Hehe, you know what the funny thing is about this? even if it wasn't true, you're still defending cheating by automatically assuming it doesn't matter.Sure you did
Hehe, you know what the funny thing is about this? even if it wasn't true, you're still defending cheating by automatically assuming it doesn't matter.Sure you did
When did I say it doesn't matter? Please quote me.Hehe, you know what the funny thing is about this? even if it wasn't true, you're still defending cheating by automatically assuming it doesn't matter.
When did I say it doesn't matter? Please quote me.
Just because you think it's ok like your friend does, doesn't mean I'm ok with it.
I never said it was ok, I'm very much against it btw, I just don't like to argue with people I know are cheating because they either don't believe they are or they're unwilling to admit it...What's worse than a cheater? A hypocritical cheater
As if he uses UOAssist.I If I record showing my entire screen, loading uoassist, and killing you then there would be no excuse right?
And I followed it with another scenario with his group. Hence why I suggest putting a cooldown on cure pots is an issue...because as your own group admits, there is no 1v1 pvp.If you read what he said "I failed to cure 10x with potions being chased by 5 people" where was his group?
Btw, It doesn't matter what the numbers are in that situation, Cures can fail regardless of how many people are outnumbering you or not. Hence why I said it's a poisoning issue.... is it not?
So it's ok for you to play with players you know multi client, loot script, afk farm (I can think of one or two folks we played together with that we know did these things), use speeders and whatever else you want to complain about, but it's not ok to play against them?Yet you assume I cheated with no evidence whatsoever. The pot calling the kettle black much.
Yea, this is why posoning should be easy to cure and a cooldown be implemented.. You're very good at conveniently leaving out key points.... I'd appreciate it if you stop doing it.And I followed it with another scenario with his group. Hence why I suggest putting a cooldown on cure pots is an issue...because as your own group admits, there is no 1v1 pvp.
I'd like to see it become easier to cure, but there would have to be some cooldown on cure potions because auto-cure with potions has always been f***ing stupid.
IMO, the only potion that doesn't need a cooldown is Refresh, because if dexers don't have that they don't have a snowballs chance in hell at killing anything in pvp.
Edit: It's rare, but it is possible to fail with Arch cure at 120mage/eval too, pretty lame.
That's not what I said though? In fact, here it is:Later in the evening, we had 6, Legion fielded 6, LLTS had 7-8, F8 fielded roughly 8-9. Is this gank pvp or is it group pvp? Is it gank pvp because one guild had more than the other and it was at Yew town? Your perspective is not wanting to play with a group so everything at Yew becomes a gank, but then you suggest spawn pvp (based around group pvp since aos came out) is real pvp where nobody plays with parry.
I've been Red at Yew Gate on Atl. Do you know how many times Draken-Korin has jumped in while other people were attacking me? I, quite honestly, lost count. That happened years ago too, when the entire game was a lot more active than it is now.Yew Gate, ultimately, is anything but group pvp: random blues and OJs will jump in at the first opportunity they get for a kill shot; if they don't have the opportunity, they won't venture out of the gate/guardzone.
So you expect me to believe you asked about these programs but didnt download?Yet you assume I cheated with no evidence whatsoever. The pot calling the kettle black much.
Multi-clienting isn't cheating btw, I'll assume you're referring to me by that part. I rarely play UO without mutli-clienting, speaking of which I have 3 clients open right now (only one logged in atm though)So it's ok for you to play with players you know multi client, loot script, afk farm
Cause having information is paramount to killing people in pvp. I know how to take advantage of people using speeders and such by taking small turns and U-turns and making them overshoot me by almost a screen. Why would you not want to collect information, its no different then researching ways to battle cancer irl.So you expect me to believe you asked about these programs but didnt download?
