J
Jonathan Baron
Guest
Unfortunately you do have to, in large measure, learn the EC all over again due to the icon change-over. It's been distressing for some recent EC converts because they had to relearn once to switch from CC to EC, and then a second time to learn EC with the new icon system.
By necessity, some of the new icons are better than others of course, because all had to change due to serve the mini-texture system and there were over 700 of the silly things.
To Rock's point, an icon should be iconic - it should be the quick visual reference to an element of the game that best expresses it.
For example, you can't get more iconic than Dermott's virtue icons precisely because they're NOT Dermott's icons at all. You're not having to get into someone else's head and see it as they do to understand what it means.
That's a poor example because the in-game system came with icons. There is no universal symbol for each thing in the game.
Begging was mentioned. The original icon worked: the exchange of dignity and individual power for continued survival. The giver, in exchange for keeping the beggar alive, receives an acknowledgment of superiority over another human being. This is ancient. It's universal. It's iconic.
What does the cat symbolize? The opposite. It's the deceiver, feigning love, adoration and presenting itself at its most attractive as a scheme to get what it wants. This is why feline is so often confused with female, though the two have no shared linguistic derivation. It's just as easily the universal symbol of lonely old age. It's, thus, wrong for begging entirely. So would a begging dog - perfect for middle easterners and many Asians perhaps but wrong in the west where dogs are so often loved. Nobody likes a beggar.
Symbols mean things on deep levels. This is why you have to endure so many design meetings when you employ symbols in games.
Pinco is one person doing a job meant for a team. Thus I am reluctant to criticize the icons. Besides, if you're having to actually look at icons to find the key you hit to use what they symbolize then you are in the learning stage of the game. This was a conscious sacrifice of ease of use to achieve superior overall look and feel.
By necessity, some of the new icons are better than others of course, because all had to change due to serve the mini-texture system and there were over 700 of the silly things.
To Rock's point, an icon should be iconic - it should be the quick visual reference to an element of the game that best expresses it.
For example, you can't get more iconic than Dermott's virtue icons precisely because they're NOT Dermott's icons at all. You're not having to get into someone else's head and see it as they do to understand what it means.
That's a poor example because the in-game system came with icons. There is no universal symbol for each thing in the game.
Begging was mentioned. The original icon worked: the exchange of dignity and individual power for continued survival. The giver, in exchange for keeping the beggar alive, receives an acknowledgment of superiority over another human being. This is ancient. It's universal. It's iconic.
What does the cat symbolize? The opposite. It's the deceiver, feigning love, adoration and presenting itself at its most attractive as a scheme to get what it wants. This is why feline is so often confused with female, though the two have no shared linguistic derivation. It's just as easily the universal symbol of lonely old age. It's, thus, wrong for begging entirely. So would a begging dog - perfect for middle easterners and many Asians perhaps but wrong in the west where dogs are so often loved. Nobody likes a beggar.
Symbols mean things on deep levels. This is why you have to endure so many design meetings when you employ symbols in games.
Pinco is one person doing a job meant for a team. Thus I am reluctant to criticize the icons. Besides, if you're having to actually look at icons to find the key you hit to use what they symbolize then you are in the learning stage of the game. This was a conscious sacrifice of ease of use to achieve superior overall look and feel.