try now, there was an error in the db for the triton... I tested with the same abilities on tc and it was showing all of them correctlyPinco, that pet has this for abilities:
Chivalry
Armor Ignore
Mortal Strike
Conductive Blast
Healing (Native)
try now, there was an error in the db for the triton... I tested with the same abilities on tc and it was showing all of them correctlyPinco, that pet has this for abilities:
Chivalry
Armor Ignore
Mortal Strike
Conductive Blast
Healing (Native)
I've added an error that says "missing ..." to find out the cause, can you see it anywhere?This is a different account and character from before but has same problem.
Specials on this Triton pet is Chivalry, Armor Ignore, Conductive Blast, Mortal Strike and Healing.
I just finished putting the last of the training points on and as soon as I used all the points, the info at the bottom went away.
View attachment 98638
Script Call failed - Error while calling [AnimalLore.RatingTooltip]:
[string "UserInterface/Pinco's UI/Source/Gumps/Animal Lore/AnimalLore.lua"]:3002: attempt to index field 'Total' (a nil value)
<string>: [string "UserInterface/Pinco's UI/Source/Gumps/Animal Lore/AnimalLore.lua"]:4197: attempt to perform arithmetic on local 'imbue' (a nil value)
It works fine now on all the pets I've had out.Since the problem was related to a trained pet and the rating doesn't work with trained pet, I've just improved the way it determines if a pet is trained or not so the problem should be fixed
You don't need the stupid second window for the bank on my UI, I made so you can simply drag and drop stuff into the bank box like a normal containerHey, I just started playing a few days ago and wanted to throw a thank you. Didn't care much for the classic client and the enhanced client was so buggy it was practically unplayable. This custom UI pretty much fixes the Enhanced Client so it's usable.
So that said, I play on an EJ account at the moment while I get settled and poke around and the bank on an EJ account is unusable with the current windows. There is a second window that pops up that you have to use to deposit gold and items into the bank, and with the Pinco UI there is no way to do that currently. All you can do is withdraw items. It's not that hard to relog to the classic when you want to use the bank, but it'd be nice if it got fixed.
Also, this may be a complete newbie concern but the Chivalry book calculates the chance of success on the spells very wrong.
I don't know what factors there are involved there, maybe check for errors because it's working fine for me...Could have sworn I tried drag/drop on the bank and it didn't work. It does now though, so thanks!
The chivalry success chance in the book is much lower than expected. Currently at 68 Chivalry, the success chance listed is 0% on most spells despite obviously being able to cast a number of them perfectly fine.
As said before, there is no properties for the mast in EC, so nothing that can be done there in my partSince the last publish, the masts on the ships are not showing the health of the ship. Is this something you can fix? It works great in CC, ours has always been hard to find the right spot.
You can't switch ui and expect everything to work perfectly, in fact the more you switch, the more your character profile gets messed up... check for errors just in case, I'll do some tests and let you knowSince the last patch i have the problem that all the marked waypoints from SoS bottles disapear when i relog. It works normal when i play with custom ui. Is it possible that there is an issue with Pincos UI ?
np, the important thing is that is fixedThx for the fast fix. It works. I dont change the UI often. I only tried it because an other player told me that he does not have this problem. Maybe i should have written that in my question, sorry.
mmm I think that adding a way to select the notoriety in the action itself might be more useful (and more customizable) in the long run...@Pinco I have a request. I currently have a macro to heal (bandage) injured party members:
View attachment 99691
I would like to make it for healing non-party members, but the Target Severely Injured Mobile (circled in Red above) targets the mob we are fighting and of course I don't want to hear that lol. Is there a way to modify it (or add) Target Severely Injured Friendly Mobile? Thanks
now the action has the "filters" option where you can pick the notoriety to use. This settings is per slot, so each instance of this action will have different settings.@Pinco works for me. Anyway you can do it would be great. Right now I just use the target Injured Party and if no one in the party is injured I get the target cursor.
I think this concept can be expanded to smart next and nearest and I can add the option to filter neutrals, summons, bosses, players and other players pet to the list, making the actions completely indipendent from the healthbars system and from each instance (so you can use the same action for different stuff)@Pinco works great. Thanks so much
if you use the smart next/nearest now you should be able to set the filters correctly (by right-clicking the action itself). But it's quite possible that the client fail to detect a summon since with all the bugs there are, is a miracle the client is playable at allWish I understood all these settings for mobiles, friends etc. I still hit my guildmates Colossus and EV's. Isn't there any way I can stop this?
are you getting any error?Since this change all my grid containers are black blank nothing in them for me to see but others have.
