If I wanted to PVP all the time, I would just go to yew gate or do a spawn....what you are suggesting is PVP not Faction play.As a hardcore pvper, I'd say those new faction bases are awesome when compared to old ones. It's possible to teleport in faction bases and they are wide (about 5-7 squares) which means that you can't just camp there 24/7 keeping para fields and couple of e fields up (also known as "one-tile pvp").
Scoreboard looks very cool except Stealth category, it looks extremely stupid and should be removed. (I mean WTF?)
Then some other changes I'd made:
1. Remove or atleast nerf smoke bombs.
2. Remove fast ninja forms. (atleast so that stealthers wouldn't be able to use them)
3. Disable hiding and stealth abilities while holding sigil.
4. Put faction skill loss down to 10 min from 20 min to make pvp more appealing for new players.
(have also that bar which would indicate how much time before skills restore as someone already mentioned)
5. Please let ppl of Felucca pvp, let everyone wear every faction artie in order to give new players a chance to get into factions. Disabling the pvm use of faction arties could be done that way the arties would drop to backpack when leaving the land of Felucca.
PvMers could farm their norm arties from doom etc. if they want to do PvM.
PvPers could PvP without farming norm arties from boring places like doom.
Factions is a PvP system. If you don't want PvP don't play factions.If I wanted to PVP all the time, I would just go to yew gate or do a spawn....what you are suggesting is PVP not Faction play.
And for the next suggestion: do away with thieves and the sigils.
I guess I should of broke it down for you Lynk, had I wanted that type of PVP I would go to yew gate.Factions is a PvP system. If you don't want PvP don't play factions.
I never see you anywhere, but in our base and only then to disrupt the defense, you wouldn't know if I pvp or not.'That type of PvP' = actually fighting instead of hiding behind 8 z-axis efields from scripted efielders?
Given that you just recently started even playing Ultima Online, much less designing for it, I'll happily point out to you how completely and totally off-base you are, and what non-responsible-developer nonsense that statement you just made is.Why would a red want to be in a good faction other than to subvert it? Talk about non-role-play gamey nonsense. A red is a non-repentant serial killer. In my mind, and this is the only part of factions that I really stick on, factions are supposed to be a cause that your characters fight and die for, not just green Drozi vs. purple Drozi. (sorry for the Bab 5 allusion)
That's not actually how the saying goes. Cleverness fail.I never once said I was an uber pvper, but you know what they say about assumption, they make an *** out of yourself.
Actually, if you read what they actually said, they were specifically designed for hard-core PvPers, at least in the outline and structure of the bases. Not hard-core Factioners, who are in Factions for Factions, but hard-core PvPers, who are in Factions to find an excuse to fight.It seems to me as if your setting these bases up for roleplayers and not for the pvpers that still remain.
I wont bash, becuase its not going to solve anything.
Maybe you could think about allowing faction's in trammel now. Most of the carebears as there called hang in luna and malas anyway.
Oh my. lolReply involving faction sigil fights, I really don't see anything bad on the new bases, they are just fine. What I agree is, its now way too easy to steal sigils with stealther and it doesn't require that good playing skills (grab & go practically).
If you read what he said he is saying with the new bases it would be to simple, at least that is how I read it. Perhaps I am the one taking the statement wrong, but it seems more like you are taking it out of context, the context is within the new system they are currently testing, and if you think it is hard to steal the sigils from the new bases....well then maybe you need more practice. Also it can only be difficult in the current system if there is a real defense going on, or it could just be plain impossible due to the 1 tile entrances all the bases have currently.Oh my. lolReply involving faction sigil fights, I really don't see anything bad on the new bases, they are just fine. What I agree is, its now way too easy to steal sigils with stealther and it doesn't require that good playing skills (grab & go practically).
Such ignorance.
I couldn't do it.
Anyone who has seen a good Faction Sigil thief at work cannot possibly endorse this statement, save out of jealousy or anger at losing.
-Galen's player
War, nothing you said is wrong, but stealing the sigils could be a challenge if the right people are putting up the right defense, other wise....yea it is far to easy.I play a faction thief given that I only play it sometimes when we really give a **** about sigils (usually to get horse vendor for new players). If you think stealing sigil is anything but easy and if you have skill of a monkey you shouldnt really be caught... Ultima Online is probably too difficult for you. My thief is not even PvP capable. I only have 90 stealing (item to 120)... I dont know maybe this thing is only easy for me but they might actually be challenging for certain people that's learning to play?
The big base is imo not very good. It makes the already retardedly easy and you are making it easier. And the only thing I will miss the small bases a LOT because my guild is the smallest and the only hardcore faction guild on my shard (we had war and conquered, we have yet to lose a guild war since 7 years ago, all the ones that tried lost or surrendered our last GW was us 30ish chars vs server's biggest 150ish chars, they surrendered at 400ish vs 1100 kills), we do get zergged out a lot. We usually use SL base to field off some newbie archers when the fields are playing 20 vs 3 in their favor (and this HAPPENS very very regularly).
