E
Evlar
Guest
Heh... housing problems on another shard probably wouldn't worry me too much. I would be a lodger on the production shards. My true home would be the classic shard
The good news is that we have confirmation of Cal's original statement that a classic shard is under consideration. This really isn't anything we didn't already know, but it is good to hear from another source.Nightcrawler - Is the possibility of a classic shard under consideration? If so, what
time period would it be geared towards?
Mythic_Uriah - The classic shard is under consideration, As stated in the letter earlier this year we would have an answer before the end of the year, There is no other update to its status
PotionMaster - So I hear you guys are going to activate all old player accounts.. Are you guys also thinking about reactivating a pre Trammel server?
Supreem *gears grinding*
MythicMark - see previous question on that last one
If you think about it, They almost have to consider it, Between the 1st classic shard thread added with this its is one of the biggest topics and has maybe dwarfed the pixel challenge thread in total post counts.From today's HOC:
The good news is that we have confirmation of Cal's original statement that a classic shard is under consideration. This really isn't anything we didn't already know, but it is good to hear from another source.
24 hours is a bit excessive...maybe 30 minutes at 75% stat loss. No jewelry buffs allowed.That is why maybe there should only be a 24 hour stat loss only for people upon death, regardless if you are blue or red. If you pk an Innocent person you get a 24 hour stat loss upon your next death, dropping your skills to 80% of original.
I mean people who pked others, not people who haven't killed anyone and die to a monster.
On a classic shard there would be no jewelry buffs. Back in the day you only had properties like teleport, magic reflection, bless etc... on jewelry.24 hours is a bit excessive...maybe 30 minutes at 75% stat loss. No jewelry buffs allowed.
Hmm...Are you sure you're thinking about a classic shard? I hope a classic shard will not have Trammel. If it does your suggestion is the correct course of action. Counts should only drop off if you are in Fel. I also support the counts not dropping if you are in a guard zone. I don't even think that you should be able to ghost off counts while dead. Counts should only decay if you're alive.They should also make it so you can't camp your counts off at trammel banks. That is incredibly lame. You want to work off your murder counts you earned in fel? Do it in fel. It's not fair to punish murderers because they aren't lame enough to camp their counts off in trammel....
Oh yeah...and let's make it really entertaining. They don't burn off while you're in guard zones. Oh yeah...I like the sound of that.... No houses either. Ohhhhhhh.
Not sure I posted it here...but my primary preference on a classic shard would be to have trammel. It's not for me though. I think it should be completely blocked from felucca...no cross-facet travel. If you say you're a true PvMer, then you shouldn't have any problem not having any access to felucca. No real PvPer should have any reason to use trammel.Hmm...Are you sure you're thinking about a classic shard? I hope a classic shard will not have Trammel. If it does your suggestion is the correct course of action. Counts should only drop off if you are in Fel. I also support the counts not dropping if you are in a guard zone. I don't even think that you should be able to ghost off counts while dead. Counts should only decay if you're alive.
What's the point?Not sure I posted it here...but my primary preference on a classic shard would be to have trammel. It's not for me though. I think it should be completely blocked from felucca...no cross-facet travel. If you say you're a true PvMer, then you shouldn't have any problem not having any access to felucca. No real PvPer should have any reason to use trammel.
What's the point?
If people want Trammel, they have 26 shards they can pick from. I really just don't get the purpose of just doing the same thing they already did.
This is exactly what I'm trying to say. I don't want Trammel to affect felucca at all, but I think it's inherently selfish for us to sit here and say we deserve a classic shard when there are many PvMers who feel the same way. Where is the problem if the facets are completely seperated with the exception of a single moonstone for you to cross over (with nothing in your backpack).As has been said many many times before, not every "Trammie" is happy with the current game. Many do not like the item properties and the need for a calculator to add up resists etc... I have said it before, I could care less what era a classic shard is in, so long as the crap that was introduced by Age of Shadows and the expansions after that would just be removed. I would rather play on a pre-ren shard, but I'd be happy with a Pub 5 to 15 shard because then my wife would play again.
