Lord GOD(GOD) said:
The Mysticism changes sound like a bad thing to me. Mysticism isn't good enough to play without Magery and Focus isn't good enough to use instead of Med. So the result seems to be we would now need another 120 pts.
Old system: Mysticism + Eval + Imbuing
New system: Mysticism + Focus
It now takes 120 fewer skill points.
...so what's the problem?
It'll be better as it's own skill, but will be harder to half-crossover (only for mages) to.
I agree with Lord GOD here, although I run a 6x120 Mage/Eval/Resist/SW/Mystic/Med ... so it doesn't effect me nearly as much, but now I can't use SW I guess if I want Mystic to do any damage? That bites ...
Has anyone checked Slayer damage? I know some people wanted to nerf Hail Storm, but this change is slightly ridiculous if it nerfs all spells. I'll have to take a look at Stupid Miner's pre-patch numbers post. Why couldn't they just make it so Focus worked as a substitute Eval, except not as useful, sort of the way Eval + Anat + 20 can compensate for a lack of Wrestling except without the special moves?
Looks like from what I read here Rising Colossus is weaker as well, because Imbuing might still be needed to make it better. Lot to test, I really hope the Devs keep these changes on Test for awhile so we can debate these changes. The plant changes look sharp though, I hate how they throw in MAJOR gameplay changes with changes no one would mind like new Plants.
As for me, this change to Mysticism effects me in both PvM and PvP. Stupid Miner, not sure if you PvP at all, but I know Lord GOD does; ugh, so much to test, haha
. Thanks to you guys for wading through a lot of it to give a head start though.