That is like Bill Clinton saying he smoked but didn't inhale
I've been overly thorough in every point I've made. You would rather go back to how it was where 100 points in poisoning is becomes less effective just so you can put a cooldown on cures for your 1v1's that don't exist. Make parry weaker, make poisoning weaker, make mages weaker if they have parry. Trend.Yea, this is why posoning should be easy to cure and a cooldown be implemented.. You're very good at conveniently leaving out key points.... I'd appreciate it if you stop doing it.
That isn't only about one vs one, it's also very very consistant with posts I've made on these very forums over 5 years ago...I've been overly thorough in every point I've made. You would rather go back to how it was where 100 points in poisoning is becomes less effective just so you can put a cooldown on cures for your 1v1's that don't exist. Make parry weaker, make poisoning weaker, make mages weaker if they have parry. Trend.
That's not what I said though? In fact, here it is:
I've been Red at Yew Gate on Atl. Do you know how many times Draken-Korin has jumped in while other people were attacking me? I, quite honestly, lost count. That happened years ago too, when the entire game was a lot more active than it is now.
That, to me, is pointless and not fun. If you can't tell the difference Yew Gate ganking and ACTUAL group fighting (i.e. at champ spawns), I don't know what to tell you.
Right here you SPEFICIALLY SAY at spawns you do not see parry. You have also SPECIFICALLY SAID Yew gate is for ganking. Then in your last post you SPECIFICALLY SAY champ spawns are ACTUAL group fighting. Where are the 1v1's at champ spawns you want to balance pvp around? Who is running in parry in despise that makes mages OP to dexxers?In UO, Parry is currently a similar concept, although basing pvp on Yew Gate is also part of the problem. Learn Me and Cetric can claim "group pvp" all they want, but Yew Gate, ultimately, is anything but group pvp: random blues and OJs will jump in at the first opportunity they get for a kill shot; if they don't have the opportunity, they won't venture out of the gate/guardzone. They did the same thing years ago too. If people actually pvp'd at spawns (even on Atl, you can do Despise frequently, because people don't leave Yew Gate), you'd see other mage templates, almost none of which would be a Bushido/Parry Mage: mystic, spellweaving, and necro are quite common at spawns, whether for working the spawn or defending.
Your group says no dexxers 1v1 and few mages do, but that pvp should be based around 1v1's. Then in this quote YOU SPECIFICALLY SAY you can't base your entire pvp argument on one sall aspect of pvp.But you can't base your entire pvp argument on one small aspect of the game's pvp. I know Learn Me will fight at spawns, and I'm pretty sure Cetric will too, if they're still in the same guild. But Paith? He (and his guildmates) literally never leave Yew Gate. He's not worth listening to.
You realize you could say the same about cure pots? You don't fix or break poisoning when adjusting pots to be stronger would solve that problem.you don't fix or break something that doesn't need adjusting, when adjusting something else would solve the problem.
We're not saying pvp should be based around 1v1. We're saying PVP BALANCE should be based around it. Am I talking to a brick wall here? I'll even pull up where I said it (it wasn't the only time, but it was the first in my post history.) This time I'll even bold it for you:Your group says no dexxers 1v1 and few mages do, but that pvp should be based around 1v1's. Then in this quote YOU SPECIFICALLY SAY you can't base your entire pvp argument on one sall aspect of pvp.
You even mention me wanting to balance pvp around 1v1:And I've explained the opposite. Do I need to repeat it for you? Since I do: Things that WORK IN GROUPS won't necessarily work in a 1v1 setting. The ONLY thing the pvp'ers agreed on in the old Discussing Balance thread was that. Which I'd guess they would STILL agree on.
