If that's your thing great..... but don't give me that risk vs reward BS... Most folk in Fel aren't risking a freaking thing when they roll with 10 to 25 other folk. And THEY get all the reward which includes a big FAT out of game check as they have for many years. Making a killing by controlling all the reward and selling the gold for cash... so don't BS me. It's THAT which irks me to no end. There are several guilds like that on many shards. Running sites that sell items and gold for money... and they hail from big guilds they grow by offering anything from free suits and training to free scrolls and everything else to gain "loyalty" which they use to generate a very large income keeping a strangle hold on the economy of many shards... wasn't until transfers became popular and easy that many of these guilds lost control and the income started to dwindle. If you want to talk about reality. There have been numerous documented cases of this that have been big news.
So don't give me any BS. There is no more risk for many than there is if you were fighting in Tram. And since there is INSURANCE WTF do you think your risking anyway????? Someone taking your scrolls? Bandaides? Pots? Well that crap can happen in Tram too when the mobs loot you and then someone kills them and before you get back to your corpse and theirs it's gone.
So NO just because you favor PvP doesn't mean that folk who don't should be forced to give you an income.
Risk VS Reward.
I play the game to its entirety. I PVM and I PVP. I see both sides of the fence.
I never once said to completely remove the drops from Trammel.
I feel that the drop rate in Tram should be lower than in Fel because of the risk.
When you argue "What risk?" I am referring to the boss, spawn, monster, etc. That you are trying to kill for the "Reward".
You risk losing control of it, and in turn losing the potential of a drop. Same thing with champ spawns.
And like
@Jack Daniels said, there aren't many guilds fielding that many people now days.
If you can PVM with a group in tram, you can do the same in fel. Teamwork.
We all started out somewhere, I played this game before trammel was introduced. I had to learn to survive and adapt.
I found other players in a similar situation that I was in, teamed up with them and we started learning how to defend our "Reward".
I'm not telling you to leave Trammel. If you enjoy fighting big freaking scary mobs that loot your bandaids all day long, that is your choice.
However, I personally feel the reward should be higher in Fel than in Tram because of the Risk.
When UO was born, UO-PVP was born with it and has been here since the beginning. Trammel came at a later time.
PVP is a large part of the "Core" of what is still holding UO together, whether you believe it or not.
UO has a large FEL dedicated population that PVP's AND PVM's. The population is slowly dying and a large part of that is because of the lack of content added to Fel and how easy the new **** is to obtain.
When the RISK is taken away, it drastically reduces the challenge.
And over time becomes "Easy".
When it becomes "Easy" it is no longer "Fun".
When it is no longer "Fun".. Well, you can figure the rest out.
Continuing to cater to one side of the fence will ultimately lead to the death of UO.
When the PVP / Risk / Thrill is dead.. I can guarantee you a large amount of the population will NOT want to log on to just go kill some huge freaking scary mobs for some artifacts that NO one wants. Because most of the players that would have wanted them will no longer be logging on.
You want to maintain population?
Stop making **** so easy. Stop giving so much **** out.
UO was at its prime when the game was more of a challenge.
You're killing the game by
Handing out 10-20 event items EVERY month from EVERY server is overkill when there is only 30-50 people attending the events.
Does anyone remember how hard the "Ornament of the Magician"
Or the "Inquisitors Resolution"?
Compare that to the 200 hawkwind robes already out there.
Or any other new artifact for that matter.
You keep spoiling the players, they become spoiled brats and start to think that everything should just be EASY and handed to them.
Make it harder.