As far as consume damage..I honestly never use it....waste of mana imo....5 seconds of consume for 10 seconds of....random damage?? My pets do just fine without it..obviously....so I for one could care less about the change [bcolor=rgb(16, 16, 16)]
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I believe you are thinking of Empowerment, not Consume:
- Empowerment: When hit with physical damage the pet enters an empowerment phase where it begins to charge up its damage increase and spell damage increase for 5 seconds. During this consume period any physical damage will be stored by the pet. After the empowerment period is over the pet enters the unleash phase for 10 seconds where it will apply the damage increase and spell damage increase bonuses based on stored damage.
- Consume Damage: When hit with physical damage the pet enters a consume phase where it begins to build up its hit chance and regeneration for 5 seconds. During this consume period any physical damage will be stored by the pet. After the consume period is over the pet enters the unleash phase for 10 seconds where it will apply the hit chance and regeneration bonuses based on stored damage.
@Bleak @Kyronix I think whats upsetting most people about this change, is the fact that it's listed under the Bug Fix section. If you were just open with it about what it is, a nerf, and put it under Pet Changes, you may have a more level headed response to it. The fact that Consume has been this way for 2 years, and is now listed as a "Bug Fix", makes a lot of people wonder just what QA is doing. It's not exactly an extremely rare and hard to track down bug like pets poofing due to high latency connections.
Real talk though. Make natural Taming/Lore/Vet actually useful again. With all the +Skills available on jewelry, everyone is running modified 120 taming with very little effort. Right now, the only benefit natural Animal Taming gives Combat Training masteries is a lower channeled mana cost. Want to lower the cap from 150HPR? Fine, I agree that's excessive (though very hard to hit, you need the right type of mobs), but at least scale it with natural taming to give some benefit/reward to those that actually raise it naturally. 30HPR cap at 90 natural taming sounds find to me. 40HPR at 100, 55HPR at 110, and 75HPR at 120 natural taming perhaps? Or some kind of scale that rewards the natural ability like most other skill masteries.
Also, to those commenting that 150HPR is absurd and deserves to be nerfed. I don't think you actually understand how Consume Damage works. You don't just toggle Consume Damage on and instantly get 150HPR on your pet forever. Your pet has to take
Physical damage, and based on how much
Physical damage they take in each 5 second interval, they will gain a percentage of that damage back as HPR for 10 seconds, then it drops off. It does nothing against magical attacks, or elemental damage.