Oh, ok. Thanks for the clarification Petra.hehe I just use a pink pin labelled 'boat'.
Ezekiel, nothing disastrous, just Pinco is too prolific for Dermott to keep up with updating.
Oh, ok. Thanks for the clarification Petra.hehe I just use a pink pin labelled 'boat'.
Ezekiel, nothing disastrous, just Pinco is too prolific for Dermott to keep up with updating.
I don't know if you understand that I'm not a seer and I can't see the algorythm used by others when they don't share it...The problem with different algorithms is that the market value of pets has been based upon the web page for so long that it's the standard now; And assuming it remains the standard algorithm, when buying pets at least you'd have to cross check the Pet Calc anyway, as that's what the seller would likely be ranking by instead.
I suggested a user selected gump for which stats you wanted to report because when using a simpler gump because for "keepers" however, people have their own preferences. High Wrestle skill was one I was asked to find on a GD recently for instance. Now yes, I'd forgotten that all the windows could be scaled, so I've since shrunk my own Lore gump down again! But it's much harder to get an "at a glance" view from it when you are scaling down so much information; one reason why the original design has multiple pages.
Maybe it's just me, but I find the idea awesome but the implementation actually hinders my taming patterns currently; less is more, at least at first when I'm wondering whether I need to hide and have a longer look later!
It's not a very useful feedback if you don't spare some detailsI'm thinking that the animal Lore gump may be a bit messed up for dogs.
I don't know if you understand that I'm not a seer and I can't see the algorythm used by others when they don't share it...
You need longer time to examine a pet because you don't now where the things are, but in few time you can learn it and you'll take less time
It's not a very useful feedback if you don't spare some details
set red and yellow percentage to fit your preferences, actually by default are a bit too raw to search really good petsUm...... details.... well it tells me that the "max" str and I believe dex and things on a dog is 125..... Which I've got to guess is absolutely not. Would have to be one pretty pumped dog...... so my stats for that are always red. I've been taming and training a pack of dogs and so far I've yet to find anything close to 125. 30's and 40's. Now I've got the dogs about half way trained so I'll know more when I get them fully trained but I'm still pretty sure they are Never going to have 125 Str. I can probably get you a screeny of the lore gump for my dogs later.
in fact wild the dex is 170 as max..All pets can be trained up to 125 in each stat, if they're not already above that when wild, - so theoretically that's the max. But it's not the figure they'll spawn with.
the layers are the default ones I didn't touch them so redirect the bug to CalBUG: on paperdoll there is a slot called "Pants" (Skirt/Kilt slot), to my knowledge no pants would fit in this slot as pants goes in "leg armor" slot.
might want to rename it to "Lower Torso" or similar
i know... minor, fairly unimportant bug.. but you know
Also would it be possible to get just the files from UI?
distribution is a bad thing?the layers are the default ones I didn't touch them so redirect the bug to Cal
The patcher exist in order to avoid the whole distribution... Requires less time to me and you all, so I don't think I'm going to redistribute the zip anymore...
it's not a bad thing, but the patcher works on any OS so there is no why I have to make a zipdistribution is a bad thing?
not the issue if it works or not, cause it does work, provided the conditions it need is provided(will get to that).. issue is you are forcing ppl to get your application. if they want your ui.it's not a bad thing, but the patcher works on any OS so there is no why I have to make a zip
moving a program from its install directory is always wrong, because the registry keys is not made for fun but for a real mechanical reason.not the issue if it works or not, cause it does work, provided the conditions it need is provided(will get to that).. issue is you are forcing ppl to get your application. if they want your ui.
it is also way faster downloading a package and unzipping it, overwriting any files, than it is downloading every file individually. if you got some knowledge of windows at least.
you might also risk putting ppl off by requiring them to download a program. ppl are very cautious these days with all this shiznit floating about the internet.
just saying...
and also, i had to use a different install for EC than i have so far.. cause program told me it had to be in the folder of EC that was the one in registry, which was not the one i used. Am unsure how it would behave if no registry entry could be found. i spent some time tweaking my other install in my protection software and windows, that i have to do again to make your program work to update ui.
EC dont need registry to run.. and i dont like the idea of your program telling me differentmoving a program from its install directory is always wrong, because the registry keys is not made for fun but for a real mechanical reason.
So if there are no registry keys the patcher not works, unless you are using a non-windows OS.
