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[UO Herald] Publish 73 Comes to Test Center

Cetric

Grand Poobah
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The minimum EP effect is new. The old calculation is unchanged.

So 100 Alchemy will give you 50 EP minimum regardless of if you have EP on equipment or not.

If you already have 50EP on your equipment, you'll be at 80 EP total.

Only 33% of you EP is factored for the combined equipment and alchemy total, but you get the better of Alchemy/2 OR Alchemy /3.3 + EP stat.
just wrapping my head around this.. soo.. what happens if u have gm alchemy and like.. 30 ep or 20 ep..
 

Adol

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I'm afraid I'm going to be the rain on the positivity parade here; this patch to me just looks like it is repeating the mistakes made with Age of Shadows, and adding an even more complicated loot mechanism to the game, a mechanism which was one of the major causes in self declared reasons for the collapse of the player base's interest.

As I read this thread to discover more about the Publish, it certainly was for myself; my reaction was increasing confusion, and then eventual complete disconnection from it, when faced with reams and reams of items and properties I need to constantly tease apart, mathematically analyse, and ultimately adapt to fit into my playstyle... the idea of mousing over each and every item to see whether it's worthy will just break up the flow of play, the very idea that Imbuing was supposed to be tackling (for better or for worse with regards what it did to the rest of crafting) and fills me with considerable dread. I main tamer, mage and bards in large part because I hate having to constantly be sat behind spread sheets when I get home too.

That's not to say there aren't some very good ideas in the design notes; the new MOBS and altars provide new play experiences, which is really what keeps the game alive for the wider player base... and is that Apron Challenge for real? If so, then it's a fantastic inclusion, and one I'll certainly be having a crack at.

There's a few missed opportunities too; as I saw "Prefix: Mighty", I thought "ahah, maybe Vanquishing and Silver are coming back too?!" but alas they were not.

And adding it to Honesty items is a double edged sword indeed; It was in fact myself that pointed out that the items had to be worthwhile in of themselves, otherwise it didn't match the Ultima conception of Honesty. You're actually being Greedy, because they don't have any real worth, so may as well get the discount from the "Virtue" then. And it would be nice to think the Devs were thinking of me when they applied the new item properties to the Honesty items... they could now be worth a fortune, so yes by handing them in you are being Honest!
There's one huge catch though... the items hardly spawn now as it is, so if everyone's grabbing them for PHAT L3WT it's going to be almost impossible to follow that Virtue as a playstyle, because even more people will be grabbing the still very few items, in case with later analysis it's well worth keeping. Why bother, when Shame will generate a much higher rate of item churn you may ask? My point is, why risk adding another complication to Honesty now, especially for a Virtue which is widely considered badly designed in it's present form?

(As an aside, a far better redesign might have been using NPCs like Compassion, but instead of escorting them, they offer you 500gp in advance to "Find my beloved wedding ring, oh brave warrior!"... but you can cancel the quest after you get the gold. "Ha ha, sucker!" Or you can go an actually find and return the item and gain Honesty.)

But ... my main criticism is still that the new Loot design, even if only in Shame for now, will very quickly escape and become dominant across the entire game; how can it not, when the potential for OCDs with EXCEL will prove so lucrative? Avatars with abacuses ahoy...! So I beg you, reconsider please.
 
R

Remy Blacktoe

Guest
The prefixes and suffixes on items should make it easier to identify items you're looking for, maybe.
 

Gheed

Certifiable
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I get it, the more powerfull the item, the faster it will wear. Just like imbuing, the system seems to favor ranged attack. For example, my necro can whirlwind his way through 255 durability in a single night. So it doesnt make much sense to plan the rest of a suit around a 51 durability "cannot be repaired" item.

I remebered when SA was launched, there was a brief period that armor wore for ranged attack as well. I think that went over like a lead ballon. But the desparity remains the same. Mega wear for heavy melee attack vs almost no wear for ranged offense.

