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Publish 52 - Complete list

M

mdacc#one

Guest
I think for some minor changes on the pts system everything else looks awesome. Please keep the knight's armor up high. As I've stated before, the rewards system should cater to 1 day players to 10+ years players. Driving down everything I think would not be fair for the older veterans.

That is the price to pay for joining UO so late, and its the price that pays for those who stuck with this game since last Century.

I am not an expert on most things but when it comes to rares I know some so I would like to offer the point system in a later post to see it makes more sense. I am not saying whats currently proposed is wrong just needs some tweaking.

thanks Draconi for this wonderful news.
 
R

Repowski

Guest
Well, everyone else is doing it... so I might as well weigh in on the subject.

1. IDOC housing changes - AWESOME. Now, just make sure there's some sort of confirmation button when you say the magic words, AND when you try to replace your house and we'll be good.

2. Trade ins - Uh, wow. Alot has been said, and most of it I agree with. I surely didn't play the Moonglow event to gather items. In fact, I didn't loot most of the things I killed. I had fun. However, I would love to have some sort of souvenir from the event that I could carry forward with me. A sash, a statue... something that I know was from participation in the Moonglow event. It doesn't have to be valuable. It doesn't have to have enhancing item properties. It just needs to be marked as from the event, and cannot be obtained without participating in the event. (This is how every theme park in the world makes its cash... )

The items that ARE in this system right now seem trivial, and out of whack for the effort it takes to get them. I'd almost rather have a few boxes of ophidian rations in my house then a tshirt, or night sight earrings. (I'm an elf, what do I need those for?) Like has been said by others - where are the items that could be of use to us? Bless deeds, Power Scrolls, etc? Heck, if I could turn in a bunch of junk for a Soulstone token I would be in heaven... or an advanced character token, etc? I guess I'm saying they don't have to be "new" items, but it would be nice if they were either somewhat useful, or specifically signified the event that the person participated in.

3. Event progression - VERY exciting. I can't wait to see how things progress here... and I know the devs are purposely holding back information... but please, please, please... give at least some indications of the things that will unfold. (You've done pretty nicely in this post, I'm just asking that you continue this as we move forward)

4. Factions - The only thing I can see as a problem has been mentioned - which is the spy thing. Might want to reconsider this. I'm not sure if the answer lies in the 30 day restriction, but I can see how this would be a problem that should be addressed; especially if factions are going to be a part of this event.

5. Evil vs Good. I can see that evil is starting to win the battle... give us some hope that there will be some hope for "good" folks.
 
G

Gruster

Guest
Actually, maybe they should bump up the Invalis burchette to 100 million zillion billion points and see if anyone dupes it.
 
I

imported_kinney42

Guest
<blockquote><hr>

this is just clownshoes.

[/ QUOTE ]

HA!! That is hilarious!
 
G

Guest

Guest
<blockquote><hr>

So far, in summary the major problems I can see are...

[/ QUOTE ]
There are other issues such as Demolition Pending doesn't appear to be addressed at all. This is a huge issue with placing right now. Scripters have even more of a benefit at placing in Luna if this is left untouched. They can sit there for weeks and as soon as it falls they are notified and can attempt placement automatically. Those 10 minutes might attract a couple people but they still have a huge chance at winning. Also I have half a dozen Demolition Pending houses marked that have been in this state for up to 3 years.

Also I guess I will post another trick but I will regret it if it doesn't get fixed. There is a huge bug that only some people know about. If you use a solid block as your steps, the zone in front of that block is 6 tiles and not 5. This is how a lot of houses go improper even though they used to be legally placed. Some placers use this to prevent others from making theirs larger or tricking unknowing ones into being unable to place at all if their houses was just the right size.

I posted a long time ago that there is a bunch of stuff you need to know about placing, it just wasn't about the water barrels. But that is the trick that is very visible so people complain about it. Moongates and the block technique I just revealed are two more. There are even more and I don't even know them all.
 

