That's assuming they consider the deed as a house deed and not a ship deed - which (house deed) seems unrealistic. We've discussed this here, if you go back and read for the logic in treating it as a ship deed, and consider a 4x4 plot of flat land as an ocean.... in terms of using existing code and the ease of making placement possible.
Well there has been two trains of thought. One has it as a mobile and another as a better gypsy camp spot unmoving. Unmoving deed option would be regulated to current housing areas. Mobile would have the understanding if used to block player movement. It would be relocated to an underground parking lot with no decay timer. With one per account per shard that would be enough punnishment for acting like an arse.
As an ideal to avoid storage abuse. One per shard per account is a must. All characters on account have access. Mobile version is only an option on shard/s the account has a house on. Think hitching post/lighthouse type placement. A stone coffin like object is place from the deed options in account owned house. Non container object takes up 125 locks in the house and the deed in pack is replace with a model of a wagon. Then the wagon can be carried off to be placed closer to where you will journey. Ridden and moves through boat commands. Not sure on a good weight limit based on another ideal. The house object and placed wagon would be linked. Should the wagon contents at decay or returned to model form be transported to the obect? The object now acting like a container would keep the wagon in model form till emptied. Axing the object in the house destroys it and returns the wagon model to a deed form. Shards with no house would have no object generated. The Bucwagon would have a decay/coin meter.
So the deed options would have a housing like wagon gypsy camp plot. A mobile giant version of the bag of sending that appears as a Bucwagon. Third option would be an RP version Cage Wagon. Call it the entrapped blue beetle version. Works as a container that takes pet comands instead of boat commands. Cage wagon would have hitpoints and can be tink healed. Can be ridden/mounted like the Bucwagon. But once mounted the player/prisoner is perma paralyzed with no dismounting. Freedom is achieved if the Cage Wagon is destroyed (returns to owner pack as deed), owner redeeds it or it decays on a 6 hour timer/server refresh. Cage Wagon cargo drops to the ground with a champ gold scatter effect. Prison breakout events. Caravan raid event stories. PVP cargo races or derbies with a mediator holding the prize.
4th option from deed would be a charriot version. Mounted and steered like a rowboat, just faster movement up to paragon fast. Rider is in a calmed/peace mode. New hotkeys are set/defualted while riding. Whip equals a burst of higher speed that ends with a decaying weight stone quest locked will require racing tactics on use. When racing we know the uniform is a loincloth and a flowered garland/circlet. Anytime two charriots wheels touch random damage is done to both riders. Naked and no casting leaves an obvious bandaid heal to being disqualified. Wheel bumps could have the addition of chance weight stone appearing. If possible a charriot would be 2 or 3 spaces wide. Make for skilled driving in forest races if the EC go around effect can be auto turned of while on any wagon/charriot.
Both mobile versions would have no need for gate use or recall uses. Both mobile versions in fel are subjected to stealing. Bucwagon can be trapped and the Cage Wagon would defend itself.
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