E
Evlar
Guest
And on a lighter note...
@Ahuaeyjnkxs
Ahu: Noooooooooooo!
@Ahuaeyjnkxs
Ahu: Noooooooooooo!
WOW, I could not have said it better myself.Here's a rather interesting critique of UO that might be worth reading...
http://www.mmorpg.com/blogs/sempiternal/112007/695_Why-Electronic-Arts-Ultima-Online-Sucks
I gave my toy doll that came with LBR away to a friends kidAnd on a lighter note...
@Ahuaeyjnkxs
Ahu: Noooooooooooo!
I read this, and I decided I needed to post one more time in this thread.If Ultima Online is ever going to be recognized as more than the grandfather of MMOGs and the MMO with the greatest reversal of potential ever, there are two major points that need serious attention;
1. Believable World. When Lord British and Lord Blackthorn were in charge of Ultima Online, the integrity of the medieval virtual world was strong and healthy. Ultima Online was at it’s finest, it was a believable medieval fantasy virtual world and was therefore highly immersive; more than any game previous. This immersion is the “magic” that current UO and many newer MMOs lack. There were very few limits on the freedoms of players and almost all aspects of the game world were interactive and dependent upon the actions of players. The game focused on and revolved around the players themselves, not the content. It was the community and people that were important to the game experience, not the pre-programmed NPC content.
Under the supervision of British and Blackthorn, UO did not have giant cartoon-like snowmen and snowflakes, rainbow colored armor, purple spikey-haired elves, flip-flop wearing ninjas, or neon swords with statistics plastered all over them. All aspects of the game fit the medieval theme. Building a reasonably believable world must have originally been one of the main goals and visions for Ultima Online.
In addition, Ultima Online was a quality product and the gameplay was highly balanced; it's likely that the developers, including British and Blackthorn, were some of the most experienced players and used their first-hand gameplay experience to further develop UO. Lord British and Lord Blackthorn were probably the filters that kept most of the poor development ideas out of their virtual world. Because, after they left UO, the floodgates opened with all sorts of foolish game development occurring, such as mirrored attached worlds with two different sets of rules. The original game balance and virtual world that Garriott and Long had created was destroyed by the Electronic Arts Inc. employees that were appointed to take over
After over seven years of poor development from Electronic Arts, Ultima Online is limping along as a hodge-podge MMOG. UO has become nothing more than a conglomeration of ideas stolen from other successful MMOGs and therefore no longer offers players a unique experience. There's very little reason left to play UO, since the same PvM game designs that UO is now copying are found in newer MMOGs offering better graphics and technology. The integrity of the world is also ruined with forcefields, parallel worlds, the ability to carry items in death, infinite NPC supplies, giant insect mounts, ridable pastel colored dogs, and even sunglasses; EA might as well add laser cannons at this point - it would not hurt the game that much more.
Clearly, the goals and visions of creating a reasonably believeable medieval virtual world were lost when the talent left UO and EA took over. The virtual world began to suffer as it was torn apart and morphed into a mere online PvM content game by the sophomoric MMO developers that followed. Origin Inc., will always be known as the first company that created a truly massive online world and Electronic Arts Inc. will always be known as the first company to destroy an online world.
2. Heroes & Villains. "Without villains, there can be no heroes.” A game, or any entertainment medium, is flat, predictable, and utterly lacking in conflict, tension, and suspense without a worthy intelligent villain, see The Worthy Villain . “The villain is the main source of conflict and tension and suspense -- those necessary qualities in all of literature. Without a worthy villain, there cannot be a worthy hero. Whether the hero wants to win back the love of a woman, escape from prison, rescue a child, nail a serial killer, or save the world, his quest must be difficult and its outcome uncertain if we are to keep turning the pages. That’s the job of the antagonist. As Christopher Vogel writes in his essential book THE WRITER’S JOURNEY, “The function of the Shadow [villain] in drama is to challenge the hero and give her a worthy opponent in the struggle.”
An online world is no different, if there are no worthy villains, then there are no worthy heroes; the game lacks conflict, tension and suspense and our interest in participating in such a game is much more easily lost. When Ultima Online was a virtual world full of villain players, there was always a large portion of the player base actively playing the game, even into the wee hours of the night. It was the conflict that drove the game. The game was exciting enough to play that it was always highly populated with active players. Even though there may still be 100,000 Ultima Online subscriptions left today, its painfully obvious that most do not spend very much time playing Ultima Online anymore.