I'll add my two cents again. I think creating a classic shard with Trammel essentially emasculates most of the reasons for creating a classic shard in the first place. If you have Trammel and Felucca, Felucca will be mostly dead. People tend to take the path of least resistance, even if it means less fun.This is exactly what I'm trying to say. I don't want Trammel to affect felucca at all, but I think it's inherently selfish for us to sit here and say we deserve a classic shard when there are many PvMers who feel the same way. Where is the problem if the facets are completely seperated with the exception of a single moonstone for you to cross over (with nothing in your backpack).
Trammel seems to take the blame for every problem in UO, but let's be realistic. Publish 15 UO was the most balance PvP in all of UO's history. The question becomes would you like to compromise, or would you like to sacrifice the entire possibility of our beloved classic shard because you feel your play style is the center of the earth? We shall see...
Let me start by saying this, NO TRAMMEL or its RULESETS at all, I did love pub 15 although I was playin siege at the time and I agree it was the most balanced PvP. Now dont get me wrong I do believe if a Fel ruleset shard(known as t2a shard) is created then they by all fairness should make a trammel ruleset version of the shard, but based off what I have seen in the PRS world is that the Trammel only shards tend to be quite empty. The rulesets cannot coexist on the same server we seen what happened there in 2000 and it failed.This is exactly what I'm trying to say. I don't want Trammel to affect felucca at all, but I think it's inherently selfish for us to sit here and say we deserve a classic shard when there are many PvMers who feel the same way. Where is the problem if the facets are completely seperated with the exception of a single moonstone for you to cross over (with nothing in your backpack).
Trammel seems to take the blame for every problem in UO, but let's be realistic. Publish 15 UO was the most balance PvP in all of UO's history. The question becomes would you like to compromise, or would you like to sacrifice the entire possibility of our beloved classic shard because you feel your play style is the center of the earth? We shall see...
I don't think it would. Especially if you can't cross between the two. Allowing the single passage from Trammel to Felucca allows you to build your character in Trammel..so what? Is it so important that our talented PvPers have the capability to PK people with 200 skill points total? It is basically a Siege Perilous shard with the option to build your char in Trammel, but no way back if you go to Felucca.If you have Trammel and Felucca, Felucca will be mostly dead.
Wow a big thread, this must be important! Lets hope they implement all the ideas from shard babble threads too huh?If you think about it, They almost have to consider it, Between the 1st classic shard thread added with this its is one of the biggest topics and has maybe dwarfed the pixel challenge thread in total post counts.
But yes I am glad to hear from another source.
Stratics is but the tip of the iceberg.Wow a big thread, this must be important! Lets hope they implement all the ideas from shard babble threads too huh?
As has been said many many times before, not every "Trammie" is happy with the current game. Many do not like the item properties and the need for a calculator to add up resists etc... I have said it before, I could care less what era a classic shard is in, so long as the crap that was introduced by Age of Shadows and the expansions after that would just be removed. I would rather play on a pre-ren shard, but I'd be happy with a Pub 5 to 15 shard because then my wife would play again.
Hmm...I could be wrong about removing everything about the expansions from a classic shard. I can think of one thing that I would like to keep from Mondain's Legacy and that is getting those Begging "rares". And as I have said before I wouldn't mind keeping Necromancy and Chivalry because those two skills are based on Ultima lore.
I'm all for adding the 'updates' like the begging rares ect, those don't effect the 'classic vs production' at all. But it's hard to hammer out what people want and don't want =/
I think it would be awesome to have necromancy and chivalry during the Pre-AoS era.I'm all for adding the 'updates' like the begging rares ect, those don't effect the 'classic vs production' at all. But it's hard to hammer out what people want and don't want =/
I suggested many times it should include Items and little systems that have been brought in that are not unbalancing to combat/skills/PvM/PvP in anyway, you know the good things we have got throughout the years.
