots to GM their Smith, rather than have to go through the grind of mining for themselves. I am as guilty of this as anyone. Although resource collecters prospered, the craftsmen we had all relied upon previously suffered and in the end, with the addition of item insurance, became almost defunct. Thus another facet of the community deteriorates. The other service I can think of provided by other players besides crafting is that of tuition. In a pre-ren environment, ignorance would very often lead to death, so young players had alot more to gain from listening to their elders, who at the same time could pass on values and etiquette required in maintaning a co-operative and healthy society. There is so much more to be learnt from another player that cannot possibly be explained in any tutorial mission, or online playguide. (i.e companion program = good). I am aware that there a still a few "clueless newbies" out there still, but the current environment is so forgiving that there is less incentive for them to seek help from older players. I think when they first mentioned virtue systems however many years ago (seems like ages!) the proposed humility virtue was something along the lines of having to provide guidance to a young player, who could then award you with humility points if they felt the service had been worthwhile. This would have been great IMO, if they had actually done it, even if it was open abuse. I really cannot stress enough how important I believe it to be for players to learn the value of respect for other players.

I am well aware, however that the player base has changed a great deal since 2000, and those players left still subscribing today, to my mind, contain a smaller proportion of co-operatively minded people, than before. For that reason, I believe a Pre:UOR shard's success would depend on being able to attract back ex-players, rather than being filled with the representative demographic of the current player base. Since EA have sent out a survey to existing customers asking about interest in a pre-Ren shard, how about sending one out to a sample of customers who played pre-trammel quit any time between UO:R and the present day? Also from a financial point of view, increasing subscriptions would be a great plus.


So I think that covers part 1, why I would like to see a Pre-Ren shard. Now for Part 2, or what would I like to be kept/got rid of if it did happen:

First and foremost - Felucca and t2a only. I don't like being able to walk from skara to vesper without seeing a single person!

Second and foremost! No AoS items!

Third No Powerscrolls!

No Runics!


Make spellcasting work like it used to. If interupted casting you have to wait to cast another spell the time it would have taken if you hadn't been interrupted. i.e. demon/bs - long time
des mani - short time
(when they changed this with AoS it killed duelling for me).

Then in no particular order:

Old style text for player names and guild titles, old style text for npcs.
To copy JC's idea:

I quote from the t2a manual:

<blockquote><hr>


Useful questions to ask NPCs:

Where am I?
What time is it?
How are you?
What do you need?
Have you heard any rumours?

[/ QUOTE ]

Even if the only rumour they ever seemed to have heard was:
"I hear there is a magic staff a great distance to the east" or some such guff!


It would be great to be able to speak other than the those commands which serve a purpose. It was touches like this, those unneccesary options, that made the game so immersive.

Stat loss, Yes!

O/C, Yes!

Factions - possible, but I am concerned more about the impact of faction vendors on goods such as regs, and ore/lumber. Would be interesting to see what happened with factions being able to set prices in towns when fel was the only shard though.

No 8x8, although I am not sure. Don't want skill gain too easy. GM mage should mean a shed load of work, not 6 hours in a boat.

Old school dex penalties on armour - i.e. plate only IIRC.

Low spawn rate in dungeons, not the ilshenar inspired rate we have now. Less gold coming into the economy is surely a good thing?

Combat - Nothing that was added with renaissance. No nox mages, no lj's, no special moves, no scribes. No heal through poison. field spells affect all. No fields in town. Normal spells allowed in town(why was it not allowed in the first place?).

Coloured ore but no AR bonus from it. No coloured leathers.

Proper magic resist as it was in late 99.

No Bods, ergo no runics

Keep skill/stat locks, stats capped at 100.

Meditation in.

Healing worthwhile skill. 12 second timers on self was it? 5 or so on others?

Provo not difficulty based? I havent played a bard since before p16 so I don't really know on this one.

Silver weapons, yes, other slayers not sure. If yes at levels they were at before plague beasts.

Newbie items + 100 gold!

No bonded pets, no ethy horses.

Leaves on trees!

No repair deeds! ( I didn't, in all my time playing uo, once lose stuff to a dodgy smith. Learn names you can trust, I can still remember the smiths I used to buy from on a regular basis. Ulyses, YvesSaintLaurent, SmithyBloke. There others on the tip of my tounge, names I haven't heard in 4 or 5 years. I love this reminiscing type stuff!)