I have to spend 20 minutes to upload the entire zip everytime vs the 5 minutes of the patcher. Since I'm working for free I'd like to not waste my time just for few paranoid people
well my connection is the top one in my country, nothing better for now...EC dont need registry to run.. and i dont like the idea of your program telling me different
takes 20 min to zip and upload 15 mb? suggest you upgrade your connection..
or at least make key version availible to download as zip (ones that had significant changes) could be one in 3, 5, 10 i dunno.. since it isnt really essential to have the latest version every time there is an update. which is couple of times a week or so?
oki, anyways i love the app, it does mean less work with updating, even if i had trouble making it work initially, just keep in mind how people with basic knowledge of how to dodge viruses and stuff might sense your app on first glanse, thats all im saying.well my connection is the top one in my country, nothing better for now...
and the days spent on making the updater was to avoid the zip once and for all
i think noone that has been in this forum would think twice.. as i mentioned someone not visiting the forum. mightI trust Pinco 1000x more than EA (referring to the company,not the team of devs)
Well then they won't know what they are missing then would they?i think noone that has been in this forum would think twice.. as i mentioned someone not visiting the forum. mightI trust Pinco 1000x more than EA (referring to the company,not the team of devs)
Thank you very much for putting this in.4.4c
- Added the ability to put a custom name to the agents.
the value is not perfect, because there are too many factors that cannot be considered (like the resistances of a crafted armor).Thank you very much for putting this in.
I got now maybe a few bug reports/questions and some important suggestions for the UI.
Bugs:
There might be a problem with the unravel formula. I have a gargoyle with 120 imbue and enough loyalty rating for the gargoyle queen. The UI displays items giving enchanted essence, but when i unravel them, i get magical residue. I tracked it down to happen with items in the range of something like 205-230. Does the game code make it randomly at certain number ranges or is that a bug in your formula ?
Nice idea, I can do that.You got in Actions - Pinco's UI - Clear Mobiles List. This is a nice feature, but one thing is missing. On my provoker(and other chars too) i often drag out healthbars and if those mobs, wont get killed, cause i leave the place or whatever.., then those dragged out grey healthbars, stay there on the screen and i have to close them all manually with clicking the small x button.
Please add a new action to clear those too or clear them with the action: Clear Mobiles List.
probably can't be done, since the items count is shown in the item properties that can't be read if you don't have the cursor over the item.Quick Details Window: As a treasure hunter and tamer too, i loot alot items, so please add the item count of the main backpack to the quick details window, so you know with a quick glance how near to the 125 items cap you are and dont have to mouse over your backpack on the paperdoll.
no, that's the limitation of moving items through script. If it was for me the process will be automaticOrganizer Agent: I understand, that ya cant make it move all items with 1 click, cause that would be maybe like botting or it isnt possible to code in the limits, what is allowed. I am a hardcore keyboard player. So could you allow also a hotkey for the organizer/... for moving items one at a time, instead of moving the mouse ?
use the UI scale to reduce it, the macros window dimensions are default for every macros.I have to edit often Macros for changing the Target->Stored. Could you please make that Menu width of this smaller ? there is alot empty space on the right side of that window.
Will see if I have the time to change this... in the meantime check your UI scale... I suggest to use 0.85 top in order to see all in a decent size.Object Handle Settings: The setting small is still not small enough, if you have alot mobs or other stuff on screen, even with filters like corpses or mobiles.. Please add 1 more setting alittle smaller. I dont mind, if i cant read the names so well. Maybe you allow changing the width too, the name of the object doesnt have to be fully visible. It could be made that you just see the first few characters.
Disable grid legacy and you will be able to resize them as much as you want.Containers: The main backpack is displayed fine, but all other containers, you have a half last row and you cant resize this to make it go away. Also could you please allow the user to change the display of the grid in the container to less than 5 columns or change min settings for containers ? As example for looting corpses i dont need 20 slots displayed, cause most corpses have less than 20 items in them.
Move one and close it and all the others should appears in the same place...Containers: Where can you change the default location for containers ? I would like to have corpse containers appear always at the same place.
I can't save the scale only for the plant gump, the save will works for every legacy gump and many people hate the flashing caused by the rescale at opening. So the save will not be available anymore.Plant gump: This gump is to small and on my screen 1920x1080, you see the green word: "vibrant" like vibran and the letter t is on the next line. I can scale the gump, but the scale doesnt get saved. Please make the scale save and also if possible the default location.
Well, it wasnt crafted armour, just some items from swoop/dragon corpses. So how can i help you find out whats wrong ?the value is not perfect, because there are too many factors that cannot be considered (like the resistances of a crafted armor).
post the item details and I'll take a look, but no promises ...
*sighs* it would be really a great feature..t
probably can't be done, since the items count is shown in the item properties that can't be read if you don't have the cursor over the item.
Ok and can ya make it, so you move items with a hotkey please ?no, that's the limitation of moving items through script. If it was for me the process will be automatic
I just tried that. Well it didnt help much for the menu window or object handle sizes. I guess i have to love with that then.use the UI scale to reduce it, the macros window dimensions are default for every macros.
Will see if I have the time to change this... in the meantime check your UI scale... I suggest to use 0.85 top in order to see all in a decent size.