Hunters' Moon

Grand Inquisitor
Stratics Veteran
Stratics Legend
<blockquote><hr>

<blockquote><hr>

"Harassing the outlying Britannian cities"!!!! Whoa!! All of them?

Oh my my...

[/ QUOTE ]

I of course will be defending Trinsic. I am not sure what they mean by the outlying Britannian cities, but I am willing to guess that it includes every city but Britan. I really hope it doesn't become a jump around fest where you have to follow the main dude as he attacks a different city randomly and you have no clue which city is under attack at any one time.

[/ QUOTE ]I hope they mean Luna. I would love to see Luna burn to the ground
 
G

Guest

Guest
My recommendation:

<blockquote><hr>


Turn-in items:
Ophidian Rations............................................... 200pts
Planesword .................................................... 400pts
Planeshield ................................................... 400pts
Copper Shilling ............................................... 200pts
Ophidian Orders ............................................... 500pts
Slippery Snake Skins .......................................... 450pts
Power Weapon .................................................. 400pts
Vanquishing Weapon ............................................ 750pts
Mystic Weapon ................................................. 1,500pts
Silver Crown .................................................. 750pts
Ophidian Journals ............................................. 3000pts
Magincia Rubble ............................................... 800pts
Staff of Pyros ................................................ 2,500pts
Vorpal Blade .................................................. 3,500pts
Ophidian Weapon (Power) ....................................... 2,000pts
Ophidian Weapon (Vanquishing) ................................. 2,500pts
Ophidian Weapon (Mystic) ...................................... 3,500pts
Cursed Artifacts .............................................. 4,500pts
Berserker's Scythe ............................................ 7,500pts
Gold Sovereign ................................................ 10,000pts
Ophidian Berserker's Bardiche ................................. 25,000pts
Inavlis's Burchete ............................................ 2,000,000pts


[/ QUOTE ]
 
D

Daren Athlorn

Guest
I disagree that plane swords and shields should be worth close to the Ophidian stuff. The orders and journals didn't drop on every ophidian, and we had to store them for almost 2 years, as opposed to the people who farmed the swords and shields ahead of time with advanced knowledge they would be useful in the turn ins.

That being said, I think the swords and shields are currently undervalued, as are all the low-value items right now, especially the ophidian ones.
 
I

imported_Hanna

Guest
<blockquote><hr>

I disagree that plane swords and shields should be worth close to the Ophidian stuff. The orders and journals didn't drop on every ophidian, and we had to store them for almost 2 years, as opposed to the people who farmed the swords and shields ahead of time with advanced knowledge they would be useful in the turn ins.

That being said, I think the swords and shields are currently undervalued, as are all the low-value items right now, especially the ophidian ones.

[/ QUOTE ]Yeah, but it was alot easier to kill the ophids and you could get several ophid items on one corpse.
 
D

Daren Athlorn

Guest
<blockquote><hr>

Yeah, but it was alot easier to kill the ophids and you could get several ophid items on one corpse.

[/ QUOTE ]

Only the sergeants, and generals had the power, vanq and mystic items, the rations should be low value since they spawned like the planeswords and planeshields do, I would agree with that. The orders and journals were much rarer than the swords and shields however.
 
G

Guest

Guest
I agree, so how is this:

Turn-in items:
Ophidian Rations............................................... 200pts
Planesword .................................................... 400pts
Planeshield ................................................... 400pts
Copper Shilling ............................................... 200pts
Ophidian Orders ............................................... 2,500pts
Slippery Snake Skins .......................................... 650pts
Power Weapon .................................................. 400pts
Vanquishing Weapon ............................................ 750pts
Mystic Weapon ................................................. 1,500pts
Silver Crown .................................................. 750pts
Ophidian Journals ............................................. 5000pts
Magincia Rubble ............................................... 800pts
Staff of Pyros ................................................ 2,500pts
Vorpal Blade .................................................. 3,500pts
Ophidian Weapon (Power) ....................................... 3,000pts
Ophidian Weapon (Vanquishing) ................................. 3,500pts
Ophidian Weapon (Mystic) ...................................... 5,500pts
Cursed Artifacts .............................................. 4,500pts
Berserker's Scythe ............................................ 7,500pts
Gold Sovereign ................................................ 10,000pts
Ophidian Berserker's Bardiche ................................. 25,000pts
Inavlis's Burchete ............................................ 2,000,000pts
 
