You keep bringing up kills on this template that we could complain about but we don't. However, let's take that template out of the equation and stick to mage pvp, being your signature leads me to believe that you believe yourself to be better at spell play than omen conc blow for massive dmg. When you position yourself for such changes as you expressed with nova's and casting etc, you'd believe that you have the basics mastered and everything else is just a benefit to you such as pots, focus, etc, wouldn't you agree?
increasing the minimum SDI cap would benefit me, yes... but all those templates that benefit from it are not being played.
Tactics = will not benefit any template I play on any shard right now. especially not gurads.
I only carry pots on alchemy characters or any-dexer I play my Atl alchy-mage doesn't have a suit atm, otherwise you'd see him every now and then.
Nova's wouldn't benefit nor hurt me, but I can put a template together that could come extremely close, if not one-shot people near effortlessly if I implement novas and a certain other item no one talks about either. If I played it, people would just try and divert the nerf into the non-consumable parts of it. because consumables are never the problem lol (right?)
I mean, someone suggested adding a cooldown on refresh pots earlier in one of these threads... what would that do? nerf archery? absolutely, it's not hard to drop stamina below 210 to get them down to 1.5s swings, it's not that hard to drop them down to 1.75 ticks (at which you can out-heal their attacks with magery alone- even if they hit you every single time until they use something to prevent healing (mortalstrike).
It would work, certainly would be better than this swing speed adjustment they put in, right? Pvmers normally have stamina leech anyway. a 10 second cooldown (I don't think the guy specified a number for it) but, that would have an impact that a "good" player can make a difference. as well as the dexer "timing" their refresh potion uses.
as far as you talking about my signature, I did enjoy playing mages a lot more so before casting focus added randomness to it... I don't particularly like playing the "Gurads" template though... I play it because it's just 1 of 2 suited characters I have on Atlantic and the fact that almost no one plays either of the two templates I'm playing.
You can't deny that the lack of template diversity is killing UO. -It's certainly not helping it.
you'd believe that you have the basics mastered and everything else is just a benefit to you such as pots, focus, etc, wouldn't you agree?
Somewhat... but it doesn't benefit me as a pvper per-se, It would open options so that I (and anyone else) could play whatever templates they want to play without being at an unreasonable disadvantage because of a massive SDI difference and a few minor things making some skills clearly better than others.
The potion nerf to novas, would benefit more of my characters than it would hurt of mine (I only have 3 alchemists)... I really only play one "Ryan Styles" - LS.
but That's not why I want them nerfed... There's really nothing you can compare to a supernova (It's overpowered) the only thing that holds to the argument, is the cooldown. but if you factor in things like Mystic>trigger-bombard, which has more than twice the skill investment & more than twice the cool-down. it's just ridiculous. I don't really want to keep this discussion going. (about novas)
If anything "Skill" deserved something such as a supernova, wouldn't it make sense to give it to one that requires a set of skilsl that would break focus spec, than to give it to a stand-alone skill that doesn't?