No, this doesnt work or i am doing something completely wrong. I have "Enable Grid Legacy Containers" disabled , "Enable Grid on Containers" enabled, "Enable Quick Loot on all Containers" enabled and everything in the Legacy tab is disabled. The smallest size of container window looks like this: 5 columns x 4 rows and then a 5th row, which is only half visible. You cant change the size to like 4x3 or 4x4 or 3x5....Disable grid legacy and you will be able to resize them as much as you want.
post the items properties...Well, it wasnt crafted armour, just some items from swoop/dragon corpses. So how can i help you find out whats wrong ?
already exist, drag the use the hotkey to drop in a specify container or just press "I" to drop into the backpack. I can't do anything else...Ok and can ya make it, so you move items with a hotkey please ?
no, it won't allow you to make them little than 5x4... but why you need to make them little with your resolution?No, this doesnt work or i am doing something completely wrong. I have "Enable Grid Legacy Containers" disabled , "Enable Grid on Containers" enabled, "Enable Quick Loot on all Containers" enabled and everything in the Legacy tab is disabled. The smallest size of container window looks like this: 5 columns x 4 rows and then a 5th row, which is only half visible. You cant change the size to like 4x3 or 4x4 or 3x5....
Maybe you misunderstood, what i meant.already exist, drag the use the hotkey to drop in a specify container or just press "I" to drop into the backpack. I can't do anything else...
no, this is not possible.Maybe you misunderstood, what i meant.
an example:
I have an organizer to move all rings, bracelets by type into a different container.
I select the organizer and then i left click and it starts. The Windows "Organizer" comes up and "PLEASE KEEP YOUR MOUSE MOVING".
Ok, so now i dont want to move my mouse for moving 20 items. I am a keyboard player. So instead moving mouse now, i want to press a key to move each item..
Is that possible to code ?
just means that you don't have the registry keys or the registry keys are not accessible or is not installed properly or you have moved it after install.Hi all,
I have read the tons of pages on this forum about this Ui which seems wonderful.. but I still cannot make this Uipatcher run ...
Running on Vista OS 32 Bits, uninstalled Framework 4.0
I cannot install 2.0 Win doesn't allow me to do this, it tell me at the end of install process " program already present on the system"
even if I do not see any framework 2.0 under remove add program.. ( I uninstalled Framework 1.1 which was installed, same with 3.5 and finally Framework 4.0)
Direct X 11 installed here again .. impossible to switch back on 9.0C and I have no idea how to make the two different versions of Directx cohabit together
I downloaded Uipatcher pack ( Pinco's UI Apr 25 2011 10:07 PM ) from this address ( http://www.guain.it/public/uotempla...y§ion=download&do=version_download&id=310).
My install Uo directory is
E:\Ultima Online Enhanced, so I unzip the Uipatcher and and copy the 10 files in e:\Ultima online Enhanced\*.*
From there I launch Uipatcher.exe and I got the following message " The Ui Patcher and all its files must go in the following directory : e:\Ultima Online Enhanced
Completely lost ... what to do ?
This is a fresh new install of UO and I have two different folders, one installed
E:\Ultima Online Classic <---- Old 2D client ...
E:\Ultima Online Enhanced <----- Enhanced
Here are the screenshots of the files copied from Uipatcher as you can see they are correctly copied in E:\Ultima online Enhanced\
And the second screenshot show you the differents errors messages I get.
Thanks for any help
Okie Pinco,just means that you don't have the registry keys or the registry keys are not accessible or is not installed properly or you have moved it after install.
It's also possible that you don't have the admin rights to read the registry...
Also make sure that the patcher IS NOT into a sub folder.
Okie Pinco,
I was also suspicious about this as I downloaded the client from Uo.com ( digital version )
What do you suggest ? I uninstall it and try to download/install it once again ?
In this case, I know this is not the topic but what should I save ? ( really don't want to configure all the settings on my character once again )
If you think about the rights to read the registry, how can I be sure of this ? ( I am administrator of the session, and I do not have any other user with lower privilege on this computer )
And finally the Uipatcher.exe is not in a sub folder, it is at the root of E:\ultima online enhanced\Uipatcher.exe with the 9 other files.
Here are some info from the registery
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Ultima Online Classic ***************GameExecutionPath UO.exe
InstallDir e:\Ultima Online Classic
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Ultima Online Enhanced (par défaut) blank ...
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Ultima Online Enhanced GameExecutionPath uopatch.exe
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Ultima Online Enhanced InstallDir
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Ultima Online Enhanced e:\Ultima Online Enhanced
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Ultima Online Enhanced InstallDir
It was already the case,this:
should contain this: e:\Ultima Online EnhancedCode:HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Ultima Online Enhanced InstallDir
This would be a mistake. What you need to do is go into your Windows update and install anything to do with the .Net Framework. Don't try to install anything else from anywhere else.Running on Vista OS 32 Bits, uninstalled Framework 4.0
Thanks for trying to help also Llewen,This would be a mistake. What you need to do is go into your Windows update and install anything to do with the .Net Framework. Don't try to install anything else from anywhere else.