Oh and templates like my old 2xgm dexer with some healing, parry, resist, wrestle, magery, hiding, tailoring, item id, meditation and anat. Would love that to be viable for adventuring again.


Well I think that is probably enough from me. So In summary I would like to say the reason I believe a renaissance shard would be beneficial would be greater community spirit.

As for all the naysayers. There is no evidence which conclusively proves how many ex-UO players would return from freeshards or wherever else. None of us here really know how much it would cost to set up a server running a version of UO:R, its all speculation.

The argument with Surgeries(apologies if spelt wrong) seems to based on the fact that he believes this cost to be excessive compared to income it would earn. Fine. Other people disagree. Fine. I can see no further benefit to discussing it as neither side has yet presented any evidence which could be described as convincing. The only way to find out is to test. That's why I suggest an e-mail survey of past customers who subscribed pre-trammel but quit after, also those who quit since AoS would be a good group to survey.

I think silence from the devs on this topic is not necessarily a bad thing. If they wanted to say no, they would just say it IMO.

Lastly
@Gareth420? - Europe really doesn't need a new shard. Europa is empty compared to 2-3 years ago, and drachenfels always has been underpopulated. (I've always thought the naming of drachs was a big mistake, as it alienates non-germans)


Thanks for taking the time to slog through my ramblings,
Regards,

Vas D
Europa
 
D

Deathjesters

Guest
<blockquote><hr>

Phew! Just finished reading all 34 pages of this, and I must say it's been very interesting reading, if a little repetitive at times. My reply after all this is likely to be rather rambling, you have been warned! I'll try and get my opinion on all 34 pages into one reply, although I may have to split depending on length. Here goes...

I should start by saying that I truly support a Pre-Ren shard, or even a Pre-AoS.
I would reactivate accounts for this.
I am not interested in convincing anyone else on this subject, indeed I think it would be impossible to change peoples minds on something they feel this strongly about.

My main reasoning behind this support is: community.

For me, the community in UO is divided into the following categories:
- Those you fight with (i.e on same side)
- Those you fight against
- Those you rely on to provide you with a service

I may have overlooked something, but I think most interactions fall into one of these. I will try to explain why I think maintaining the diversity available in all three categories of player interaction is essential to the wellfare of this game, and why pre-UO:R created such a unique atmosphere that hasn't been recreated since.

I do not believe it is possible for the same sense of community to be achieved in a game where PvP is consensual and non-consequential as it was in Pre-Ren UO. Why? Because the number one driving force for strengthening human communities is shared hardships and danger. Without a worthy opponent there is nothing for people to band together for. Without Villains there is no need for Heroes.
If PvP has no consequence on death (no items lost, time lost or whatever) then death is irrelevent and there is no perceived danger, it can still be fun, of course, but does not trigger the same reactions as dealing with a true threat. Likewise if it is consensual only, players can avoid any situation which they judge to be too dangerous, or absolutely avoid conflict of any kind. A combination of these factors creates a situation the solo player will prosper, he can allocate his time and resources as he chooses and gets 100% of the pie in return. The competition ceases to become "life and death" as it were, thus weakening the bonds in the community. It's a bit like playing a sport in real life, where you only have team training sessions but never actual matches against other teams.

I would also like to add this fantastic quote from one of JhelomJoe's posts

<blockquote><hr>


I would like to point out, that generally, people enjoy competing against other players in games. But if people are given a chance to not compete at all, then laziness takes over and always wins

[/ QUOTE ]

and this one, absolutely spot on, from Lightshade:

<blockquote><hr>


"Pleasantville was perfect...to those who didn't know any better. Ignorance is bliss. Reality brings the good with the bad, but it brings a level of good that can never be achieved without the bad."


[/ QUOTE ]


In some ways AoS has had more of a negative effect on my enjoyment of UO than Renaissance did. I started September of '99 but due to being away at university I only played the odd weekend and holidays. My pre-trammel experience was such that with the introduction of trammel the majority of the game was still unexplored for me, as it was for most of my friends at the time. As a result I wasn't that bothered about the split into two lands, I couldn't foresee the effect it would eventually have.