G

Guest

Guest
Hahahaha "snakes on the plains" hahaha
I just got that.
*ahem*
Sorry...

Anyway I excitedly found 55 cursed arties in my house so I am quite happy now.
That is all.
 
G

Guest

Guest
*notices the numbers have changed since the last time she read the OP*

*nods in approval*
*gives Draconi a box of matches*
 
D

Daren Athlorn

Guest
THAT is much better!

Although the journals and snake skins need to be swapped, points wise :p
 
G

Guest

Guest
Update #1:
<ul>[*]Points and reward scales readjusted, please take a look through the list again.[*]Added info about rations and snake skins spawning on regular Ophidians from now on[/list]
 
M

mdacc#one

Guest
Here are my suggestions on the tweaks:

Ophidian Journals should be at 5,000pts. They were about 50 times harder in spawn rate when compared to Ophidan rations at 100pts.

Silver Crown should be at 1,000pts. Again they were about 10 to 1 on spawn rate.

Vanquishing weapons should be at 5,000 pts. They were at much lower spawn rates as compared to power weapons and time factor.

Mystic Weapons should be at 10,000 pts.

If you keep rubbles at 800 pts, then staff of pyros should be 25,000. For every light demon that blew there was only a chance that staff spawned but it created 10+ rubbles and respawnable rubbles 5-10 rounds after that.

Same for Vorpal Blade 25,000 pts

Ophidan vanquishing weapons should be 10000 pts its just that much rare than conventional vanqs.

Ophidan Mystics should be 20,000 pts its even more rare

Berzerkers should be 50,000 pts
 
G

Guest

Guest
<blockquote><hr>

Here are my suggestions on the tweaks:

Ophidian Journals should be at 5,000pts. They were about 50 times harder in spawn rate when compared to Ophidan rations at 100pts.

Silver Crown should be at 1,000pts. Again they were about 10 to 1 on spawn rate.

Vanquishing weapons should be at 5,000 pts. They were at much lower spawn rates as compared to power weapons and time factor.

Mystic Weapons should be at 10,000 pts.

If you keep rubbles at 800 pts, then staff of pyros should be 25,000. For every light demon that blew there was only a chance that staff spawned but it created 10+ rubbles and respawnable rubbles 5-10 rounds after that.

Same for Vorpal Blade 25,000 pts

Ophidan vanquishing weapons should be 10000 pts its just that much rare than conventional vanqs.

Ophidan Mystics should be 20,000 pts its even more rare

Berzerkers should be 50,000 pts

[/ QUOTE ]
/agree
 
G

Guest

Guest
Thank you for the changes, Draconi. I would still suggest 400 points per planesword / planeshield, and leaving the knight's armor at 200,000 per piece.
 
G

Guest

Guest
First off, I'd still like to see you post this to uo.com and put a notice in the patch page so everyone in UO can see this and not just the stratics readers/posters. If you guys get consistent on this, it will help avoid those debates on these forums like: "They told us ophidian rations would be a turn in!" "No they didn't!"

Again, not everyone is inclined to sort through all sorts of posts (many of them negative) to find out what new is slated officially from you guys.