It would be pretty cool to have a silver vanq Bukuto, or Ornate axe, or an invulnerability samurai Plate suit.
rolleyes:I think it would be awesome to have necromancy and chivalry during the Pre-AoS era.
/signedI just feel like us vets who have been let down since ren have been waiting a lot longer to get something we really want.
No thanks and trust me you are in the minority of players who would want this. I'll say again I don't mind at all, and in fact I support the devs going right behind the classic shard with a ren shard, I have no problem with that but please do not call a ren shard classic, it simply isn't it changed far to much in the game to be considered.Still need the trammel land mass. Be more of fel chaos and fel order lands. Your account house placement deems what side that is. Face it, if this classic shard is going to be so "Bob's your Uncle" popular you'll need the extra housing space. And extra shards of type would be no help.
I will remain in candy land and stroke my spell reflection charged plate helm.
Insurance came after trammel if I remember correctly so no item insurance.Does Classic mean ,no insurance ,house keys,no secures ,etc ....?
How much of the Old UO would you want and how much of the new UO would you import. I would agree NO TRAMMEL .Pure Classic UO would have to be defined further, but then the best thing would be no whiners . What you see is what you get
What? You understand that Siege came late to the classic era, right? All of the original shards, and the beta, were no Trammel.Unless they market the classic shard as Siege Perilous, it must have trammel.
If that were the only alternative to the current game, then I would play that shard. However, I'd prefer a true classic shard, with multiple character slots, selling to NPCs, regular skill gains, etc.I would jump at the opportunity to play on a classic Siege shard, but how many people can say that?
I doubt you will find much in the way of numbers to back that claim up. In fact, if you take a look at subscription numbers in 1999 vs. 2005 (those dates chosen because they were firmly in the middle of their eras instead of the beginning) you will see that UO was on the decline.The small vocal majority who refuse to admit that, while AoS ruined UO because it completely changed the game system from top to bottom, there were many changes that were necessary to attract a larger player base.
It sounds to me like you are more of a fan of the current game. You have 26 shards that have Ilshenar, AoS, Necro, Chiv,etc. And you have Siege to play on which has all of those things in case you want them all and you don't want Trammel.By Necromancy and Chivalry I mean the skills only, not the landmass. Malas is relatively useless once you take away the artifacts in Doom. I do favor the addition of Ilshenar.
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Trammel was one of those changes...while it certainly introduced issues in fel that should've been addressed early on, it also allowed an entire new class of player: The Trammy. I'm not saying that with disgust, it is a class of players that is critical to the success of UO. If you want to PvM, run a merchanting enterprise, or roleplay without harassment from annoying players who refuse to respect the playstyle of others, where do you go? Trammel. It's the facet for people who don't want to play the "Let's murder each other over and over for fun and then rub each others faces in the mud."
If implemented, a classic shard should appeal to all styles of play to maximize the return on profit. Rather than saying "omg trammel ruined uo we can't have it omg l337 r0xXor says no!," why don't you start stating what specific aspects you didn't like that Trammel introduced. There is certainly a mutually beneficial solution that can be achieved.
Don't make other people adapt to the style of play YOU want. Compromise and make the classic shard the best it can be. (in the aaaaar-my).
QFT... Two shards classic and Ren would be much better then one shard with Fel and Tram. It's my opinion that is what should have been done way back in the day. It's how other games handle the problem of non-con vs. con pvp crowds. It's just a much better solution.No Trammel and all the crutches that came with it, IMO.
If they do a classic shard, and it's popular, then they can consider another classic shard with consensual only PVP and stealing. (Basically only order/chaos, and maybe factions.)
I think two shards would be better than one shard with Felucca and Trammel. The classic rules should apply to both shards and no push through monsters that make PvMing rather a breeze. There will be all the other shards for that stuff. (Will it lead to some blocking by players? Sure, but they won't be able to loot each other unless in Guild PvP mode.)