These are all from today I think, no idea which one pertains to the pack prob.are you getting any error?
I'm having the same issue on all containers except my backpack when in Grid Mode & the Item Sort is active. List view also doesn't work, just the legacy view does.
14-07-2019 00-20-14 <string>: [string "UserInterface/Pinco's UI/Source/Containers/ContainerWindow/ContainerWindow.lua"]:4136: attempt to index field 'TreasureMaps' (a nil value)
14-07-2019 00-17-39 Script Call failed - Error while calling [ContainerWindow.ToggleView]:
[string "UserInterface/Pinco's UI/Source/Containers/ContainerWindow/ContainerWindow.lua"]:4136: attempt to index field 'TreasureMaps' (a nil value)
14-07-2019 00-09-56 Script Call failed - Error while calling [ContainerWindow.ToggleView]:
[string "UserInterface/Pinco's UI/Source/Data/ItemPropertiesInfo.lua"]:2836: attempt to index field 'TreasureMaps' (a nil value)
14-07-2019 00-09-41 Script Call failed - Error while calling [ContainerWindow.UpdateContainerTimer]:
[string "UserInterface/Pinco's UI/Source/Data/ItemPropertiesInfo.lua"]:2836: attempt to index field 'TreasureMaps' (a nil value)
14-07-2019 00-06-28 Error in function call 'WindowSetScale': Window MapWindowBig does not exist
Here's some more errors:
Script Call failed - Error while calling [ContainerWindow.UpdateContainerTimer]:
[string "UserInterface/Pinco's UI/Source/Data/ItemPropertiesInfo.lua"]:2836: attempt to index field 'TreasureMaps' (a nil value)
<string>: [string "UserInterface/Pinco's UI/Interface.lua"]:6320: attempt to index field '?' (a nil value)
Script Call failed - Error while calling [WindowUtils.Scale]:
[string "UserInterface/Pinco's UI/Source/Data/ItemPropertiesInfo.lua"]:2836: attempt to index field 'TreasureMaps' (a nil value)
RROR: The process cannot access the file 'C:\Electronic Arts\Ultima Online Enhanced\logs\playSoundConfirm.txt' because it is being used by another process.
Script Call failed - Error while calling [ContainerWindow.Initialize]:
[string "UserInterface/Pinco's UI/Source/Data/ItemPropertiesInfo.lua"]:2836: attempt to index field 'TreasureMaps' (a nil value)
RROR: The process cannot access the file 'C:\Electronic Arts\Ultima Online Enhanced\logs\playSound.log' because it is being used by another process.
Script Call failed - Error while calling [ContainerWindow.ToggleView]:
[string "UserInterface/Pinco's UI/Source/Containers/ContainerWindow/ContainerWindow.lua"]:4136: attempt to index field 'TreasureMaps' (a nil value)
<string>: [string "UserInterface/Pinco's UI/Source/Containers/ContainerWindow/ContainerWindow.lua"]:4136: attempt to index field 'TreasureMaps' (a nil value)
Script Call failed - Error while calling [ContainerWindow.ToggleView]:
[string "UserInterface/Pinco's UI/Source/Data/ItemPropertiesInfo.lua"]:2836: attempt to index field 'TreasureMaps' (a nil value)
<string>: NO PLAYER ID!!!
The problem with the containers should be fixed nowMOBs on treasure hunts appear blank when in grid mode. If I switch the MOB corpse to classic mode I can see the gold and look, but I can't right-click to loot. I have to drag the gold manually to my backpack.
try like this, they won't show overhead at leastPinco,
Can you make suppress the taming mastery barks? They are said by the player for all to see, even though they have no need be (and thus are just spam).
They are:
"You guide your pet's behaviors, enhancing its skill gains!"
"You ready your pet for combat, increasing its battle effectiveness!"
I'd suggest letting the tamer who said it see the text, but not everyone else.
a button to add a waypoint can be available on the minimap even if you can't see it@Pinco, I use the mini map to create waypoints since I always have it up. I just name the WP and put in the Long/Lat for it. I also use it to switch facets when adding the waypoints. I don't think I'd have any issue just doing that on the big map tho
I ment top-right outside (where is placed by default), but is probably better to do something like what certain gumps do on cc, where the parchment just get rolled on the corner and then you can move it around...Sounds great to me, but hard to imagine until we see it. I sure like what you've done so far, I hated that GIANT map to find the exact chest spot.
I have to say though, I'm not fond of "anchored" stuff over the game window. I use that upper right hand corner for lifebars and the new lifebar system takes so much space anyhow. Just let it be movable if you can?
But the recent stuff you've done has been terrific!