Mark_Mythic,
First off, thank you for response to the players and your willingness to create an open dialog about factions, proposed changes, and some rational behind those changes. It is a step in the right direction that will hopefully lead to some positive changes that will improve gameplay and increase participation in factions and UO in general.
Its obvious you put work into improving factions and even if you felt like some of the feedback was negative, the Faction Community (and it appears the greater UO Community) is excited to have someone at EA/Mythic working to move factions into the future, perhaps restoring some of the luster the old timers speak,
" ...the great battles of ages past with hundreds of enemies on all sides, the sound of arrows splintering against a thousand shields and the deep silence that precedes the deafening doom of an well orchestrated synching of explosions"
Those were the flowers, here are the thorns...
The Faction community spends its days and nights, fighting and defending what is most precious to them. It only makes sense they would react the same way to major changes to a system they have taken part in for years. Change is never easy but less so if those changes fail to incorporate the feedback of the players who participate in the system. It is also crucial to elicit feedback from the players who want to participate but are currently choosing not to do so. Learn what aspects are holding them back and incorporate changes that will increase overall appeal without killing the spirit of that which you attempting to improving. Add those two resources to a group of Devs who have passion, creativity, gaming knowledge, design experience and the power to get it done and you have a recipe for a very successful and well received faction adaptation.
Sounds simply right.... anyone who has read this thread top to bottom can see it isn't. There will never be a system that meets everyone's expectations or maybe more accurately, a systems that meets all the expectations of any one individual.
So what's the solution??
Over the past 10 years of faction play, I have been compiling, constructing, and incorporating players’ thoughts, feelings and ideas about factions into a comprehensive system design. The design is not one of my creation but more accurately one of compilation. It draws upon all aspects of faction play: Fiction, Sigils, Fighting (PVP and PVM), Crafting, Gathering, Politics (Town control and Role-Playing). Its paints factions with a broad brush to hit all types of groups and varied play styles providing incentives to entice participation without granting items, abilities or powers that would put faction players at an unfair advantage over the rest of the population.
I will incorporate the new info provided by Mark and from the Test shard into the design (New Faction names, new bases, etc) and post it in the Faction Forum, Friday @ 7:00pm.
This is not an ultimatum,
"we want this or else." but a comprehensive collection of many great ideas from many great players over the years. It is meant as a simple way to express some of the common themes from this thread and previous threads over the years so the Devs have something a little more coherent and concrete to look at. I'll post it in sections so people can provide additions, subtractions, agreements and disagreements along with counter disagreements. Combining old ideas, with new ideas along with the ideas the Devs already have cooking, should provide us with the best chance to have a faction system we can all enjoy.
-Lore Denin
Credits
The ideas for the design were drawn from many of the names you see in this thread, some know me well, others only by name and a few not at all (just so you know, I am not above incorporating good ideas from people who have not clue who I am
. Many people contributed too many different aspects but this is a general idea of where people's ideas seemed to focus and made the largest contribution. I apologize in advance for the many people not named in this list who have contributed many great ideas to factions and its continued development.
PvP, Tactics, and Design Flaws that can be exploited (and solutions to fix them): Cardell, Lynk, Nonel, Permafrost, MichelYesMichael, Dubar, Randy, GobblerX, Bluebie
Sigils, Stealing, Timers, Town control, Traps/Guards: Tinkz, Arabella/Grace, Nonel, Fuel, Rolo, Goldfish, Talos
Crafting, Resources, PVM: Poo, Tina Small, MichelnotMichael, Dune
Fiction, Role-Play, Story, Guilds in Factions, Community: Tylindrel, Lanto Malint, Ra'dian Flgith, JC Builder, Severn, Nero of Tenebrae, Jakob Covenant, Tanis (RA), Galen, Qui Gon Jin
[Huge shoutout to the Dev's, GM's and EM's keeping fiction alive and growing in UO as well as player run establishments like the High Council, Britannian Armed Forces, the High Court, player run towns, etc]
Other Contributors: (some of the people on this list contributed in so many areas I couldn't just lock it down to a category): Wee Papa Smurf, Berethrain, Merlin, Kelmo (our trusty mod and keeper of bugs in need of fixing), Balor, Zara, FiendX, Selina, Bo Hunter, Aurora, Grog, Alex Winters, Barbosa
Also a quick hello to a few who have shared some great ideas in this thread: Viq, Prozac (sorry must have been some other Lore but nice to meet you), Cetric, Lord Strahd (Fiction/rp is at the core of every idea, if it does not make sense fictionally then it does not belong - keep us on track through all the technical debates).