It didn't fail. Net subscriptions were gained in every financial quarter pre-UO:R.
You could say that the current model has failed, since it reportedly has less subscribers than pre-UO:R.
*snip*
And we can stop right there, I think. A more perfect example of confirmation bias you couldn't help to find; Net Subscriptions? They peaked in
March 2003. The decay comes post Age of Shadows. But you phrase it as if the subscriptions stopped gaining after UO:R. They didn't. The game was ever more popular after non-consensual PvP was removed, but slowly dropped due to the shift towards itemization and obsolescence. Nor was the over all MMO market comparable then, and nor has it proven the claims made since; the vast, vast majority of MMOs have gone much further than even Ultima Online in restricted player interaction, and have been wildly more successful than
any of the claimed games that would prove the alternative models in the same market and technology generation.
You think you can call people sociopaths about a game people play as a hobby?
Um... yes. One of the DSM definitions of sociopathy is a complete inability to emphasise with others. There is no limitations on where that lack of understanding is expressed,
because it's a condition in the mind of the person who has it. But if you would care to make an argument though that goes "When I kill someone and they ask me to at least stop being impolite, I turn the dickishness up to 10" actually does show the quality of empathy, by all means have at it...
Respectfully and without any malice, we don't want you on a classic shard.
Except many of you
do, because otherwise you aren't going to get the community of players that you had back then... There's this naive belief that everyone was there, not because it was a new world, or because there wasn't much else in the same market and so forth, but because people thought the entire experience was actually what they
wanted. But we didn't, and we aren't going to be there. Your arguments are just illustrating my own points, even if you can't see that it is. You want Ultima Online to be something it never was, and never could be,
because your view wasn't accurate to how people actually felt.
This is completely wrong and a gross distortion of what really happened.
No it isn't. For nearly a
year before it launched the old UO.com boards were hammered by people claiming Shadowbane was going to kill UO itself. It even continued during the Beta, when people could have pointed out all the bugs that you claim were there; they didn't though, because they were filled with a missionary zeal to prove their own pet prejudices about game design, irrespective of what the actual reality was. Prejudices like...
As far as the point that you "didn't go there either" - we know! We didn't want you there. I don't play games to bake break, etc. Shadowbane NEVER targeted you as a customer. Sorry man.
I'm sorry, do you think I care about that? The market tailors for
me very well, thank you. And the 11 million players who like the uber-tram World Of Warcraft for that matter... I'm pointing it out because you seem to be under some terrible misconception that you're an important target audience not just for game design in general, but for Ultima Online in particular. And you're not. Sorry man, EA just aren't that into you. Especially when you won't make welcome the rest of the customers they are struggling to keep.
Incredibly small? What does that make UO - even at it's peak - then?
EVE has over 330,000 active subscribers, more than Ultima Online has EVER had and is still growing after 7 years of release. Much more than we can say for poor UO.
Funny stuff, though.
Funny stuff indeed; Answer just one question for us all... What's the highest number of simultaneous log ins that the EvE server has seen?
The answer can be found on the EvE wiki, and it's not quite as impressive as 300k. It's not even much more than UO can expect near it's peak to be providing for either, when you compare like for like.
So yes, EvE has more subscriber numbers; but it also has the ability to pay for accounts from the in game currency, and with only one character per account, it rather puts the actual number of played accounts at any one time into a wider perspective...
Of course, you seem to be labouring under the impression that I want such games to fail. Nope, I hope you are happy in other games, that don't try to attract people like me. I tried EvE, wasn't for me, but I hope it can stay up for people who do like it. But you don't get to claim to that everyone loves you and the things you love either.
Oh, and I volunteer too! Monthly with the Special Olympics and quarterly with my employer's community outreach program...that I helped to establish. What does this have to do with anything, again?
Would explaining it a second time help? Or even pointing out that the comment was in answer to someone else's questions? But you've had 12 years of Ultima Online to listen to why people were leaving that play style. Real people, sat behind those pixels, whom you didn't
want where you play... and even now, you still can't understand them.
I don't hate you for the way you want to play; in the scale of things, a computer game is pretty unimportant. But I do pity many of you because even your virtual life has moved on since, and you don't have any clue as to
why.