That way people who want to try and recreate the challenge and community of old UO will have an option to participate in either shard, but will have to have different characters on both.
You won't have to worry about that.just reading these boards for a few weeks I still see people crying about having to go to Fel just for a optional event or spawns. I wouldn't want them on a classic shard they would eventually become a very vocal minority and ask for changes to non-con pvp, stealing, etc...
More than true.If the objective is to bring back players that left...then offering Trammel as an option defeats the entire purpose of the shard.
While I agree with you in premise I don't think it would hurt classic as much as you may think. Also when it comes down to it, what is more likely to happen on the matter of a classic shard, that we can all nail down a suitable hybrid when you have so many individuals saying "x is a deal breaker for me and I'll take my ball and play elsewhere if this is done" or that we will be presented with T2A or original launch either with bug fixes of course.The problem is, if you release a Ren shard, in addition to "Classic" shard (T2A?)...then the open PvP shard will be empty because everyone wants Easy Mode.
If the devs put some things in place to make PKing less common, but not impossible, there is no need for two shards other than geographical location (ping times).
Having Trammel as an option, as proven by Fel in Ren, does two things:
- Moves the majority of the playerbase to the easier area (Trammel)
- Creates boredom amongst those players because there is no challenge or risk.
That leads back to the shard just turning into an item based grind all over again. What's the point?
If you want an item-based, Trammel shard...why not just play the game the way it is now? That's what a Ren-based "classic" shard would turn into, or it would simply die in 2 years.
I wouldn't mind seeing a UO:R based shard............ Just W/O Trammel. Besides Trammel being merged with existing servers, UO:R was a pretty good expansion overall.I don't want to play a Ren based classic shard. It's a much better idea then a classic shard with Fel and Tram though. Seperating the playstyles isn't a bad thing and works in other games. I don't think it would make the classic shard empty to have a Ren shard it would just insure that the people want to be there and understand what they are getting into.
Look at the argueing that is still going on over PKing even though UO has been a consentual PvP game from the time Ren came out. The moongate is a pvp switch and just reading these boards for a few weeks I still see people crying about having to go to Fel just for a optional event or spawns. I wouldn't want them on a classic shard they would eventually become a very vocal minority and ask for changes to non-con pvp, stealing, etc... Having Tram and Fel on a single server is bad design that's all I'm saying. If there are enough players that hate Fel, but also don't like what AoS did to UO, then it's the best option to have a Ren shard and a classic shard. Not saying that will be the case, but even if they make a classic shard if it has Tram I won't play it.
Allow me to set the record straight...I wouldn't mind seeing a UO:R based shard............ Just W/O Trammel. Besides Trammel being merged with existing servers, UO:R was a pretty good expansion overall.
Anyone that posts anything is a "vocal minority" if you consider the fact that most UO players do not post here.Anyone who posts here is a vocal minority, even if they claim to speak for the majority as some opposed to a classic shard claim they do. Even past customers might want pvm. I knew people that quit because of PKs, Trammel, AoS, new games ect... Personally I didn't like how they handled the split in UO:R it didn't make me quit, but the nail in the coffin was AoS.
Holy crap on a flying wagon, it is? I just got more excited for UO (in general) than I've been in a long, long time.If EA still cannot understand there is still money to be made and doesn't green light this, I'll be playing IPY. If you don't know what those 3 letters mean, I'm not going into it here, but its coming back and perhaps that will be what those of us wanting the golden years of UO back again can look forward to.
What is he saying? I know he's trying to say something but I just don't understand it! Let me get my calculator out. God I hate all those percentages and stuff on every piece of gear we have now.None of this: am I 100% lrc, 40lmc, 45dci, 70 resists, 18mr, etc junk.
Sod convenience!5) Repair deeds. While convenient, they take away from player interaction.