There are very few, and I do mean FEW, here that are calling for split facets again. That's just the weak sister argument being thrown out by people who are for no holds barred PK'ing (and yes, those of us with an IQ of more than 2 know there is a difference between PK'ing and PvP) against those that, while we may not care to participate in full blown PvP, are willing to participate and live in a world where there is a greater risk than a headless coming along. But not at the complete and total expense of no checks and balances.I guess, but the introduction of Tram/LBR was a bad idea because it divided the population and ruined the communities that were built and AoS with item based play pretty much destroyed what UO used to be all about.
And you are correct there are many definitions of classic: mine is pretty much UO before Tram. But in the end we all have opinions and everyone knows that opinions are like _________ everyone has one
This is why it's like playing chess with an 8 year old BuzZzZ. At no time have I ever said a classic shard was a bad idea. Not only do I think it's a good idea I believe it will be initially very successful. If you take the time to read the responses of the people you are accusing of things instead of jumping to conclusions because someone doesn't agree with your take on things you might understand that. Then again, the chances of that are no better than the chances of you sounding like you have something more to say other than you are a scared trammy responses.So while many of us are debating about a classic shard you see fit to troll and do whatever you can to prevent it and make it sound a bad idea... nice.
That's a trammie for ya
I understand where you are coming from but the one thing in Pre-Ren UO that made it so successful,at least to use vets, was the sweaty palms feeling when doing something such as mining.There are very few, and I do mean FEW, here that are calling for split facets again. That's just the weak sister argument being thrown out by people who are for no holds barred PK'ing (and yes, those of us with an IQ of more than 2 know there is a difference between PK'ing and PvP) against those that, while we may not care to participate in full blown PvP, are willing to participate and live in a world where there is a greater risk than a headless coming along. But not at the complete and total expense of no checks and balances.
I hate to keep beating the same dead horse in the head, but the simple things, like basic stat loss on resurrection, did NOTHING to curtail the grief play that was a rampant problem pre-Renaissance, and yes, still exists to a degree today. That some people want to pretend otherwise does not make it any less true. The fact that so many of a select group are crapping their pants at the thought of anything more severe than a slap on their UM wrist is all the proof that I, and a LOT of others, need to see to show that things are on the right track in the discussion.
This is a load of crock. The world of Ultima Online has never been even remotely "believable", nor has it's world milieu or it's cultural or technological schema ever been even remotely consistent.If Ultima Online is ever going to be recognized as more than the grandfather of MMOGs and the MMO with the greatest reversal of potential ever, there are two major points that need serious attention;
1. Believable World. When Lord British and Lord Blackthorn were in charge of Ultima Online, the integrity of the medieval virtual world was strong and healthy. Ultima Online was at it’s finest, it was a believable medieval fantasy virtual world and was therefore highly immersive; more than any game previous. This immersion is the “magic” that current UO and many newer MMOs lack. There were very few limits on the freedoms of players and almost all aspects of the game world were interactive and dependent upon the actions of players. The game focused on and revolved around the players themselves, not the content. It was the community and people that were important to the game experience, not the pre-programmed NPC content.
Under the supervision of British and Blackthorn, UO did not have giant cartoon-like snowmen and snowflakes, rainbow colored armor, purple spikey-haired elves, flip-flop wearing ninjas, or neon swords with statistics plastered all over them. All aspects of the game fit the medieval theme. Building a reasonably believable world must have originally been one of the main goals and visions for Ultima Online.
And still more steaming horse crap. UO has always had "balance" issues. At no point in it's history was there not a fotm template or tactic that ruled the roost. I was there in the old days. I remember tank mages, and the infamous "hally whack". Claiming that "classic" UO was some paragon of gaming balance and bliss, is flat out nonsense.In addition, Ultima Online was a quality product and the gameplay was highly balanced
The entire post is up there for you to read. As I stated, I could have torn the entire post apart if I had been in the mood.Always easy to dissect a post when you only take out certain parts
I interpret the "believable" statement as; there were no laws. People did what they wanted when they wanted and could say what they wanted, sort of like real life. It allowed the community to police itself.This is a load of crock. The world of Ultima Online has never been even remotely "believable", nor has it's world milieu or it's cultural or technological schema ever been even remotely consistent.
