No, I do not find the opinion "screw the minority" very constructive.I'm sorry you don't think my post was constructive. As someone who has been playing for a long time I thought it was worth understanding why players like me aren't coming back to Fel. I thought the issue was that PvPers wanted more and better content aimed at their community. My point was that you would be better served by making Fel attractive to a broader base of players (through voluntary and willing participation). If you don't want to make your style of play more appealing to all, then your population isn't going to grow and Fel will die out. Most of you have admitted that you are crossing over to Trammel to take part in the new content, whereas Trammel players aren't going to go to Fel regardless of content. Seems the developers are smarter than you think cause they are reaching a broader base with new Trammel content. You might be coming over growling and snarling, but you are coming over.
UO is a sandbox game. Anything Broadsword comes up with will get boring fast. As players have stated, there are only so many times you can kill the same monster, player, whatever. Various pro-PvP players in this thread have stated that the Devs don't understand what PvPers want. I suggested the PvP community should design their own events - both for themselves and if desired, to recruit other players. If you want the game to be fun, you have to find a way to make it fun. Don't look to the developers - your $15 a month is the cost to play in the sandbox - what happens in the sandbox is up to you.
The idea that any one group is keeping the game afloat is doubtful. If you can point to an actual analysis of play styles as it relates to recurring revenue that shows PvPers are carrying the game I'll admit I was wrong. I just remember the General Chat crowd on my shard that used to complain about how dead the shard was and that if they ever left it would be the end of the shard. Well they got bored and left and my shard is still here...and in related news I started going back to Fel.
Oh, and Jack Daniels...sorry, never worked at Kmart - those stores were gone from my area when I was very young. I was however working on my masters degree in Economics but quit before I completed it. I ended up dropping out because I weighed the benefit of the education in terms of future income and job satisfaction against the cost of tuition (that and I hated calculus). It's called a cost benefit analysis - we studied things like that as well as the behavior of consumers and businesses in relation to changes in variables.
I'm pretty sure most of us by now have reserved that most people in trammel are uninterested in pvp so there is no point designing a fel system that benefits them. Besides these are the same issues we've seen for years and at least try to be constructive, no thanks to trolls in threads like this who derail the thread.
PVP systems are different than your average add a mob and loot. Champs and Factions were sustainable for years, with minor additions. But I admire the though all you have do is play thought, I mean it's not like trammel hasn't seen numerous expansions and booster packs.
As far as the play style revenue post, that wasn't my argument so would I give a rebuttal? I'm pretty sure if PVP content isn't looking into you're going to see fewer devs.
Please spare me the argument, you don't play in fel and that's fine but don't bother derailing the thread intended for PVP.