Okay, nice to see a minimum of 100 points per ophidian ration rather than the 20 or whatever you suggested earlier. I'll have to go calculate how much I have. I do have a question, however, You talk about new rewards in publish 53. Will these old rewards still be available then? Or is it a "Get em while they're hot" sort of deal with these? Will there be additional turn-ins earned through the events, such as the chaos shields for instance? Should we hang onto our points in anticipation of new stuff that will be released? Since mouse holes are slated for publish 53, does that allow us to invite Sherry over to our pads for lunch?

The Knight Armor sounds intruiging now since we have no idea what the set mods will be.

In regards to Factions, I concur on allowing faction players to enjoy healing and what not in all the other facets. Confine that restriction to Felucca only and you'll find alot more people interested in trying it. After all, with the new changes, casual factioneers will no longer hurt anyone where as they caused issues with the faction balancing before.

In regards to the housing tool, I'm concerned about the cool down period. I know when I'm house placing, I'll start with 7x7s to try and mark off corners for a larger plot. If this is going to require more waiting time, it is going to be very annoying for me. What is the reasoning behind the cool down period?

Ok, that's about all I can think of in my sleepless state. Looking forward to the publish.
 
D

Daren Athlorn

Guest
I agree with everything but the Pyros and Vorpals, since 25,000 seems way too much. I'd go with 2,500 personally.

Although the way the points are now, I can't complain.
 
A

Avalonia

Guest
<blockquote><hr>

I hope they mean Luna. I would love to see Luna burn to the ground

[/ QUOTE ]

I would also love to see Luna burn, but I am happier defending Trinsic (assuming it doesn't burn in the end).
 
A

Avalonia

Guest
<blockquote><hr>

Update #1:
<ul>[*]Points and reward scales readjusted, please take a look through the list again.[*]Added info about rations and snake skins spawning on regular Ophidians from now on[/list]

[/ QUOTE ]

OMG, OMG, OMG, OMG...you lowered the mouse statue 30 points and raised the planeswords/shields so that I can acutally possibly get one with just those. I think I will be spending the rest of the week in Moonglow.

The changes look MUCH more realisitic. If you are going to put snake skins and rations on regular ophidians maybe you could give the angelic creatures that spawn in Ilshenar and at champion spawns a chance to drop items.

Come to think of it, maybe you could tie this in with the whole Ilshenar champion spawn system seeing each of the items seem like they tie in from different champion spawn bosses. If you could give people a reason to do Ilshenar champion spawns I would be super happy.
 
G

Guest

Guest
<blockquote><hr>

[*]Added info about rations and snake skins spawning on regular Ophidians from now on

[/ QUOTE ]

Uh.. the turn-in will still be limited time right? This doesn't mean it will be going on forever, RIGHT? And the snake skins will be fairly rare (450 points is too much if they're common), yes?
 
A

Avalonia

Guest
<blockquote><hr>


In regards to the housing tool, I'm concerned about the cool down period. I know when I'm house placing, I'll start with 7x7s to try and mark off corners for a larger plot. If this is going to require more waiting time, it is going to be very annoying for me. What is the reasoning behind the cool down period?


[/ QUOTE ]

I do the same thing then I slowly attempt to make the plot bigger after I know what is legal to place. I check out intersting spots even though I have an 18x16 and I just don't hit the confirm. I don't see a reason for the house placement tool cool down if you can only place a house once per hour anyways. It seems like they got a little to hyper about changing these things for people that requested them and have over done it a little bit.
 

Larisa

Publishing Manager, Stratics Leadership
Editor
Reporter
Moderator
Professional
Editor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
The reason for the cooldown is to offset the script placers.


Now there will be a timer, random where no housing can be placed....start script to attempt auto place over and over, use too many times the tool no longer works for a set amount of time.

Question that was brought up elsewhere is that are the tools Charactor bound? Cus a scriptor can have 100 house placement tools in his backpack and once one stops working, script moves to the next.
 