Yes there were balance issues but every combat template could kill each other. Tank mages were the most used, i know I was one of them, but this was partially due to the ease of travel because we could Recall to places.And still more steaming horse crap. UO has always had "balance" issues. At no point in it's history was there not a fotm template or tactic that ruled the roost. I was there in the old days. I remember tank mages, and the infamous "hally whack". Claiming that "classic" UO was some paragon of gaming balance and bliss, is flat out nonsense.
Which highlights one of the major differences between UO today, and UO back then. The sheep are protected, so hunting them is pointless. There is still plenty of pvp to be had, but there is a really good chance that as long as the numbers are even they will stand and fight, and they just might kick your ass.Most people in those days would just run instead of actually trying to fight, so inevitably they died.
Wow, I hadn't realized how much I forgot myself.I've come to the realization that those who are so adamantly against a classic shard are never going to change their minds no matter how many logical arguments you make.
They confuse those of us in favor of a classic shard with those lost in nostalgia, somehow defective in our memories of what we experienced and enjoyed and are somehow in denial of the realities of the time. Apparently in need of psychiatric help.
The sane amongst us have never denied there were not bugs or balance issues.
The sane amongst us have never denied there were issues with PKs, necessitating the need for Tram in the first place even if it wasn't the ideal solution.
The sane amongst us has never disagreed with the fact that it will take some resources to initially set up. (Although I will strongly contest that it will continue to draw resources, because if the Dev team finds it doesn't succeed in the way they want it to, they can quite literally leave it as is and let players play on it at their own risk. )
The sane amongst us aren't old men and women with Alzheimer's - We do, quite clearly, remember EXACTLY what the world was like.
It had issues, but for some of us, it sure as hell was a lot better than the loot ***** fest that requires spreadsheets to play effectively, spread out over vast tracks of wasted, useless land, sprinkled with neon elves and ninjas, god awful (Or as some prefer to call it, "Creative and Varied") housing designs that have no cohesion to the them of the world. That is what UO has become.
I'd advise anyone listening to do the following: Let it go. Mythic doesn't care. Find an alternative. You'll be glad you did.
Actually, I take that back. There must be something wrong with my memory. Until recently:
I had forgotten how hard it used to be to fight mongbats without 50 weapon skill, and you didn't have anything but a weapon because you didn't start with enough money for both weapons and armor.
I had forgotten what it was like to visit Sosaria and actually find players (numerous by modern UO standards.. 10 to 20 different ones in a given play session.. even during non-primetime hours) in cities other than Brit/Luna.
I had forgotten how nice it was to travel the lands and see houses that fit the theme.
I had forgotten what it was like where there was no need for comma's in the price of an item on a vendor.
I had forgotten how useful Plate used to be.
I had forgotten the rush you feel when you come across someone, and you're not sure if they're going to kill you or not, and the levity that accompanies finding out that even though that uncertainty is there, being happy that they were friendly and cordial - And realizing this is the case the majority of the time.
I had forgotten how frustrating it can be to lose your stuff to a monster or player, but I had also forgotten how fulfilling it was when you got it back without spending weeks to get it.
I had forgotten how valuable a real crafter used to be.
I had forgotten how RP guilds used to find creative ways to stand out, but still fit in with the world around them.
I had forgotten how valuable housing space really was.
I had forgotten the great value of MIB's.. Guess I'll have to start fishing again!
I had forgotten that I now take for granted the stability of most servers, but that as bad as things could be or sometimes were, it really wasn't that bad.
I had forgotten that weekly, scheduled events are not only possible, they are done far more frequently that I have time to participate in!
I had forgotten what a creative team of programmers can do outside the game to help facilitate community other than throw up or speak on message boards.
... So yeah, I guess there is something wrong with my memory. Thankfully, I've remedied that situation.
Regardless, there's my worthless 2 gold coins on the issue. Enjoy the conversation, everyone.
Back then there were many times when I was in a dungeon with 8 blues and suddenly 2 reds would appear and every blue but me and maybe one other would recall out. If all the blues stayed and fought the 2 reds would have died immediately.Which highlights one of the major differences between UO today, and UO back then. The sheep are protected, so hunting them is pointless. There is still plenty of pvp to be had, but there is a really good chance that as long as the numbers are even they will stand and fight, and they just might kick your ass.