Is it possible to enhance the tactics skill to reduce item wear while in melee range? For example items wear twice as slow in melee range at 25 tactics, 3 times a slow at 50, 4 times at 75..
 

Raptor85

Certifiable
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first, a picture


second, my thoughts.

1. The levels are WAYYY too crowded with monsters now, you get mobbed no matter where you're at, this basicly kills the ability to mine in shame, which has been a very popular mining area for a long time. It also makes it not as useful for training, you get swarmed and trapped quickly and if you dont have 120 skill you're dead fast.

2. A lot of the new monsters have far too much HP, even at 120 skill with an awesome weapon it took quite a few hits to take down some of these guys, it's not a "hard" fight for a 6x120 but it's way difficult if you're training or dont have a 70's suit with 45hci

3. the walls are stupid, pointless, and make the entire dungeon not fun

4. the wrestle skill on some of the stuff is too high, unless you're 120 skill already you'll miss 90% of your shots.
 

Shiznit Bo'Bourbon

Visitor
Stratics Veteran
I'm more alarmed that every single piece of fancy new loot posted is total garbage. The "artifact" armor with the resists of NPC junk, and brittle, unrepairable weapon with 25 durability and nothing going for it but 50 mana leech were real lowlights.
 

Flutter

Always Present
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Awards
1
some screenies of new loot






I'm sorry, I don't mean this in a bitchy way I swear.
I don't understand how any of this stuff is useful. PvP Or PvM. I'm obviously missing something.
Can you all help me out? Is it just unraveling value we are looking at here?
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Damn, sounds like some good changes coming in the next patch, this is what UO needed imo, along with other things, but a dungoen revamp- with loot and finally a Luck Fix? Hell yea. pvm might actually be "good" again Wootie!
 

Raptor85

Certifiable
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Stratics Legend
The armor has nice mods but the resists mean that you can use 1 piece per suit max, otherwise your resists will be so low any new monster will kill you in one hit, has anybody tried barbed enhancing them? (is it possible?)

The weapons are a bit more interesting, the set of mods on the ones so far is crap but if you got a good set to drop I could see it being a decent pvp weapon, but the heavy crossbow posted earlier is worse than ones you'd get off of a low end runic, only 35 ssi, no damage bonus, 19 vel and 40 stam leech is a pretty pathetic set of mods.
 

Raptor85

Certifiable
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Stratics Legend
Looks like they're pretty much taking the item system most other rpg's use, the prefix is everything before the item type, the suffix is everything after, for instance, from ones in this post

(not entirely accurate, would need more items to know the exact nature of the mods)

Prefixes:
Animated (Dex bonus, stam increase, stam regen)

Suffixes:

Of Slaughter (+hci)
Of Restoration (hp regen)
Of Aegis (probably the dci)
Of Sorcery (Int bonus, lmc)

So, say, an "Animated katana of restoration" would be a katana with some sort of stam bonus and some hp regen.
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
So.. when is the Shard of the Dead going to open? Since I see it on my character copy list but not on the shard list.
 

iamSnippa

Journeyman
Stratics Veteran
Stratics Legend
I cannot wait for this publish to go live... I would absolutely love to see a weapon like this glaive on the corpse of a monster I kill:
 

Attachments

RioGrande

Adventurer
Stratics Veteran
Stratics Legend
I think there was a slight miscommunication. The drop rates are the same. The difference with Felucca Shame is that items will have a slightly higher item property budget, and luck checks done for loot generation are given a significant bonus.
Oh no :-(
I´m so happy after reading the patch notes on uoherald,but after reading this threat i´m more and more disappointed.
Why are there better items in fel ? more items...mhhh,ok...but not better items.
All items from shame-trammel will be outdated after a short time everyone is playing/farming in fel,and only veterans with billions of gold with best equipment or cheater can do this,no standard-trammel-player live long enough to have fun there.

And why are there so many gargoyles only items ?
I try the testshard and all the better items i have seen were gargoyles only.
I know perhaps 50 players and non of them have an gargoyle,except the workers because of the imbuing bonus.