My memory is that for a considerable time the "old ways" survived in trammel, the attitudes summed up quite nicely in the "Making Friends" quote given by JC from the t2a manual, that you never know who you're dealing with, so you better be nice, and greater co-operation between players, survived for quite some-time. However over time attitudes changed to take advantage of the new, what I like to call, "No-Consequence PvM". Soaring populations of Bards and Tamers, which used to be more vulnerable to PKs were now able to roam at will through the dungeons of trammel, removing the need for co-operation between PvMers. The farming capacity of these character types, also warriors with silver on lichs, creates a huge influx of gold into the economy.

The addition of all this gold plus the introduction of power hour, allowed people to train characters that would previously have been unviable. Everyone could afford to buy the ingots to GM their Smith, rather than have to go through the grind of mining for themselves. I am as guilty of this as anyone. Although resource collecters prospered, the craftsmen we had all relied upon previously suffered and in the end, with the addition of item insurance, became almost defunct. Thus another facet of the community deteriorates. The other service I can think of provided by other players besides crafting is that of tuition. In a pre-ren environment, ignorance would very often lead to death, so young players had alot more to gain from listening to their elders, who at the same time could pass on values and etiquette required in maintaning a co-operative and healthy society. There is so much more to be learnt from another player that cannot possibly be explained in any tutorial mission, or online playguide. (i.e companion program = good). I am aware that there a still a few "clueless newbies" out there still, but the current environment is so forgiving that there is less incentive for them to seek help from older players. I think when they first mentioned virtue systems however many years ago (seems like ages!) the proposed humility virtue was something along the lines of having to provide guidance to a young player, who could then award you with humility points if they felt the service had been worthwhile. This would have been great IMO, if they had actually done it, even if it was open abuse. I really cannot stress enough how important I believe it to be for players to learn the value of respect for other players.

I am well aware, however that the player base has changed a great deal since 2000, and those players left still subscribing today, to my mind, contain a smaller proportion of co-operatively minded people, than before. For that reason, I believe a Pre:UOR shard's success would depend on being able to attract back ex-players, rather than being filled with the representative demographic of the current player base. Since EA have sent out a survey to existing customers asking about interest in a pre-Ren shard, how about sending one out to a sample of customers who played pre-trammel quit any time between UO:R and the present day? Also from a financial point of view, increasing subscriptions would be a great plus.


So I think that covers part 1, why I would like to see a Pre-Ren shard. Now for Part 2, or what would I like to be kept/got rid of if it did happen:

First and foremost - Felucca and t2a only. I don't like being able to walk from skara to vesper without seeing a single person!

Second and foremost! No AoS items!

Third No Powerscrolls!

No Runics!


Make spellcasting work like it used to. If interupted casting you have to wait to cast another spell the time it would have taken if you hadn't been interrupted. i.e. demon/bs - long time
des mani - short time
(when they changed this with AoS it killed duelling for me).

Then in no particular order:

Old style text for player names and guild titles, old style text for npcs.
To copy JC's idea:

I quote from the t2a manual:

<blockquote><hr>


Useful questions to ask NPCs:

Where am I?
What time is it?
How are you?
What do you need?
Have you heard any rumours?

[/ QUOTE ]

Even if the only rumour they ever seemed to have heard was:
"I hear there is a magic staff a great distance to the east" or some such guff!


It would be great to be able to speak other than the those commands which serve a purpose. It was touches like this, those unneccesary options, that made the game so immersive.

Stat loss, Yes!

O/C, Yes!

Factions - possible, but I am concerned more about the impact of faction vendors on goods such as regs, and ore/lumber. Would be interesting to see what happened with factions being able to set prices in towns when fel was the only shard though.

No 8x8, although I am not sure. Don't want skill gain too easy. GM mage should mean a shed load of work, not 6 hours in a boat.

Old school dex penalties on armour - i.e. plate only IIRC.

Low spawn rate in dungeons, not the ilshenar inspired rate we have now. Less gold coming into the economy is surely a good thing?

Combat - Nothing that was added with renaissance. No nox mages, no lj's, no special moves, no scribes. No heal through poison. field spells affect all. No fields in town. Normal spells allowed in town(why was it not allowed in the first place?).

Coloured ore but no AR bonus from it. No coloured leathers.

Proper magic resist as it was in late 99.

No Bods, ergo no runics

Keep skill/stat locks, stats capped at 100.

Meditation in.