Your problem is probably a permissions issue. What I would suggest is that you turn of UAC (User Access Control), and make the account you want to run UO on an administrative account.
If you are worried about security, I wouldn't be as long as you are doing all the common sense things you should always be doing:
- running a good anti-virus and at least using the Windows firewall
- not opening attachments to emails unless you already know what they are
- running Firefox with NoScript and having your browser set to always prompt you for cookies and only accepting cookies from sites that you trust completely
- not using the official ICQ client
The only context in which UAC and non-administrative accounts are useful in my opinion is if you happen to be sharing your computer with your children and they have no way of knowing the password to the administrative account.
here is another idea: put the path in the windows registry in lower case and do the same with the folder name... then let me knowThanks for trying to help also Llewen,
I turned off UAC right now, same result.
I re-installed Framework and all the security updates required by windows update. Same result.
I try actually ton install Uo on a laptop running win7 64 bits just to see if it come from " a new fresh installation of Uo and Uipatcher "
I am currently out of idea on what happen, especially if you consider that boths clients are running fine on my computer actually.
Regards,
here is another idea: put the path in the windows registry in lower case and do the same with the folder name... then let me know
start -> execute -> regeditI would do it with pleasure, but how ?
Is there a command ?
Thx
Done, do I have to reboot, if not same resultstart -> execute -> regedit
search for the registry key, then double click InstallDir and rewrite in lower case
ok, let's try to be evil, remove the InstallDir key from the registry they tryDone, do I have to reboot, if not same result
Rofl ...ok, let's try to be evil, remove the InstallDir key from the registry they try
you have to remove the ultima online enhance from registry, sorryRofl ...
First I rebooted the computer after the first attempt.. same result,
Second, I removed the path from this key as you asked
HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\ultima online enhanced
And here I have a nice error message ( translating from French )
Object reference not set to an instance of an object
Strangely the game itself launch perfectly
Which means ? re-install it ? If yes it is not a problem but just to knowyou have to remove the ultima online enhance from registry, sorry
no, just remove the registry folder where InstallDir wasWhich means ? re-install it ? If yes it is not a problem but just to know
And if your answer is yes, can I install it in the same directory or you have yourself installed it in the default directory ?
Are you running your game on an account with administrative privileges? Have you also tried turning on the "run as administrator" option for the ui updater executable?Thanks for trying to help also Llewen,
I turned off UAC right now, same result.
I re-installed Framework and all the security updates required by windows update. Same result.
I try actually ton install Uo on a laptop running win7 64 bits just to see if it come from " a new fresh installation of Uo and Uipatcher "
I am currently out of idea on what happen, especially if you consider that boths clients are running fine on my computer actually.
Regards,
OMG !!! it work now ... what the hell this is ? could you please explain me what happened ! ?no, just remove the registry folder where InstallDir was
Hi Llewen,Are you running your game on an account with administrative privileges? Have you also tried turning on the "run as administrator" option for the ui updater executable?
well... as my master use to say: if you can't fix it, break itOMG !!! it work now ... what the hell this is ? could you please explain me what happened ! ?
LOL I agree with him, my master sayswell... as my master use to say: if you can't fix it, break it
removing the key bring you in the same state of linux machines: without registry
have you tried to scale an hotbar and make it very little under the backpack?Hi there, Pinco here is a request or one idea.
Do you think it would be possible to explore this idea.
As I play a warrior and I equip sometimes 2 hands or 3 minutes after a shield and one hand weapon, with Uo macros I have to create a lot of macros to be able to use potions.
Actually I have a full bar containing potions and the shortcut to execute my macro as I cannot display the amount of potions type left, I have to add one item just next of it to be sure to not run out of them.
(unequip left hand, delay, use potion type, delay equip left hand) here is a screenshot
[ BTW, there is now one week I ask for some potions use macro example but nobody seems to use potions anymore in this game lol do you have some examples of a macro faster than mine ? With Uo-Assist it was pretty simple and damn fast.. here I have to add delay minimum 1 sec at each step of unequip - equip..]
So if you could
*Add in your pack some potions Icons ( displaying the total of potion type you have in your main bagpack would be great already! , only with this feature I should gain 6 slots in my potion bar )
*Or better adding some icon displaying potions type with the associated icon and the possibility to add a macro sequence in it ( in sort, like you did for the slayer weapons or slayers instruments you "just" have to add the possibility to add a counter display for the potions )
Honestly I don't know if this request as already been made by a player if yes, just point me out to your answer.
Thanks,
Nope (BTW, about the scale option congrats !!! awesome option )have you tried to scale an hotbar and make it very little under the backpack?