UO is very complex and hart to learn,and the Dev´s put more and more rules,bonus,propertys and so on into the game.
Make UO more publicity and bugfree instead of that

Sorry for the negatives,i like UO anyway and play to the end.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Heaven forbid I get to PvP somewhere other than Yew gate.
Heaven forbid you have to fight people who are LOOKING for a fight.

My point, of course, is that most players choose to not PvP, and they keep putting in different incentives to do something that most people don't want to do, have voted with their feet long ago.

Your point, it would appear, is "give me victims."

-Galen's player
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Oh no :-(
I´m so happy after reading the patch notes on uoherald,but after reading this threat i´m more and more disappointed.
Why are there better items in fel ? more items...mhhh,ok...but not better items.
All items from shame-trammel will be outdated after a short time everyone is playing/farming in fel,and only veterans with billions of gold with best equipment or cheater can do this,no standard-trammel-player live long enough to have fun there.

And why are there so many gargoyles only items ?
I try the testshard and all the better items i have seen were gargoyles only.
I know perhaps 50 players and non of them have an gargoyle,except the workers because of the imbuing bonus.

UO is very complex and hart to learn,and the Dev´s put more and more rules,bonus,propertys and so on into the game.
Make UO more publicity and bugfree instead of that

Sorry for the negatives,i like UO anyway and play to the end.
Yeah, if anything, what Phoenix describes is actually somewhat worse.

But oh well. They read Stratics and UO Forums too much and look at actual gameplay too little.

I still like this stuff overall though.

Risk vs. reward, btw, is how people will respond to you. I've shown on numerous occasions that this is a meaningless concept when applied to Fel and PvP; the risk for the predatory types has always been, and will always remain, comparatively minimal, and I've successfully outlined elsewhere why sometimes Fel poses a lower risk than Trammel does.

But oh well.

Good job overall and I'm sure I'll be in Fel, Shame on occasion, fighting with folks.

-Galen's player
 

Shiznit Bo'Bourbon

Visitor
Stratics Veteran
Risk vs. Reward.
When a PVMer loses some paltry insurance money and maybe a stack of bandages while pursuing their chosen activity, it doesn't mean anything. When a PVPer loses some paltry insurance money or whatever doing PVP, it's supposedly some kind of existential RRRRRISK!!!! that entitles them to extra loot/resources/everything.

It's BS.
 

Crysta

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Question: You went so far out of the way to revamp how the dungeon works.. why didn't you add bridges or stairs or gates to the inaccessible sections and islands that dot the dungeon that were originally intended to be gotten to by boat?
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
But oh well. They read Stratics and UO Forums too much and look at actual gameplay too little.
Hopefully this won't be read as discouraging them from communicating!!!!

lol

Very ironic given the discussions of late.

But yeah I didn't mean for them to communicate here less, I just meant for them to not take what we say as being representative of the players at large!

-Galen's player
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
I haven't seen anything posted that I'd pick up off the bank floor yet, as far as loot goes.
Thats because people havent gotten the best items yet. Some of the best items might be lessers with one good mod on it that you imbue to fit your needs. the rarest items wont have brittle, curse, no repair etc.
Most of the items youve seen are meant for either newer players or just for people to loot and unravel while hunting down the rarest drops.

Think of it, you loot a lesser magic item that might be a ring with just MR 3 on it or something else that hasnt been on looted rings before.
 

Ender

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
It looks like I won't use any of these, honestly.

Brittle and 25 durability? I'll go through that in an hour.

No resists? LOL won't even bother equipping most likely.
 

Raptor85

Certifiable
Stratics Veteran
Stratics Legend
Originally Posted by Phoenix_Mythic View Post
I think there was a slight miscommunication. The drop rates are the same. The difference with Felucca Shame is that items will have a slightly higher item property budget, and luck checks done for loot generation are given a significant bonus.
!!! ok, that's actually much beatter than just higher chance of dropping, while personally I'd love to see all items with properties go away, i do like this.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
The minimum EP effect is new. The old calculation is unchanged.