Sure, I know 1v1's are a thing of the past in UO...but that doesn't mean they shouldn't be the standard for pvp balance. Dismount is utterly worthless 1v1, but it's AMAZING for a group
If random people like Draken-Korin showed up at a Champ Spawn, do you know what would happen to them? They'd drop instantly, no matter who was doing the spawn. At Yew Gate, he (and players like him) can sit in a guardzone, wait for their kill shot, then go back to sitting in the guardzone. What part of that is fun to you? It has nothing to do with running solo/in small groups, btw. The no-skill pvp'ers will do that no matter what.Right here you SPEFICIALLY SAY at spawns you do not see parry. You have also SPECIFICALLY SAID Yew gate is for ganking. Then in your last post you SPECIFICALLY SAY champ spawns are ACTUAL group fighting. Where are the 1v1's at champ spawns you want to balance pvp around? Who is running in parry in despise that makes mages OP to dexxers?
Because Parry (a defensive skill) isn't used for KILLING groups? Did you really need to ask that?if parry is so OP, why does nobody use it at spawns where the real group pvp happens (because yew is not real group fighting according to some ppl)?
I absolutely abused shadowguard the double bosses/drops, the belfry, the fountain... I even opened up another account (10 total) to get more for my time.I do know who was abusing double drops in shadowguard though. .
I don't think parry is even that great in a 1v1. I'm talking about a parry mage vs dexer. Sure it can help the mage last a little longer against a good dexer before the RNG streak happens, but that is about it. A half decent dexer isn't going to stand there after they miss a few times and you're full dumping on him. It does't matter if they have under 50% chance to hit. RNG will eventually swing their way (most likely with a splinter proc so you can't run)We're not saying pvp should be based around 1v1. We're saying PVP BALANCE should be based around it. Am I talking to a brick wall here? I'll even pull up where I said it (it wasn't the only time, but it was the first in my post history.) This time I'll even bold it for you:
RNG will eventually swing your way, as the dexer.I don't think parry is even that great in a 1v1. I'm talking about a parry mage vs dexer. Sure it can help the mage last a little longer against a good dexer before the RNG streak happens, but that is about it. A half decent dexer isn't going to stand there after they miss a few times and you're full dumping on him. It does't matter if they have under 50% chance to hit. RNG will eventually swing their way (most likely with a splinter proc so you can't run)
Then you haven't fought enough dexers with it. I've stood still and gotten multiple Death Ray ticks off on an archer (this was back when Masteries were new, and the guy had no idea what it was.) If I weren't a Parry Mage, I couldn't do that - that's not the only time where I've just stood on one tile, because they can't do anything to me. If I start doing heavy damage (because I will, without really having to worry about timing my spells), they start running (but that's not just limited to dexers, who can, unlike non-Bushido mages, heal on the run.)I don't think parry is even that great in a 1v1. I'm talking about a parry mage vs dexe
But what Learn Me's vids don't show is everything that led up to the kill: all of the misses, the dexer running when they get damaged, etc.When I see an old school warrior character in pvp killing those so called OP bushido/parry mages, it is difficult for me to agree with you.
Just the fact that there are ppl having success as an old school warrior should show things are fairly balanced now.
And people that are saying this are likely using said illegal programs/clients. Funny how that works, isn't it?People that cry cheats are just crying to cry. There is virtually no substance to it.
And people that are saying this are likely using said illegal programs/clients. Funny how that works, isn't it?
I had a quick 1v1 with a guy at Yew who was running some of said programs. I told him to turn one off and there was a VERY noticeable difference in how he fought after he did so. But you're right, there's no substance to the anti-cheating argument.
So you're good friends with Zedd and Chris yet abhor cheaters...lol that makes sense.LOL in all the voice chats ive been in over the years, I asked everyone new if they used outside programs. That doesn't mean I went and downloaded the crap, all it told me was without those programs those players weren't very good. I can give a long list of these so called pvpers that run illegal programs. Ive been UOA in OSI since like 6 months after I started playing. But hey stratics is like twitter where people like to spread rumors and nonsense and believe it cause its on the internet. One of best buddies for years I played with used a program and tried for 6-7 years to get me to use it and I never did. So much immaturity on here its ridiculous.
and you're point is what? that's exactly how you play a dexer. In the end, he was able to stay alive while killing the bush parry mages.But what Learn Me's vids don't show is everything that led up to the kill: all of the misses, the dexer running when they get damaged, etc.
