Maybe they fear it would be a hit and focus gos back to the classic era system While the AOS system gets treated like siege?
My idea of a server everyone can enjoy.
I read over your idea for a server everyone can enjoy.... and I can guarantee you, its slated for the same dismal fate the AOS servers have suffered.
-Original ruleset no trammel, givin time after then a trammel server should be made by then all bugs worked out of the first.
Why would they make a trammel server? They already have 26 of them up and running. They are called the post AOS servers. People want candy coated trammel UO, they are more than free to go play those servers.
No trammel servers.
-pub 15 UO:Ren skills, combat
You mean special moves that threw combat completely out of whack? No thanks.
No to this definitely.
-No insurance. No item bless deeds, Clothing OK
Why clothing bless deeds? I mean....its just clothing. Not like its hard to replace. No bless deeds period...for anything.
Well, this one is a given. Players wouldnt be able to transfer their AOS characters over anyway. The characters function on completely different server settings. The AOS character would pretty much lose EVERYTHING on them when they were transfered to make them compatable with the Classic Servers.
Dont care either way.
This is actually needed. Griefers would run around placing campfires near banks and other heavily populated areas causing people's camping skill to go up and steal skill from other higher skills, usually those that were 100.0.
better crafting menus are ok.
-neon colors maybe just to the set of hairdyes of old, although a few do not like them including my self, as I have seen in other dimensions, colors you wouldnt think to see there, Neon color is a hit to the majority of players shard wide EA/ and others.
No neon colors. Those things are more eyesores than custom houses.
-Bonding if allowed only what we have now, No bonding if no control slots.
No bonding for pets and no control slots. Pet bonding ELIMINATES risk vs reward for tamers. If thats the case, then there should be bless deeds for warriors who dont want to risk their vanq weapons. Why should tamers get free passes with their dragons, while a warrior/archer has to risk their most powerful weapons?
So, again, no bonding or control slots.
-Custom housing But with a 14 day to refresh before IDOC timer old school texas law where non friend is grey and attackable.
No custom housing. Those things are blasted eyesores. Not to mention that given the misshapen size of most of the plots, land will be eaten up twice as fast.
No problems here.
-no Stat altering items rings, bracelets, clothing, armor, stats stay capped at 225 and cannot go above 100 in any stat, Bless and any other buff spell cannot bring you past 100 in any givin stat.
So, you want to gimp spells like bless, strength, etc etc? That doesnt sound very "classic" to me. Even if the spells could buff your stats over 100, it didnt last very long and wore off after a while.
Also, this hurts crafters. Example situation: A miner is overloaded with ore and they didnt bring a pack animal. They dont want to drop their ore on the ground because others nearby will take it. Being able to drink a strength potion boosts their strength high enough to allow them to walk over to the forge and smelt down their ore.
So, no, its a bad idea.
-Resisting spells changed back to before aos(should be shard wide regardless of server code).
Well, of course. Back in T2A, you know, when the game worked, resist spells actually let players resist magic that was being cast at them. It was one of the key components to making a tank character.
Also, magic reflect should actually reflect incoming hostile spells like it used to.
-Britannia and lost lands to start, possible other lands minus malas, for housing/hunting space as population permits.
As long as the classic ruleset applies to all of those other facets, then fine.
Definitely.
No. You have chaos and order, that is good enough. The Factions were pointless and a waste of time. Barely anyone took part in them.
-Penalties for Murder:
A. Statloss and skill loss by 20% for 20 minutes, and is stackable up to 60% and one hour each death time expires while alive,
Its good to a point. Stat and skill loss should be brought back. It should work more like this:
Stats and skills decreased by 30% upon death. Red counts work as such: First kill, go grey for 2 days. Second kill while grey, go red for 1 week. All additional murders after that tack on an additional 2 days to the murder count.
Also to harry them further, a no ressurection penalty should be imposed. They will be unable to ressurect for 4 hours after each kill. this will not stack.
B.No entry into GZ, no use of public moongates, no use of NpC's outside bucs(bucs will have every npc town function needed).
So, you just want the old rules back then? Because, thats what this is, except for the part about bucs den having NPCS for the reds to use. This part should be dropped. Reds SHOULD NOT have NPCs in bucs den for them to access their banks etc etc. When you turned red, losing access to such services was part of the price you paid, and should be a price still paid on the Classic Servers.
C. Noobie and blessed items fall on corpse including rune books and spell books they drop everything.
Youre assuming runebooks will be in at all. As for noobie items, those were usually just clothes and practice weapons, which did little to no damage at all. As for dropping spell books, thats not a bad idea. Actually, spell books should drop for everyone, not just reds. It would make completed spell books vaulable commodities.
D.attackable anywhere, previous non hostile tames attack reds.
This right here is what the original rules were, aside from the previous tames attacking red. That part is actually pointless, unless those tames are dragons. Otherwise, I dont see a rabbit or a cow posing much threat to a red.... or even a sheep for that matter. And by sheep, I mean the small wooly animals in game.
E.can only rez by player or chaos shrine.
Again, another original rule.
F.Counts cannot be burned as a ghost.
This is good.
- Runics For this reason only: A lesson from UO:R, although at a faster pace with the induction of trammel. Magic weapons and armor became common wear no need was an exceptional katana, or long spear, crafters soon found themselves selling their wares at a loss of investment and time, Bod's and runics gave the crafter a position in the market place again, not only could he now have a slim chance at making the best items in game he could compete with the magic gear in game, now the concept was awesome what they failed to realize was the imbalance Item bless deeds caused with some of these weapons, you could fight nakid, a blessed weap, noob scissors and a deathrobe were all that was needed to return to the fight insurance for the dexer.(though we all had noobie or blessed cloths, Our look.) With out Item bless deeds I feel Runics would have had a better rep then what they have today, they were a godsend to the crafter, Bod trading communities were and on some shard still large. no xfers Val runics will be rare like they were pre Xfer.
Woah, heres were things really hit the wall.
No runics, plain and simple. They threw the game economy out of whack and made regular GM weapons and armor useless. The crafting economy became monopolized by those who had the runic weapons and those who didnt were shizno out of luck. Runics are a horrible step in the direction of itemization and it has no place on a classic server.
-Some of the new weapons and armors graphics just under the pre aos code craftable or lootable.
No. People want a classic server, not a mutant version with ninjas and samurai running around in a game clearly based off of medieval europe.
Ok.
Dont see a problem with this.
The Virtues were a RPing element to the game. When EA made them into a "system", it cheapened them. Not to mention that for players to stay on par with one another, EVERYONE would have to master EVERY virtue, or risk falling behind or being left at a disadvantage.
So for the sake of immersion and game balance, no to this.
This is the main thing I would like to see as a start.
While some of your ideas are okay, the overall theme of custom houses, runic tools, neon colors and "new" weapons and armor are too much in the foot steps of the path to AOS.
the best list of guidelines for a classic server are those listed in the sticky thread.
Your hearts in the right place, but the idea is ultimately marred by too many flaws.