So 100 Alchemy will give you 50 EP minimum regardless of if you have EP on equipment or not.

If you already have 50EP on your equipment, you'll be at 80 EP total.

Only 33% of you EP is factored for the combined equipment and alchemy total, but you get the better of Alchemy/2 OR Alchemy /3.3 + EP stat.
So basically no benefit for alchemy mages who already had 50 ep and GM alch?

****ty. At least let us get 100% EP again?
 
W

Wojoe

Guest
Hi...

besides the Alchemy changes are you addressing any PVP issues?
 

Promathia

Social Distancing Since '97
Premium
Stratics Veteran
Stratics Legend
UNLEASHED
Killed one of the bosses - Gives a message when double clicked

 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
No. One of the primary issues with the game right now is that stuff lasts forever. This is a really good idea. Besides, it's not on everything.
I agree, but that IS too low. Especially if it got paired with no repair. It might be godly but it would be gone in a night of playing.
 

red sky

Sage
Stratics Veteran
Stratics Legend
But ... my main criticism is still that the new Loot design, even if only in Shame for now, will very quickly escape and become dominant across the entire game; how can it not, when the potential for OCDs with EXCEL will prove so lucrative? Avatars with abacuses ahoy...! So I beg you, reconsider please.
So, let me get this straight, you mean: bringing back the effectiveness of Luck, re-invigorating old dungeons and old monsters, and on top of that, bringing a limitless new mechanic that allows endless possibilities to itemization while not being a permanent addition (most are cursed/non POF) is a horrendous addition to the game.
 

red sky

Sage
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Stratics Legend
So basically no benefit for alchemy mages who already had 50 ep and GM alch?

****ty. At least let us get 100% EP again?
I think it's more along the lines of the better of two evils. You can choose to have a certain ring/brace that's non-EP and still get a good benefit from Alchemy or go for the 80% while sacrificing a skill slot.
 

GalenKnighthawke

Grand Poobah
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Stratics Legend
To my knowledge "brittle" means no PoF; not no repair.

Someone knows different please feel free to correct me.

-Galen's player
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
Petra has said what I have been telling fokes for years.

Fel has many players, the catch is they have been there the whole time you just didnt see them.
Many to their own thing and do the very old ways of keeping to ones self and quietly. Meaning they dont scream on chat "hey I am in fel come find me pks,reds."

As for this I am overjoyed at the new Shame!! Thank you Phoenix pass it on to Messanna! No i didnt forget you too Grim thanak you hun.

This might be the one argument for keeping a few friends in game that wer on the fence of quitting.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
No lynk... (in reply to your other post this afternoon)

I was saying the contrary...

Would it be possible please (I'm asking very politely) to confirm to us you have read the major bugs we've been talking about for the past 2 years and that you cannot fix them ?
And ironically I was ignored while other less important questions got adressed in matter of minutes.

Well I guess it's funny that its actually Grim who answered that one... they're are full capacity and they're not interested in even mentioning that they cannot fix the bugs.

So they can't fix em, thats that. Now the reason ? thats another story...

Speaking of which... is it another coincidence that after I said I was the Bal-lem (a supposedly unique creature with limitless powers) on the boards you implemented a monster in SA called Ballem that is not that challenging and spawns in multiples (totally ANTI-ultima lore)

Is it another coincidence Fayled Dhreams used to call me mud pie for the last 4 months, disapeared... and now you release this "mud pie" monster in SHAME... and its weak and not intelligent ?

for who beleives in coincidences... way to insult me ; keep at it I'm enjoying myself !
 

Phoenix_Mythic

UO Legend
VIP
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No resists? LOL won't even bother equipping most likely.
Yeah, resist bonuses are too rare. It also seems that slayers on weapons are too rare as well.

If an armor piece drops with the Fortified name mod, it will have mad resists, but otherwise they most likely get base resist values. I expect this will get tweaked a bit before live publish.