I mean I get that, but I also feel like everything should have a counter. If someone wants to run a basic swords dexxer I think it should struggle against certain things. A necro struggles against a mystic, a pure dexxer will probably struggle against a disarm archer. It's just tough for me to say a dexxer should be stronger when items have given them endless mana and they can put out damage that there's just no control over.Its about leveling templates versus each other using that concept. Like If I come out to fight on a pure swords warrior and fight a mage with a weapon skill, there should be a comparable balance in the fight where one template doesn't just demolish the other 10 out of 10 times. It should come down to player skill not what skills you have on your template.
I agree with this as well. They have great defense, good offense (with rng assuming people aren't quick on their boxes), and get the bonuses of refinements n such. At the same time, in a 1v1 setting, it's really the only template that kills people anymore aside from LP splint. I'm hesitant to say a mages offense should be hurt anymore as long as refinements and pies are the norm. Like I've referenced over and over, a nerve strike will do 35-45? but I have to have someone cursed to be able to do an 18 damage explosion.I also don't see how it's even debatable that Evade/Nerve-Mages aren't the best template in over-all Damage, Defense, & Recovery.
Considering the majority of people are playing evade/nerve-mages.... you play one, you want evasion nerfed...I don't even get how anyone is still trying to defend parry being op. Unreal.
And Bushido mages are a really good template, one of the best. Id hardly say it's op though. It's just a good well rounded template.
It has high defense and enough offense to do things. You take bush off for poison or scribe and an ai weapon and now ur a higher offense version of it with less defense. I just don't see a big problem with it
Considering the majority of people are playing evade/nerve-mages.... you play one, you want evasion nerfed...
you also mention, you can switch Bushido for Poisoning or Scribe and use AI
but you know people won't do that... because parry would be useless to them potions are better.... What kind of mage runs Parry & a weapon skill without bushido ?
I'm 100% positive this brought up in the discussion in the "combat changes (publish 96) thread" That's why Wrestling/Anatomy + Parry was OP at the time. it would still be if something stronger didn't come along.
for reference: Combat Changes
We all seemed to be much more agreeable in those discussions.
Here I am, saying the same things I was saying there (there's much much more where that came from) as I'm saying here.
What happened?
Verim of all people actually made a post, It could be sarcasm, but IMO it wasn't. here...at least it's good for a laugh, even if you don't view it the same way that I do.
This thread has been locked. It is a shame that topics that people are interested in turn into trolling, personal attacks, and off-topic arguments.As the op of this thread I'd say this bs has gone on long enough. We get ancouple people supporting their cases with proof, facts, video and knowledge, and others who just keep spouting the same random rhetoric without any experience to back it up. These types of posters are the kind that hold constructive discussion back.
@Captn Norrington or whoever else moderates here. I think the cases have been made, the information has been laid out, and from here it's up to the devs to regurgitate the mess if desired. Plz lock my thread.
I simply intended this post to pic off pieces like fire pies and shatter pots which have a massive effect on PvP, and could be safely nerfed with no effect to pvm or other game play. Evade would be tougher but may be worth discussion. But instead we have a few trolls who want to tip the game a wrongful direction with a misguided, uninformed point of view on the topic
Whether or not you believe parry is op or not is irrelevant imo. You reduce parry in any measurable way and what is close to balanced tips horribly towards dexers "ps because of pies weaps are the only worthwhile way of pushing burst damage to a reasonable level".
Fish pies are a major problem in how they reduce damage, and shatter pots are quite simply a troll tactic that reduces "fun" PvP. They should both be heavily nerfed, to the point fish pies aren't usable in PvP and shatter pots are barely even noticable. Make them break 5 pots with a 5 min cooldown or worse.