I'd also argue that something as rng based as dexxers shouldn't be "standardized" to be on par with mages. If you want to look at it through a 1v1 scope, I can pull videos of several dexxers killing the top mages on Atl purely because they hit 2-4 armor ignores where splinter proc'd on each. Several of these players were on parry characters. Now the dexxers have the same exact defensive capabilities with evasion, refinements, pies, confidence when running away and can easily just run from a mage anytime they are at 75% health and ensure they never die.I fully agree with the fish pies... but to say pvp is balanced when there's a small fraction of templates in play is laughable.
Sure, there are plenty of mage templates (just a coincidence they all include Parry).... if you're dexer, you're forced to play in groups, or you need 4/6 chivalry or something like smokebombs (ninja/hiding/stealth).... not to mention the constant running that makes the fight long a drawn out to where it's boring A F, instead of fun like it should be.
Now you're the mage that just got smacked with RNG, on a character with a cap of 30 dci, plus HLD in effect and you literally can't run because someone just did 160+ damage you couldn't move from. Cut parry chance in half or whatever you'd propose. How much more prevalent does it become that someone can literally just AI someone at 1.25 seconds and kill them? Now allow someone who's actually an above average player do that with novas, conflags, etc etc. We can theory talk about how you said splint disarm wasn't the main issue with splinter a few patches ago.