When you switch suits you are sacrificing.How about simply this...balance!
The entire concept of around armor is balance. That is why items have imbuing weight and a max number of enhancement/reforging
slots.
Players are suppose to weight out the advantages and disadvantages of a particular suit build.
You want 820 skill points....fine you sacrifice X
you want straight 75 resists...you sacrifice DCI
You want a Max luck suit....you sacrifice.......Well with the present system....absolutely nothing!
No one should have Max luck and Max protection...there is no balance
And that is Wrong!
But greedy players want it all .....so ya there is an agenda here...theirs!
No, you do not have Max Luck, Max Protection, at the same time.
If I switch to a max luck suit that has less protection in the end I'm taking a larger risk of dying before said monster dies.
If I switch out of 45 DCI ring/jewelry for +30 Necro, then I'm risking getting hit more by a dexer to include spells in my rotation.
It's perfectly balanced.
This is clearly a CC vs. EC thread, you are blind to people's secret agendas. OP's title includes "EC", several posts in this thread involve the fact that CC can't do this but EC can. Even a little hint suggests what the real agenda is. "If I can't have it, you can't have it either." Meanwhile PVPers suffer from changes brought forth by idiots like you and others in this thread who have absolutely no clue what kind of effect typical small changes would have in PVP. What's it matter to you? You don't PVP, why should you care? OP suggests that this was a mostly PVP related topic, title suggests this is related to EC. If you've followed other threads along with this one, you'd know how many times this has been brought up. You don't follow those threads, you just hop in and voice your opinion on topics that you can't even relate to. CC users are lacking something EC users have. Now CC users want EC users to not have the option anymore. Thread after thread this is brought up in different ways. The agenda is quite clear.
There is no "want it all" because you're constantly switching stats and making sacrifices on the fly. There is no "have your cake and eat it too" because if I'm taking off something to put on something else, then obviously I'm going to be losing something in order to gain something. Otherwise I'd be wearing something that includes both. Someone with half a brain could grasp that concept.
How about someone in this thread do something constructive and give us a real in-game example so we can discuss whether or not something is "over-powered." I'd like to see someone who is actually switching +80 skill in their suit while PVPing and being successful with it.
Years ago I used to switch instantly to a berserker suit instantly before I died to make it so I had a better chance of living. What happened? I lost +skill items that caused me to get hit more, I lost +Hit Points, I lost +Dex items, ultimately making it worse off for me. In this example, the sacrifice wasn't worth it carrying an extra suit, also sacrificing weight that could have been used for carrying more potions.
Removing this is going to kill fun dynamics that are currently in PVP, but you'd wouldn't have any idea about that because you're not a PVPer. Years this has been in the system and there haven't been any problems. It's only until recently when CC users want to moan and cry about not having the same functionality... that's when these topics get brought up. I side with CC users saying that need the same functionality, but to attack EC users for having it is pathetic.
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