I don't see it as a flaw at all. I think it makes combat more nuanced. But the biggest reason I like it is that the mechanic provides more content that Devs don't have to code. Suit building is a big part of what people do in UO.
So how many suits per character becomes the new norm?
How many can EC hold and switch instantly?
How long do I have to wait to complain it's too many?
10 suits per character?
(Backpack could hold this).
7 characters x 10 suits = 70 suits per account.
When do people admit its all a bit too complicated, and maybe this is a huge barrier to your average player?
It takes months, and sometimes years to make a great one. The suit switching mechanic gives people that much more to do in game where they have to make 3x as many suits.
And now you are forcing people to make 70 to be able to play aspects of the game?
(So it saves the Devs having to design a decent Armour system).
And you'll say you are not forcing them, just they won't be able to do content unless they can.
I don't think that is satisfactory, as a mage, I've already been locked out of most game content for 10+ years.
Some people just want to play the game, not build suits all their life.
Why not, as long as both clients are freely available? I agree that the decision to maintain two clients is one of the unfortunately many of UO's examples of how to take a bad situation and make it worse. But devs are clearly not prepared to drop one client, or make big improvements to either of them. So the way I see the current state of affairs, the choice between CC and EC is the choice between form and function. And if you chose form, it's strange to complain about lack of function.
Actually not complaining about lack of functionality, complaining about too much functionality than is good for the game.
When they sent Neil Armstrong to the moon, they didn't give him 10 suits...
Looking a bit hairy today Neil, going to need the Luck suit for this one, woah, solar flare, EC instant switch out, the fire eater suit now!
Too much complication leads to failure on all levels, fun and success are built on simplicity.