*deeeep breath*
Viquire, go wipe off your face. I know brown nosing admins is a specialty for some people, but this game needs honest feedback now more than ever. If they're taking the time to get the real concept they don't need someone advocating clear mistakes in their designs for this game.
Berethrain, your arguments all hold plenty ground. A LOT of people are holding back throwing punches but many of us are thinking the -exact- same things that you have said.
Lore, good reply. I know your name.. were you always an axer in Minax on TC some years ago (6+) or am I going crazy?
As much as I appreciate the fact that you guys are actually addressing factions, I think the vision has just become wrong for it. I seriously cannot see how it's beneficial to revamp the system completely at this point and aim blindly like this. I'm personally scared that a bunch of people who have never played or appreciated REAL factions/pvp are going to back a bunch of awful ideas that will cause the system to be entirely dead once the fresh car smell fades. Please take in the suggestions people who actually know the system give and adjust fire based on that. Factions DO need love, just make sure you give them the right kind.
Your response to all of this is pretty.. interesting. What fires me up is when people developing a game I love seem to be so out of touch with the actual game it's scary. I guess it's inevitable that the people developing this game have no idea what it was like 5 or 10 years ago. Now it is just starting to become very clear that this is the case - I feel like you aren't in touch with what caused people to enjoy factions in the past or why it was so popular and enjoyable. I guess it's just frustrating to see in all honesty. It also seems like you've taken a lot of peoples comments personally. Probably not a good idea. Might want to take a step back and ask yourself why people are getting upset. You mention you don't want a group of two taking on a group of.. things like this are why UO is UO. A group of two who play smart and strategical *CAN* do that. If fields and greater dragons are the issue, tweak that instead.
I'm going to refrain from letting my emotions get the best of me and speaking my mind (or as I would to your face, as you would say Mark ) with what is going on here. If I get the time I will post my personal constructive ideas and ways I think this system really needs to be fixed to help our game. I really just have a bad vibe from this approach/current things you have brought to the table and don't see them working in this game, with this amount of players, and these types of players (no one who pvp's (factions) in UO gives two s**** if a keep looks like someone lives in it.......). I feel like these are things you should already know seeing as you design the game, but it is what it is.
Viquire, go wipe off your face. I know brown nosing admins is a specialty for some people, but this game needs honest feedback now more than ever. If they're taking the time to get the real concept they don't need someone advocating clear mistakes in their designs for this game.
Berethrain, your arguments all hold plenty ground. A LOT of people are holding back throwing punches but many of us are thinking the -exact- same things that you have said.
Lore, good reply. I know your name.. were you always an axer in Minax on TC some years ago (6+) or am I going crazy?
As much as I appreciate the fact that you guys are actually addressing factions, I think the vision has just become wrong for it. I seriously cannot see how it's beneficial to revamp the system completely at this point and aim blindly like this. I'm personally scared that a bunch of people who have never played or appreciated REAL factions/pvp are going to back a bunch of awful ideas that will cause the system to be entirely dead once the fresh car smell fades. Please take in the suggestions people who actually know the system give and adjust fire based on that. Factions DO need love, just make sure you give them the right kind.
Your response to all of this is pretty.. interesting. What fires me up is when people developing a game I love seem to be so out of touch with the actual game it's scary. I guess it's inevitable that the people developing this game have no idea what it was like 5 or 10 years ago. Now it is just starting to become very clear that this is the case - I feel like you aren't in touch with what caused people to enjoy factions in the past or why it was so popular and enjoyable. I guess it's just frustrating to see in all honesty. It also seems like you've taken a lot of peoples comments personally. Probably not a good idea. Might want to take a step back and ask yourself why people are getting upset. You mention you don't want a group of two taking on a group of.. things like this are why UO is UO. A group of two who play smart and strategical *CAN* do that. If fields and greater dragons are the issue, tweak that instead.
I'm going to refrain from letting my emotions get the best of me and speaking my mind (or as I would to your face, as you would say Mark ) with what is going on here. If I get the time I will post my personal constructive ideas and ways I think this system really needs to be fixed to help our game. I really just have a bad vibe from this approach/current things you have brought to the table and don't see them working in this game, with this amount of players, and these types of players (no one who pvp's (factions) in UO gives two s**** if a keep looks like someone lives in it.......). I feel like these are things you should already know seeing as you design the game, but it is what it is.