G

Guest

Guest
Update #2<ul>[*]Added info to house resizing<ul>[*]Added confirmation window before resizing[/list]<ul>[*]Owner needs to stand beneath house sign[/list]<ul>[*]Warnings about items dropping, grandfathered house condemning[/list][*]Fixed bug where it was building houses on top of people and objects instead of pushing them away properly[*]House placement tool will be smarter about tracking house placement attempts[/list]These updates will be available in the next TC publish.
 
G

Guest

Guest
<blockquote><hr>

The reason for the cooldown is to offset the script placers.


Now there will be a timer, random where no housing can be placed....start script to attempt auto place over and over, use too many times the tool no longer works for a set amount of time.

Question that was brought up elsewhere is that are the tools Charactor bound? Cus a scriptor can have 100 house placement tools in his backpack and once one stops working, script moves to the next.

[/ QUOTE ]Character, not by tool
 
D

Daren Athlorn

Guest
<blockquote><hr>

Update #2<ul>[*]Added info to house resizing<ul>[*]Added confirmation window before resizing[/list]<ul>[*]Owner needs to stand beneath house sign[/list]<ul>[*]Warnings about items dropping, grandfathered house condemning[/list][*]Fixed bug where it was building houses on top of people and objects instead of pushing them away properly[*]House placement tool will be smarter about tracking house placement attempts[/list]These updates will be available in the next TC publish.

[/ QUOTE ]

You rock!
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

[*]Added info about rations and snake skins spawning on regular Ophidians from now on

[/ QUOTE ]

Uh.. the turn-in will still be limited time right? This doesn't mean it will be going on forever, RIGHT? And the snake skins will be fairly rare (450 points is too much if they're common), yes?

[/ QUOTE ]Righto, the turn-in will be limited. It just won't end at Pub 53. Pub 53 will introduce more turn-ins and rewards, and that's the last phase.
 
G

Guest

Guest
Still *way* too meager rewards for those of us who believed the year of posts that something was going to be done with ophidian items.

Thats seven JC.
 
G

Guest

Guest
What would make him rock even harder is if he got the devs to add Vine Cords and Lt. Guard Sashes as low point rewards. Or even add items better than the ones already in game right now. They're mass duped and sold for tons of real life cash right now, let's do what we can to put dupers out of business?
 
K

Karthcove

Guest
<blockquote><hr>

Update #1:
<ul>[*]Added info about rations and snake skins spawning on regular Ophidians from now on[/list]

[/ QUOTE ]

Is this change currently live on all shards or just TC?
 
I

imported_Skrag

Guest
Yeah, you saved that crap since like 2006, and look what for. Enjoy your shirt. LOL. I'm looking forward to killing Vanguard Controllers 24/7 for the next 2 months, then being able to turn their widgets in for a cape embroidered with "I am wasting my life" sometime around 2010.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

The reason for the cooldown is to offset the script placers.


Now there will be a timer, random where no housing can be placed....start script to attempt auto place over and over, use too many times the tool no longer works for a set amount of time.

Question that was brought up elsewhere is that are the tools Charactor bound? Cus a scriptor can have 100 house placement tools in his backpack and once one stops working, script moves to the next.

[/ QUOTE ]Character, not by tool

[/ QUOTE ]

Cooldown timer should be something like 1 day at least, because then scripters will just have 3, 4, 5, 6, ect accounts at the same place.
 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>

Update #1:
<ul>[*]Added info about rations and snake skins spawning on regular Ophidians from now on[/list]

[/ QUOTE ]

Is this change currently live on all shards or just TC?

[/ QUOTE ]Just TC
 
H

Hoody

Guest
<blockquote><hr>

<blockquote><hr>

<blockquote><hr>

[*]Added info about rations and snake skins spawning on regular Ophidians from now on

[/ QUOTE ]

Uh.. the turn-in will still be limited time right? This doesn't mean it will be going on forever, RIGHT? And the snake skins will be fairly rare (450 points is too much if they're common), yes?

[/ QUOTE ]Righto, the turn-in will be limited. It just won't end at Pub 53. Pub 53 will introduce more turn-ins and rewards, and that's the last phase.