Yes there are more tactics today but they are due to the ITEMS in the game, not due to players skill levels.You brought up tactics (not quoted, you can read the original post if you like). People talk about tactics as though UO was some kind of high level chess match back then. There are just as many tactics, moves and counter moves available today, in fact I think there are far more. In fact there are so many that a skilled pvp'r needs to learn how to keep it simple and not get caught up in all the choices that can be made.
I guess we will have to agree to disagree, because UO as it is today is garbage compared to pre-ren days. but again this is my opinion, just like you have yours.I don't have a problem with the idea of a classic shard. I did at first, but most of my reservations in that regard are gone. What I do have a problem with is the misinformation that is spread regarding the classic era, and how many hold it up as some paragon of gaming virtue. It was fun, it was special, but it was far from perfect.
This is where you and I part ways. You like today's game, I hate it. You like chocolate I like Vanilla. so we will agree to disagree here.I also have a real problem with people advocating for a classic shard using it as an excuse to bash the game as it exists today. UO today is a special game. Go spend some time in other MMO's and you will see what I mean. There is a reason why veterans who leave UO keep coming back, and a reason why I always advise those thinking of quitting to not burn any bridges and store everything of value that they can in their bank when they cancel their subscriptions.
UO is a good game. UO was a good game in the "classic era" and it is still a good game today. In fact in my opinion it is a better game today than it was back then, and everyone is entitled to their opinion, including those who disagree with me, but if you start bashing UO, I will respond if I am in a position to.
Yes there were good and bad decisions in the classic game, but most decisions were made to improve things, such as stat/skill locks to you could control them and stop them from dropping.Having said that, a lot of good development decisions have been made, and excellent work done. It isn't a black and white issue, "Old UO good! New UO bad! *grunt*". There were good things and bad things about "classic" UO, and there are good things and bad things about UO as it exists today. But overall, in my opinion, UO is a better game today than it has ever been, with a lot more interesting game play options, and a lot fewer serious problems.
- Viking longswords and Japanese katanas. They were from two entirely different cultures, different eras, and the technologies supporting their creation were also poles apart.
The medieval times were between the 5th and 15th centuries.Not trying to argue, but Vikings first appeared in northern England during the dark ages and attacked churches and other unarmed places. So to me it's 100% believable that by the middle ages we had their technology. As for Katanas, I'm pretty sure they were invented in the middle ages to replace the Tachi, and it quickly became a standard sword in Asia. My guess would be since the Roman empire was the strongest in the east around this time, but still had it's grip on the west that their superior trading (before the black death) would have brought the sword west rather quickly. But most of this is just guessing.
More to the point, and I think this is what the author of the article was saying, the katanas and viking swords in Classic UO actually looked like realistic weapons. They weren't pink, or orange, and they actually looked like historically accurate weapons. Not every weapon added to UO since the Classic Era have been completely unrealistic...but there have been several added that are. Not to mention things like sunglasses. While the Chinese had tinted glasses going all the way back to 1300, they most certainly were not around during the medieval period in Europe.Not trying to argue, but Vikings first appeared in northern England during the dark ages and attacked churches and other unarmed places. So to me it's 100% believable that by the middle ages we had their technology. As for Katanas, I'm pretty sure they were invented in the middle ages to replace the Tachi, and it quickly became a standard sword in Asia. My guess would be since the Roman empire was the strongest in the east around this time, but still had it's grip on the west that their superior trading (before the black death) would have brought the sword west rather quickly. But most of this is just guessing.
The medieval times were between the 5th and 15th centuries.
The viking sword was first invented 700 - 1000 ad.
The katana was first invented in 1390' to 1580's.
More to the point...
Also forgot that Richard Chamberlain went to Japan and wielded a katana. He was a middle-aged person of European descent, might have brought some back with him.- Viking longswords and Japanese katanas. They were from two entirely different cultures, different eras, and the technologies supporting their creation were also poles apart.
Not trying to argue, but Vikings first appeared in northern England during the dark ages and attacked churches and other unarmed places. So to me it's 100% believable that by the middle ages we had their technology. As for Katanas, I'm pretty sure they were invented in the middle ages to replace the Tachi, and it quickly became a standard sword in Asia. My guess would be since the Roman empire was the strongest in the east around this time, but still had it's grip on the west that their superior trading (before the black death) would have brought the sword west rather quickly. But most of this is just guessing.