Any thief with the skill to smokebomb at the right time and knows how to deal with passive reveals shouldnt have much problem stealing sigils... but again maybe it's just easy for me?
So so, taking it personally? Sorry to disappoint you but sigils are just air for me. I really don't remember last time I was really bothered if somebody stole our sigil...Oh my. lol
Such ignorance.
I couldn't do it.
Anyone who has seen a good Faction Sigil thief at work cannot possibly endorse this statement, save out of jealousy or anger at losing.
And anyone who hasn't seen a good Faction Sigil thief at work, should.
Then why are you talking about this at all?So so, taking it personally? Sorry to disappoint you but sigils are just air for me. I really don't remember last time I was really bothered if somebody stole our sigil...
Based on his response to me, you did actually read him wrong.Cloak‡1736560 said:If you read what he said he is saying with the new bases it would be to simple, at least that is how I read it.
And that's just the point.Also it can only be difficult in the current system if there is a real defense going on, or it could just be plain impossible due to the 1 tile entrances all the bases have currently.
Umm.War, nothing you said is wrong, but stealing the sigils could be a challenge if the right people are putting up the right defense, other wise....yea it is far to easy.
Doesn't matter whether i am player like or i am not player like that when the system is just totally crap. Makes no sense stealthers can steal the sigil so easily. And yes you are right about the fact im more like pvper than factioner if i have choose between those 2 categories you mentioned. Just remember, right when controlling sigil becomes worthwhile, i sure want to control all of them.To me, a Faction Player is someone who plays to win Factions. By definition, that means caring about the towns, which means caring about the Sigils.
-Galen's player
Get better at detecting them.Doesn't matter whether i am player like or i am not player like that when the system is just totally crap. Makes no sense stealthers can steal the sigil so easily.
And they should not design the system to entirely cater to you, which is what they are transparently doing, for just that reason.And yes you are right about the fact im more like pvper than factioner if i have choose between those 2 categories you mentioned. Just remember, right when controlling sigil becomes worthwhile, i sure want to control all of them.
*sighs*Geese man I play UO for fun. Games are made for having fun, not for committing pacts that demand loyalty. What I know, at least about 90% real pvpers that are still playing actively don't consider chasing stealthers as good entertainment. And yes games are just temporary way to spend spare time for me, not something which i would throw my whole life to.
For what it's worth, I have a feeling you'd agree with much of what I said here:Geese man I play UO for fun. Games are made for having fun, not for committing pacts that demand loyalty. What I know, at least about 90% real pvpers that are still playing actively don't consider chasing stealthers as good entertainment. And yes games are just temporary way to spend spare time for me, not something which i would throw my whole life to.
What!? OMG I go on Hiatus for four weeks and the whole place goes to hell. What happened around here? Stratics drama, factions non drama. Expansion drama, bards getting love. Madness, I say, absolute madness.It is unfortunate, but the lack of developer responses on Factions lately may indicate another abandonment of improving this system. Summer is here and it is time to look forward to this fall's expansion. Unless Factions is a focus of said expansion, they won't have time to develop this anymore.
Such is the life of PVP improvements. Always being put on hold for expansions.
No. Absolutely not a single word from the developers since Test Factions came back up.Has anything of note happened on the test shard since the score reset?
could be they are making a pvp expansion or maybe a classic shard expansionIt is unfortunate, but the lack of developer responses on Factions lately may indicate another abandonment of improving this system. Summer is here and it is time to look forward to this fall's expansion. Unless Factions is a focus of said expansion, they won't have time to develop this anymore.
Such is the life of PVP improvements. Always being put on hold for expansions.
Forgive me if this has been mentioned before, I have tried to read most of the thread.So, to elaborate on the fiction I've been working on, the 3 faction system would be combining the 2 good factions and the 2 bad factions and then adding a wild card faction which represented an ideal of not wanting Sosaria to be run by good or bad. I chose the rich because it fits with how UO is actually played. There are some super rich players in this game and it is believable that rich people are powerful and want to control things.
Giving the bonuses for anyone that joins the faction is unfair for the real PvPers who really do the work in order to capture the town. Therefore those bonuses should only work in Fel and when engaging PvP-combat. Factions are for PvP, not trammie gold farming.My suggestion would be giving a substantial base bonus to each faction just for joining. These bonus' are constantly active for each faction member across all facets in PvP/PvM as long as the faction controls at least one town.
All i can say is, that was UO and what should always be UO!And no, I wouldn't want it to be on any facet except Felucca for the simple fact that it would be disruptive to non-faction players trying to hold an event (auction, dungeon crawl, RP community activities, EM Events, etc..).
Ridiculous sentiment!Next give even more buffs to faction members related to the town that is controlled again these buffs are permanently active on all facets and for each faction char as long as they control the town awarding the buff. Some examples:
Minoc
+10 hp
+20% chance to find rare gems or select SA resources while mining
Yew
+10 Stam
+20% chance to find rare gems or select SA resources while LJ
Moonglow
+5 MR
+20% value to zoo collection turn in points
Trinsic
+10 MP
+20% chance to find rare gems or select SA resources while Fishing