[/ QUOTE ]


So basically then most people will have every single item because from the time between publish 52 - 53 people can hunt snake skins for 450 points each?
 
G

Guest

Guest
<blockquote><hr>

What about the Demon Blood from the Magincia Invasion ?

[/ QUOTE ]Pub 53, along with a slew of other things
 

Larisa

Publishing Manager, Stratics Leadership
Editor
Reporter
Moderator
Professional
Editor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Thank you for the clarification on the house placement tools being charactor bound, that is MUCH better. Still doesn't stop them from logging onto another 15 day old charactor with another tool but it's a start.

Sorry I'm playing devils advocate here but I'm seriously trying to think like a cheater. My first char's tool breaks, have another char handy to log in. UGH I know I suck but it's true!

Overall this publish is looking very SHWEET!
I am pleased.
 
G

Guest

Guest
I got a snake skin, but it isn't hued.. is just the normal color for the graphic... was that done on purpose or was it an accident (as far as I can remember, that wasn't one of the color possiblities before)? Or am I just remembering wrong?
 
G

Guest

Guest
<blockquote><hr>

I got a snake skin, but it isn't hued.. is just the normal color for the graphic... was that done on purpose or was it an accident (as far as I can remember, that wasn't one of the color possiblities before)? Or am I just remembering wrong?

[/ QUOTE ]Erm, you mean the bright gold color?
 
G

Guest

Guest
Yeah. I don't remember it being one of the colors before, but im not sure. A friend that hasn't logged on in a while has my snake skin set from back then and I can't check it.
 
D

davebobbit

Guest
<blockquote><hr>


<ul>[*]Added info about rations and snake skins spawning on regular Ophidians from now on[/list]

[/ QUOTE ]

Does this mean the turn-ins will be a long-term thing so we will always have the chance to claim these rewards? If not, why are the rations and snake skins spawning "from now on"?

 
G

Guest

Guest
<blockquote><hr>

<blockquote><hr>


<ul>[*]Added info about rations and snake skins spawning on regular Ophidians from now on[/list]

[/ QUOTE ]

Does this mean the turn-ins will be a long-term thing so we will always have the chance to claim these rewards? If not, why are the rations and snake skins spawning "from now on"?



[/ QUOTE ]Ah, someone's thinking ahead, but that's Publish 53 territory.
 
G

Guest

Guest
Any chance ear rings could be blessed? and more resists on boots to nerf out all the duped vinecords? and Can shirts be dyed with tokuno dyes?
 
G

Guest

Guest
I'm a bit confused, we can get the items on test now? Or? I just can't find any of the NPCs.. or i'm blind and haven't read properly..
 
A

Avalonia

Guest
<blockquote><hr>

The reason for the cooldown is to offset the script placers.


Now there will be a timer, random where no housing can be placed....start script to attempt auto place over and over, use too many times the tool no longer works for a set amount of time.

Question that was brought up elsewhere is that are the tools Charactor bound? Cus a scriptor can have 100 house placement tools in his backpack and once one stops working, script moves to the next.

[/ QUOTE ]

Is it really a problem that script placers are placing houses outside of IDOC issues? I would have to argue no because there are plenty of places to place 12x12 on up on every shard. I placed a 15x15 my first week back and expanded it to an 18x16 about five days later when the house next to mine fell.

IDOCs now have timers placed on them before anyone can place in that area again, so the housing tool being changed really doesn't affect the IDOC decay. You could make the arguement that script placing happens in key areas such as Luna even when the house isn't an IDOC, but I simply don't agree because those places already have housing and the scripters are pretty adept at knowing the size of the current house and the already having the perfect size house up and placing there (or placing a smaller house they know will fit in the spot in the middle of the spot and later resizing it).

It seems that the house placement tool is just an annoying overkill IDOCs have a cool down before you can place again anyways.
 
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