Healing worthwhile skill. 12 second timers on self was it? 5 or so on others?

Provo not difficulty based? I havent played a bard since before p16 so I don't really know on this one.

Silver weapons, yes, other slayers not sure. If yes at levels they were at before plague beasts.

Newbie items + 100 gold!

No bonded pets, no ethy horses.

Leaves on trees!

No repair deeds! ( I didn't, in all my time playing uo, once lose stuff to a dodgy smith. Learn names you can trust, I can still remember the smiths I used to buy from on a regular basis. Ulyses, YvesSaintLaurent, SmithyBloke. There others on the tip of my tounge, names I haven't heard in 4 or 5 years. I love this reminiscing type stuff!)

Oh and templates like my old 2xgm dexer with some healing, parry, resist, wrestle, magery, hiding, tailoring, item id, meditation and anat. Would love that to be viable for adventuring again.


Well I think that is probably enough from me. So In summary I would like to say the reason I believe a renaissance shard would be beneficial would be greater community spirit.

As for all the naysayers. There is no evidence which conclusively proves how many ex-UO players would return from freeshards or wherever else. None of us here really know how much it would cost to set up a server running a version of UO:R, its all speculation.

The argument with Surgeries(apologies if spelt wrong) seems to based on the fact that he believes this cost to be excessive compared to income it would earn. Fine. Other people disagree. Fine. I can see no further benefit to discussing it as neither side has yet presented any evidence which could be described as convincing. The only way to find out is to test. That's why I suggest an e-mail survey of past customers who subscribed pre-trammel but quit after, also those who quit since AoS would be a good group to survey.

I think silence from the devs on this topic is not necessarily a bad thing. If they wanted to say no, they would just say it IMO.

Lastly
@Gareth420? - Europe really doesn't need a new shard. Europa is empty compared to 2-3 years ago, and drachenfels always has been underpopulated. (I've always thought the naming of drachs was a big mistake, as it alienates non-germans)


Thanks for taking the time to slog through my ramblings,
Regards,

Vas D
Europa

[/ QUOTE ]

damn... i agree on all here.. just not "No coloured leathers." the dye tubs from reward is nice.....just dont want any neon

and make Black dye tub.. spawn on the black lich


and i would like to see paladin and necro.. on the shard...(ofc need alot of balancing to fit in)

dunno why...
 
I

insanekilla

Guest
Replying for convienance...

I would like to point out what exactly the implementation of trammel did to UO.
1) Huge seperation of players over two different facets - only to be moreso spread out by other landmasses, a complete loss of community.
2) It took away the proverbial "spiders" I had mentioned earlier, meaning the only thing stopping people from camping and ruining the economy with a huge inflow of gold was the difficulty of the spawns itself. Like it or not non-consensual pvp kept this in check.
3) Loss of a large amount of veteran players, less subscriptions.

I don't see what people are so against something like this, and even if you aren't against it and not for it give it a try to see what everyone is talking about.
 
G

Guest

Guest
Aye I didnt mean coloured like Leather dyes, I meant like horned/spined/barbed!

Sorry if that wasn't clear.

I don't really have a problem with any of the vet rewards that serve a purely decorative function. Not so keen on ethys as they are a great advantage, not so keen on vet robes/cloaks, although they dont make such a difference.

720 skills? Without power scrolls I can't really see that it will make a huge difference. Would allow 7xgm to fit in 20 hiding or 20.1 tracking or so.
 
Z

Zeitgeist

Guest
I think you need to make your own thread to troll. If you want another European server, that's great, but this is a thread about a pre-Ren shard.

If Europe needed more servers, they would make them. Asia has about just as many servers as in the West. Europe has Europa and Dragonfels.
 
Z

Zeitgeist

Guest
<blockquote><hr>

This shard also would spread the thinned out hardcore pvp base even more than it is now. To me its just a lose lose situation. They will never get people to agree on what and where it should be. Also everyone wants this but noone would be willing to pay extra per month like EQ subs do for the specialized servers.

[/ QUOTE ]

That's all speculation. It's not going to be a "PvP shard" it is going to be the game how it was originally designed and played in 1999.
 
G

Gareth420

Guest
I do not consider offering a different opinion trolling. I have stated my reasons why I do not think a classic shard is a good idea. I guess like I said in the other thread we will have to agree to disagree.

