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Pinco's UI

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Gilmour

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Re: Pinco's UI (coming soon...)

mmm... seems strange... remember that the value is based on the current stamina of the character...
aye i know, but it tells me i swing this composite bow with 1.25s, while that being cap, and highly doubt it is 1,25s, more like 1,75 like our swing speed calc state :)

maybe you got the formular wrong? :)
 

Llewen

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Re: Pinco's UI (coming soon...)

mmm... seems strange... remember that the value is based on the current stamina of the character...
aye i know, but it tells me i swing this composite bow with 1.25s, while that being cap, and highly doubt it is 1,25s, more like 1,75 like our swing speed calc state :)

maybe you got the formular wrong? :)
Could this be related to the swing speed calculation issue in the template editor?
 

Roland of Atlantic

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if grid legacy containers are disabled the containers shape works as default, but I don't remember if the shape worth for every containers or not ... :p
The player backpack defaults to the some size every time, and a container inside the backpack will keep size settings being opened and closed, but all containers outside the player's pack always snap back to a 5x5 area. If I stretch the bank to a 5x10 area and close it, when I reopen it, it will be back to the 5x5.
 

Gilmour

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Re: Pinco's UI (coming soon...)

here is the formular we use.

( ( ( weapspeed * 4 ) - ( stamina / 30 ) ) * ( 100 / ( 100 + SSI ) ) )

important to round values down each step to 0 decimals. except the last ssi one.

this will output the ticks (1 tick = 0.25s, min ticks being 5, max ticks being 20)
 

Sinful_Candie

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This might have been asked be for but I can't seem to find what I am looking for. How do you use the UO Cartographer? Thank you for the awesome job so far!:thumbup: :bowdown: :ten:
 

Pinco

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Re: Pinco's UI (coming soon...)

The player backpack defaults to the some size every time, and a container inside the backpack will keep size settings being opened and closed, but all containers outside the player's pack always snap back to a 5x5 area. If I stretch the bank to a 5x10 area and close it, when I reopen it, it will be back to the 5x5.
this makes sense... saving this data means add 1 line into your profile for each container that you open... in 1 week became 100mb :D

Could this be related to the swing speed calculation issue in the template editor?
not this time... UO use only the english settings and not the windows ones :p

here is the formular we use.

( ( ( weapspeed * 4 ) - ( stamina / 30 ) ) * ( 100 / ( 100 + SSI ) ) )

important to round values down each step to 0 decimals. except the last ssi one.

this will output the ticks (1 tick = 0.25s, min ticks being 5, max ticks being 20)
the formula is right... I have to check if there is something else.

This might have been asked be for but I can't seem to find what I am looking for. How do you use the UO Cartographer? Thank you for the awesome job so far!:thumbup: :bowdown: :ten:
UserSettings -> Pinco's UI -> enable uo cartographer.
In this way the client starts to communicate your location to uo cart :)
 

Pinco

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Re: Pinco's UI (coming soon...)

UI PATCHER is now available!

The new patcher will take care of install the UI and keep it updated, by the patcher you can also uninstall and reinstall the UI.

By 1 simple command line parameter you can set the patcher default texture pack in order to install and keep update the ui WITH the texture pack.
The texture pack's packages are not available at the moment, I will add them as soon as I can.
NOTE: switching between the texture packs, will force the patcher to uninstall the current one and install the new one.

Eventuals update of the patcher must be applied manually :p

Since UI Patcher will be the only install way, let me know if you get any problem. Thanks :)
 

Pinco

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Re: Pinco's UI (coming soon...)

UI PATCHER AND TEXTURE PACKS

I've started to upload the texture pack's packages, and I'll notice when each one will be available.
But first I want to explain how to use the patcher for this purpose:

1) create a shortcut of UI Patcher.exe (on desktop is good)

2) right click on the shortcut then properties

3) on "Destination" after the last " add the follow text:

-txpack=[textureName]

example:

-txpack=ThirdDawn

As name use ONLY the names on the list or the patcher will not works.

You can find the list here

4) press OK

5) start the UI Patcher. After start, the patcher will remove the current version and will download & install the new one with the texture pack.
 

Pinco

UOEC Modder
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Stratics Legend
Re: Pinco's UI (coming soon...)

Here we have the fully compatible Texture packs available for the patcher:

Third Dawn Pinco - code: ThirdDawn
Decors Texture - code: DecorsTexture

That's all... unfortunately there are no more compatible texture packs at the moment.
 

Llewen

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Re: Pinco's UI (coming soon...)

Pinco, the UI Patcher rocks...
 

Llewen

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Re: Pinco's UI (coming soon...)

The following is a simple script that backs up your chat logs and names them by date, and starts the UI Patcher with the Decors texture pack (but you can change it), as well as starts up UO Cartographer for you. It uses default install locations I think, you can configure the top of the script to match whatever your install locations. However, I suppose ideally I'd love to see the ideas in this incorporated into the patcher. I don't think it would be that difficult to do as the script is very simple.

