Nice write up. As you said Fel is not for everybody so why would you do all of this so a few may enjoy it. 2 dungeons were added with a Fel ruleset and I really haven't heard anything about any fighting or anything else, is it even used by the PvPers? Placing stuff in a Tram ruleset opens it to all UO players without trying to fourcing people to go to Fel. I know you will not be able to raid the PvMers on your godley PvP char. I find that very interesting that you really don't want PvP as much as you want to raid other players going after an incentive. PvPer V PvPer, no no. PvPer V PvMer working a new spawn, yes yes, this is what we want.
Holy cow!!!!
How in the world did you get from what I said the impression that I "really don't want PvP as much as " I "want to raid other players going after an incentive"??
Holy moley.
Did you miss the following part of my post? "I think it's way past time that the dev team worked to add some new content that is exclusive to the Felucca ruleset. It might be just the thing that's needed to lure a lot of ex-players back to UO and give it another try and to perk up current players who enjoy playing under the Felucca ruleset. As Berethrain mentioned, sometimes people just like to change things up. So, whether it's a faction revamp, the return of Order/Chaos, or new and unique land to patrol, fight over, sneak around in, take resources from, etc., it feels like it's way overdue."
I was trying to make the same point that Berethrain was trying to make, i.e., the people who enjoy playing under the Fel ruleset would like something new to look at when they are fighting in Fel against other people who want to be there!
Where in the world did I ever, ever say anything about putting something in Felucca as a way to lure people who really don't want to be there so they can be bait for someone who regularly plays in Fel??
I said if you don't like the ruleset, don't go there. Just like if PvPers don't like to fish, or to craft, or to treasure hunt....don't do it if you don't like it!!!
How in the world did you ever, ever get the impression I want new stuff added to Felucca as an incentive to get people who don't PvP to go there and be mass-slaughtered? I never said that and it was the farthest possible thing from my mind when I typed my previous post.
Good grief.
I was merely trying to make the point, as others have tried to do, that very little new content has been added under the Felucca ruleset in YEARS, as compared to the content that's been added under the Trammel ruleset. Maybe the people who enjoy playing there would like something new to fight
each other over. Maybe giving them something new to fight
each other over would actually do the game some good and bring back some old PvPers, thieves, and people who like the challenge of trying to outthink and outsmart PKs and thieves while playing in the Fel ruleset. How any of that can be construed as meaning I want new content in Felucca so people who don't regularly play there will feel compelled to go there and get in over there heads is truly mind-blowing.
That's all I intended. How in the world you ever got any other impression is really beyond me. How hard is it to understand that not everyone enjoys doing EVERYTHING in UO? Some people who enjoy PvPing don't like fishing or maybe don't like treasure hunting. So they don't do it. But if they want the items that come from doing those things, they might have to be willing to barter with someone who does to get what they want. No one is here to tell them, "Oh, well if you want a forged pardon, go get it yourself. I dare you to go do it and I'm going to stand here and laugh at you and taunt you if you can't." A reasonable person would say, "Hey, I'll trade you this forged pardon for a power scroll, because I know you don't like treasure hunting and you know I don't like doing Felucca champ spawns. Do we have a deal?" Or, "Hey, I'll trade you this Doom artifact for a power scroll? I know you don't like the tedium of getting gold skulls or doing the gauntlet, or maybe the only blue characters you have are horrible hunters. But I can and do go to Doom and I've got something to sell to you from there if you'll sell me a power scroll I need but don't want to try to get because I don't like trying to do Fel champ spawns."
How in the world you interpreted what I said as wanting an incentive to make people feel like they have to go to Felucca to play under a ruleset they don't enjoy is truly beyond me and I'm really disappointed that you thought that is what I was trying to say, Frodo. Vastly disappointed. I wouldn't push for that in a million years. I was only trying to say that the people who enjoy the Fel ruleset have been ignored for quite a while in terms of getting new exclusive content that would give them something to fight each other over.
I apologize for all the repetition in this post. I'm just really mind-boggled how anyone interpreted my post that way. And you of all people, to boot.
Edited to add: And I really can't address why the Abyss champ spawns are not heavily used on every shard by the PvPers. Part of it could be because a whole lot of shards don't have much of a population left to do things anywhere, let alone in two places that aren't easy to get to. If you're trying to get into those champ spawns with a red character, it's not like you can just recall directly into them. Maybe they just aren't that appealing. During the SA beta, the one champ spawn that was somewhat accessible was so bugged that players were placing houses in it and the other one had some serious terrain problems and every time you went there you ended up being stuck and could hardly move and that was in the last week or so of the beta. And the long hallways that led up to them from the rest of the Abyss were added almost as an after-thought. So, to cut things short here, maybe those two champ spawns don't get a whole lot of use because they weren't well thought out and they were put in with little to no player feedback. Then we had the mass layoffs of the people who worked on the SA expansion a month later and after that the depleted team moved on to working on other stuff, like High Seas and boosters. Who was left that could have listened to feedback about those champ spawns and done anything to improve them?
Here are screenshots from the Abyss made during the public beta stage of the SA abyss showing how you got into the two Fel ruleset champ spawn areas at that time and what they looked like during the public beta. (These are from around 8/22/2009.) As you can see, they weren't in very good shape and not set up the same as they are now. The only way you could enter them at that point was in the Abyss by what is now the goblin spawn. As I mentioned above, one of the champ spawn areas was practically impassible, the terrain was so messed up. And the other one had player houses plunked in it and a lot of bad tiles in other locations.

Edited yet again: Here are some more screen shots from even later in the SA beta (these are from 9/1/2009). By then, ONE of the tunnels to an SA champ spawn was open and the other one was still blocked. I'm still tracking down my first screen shots of the Fel-side entrances to see when I got those.
