You confuse Pk with PvP far far too easily. I never once said pk. I did that for a very specific reason. Let me make this very easy to understand statement:Coming from a pvm'er I can promise you thats just a lie you have plucked out of the air. You think a classic shard will be rampant with pvp and pk's? No chance. When you have been on the recieving end of stat loss you will understand how much it sucks mate, players don't go on casual killing sprees on a whim. Anti pk guilds are always looking to kill a red and destory his playtime for a few weeks by putting him in statloss. A bit of bad luck or a connection loss and your character has just been ruined. As many have said, you see a red you used to run as reds were usually reserved for the best
No insurance makes it a crafters dream but you try becoming a crafter, takes dedication. PvM'ers make their money by taking out big prey and getting magic weps which count for lot's.
@northwoodschopper. That bounty system was almost perfect until I thought about a new character being able to just keep getting murder counts over and over by killing friends in order to collect money. I think the normal stat loss system was fine, maybe make it 16 hours for a short term if they want to clamp down.
@ anyone who is speaking against a classic shard: You just had to have been there at the time to understand how it worked out brilliantly, the economy was perfect. Crafters flurished, treasure hunters had a great time, people fished! Nearly every profession had fun and had a purpose.
Keep it up people, keep telling your friends! Also for those old school players we should use the new Felucians forum to talk about old time!
The target for a classic shard is not PvM(trammel) players.
The people coming back to play a classic shard are pvpers and thieves that left after AoS and/or item insurance. Say I'm wrong all you want. Time will tell that I am correct in my assumption. Of this I am unanimous!
Connections and communications have changed. Guilds are now coordinated with voice chat and are experienced in working together the likes of which no classic memory can compare to. Reds will be even more effective now than they were then. They will have larger numbers and more experience. Things will be different.
Insurance is a blight in an item based game. It has no place. It's elimination is meaningless in regards to a classic shard where little to no gear is needed in the first place.
The bounty system was a joke. A new one would have to be created that was nothing like the original.
I was there for the classic era. I had fun. I played a crafter and a treasure hunter. The t hunter was my main character. A macer t hunter that liked to break armor. It was fun. My only complaint at that time were thieves. They were overpowered because they had no risk in their actions. If it were not for housing being completely used up because of cheating house placement and multiple houses per account I would never have moved to tram.
There is no such place as felucia old timer.
Felucians were the native species of the fungi planet Felucia. The Felucians were sensitive to the Force as a species, but were driven deep into the jungles by the settlement of Gossam colonists on the world.