Code:
@echo off

: Replace with the folder your SA/Enhanced Client is installed in.
set SA_FOLDER=C:\Program Files\Electronic Arts\Ultima Online Enhanced

: Replace with the application you want to use to launch the SA/Enhanced Client.
set SA_LAUNCHER=UI Patcher.exe
: Replace with the parameters for the SA/Enhanced Client launcher.
set SA_LAUNCHER_PARAMS=-txpack=DecorsTexture

: Replace with the folder you want your logs to be saved in
set LOGS_FOLDER=C:\Program Files\Electronic Arts\Ultima Online Enhanced\logs\Old Chat Logs

: Replace with the folder UO Cartographer is installed in.
set UOC_FOLDER=C:\Program Files\Electronic Arts\UOCartographer

set tdtd=none : set a blank variable for the date
set ttrn=none : set a blank variable for the time

: Populate the variables with the aspects of the system date and time that will be used in the file name
for /F "tokens=1-4 delims=/ " %%i in ('date /t') do set tdtd=%%k%%j%%i 
for /F "tokens=5-6 delims=:. " %%i in ('echo.^| time ^| find "current" ') do set ttrn=%%i%%j

: Copy the chat.log file to a new location
MOVE "%SA_FOLDER%\logs\chat.log" "%LOGS_FOLDER%\chat.log"

: Set the system to ping itself as a delay to allow the file to finish copying before renaming it
ECHO "Please Wait"
ping -n 3 127.0.0.1 >NUL

: now i rename the chat.log to the current date and time in the format "Date ddmmyyy Time hhmm"
RENAME "%LOGS_FOLDER%\chat.log" "Date %tdtd% Time %ttrn%.log"

: Launch the UO Cartographer.
CD "%UOC_FOLDER%"
@start "" "UOCartographer.exe"

: Launch UI Patcher to load the game.
CD "%SA_FOLDER%"
@start "" "%SA_LAUNCHER%" %SA_LAUNCHER_PARAMS%
 

Llewen

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Re: Pinco's UI (coming soon...)

When I tried to change the texture pack and reinstall the UI I got the following error:

Access to the path 'E:\Games\Ultima Online Enhanced\patchTemp' is denied.
I'm going to check now to see if the folder exists and maybe that's the problem.

edit: It does exist and I am on an admin account. I will see if running the patcher as admin fixes the problem.

edit again: Setting the app to run as admin fixed the problem.
 

Pinco

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Re: Pinco's UI (coming soon...)

Sorry for the errors, some files were in upload :D

However, the UI Patcher 1.1 is up and all the files are uploaded :)
 

Llewen

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Re: Pinco's UI (coming soon...)

The patcher is awesome, however I have one small criticism. The files appear to be downloaded uncompressed and that would seem to me to be a big waste of your server bandwidth, as well as making the download slower.
 

Pinco

UOEC Modder
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Stratics Legend
Re: Pinco's UI (coming soon...)

The patcher is awesome, however I have one small criticism. The files appear to be downloaded uncompressed and that would seem to me to be a big waste of your server bandwidth, as well as making the download slower.
yes, actually is all uncompressed, the compression will be added in the future (when my patchmaker is finished :p )
 

Llewen

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Re: Pinco's UI (coming soon...)

The patcher is awesome, however I have one small criticism. The files appear to be downloaded uncompressed and that would seem to me to be a big waste of your server bandwidth, as well as making the download slower.
yes, actually is all uncompressed, the compression will be added in the future (when my patchmaker is finished :p )
Should have known you were already on that... :)
 

Roland of Atlantic

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Quote:
Originally Posted by Roland of Atlantic
The player backpack defaults to the some size every time, and a container inside the backpack will keep size settings being opened and closed, but all containers outside the player's pack always snap back to a 5x5 area. If I stretch the bank to a 5x10 area and close it, when I reopen it, it will be back to the 5x5.

this makes sense... saving this data means add 1 line into your profile for each container that you open... in 1 week became 100mb
Any way to just recognize when the bank box is opened to make it display like the backpack? Or maybe set it to dump all box data on an adjustable user choosable timetable. Say daily, every three days, weekly... Or perhaps if there is a way to make it recognize only the first 5 boxes opened, that could be used for the bank box, weapon storage for fighters, crafting boxes for crafters, etc.

Anyway, I'm sure it could be worked in sometime in the future, because we all know you have enough on your plate with more important things like the patcher! *cheers*

Now if we had a couple more like you that we could plant in the design team, we would have a brand new graphics engine ready for beta in a week! :D
 

Pinco

UOEC Modder
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Any way to just recognize when the bank box is opened to make it display like the backpack? Or maybe set it to dump all box data on an adjustable user choosable timetable. Say daily, every three days, weekly... Or perhaps if there is a way to make it recognize only the first 5 boxes opened, that could be used for the bank box, weapon storage for fighters, crafting boxes for crafters, etc.