That being said just because someone says something you do not agree with does not make it trolling.
 
I

imported_The-Noni-Trader

Guest
Can we get a poll going?


"Would you purchase a new account/UO cd if it were necessary to play UO:The Dark Ages [Pre:Ren UO]"

I personally would buy 2... one for myself and one for my wife...

They could give out monthlong trials AFTER the shard is up and running for the current players of UO... maybe 2-3 months into the shard so we can get an established community going that way the *Censored and edited ... JUST for Gareth* Thanks gareth for making a two word expression which conveys a paragraph unable to be used... and thus making this post 100% more complicated than it needed to be
..... "People who have never experienced pre-ren and as such do not wish to participate in a feluccan ruleset due to the lack of understanding on what makes it so special... and also due to the socially inept players who currently reside at most feluccan moongates and often can be heard spouting 'go back to trammel you n00b' "
Who want to try it out can do so for free and experience the REAL reasons for not playing trammel before committing their resources to it.

That would make it viable and END the arguments of these jacks who want nothing that is not for themself.
 
I

imported_The-Noni-Trader

Guest
By the by JC.. I believe your argument against deciding a concensus between us all here and now on WHAT IS A PRE REN SHARD? is completely wrong...


You have seen for yourself [if you've read this thread with open eyes]
Not one of us knows what the whole are fighting for... even between the for's we have a major division... in particular... I wouldnt pay to experience pre-aos or pre-pub-16... or anything with the division of the lands ....
I may be able to tolerate including ilshenar in the shard... but I wouldnt deal with malas, doom, tokuno, artifacts, bods, runics, diff leather types [unless it was for colour only], etheral horses, powerscrolls and such...
That is to say... I may play the shard.. but I would not pay extra... and I more than likely would not make it my main home... [which is something we need to happen to make a pre-ren shard successful].

The shard needs to be the participants' main shard... therefore their "home"
Therefore they will care more about what goes on, the community on the shard, the life on the shard, the enemies on the shard [be they blue or red or chaos or order].
For the community to be strong we need to be dedicated to the shard.... if the community lacks... the shard wont work.
 

kronides

Lore Keeper
Stratics Veteran
Stratics Legend
<blockquote><hr>


I may be able to tolerate including ilshenar in the shard... but I wouldnt deal with malas, doom, tokuno, artifacts, bods, runics, diff leather types [unless it was for colour only], etheral horses, powerscrolls and such...


[/ QUOTE ]

I totally agree, the whole point to my mind in creating such a shard would be to escape from crap like that.

I listed somewhere above what I think the 2 most important criteria are; no Publish 16 or later content, and non-con pvp everywhere with penalties for reds and thieves. As long as those two are met I WILL play.
 
G

Gareth420

Guest
<blockquote><hr>

that way the trammie newbs [I say this with love by the by guys I dont EVER meen "trammie newb" as an insult :p ] who want to try it out can do so for free before committing their resources to it.

That would make it viable and END the arguments of these jacks who want nothing that is not for themself.

[/ QUOTE ]

This is a prime example of trolling. You cannot insult people by calling them "trammie newbs" and "jacks who want nothing that is not in it for themselves".

Just because you say its "with love" it is still an insult. I could use racial slurs and smile when I say them it does not make it right. You might try arguing the facts and not insulting anyone who does not believe as you do. Back int he day they did not think calling blacks "boy" or other such insults was wrong. Calling anyone who plays in trammel a "trammie newb" is in fact an insult. Also it is trolling. I never once insulted anyone regardless of their playstyle.

Try keeping the personal attacks out of the conversation. You need take a huge step back and look at what you are saying. If I called a black guy the "N" word and then said oh I don't mean it as an insult doesnt make it ok. Same holds true for insulting people who do not share your playstyle or your wish for a classic shard.
 
I

imported_The-Noni-Trader

Guest
*Edited... majorly... obviously :) I tried 3 times and broke the roc 3-4 times per attempt... so i went with this*

Gareth... friend... I was not talking to you or about you at all in any of my posts that you have trolled here.

If you wish to continue any discussion... PM will get you just as little response as trolling me here.. thanks.
 
G

Gareth420

Guest
You missed the entire point of my post. Also you insulted me yet again. Thats 2 violations of the ROC in 2 responses. Do you actually think anyone on the dev team will take you seriously when you act in this manner? You can attack my ideas but you seem to insist on attacking me instead.