Right now I'm thinking that about half the time, the system should force reserve a percentage of the overall item budget to be spent on resists. So: many pieces will drop with decent resist values but will have less power devoted to other item properties, while other armor pieces will drop with little in the way of resist but lots of powerful item properties.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Petra has said what I have been telling fokes for years.

Fel has many players, the catch is they have been there the whole time you just didnt see them.
Many to their own thing and do the very old ways of keeping to ones self and quietly. Meaning they dont scream on chat "hey I am in fel come find me pks,reds."

As for this I am overjoyed at the new Shame!! Thank you Phoenix pass it on to Messanna! No i didnt forget you too Grim thanak you hun.

This might be the one argument for keeping a few friends in game that wer on the fence of quitting.
I guess "many" is a subjective enough word that it can't be proven or disproven.

But consider this. How many people can possibly play in Fel, of their own accord, when the manufacturer keeps trying to find different incentives to get people there? Going back to Khaldun, though Power Scrols, to double resources, to the awesomeness that is the Primeval Lich Spawn....

I guess one might argue that they are in the habit of designing incentives to get people to do what they were already doing on their own?

*shrugs*

-Galen's player
 

Tanivar

Crazed Zealot
Stratics Veteran
Stratics Legend
There are more people in fel than some people realise.
Yeah, it's so populated they've spent the last ten years giving it PVM "welfare" to try and lure people there.
They have to, the poor little PKers get lonely.

All that land and no one to gank. Just those meanie PvPers who would kick their rumps.

Maybe some Pvp guilds will hunt Shame for Pkers and drive them right out of the game.

Until then, the Devs will just keep wasting man-hours trying to keep the poor little Pkers from leaving and making Sosaria a better place.

You have to wonder if more bugs might get fixed if they didn't waste time coding more bait to draw targets to fel from Tram.
 

Gheed

Certifiable
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Stratics Legend
I've been at it a while on TC. I still can't find Deckard Cain :)
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
*massages forehead*

Tanivar, Tanivar...

We all know your point of view, it was extreemly obnoxious of you to jump in with both feet like that...

They dont wanna please the PKs by boosting fel, they wanna please the brokers (the people who have more accounts than us all combined) who have milked UO so much their only remaining thrill is to prey on victims in fel, much like a psychic vampire would.

Well here is a little quote for the most sceptic of you (I quote myself your honor):

I am actually extreemly, in the utmost extremity of radicalism, and did I mention it was all extreme... honored to be compared to a mud pie cause you see, if its fine, micronised mud which took time to bake in the sun it becomes extreemly valuable.

Maybe you will be hard pressed to understand why it has more value to me than the apple pie. Oh yes its a quick pleasure and feels good when ignorance is bliss dosen't it ?

I'll eat roots, leave the apple pie to you and go with the mud pie thank you.

But sure lets read the rest of your communication now...
rolleyes:

Oh and yes Gheed, it seems like the new prefix suffix system is another Blizzard blatant copy that raises my level of general nausea...
 
R

rottenbeggar

Guest
I noticed no shields that i saw while testing nor weapons came with spell channelling, did anybody else find any?
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
I'm very excited about this publish. I have a few questions and a few comments. Does swing speed increase spawn on anything other than weapons? I haven't come across any items that have it other than weapons.

Also, the arcane and wizardry properties seem to be on non-meddable items. I received a legendary artifact of wizardry that was great with lrc, lmc, mr, etc except it was on a platemail gorget. I looked through a lot of the loot and it had the same problem, yet could not be imbued with mage armor property.

Finally, does anyone know how many Shame points you need to start the spawn?

Thanks in advance!
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

it seems like the new prefix suffix system is another Blizzard blatant copy
Not really... the ORIGINAL UO item property system was ALL based on prefix/suffix (sometimes prefix. prefix, prefix, item, suffix, suffix). You actually had to have Stratics or the Prima guide to list out the levels and meanings.

(Also having Luck and skills put on a more coarse scale will work out MUCH better in the system)
 
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