Anyway, I'm sure it could be worked in sometime in the future, because we all know you have enough on your plate with more important things like the patcher! *cheers*

Now if we had a couple more like you that we could plant in the design team, we would have a brand new graphics engine ready for beta in a week! :D
I will take a look on that, however the patcher is almost complete, the compression is in testing so if there are no new bugs I step into some fixing of the UI and I'll take a look on the containers ;)
 

Roland'

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So i downloaded the newest version of pincos. I took the patch and mad ea copy to desktop. i opened properties and after the last " in target line i put in a space (i had to) and copy and pasted the info givin above for third dawn. applied and hit ok. started the patcher (which id already patched prior to this) and it said it was up to date. i used the patcher to run uo and i got a error message, the details are in a PM i sent you pinco. if i ignore the error nothing happens and if i close nothing happens. Please not if i ignore the error and open ctrl alt dlt i see a EC sounbd program. If i open that there is realy nothing it can do that i saw at a glance. I tried opening EC the normal way through my desktop shortcut which is run as admin. It runs normally but is still at patch 3.9b

any help at all please updating the UI.
 

Pinco

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the crash problem is the same of metalstorm, you don't have directx...

about the window: I don't know what can cause this mess o_O
I will investigate...
 

Roland'

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the crash problem is the same of metalstorm, you don't have directx...

about the window: I don't know what can cause this mess o_O
I will investigate...
i downloaded the direct x you sent me, but mine is current or better according to the install process.
 

Pinco

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ok, I found the cause of the window mess, next version should be fine ;)
 

Anira Cuilwen

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Thanks for the hint with this direct X thing. Works fine now.

Does the UI Patcher update the Soundplay addon too?
 

Roland'

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downloading the sdk now. also anyone know if registering driverfinder from the directx site is safe? looks like a very handy tool if its not a survey spam = ) thanks
 

Llewen

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I wouldn't trust anything that installs drivers for you. I've never found anything like that to be useful. You're far better off to make a list of all the drivers you need to update and make it a habit to check for updates once a month or something.
 

Roland'

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downloaded and installed the dxsdk. nothing has changed. still a visual bug on patcher window and still an error message when trying to log into uo through the patcher.
 

Roland'

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Microsoft .NET Framework Version 2.0 also thought id check to see if this file was up to date and upon installation it says that is not compatible with my 64bit system. it then finished install saying there were no changes.
 

Roland'

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I wouldn't trust anything that installs drivers for you. I've never found anything like that to be useful. You're far better off to make a list of all the drivers you need to update and make it a habit to check for updates once a month or something.
thanks bud. dont i see you at fel yew on atl?
 

Pinco

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downloaded and installed the dxsdk. nothing has changed. still a visual bug on patcher window and still an error message when trying to log into uo through the patcher.
for the visual bug you must wait the next patcher version :p
 

Pinco

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so what do you think pinco is it he microsoft framework thing?
I doubt it...
The EC Playsound error come from the directx... try to reinstall the directx 9 with the metalstorm link, maybe it will fix the problem :)
 

Roland'

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the reason i thought it might be microsoft framework is because the error message is in a microsoft .NET Framework dialog box.
 

Roland'

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Directx sdk and directx are not the same thing :p
further above sir. the link you sent for directx i have tried three times now and it simply says that my direct x is current or better. as for sdk it says it is not compatible with 64bit.
 

Pinco

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Code:
UI Patcher 1.2

- Fixed a problem with the background image that could results repeated.
- Added the compression system: now the files downloaded will have less than half size.
- Added the patcher version number on the bottom of the window.
- Added the patcher version check, if is the wrong version it will send a warning.
- Now the patcher will set the Pinco's UI as default UI on your user settings.
- Improved the basic code.
a reminder to everyone:

UI Patcher must be installed into the MAIN GAME FOLDER and NOT into UserInterface.
 

Pinco

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The UI Patcher 1.1 is now officially disabled server side...

...and the 1.2 should be stable :)
 

Roland'

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I know this guy named pinco who apears to be pretty smuckin fart. = ))

patching now and i can even see everything lol.
 

Roland'

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All hail pinco, sorry for harrassing you the last few hours but the ui is working and updated. Very smart work sir.
 

kamiiyu22

Visitor
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Stratics Legend
Hi Pinco,

Like your UI very much, very nice work. Thanks for your hard work on that.
I recently Upgrade from 3.92 to the newest version. After that I can no longer change the HP warning percentage, I change from 20 to 40, click apply, and the click okay. Open setting again and it revert back to 20. Restart client and try again, same result, also tried multiple character on different account as well.

Is there something wrong with my settings?

Thanks in advance.
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
Hi Pinco,

Like your UI very much, very nice work. Thanks for your hard work on that.
I recently Upgrade from 3.92 to the newest version. After that I can no longer change the HP warning percentage, I change from 20 to 40, click apply, and the click okay. Open setting again and it revert back to 20. Restart client and try again, same result, also tried multiple character on different account as well.

Is there something wrong with my settings?

Thanks in advance.
I found the problem, will be fixed on the next version :)
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
UI Patcher 1.2.2 available

Code:
4.1h

- Fixed a bug that prevents the change of the Low HP Center screen warning.
- Fixed a bug with the swing speed calculator (on item properties):
	* It will calculate the swing speed by counting your current stats
	* It will use the total swing speed value of your current weared set.
	* NOTE: if you are watching a weapon in your backpack, remember to remove the equipped one or its swing speed will be counted.
- Now the sound emotes will supports the "plural" version.
 
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