So you're saying that it could be made better if you were 211 stamina. Gotcha (not helping your argument).
Glass Cannon template = anyone without Parry? Elaboration required because that's what it seems like you're saying to me. (if it's the case, this is also not helping your argument).
How many non-parry mages have you chased from full to 0 with running shots? I'm pretty sure 100% of parry mages have parry because of how overpowered archers are, just saying.
HPR out-heals running shots alone huh?
View attachment 46334
Maybe I should stack some HPR, maybe I wouldn't need parry then eh?
oh wait, that's wrong too.
Mentioning that we're not 211 does help our argument, as the core of this thread is based around the fact that OP thinks that 1.25s swing speed is too fast. So if what is in that video is also too powerful (in a 4v1, mind you), is 1.5s
also too fast? Where do we stop? I also mention it to combat the
clueless mages that couldn't spot the difference between 180 and 211 stam if it was right in front of them (hint-
it is).
As for proper non-parry mages, with a decent suit, 2/6 casting, all 70's, 45 DCI, an eater (damage or kinetic, not even really necessary), a bit of HPR (10+), and 50 EP with heal potions, I can't off the top of my head think of a time where I was able to 100-0 a non-cursed non-parry mage (with the suit requirements listed above, as they should be the bare minimum) 1v1
solely with running shots. This is with 120 Archery/120 Anatomy/120 Tactics/100 damage increase and a 46% lightning, 46% velocity composite bow. If that target is cursed (and either doesn't apple or has it on cooldown), it is much more likely that I can run them down; but that means we're talking about a 2v1. It is foolish to balance PvP around ganking scenarios.
As far as the glass cannon topic, I would consider any template without any of the applicable inherent survival skills that aren't a core of their template (parry+weapon skill, resisting spells, ninjitsu, bushido, heal+anat) a glass cannon. The poster of the video has a weapon skill, tactics, poisoning, and instead of any of the other survivability. So yes, when you dedicate a minimum of 290 skill points (more like 310-340) to your non-standard template offense (in this case, mage, eval, resist being the core), that makes you a glass cannon.
Almost all disarm archers are glass cannon builds. Depending on the template they can fit in either resist, ninjitsu, or bushido- very rarely more than one of those.
Running shot is essential in group PvP (small or large), because players are too often rewarded for running away instead of continuing to fight. Between eaters, HPR, 50/80EP heal potions, 4 second bandaids, confidence, healing stone, gift of renewal/attunement, it is already difficult enough to kill a target that doesn't want to stop moving, because they're too afraid to die in a video game.
This whole discussion is completely negligent of the fact that 1. it is incredibly difficult to keep up and continually moving shot a target that is running in a straight line (even with the EC), 2. hit spells cause you to lose a step on your target every time they proc. I think a lot of the complainers here would benefit from spending the day on an archer and trying to moving shot down every target, 1v1. It's simply not going to bag you kills with any degree of reliability.