I am sorry you think anyone who doesnt think exactly as you do is a moron. I do not think you are a moron.
 
J

Jaster

Guest
This is how I feel about all of this ...

I have been playing UO for 88 months, according to my account paperdoll. I fully support a Pre-UOR Shard. When I started this game, it was more fun. One Facet brought everyone together. You could go out in the most random place, and see a group of people doing stuff. You had your PKs, your Order/Chaos pvpers, your noto-PKs, your RPers, and those people just trying to make a buck. If you wanted to make money, you either made a mule, which actually was profitable back then, or you would hunt in the various dungeons, when they weren't overcrowded with spawn. Sure there was the risk of getting PKd, but thats why you had to make friends and mingle with the community. If you befriended a PKer, they could protect you will you killed Lich Lords in Deciet. I know on Atlantic, Deciet dungeon was the hot spot for reds. Blues could still kill lich lords and such, even if the reds were there, but once in a while if you caught one of the better pk guilds coming though, such as SSJ or S!S at the time, they would wipe everyone out. House placing was also much more fun. You had to be there to refresh your house in a 7 day period, or it would fall. this caused people to be more active, even if they jsut logged on to refresh their house. It kept the server from having so many unused houses, and was another thing to create a guild over, house placing or idocers. Smaller guilds could be very successful at what they did, and even when Trammel came out, there was still lots of pvp in trammel with war guilds. Faction was also huge. Even if you weren't a great pvper, you could steal sigils or at least try. So many good things about the old days, I really want to say more. I am extremely glad that EA didn't just say that it was not going to happen, and at least is taking it into consideration. It is only going to be 1 or 2 servers, I say 2, because of the timezone difference. They may have to make it a convience for all players, depending out well it goes. I think people are forgetting that they are not taking out the rest of the servers. If you are not interested in playing this style, which I am sure a lot aren't, especially as of now because they haven't experienced it yet, but there are a ton of players that I talk to everyday that would come back to the game in a heartbeat if this came about. EA would not only be making the money they are now, but would also bring back a lot of the veterans that want to play old style rulesets. If they did this, there wouldn't be those comments about, "Oh you suck now, I woulda owned you pub 16 days". Then they could be like, ok make a char come play if you want. Think about it ...
 
O

OmgpwnedWinter

Guest
My 2 cents on what I'd like to see for a shard, though I will play ANYTHING before AoS.

Mainly, I just want to see two things:

1. Felucca map only with/without t2a
2. Ruleset from Pre-Pub16. Any variation will do as long as there are no scrolls, runics, neon, etc.

Basically, I just want a pure uo where crafters cant keep up with the demand for well made goods, where mages can run around with a bag of regs and a few pots, where dexxers drool over the idea of hitting someone with a vanq (but may be scared to use it for fear of losing it!), where thieves can be thieves once again, where community comes before neon-uber-champ-artifact-samurai items....

That's my uo....

*sigh*
 
G

Gareth420

Guest
Thing is you cannot go back. My mom thinks the 50s was the golden age of America (hell the world for that matter). I just do not think you can recreate the old days with a new shard. Thats just my opinion though I am not trying to state it as fact. I guess we just wait and see what happens. I appreciate you not calling me a moron thoough haha.
 
G

Gareth420

Guest
I was not talking about you either. Its called debating and without opposite sides it wouldn't be much of a debate now would it? Also I have not trolled anyone. Again trolling is not saying you disagree with an idea. Trolling is calling people trammie newbs, morons etc.

Just because I think (and its only my opinion I am allowed an opinion) that a pre uor shard is a bad idea doesnt make me a "troll". You were going good then you turned around and insulted me yet again. We do not need to take this to PM because it is not personal (well not to me anyways I do not know you at all I cannot judge anyone from a post). I would appreciate it if you do not send me insulting PMs as I will forward them to the appropriate mod.

We CAN have different views and neither of us be trolls or insult anyone personally. I am tried of people thinking if you do not like something you are "trolling". Its simply not true.
 
B

Blind fury

Guest
RTLPFC

HAHA.

Hey JC, I'm going to make a char on sunday and just put him where the rally is and have him auto follow someone around, cause I can't actually be there.
 
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