Also forgot that Richard Chamberlain went to Japan and wielded a katana. He was a middle-aged person of European descent, might have brought some back with him.
What, nobody watched Shogun then?
Bah... I'll get my coat...
Well the Katana in Europe is a stretch but the time line is correct.ahh, so it still is possible the Viking Sword being there. But the Katana is a rather long stretch.
Well the Katana in Europe is a stretch but the time line is correct.
14th century Japan is 200 years before the end of the middle ages.
...but they gave us a "Boom-Stick" that was some form of crook looking thing?I do remember a movie where a guy went back and introduced his "boom-stick" to the middle ages... I want Shotguns in UO!!
...but they gave us a "Boom-Stick" that was some form of crook looking thing?
I'm waiting for the chainsaw
sorry no idea.do we know around the date UO tries to copy in the middle ages? I know none of this matters at all. But Still cool to figure out.
So smug in your own wonderfulness, that you had to post exactly the same comments, in two different threads...Ahh, a classic shrard, How wonderful. I dream of the old days, the complaining about the lack of new content and how dull the current content is. The lack of new players to kill. The reverse complaining of being greifed at every turn. The complaining about losing all your stuff. If you want a classic shard please think about it real hard, because the reason our game has evolved to where it is today is because players asked for all this new content.
You do realise, that if they're paying customers, they're just as entitled to complain, as you are about any aspects of version of the game you prefer.If you get a classic shard I don't want to see any posts here on Stratics complaining about it. You got what you asked for. I will have no sympathy for it.
Come on...are we really arguing about why Viking swords and Katanas were in UO as a reason for not making a classic shard? IQ's just suddenly drop or what?
I think he is referring to Llewens post, not so much our defense of them.We are having a discussion about it, that's all. Nothing to do with a persons I.Q. We love this game, and like talking about it >_<
See the child
With the golden hair
Yet eyes that snow the emptiness inside
Do we know
Can we understand just how he feels
Or have we really tried
See him now
As he stands alone
And watches children play a children's game
Simple child
He looks almost like the others
Yet they know he's not the same
Scorn not his simplicity
But rather try to love him all the more
Scorn not his simplicity
Oh no
Oh no
See him stare
Not recognizing the kind face
That only yesterday he loved
The loving face
Of a mother who can't understand what she's been guilty of
How she cried tears of happiness
The day the doctor told her it's a boy
Now she cries tears of helplessness
And thinks of all the things he can't enjoy
Scorn not his simplicity
But rather try to love him all the more
Scorn not his simplicity
Oh no
Oh no
Only he knows how to face the future hopefully
Surrounded by despair
He won't ask for your pity or your sympathy
But surely you should care
Scorn not his simplicity
But rather try to love him all the more
Scorn not his simplicity
Oh no
Oh no
Oh no
What he said.I think he is referring to Llewens post, not so much our defense of them.
But in truth we probably shouldn't have given Llewens post a second though and just ignored it.
The only reason I brought them up is that further up in the thread you will find the statement that someone thought the classic era was more believable. My whole point was that the classic era is no more or less believable than the present era in UO. I could just as easily have gone into a myriad of other game play issues that were completely ridiculous in the classic era, and still are.Come on...are we really arguing about why Viking swords and Katanas were in UO as a reason for not making a classic shard? IQ's just suddenly drop or what?
the viking sword did somewhat fit since there was a norse helm too. the katana was kinda lame though, i always thought it should've been a saber instead.The only reason I brought them up is that further up in the thread you will find the statement that someone thought the classic era was more believable. My whole point was that the classic era is no more or less believable than the present era in UO.
I'm not going to go looking for the post at this point but someone else said that he felt that the person saying the classic era was more believable was referring to the rules set. As in a wide open pvp, full loot environment, is more immersive and believable.
I'm not sure that that was the point that was being made, but I can accept that. Yes, a full loot, wide open pvp is perhaps more believable, but in my opinion, only if their are serious consequences for murder. There were consequences for murder in the classic era, not ones that particularly appealed to me, but they were there, so I will concede that point.
Is there anything else I can help you with?
"It'sh a cunshpirashy I tell ya! A cunshpirashy!"I think some people here claim they want a classic shard when they actualy don't. They do it to to weaken the cause to those who do want it.