I tried the last time to replicate the issue, but I couldn't, there must be something specific causing that so it's best if you take a picture when the problem happensIs it possible to get a toggle to turn off a new gump temporarily when that happens? Or maybe I could get you a SS token on test to see if you can duplicate it?
added
Thank you, Pinco. I'll try. Of course when I am in a hurry and there is a group waiting for me it happens 5 times in a row. Now that you told me what to look for I can't duplicate it . I'll keep trying though.I tried the last time to replicate the issue, but I couldn't, there must be something specific causing that so it's best if you take a picture when the problem happens
when it happens, type:
/script SoulstoneGump.ToggleGump()
in chat and the old gump should appear, after that take a screenshot so we can see what's going on
Just make sure the text on the gump is visible in the screenshot
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The size is based on the gump, since the gump is also used in other containers it cannot be done safely. For the version without gump it should be possible by removing some buttons like sort... I need to check it out...Items like the quivers, first aid belt and the cannon gump can only hold a few items (3 max), but their windows are comparatively huge. Could you make a way for them to be smaller? (Resizing them resized ALL container gumps)
I dual client with Pinco's all the time with no problemsIs it safe for us to multi client with your UI or does it mess stuff up?
No that has to be done inside the client...@Pinco I have a suggestion in the Classic Client they have the ability to Auto Open Nearby corpses is it possible to get this for the Pincos UI Enhanced Client?
Sure, that was the reason I changed the way the client detects EC Playsound in the first placeIs it safe for us to multi client with your UI or does it mess stuff up?
The size is based on the gump size so it should update automatically, and the legacy mode is handled inside the client so that should be fine too@Pinco they recently changed some containers in CC to make them bigger, is it possible for you to do the same on the ones when we click on the Toggle to change from Grid, to List, to Legacy? They made changes to boxes and crates and some other containers. Thanks
So this is interesting. When I am unable to store the skill, my usual solution is to switch to default UI to do it. However, for some reason when I switch to default UI, I can only get old school (non-grid containers) so it is impossible to dig out the right soulstone out of the 60 I have without moving the soulstone to some empty chest first. Right before I posted about this issue, I got so frustrated that I took all the soulstones I have out of the bag I normally keep them in and locked them down on the roof of my house. So far it's been a week and they have been working perfectly. It seems the problem only occurs when the soulstone is not locked down. I will try to move some in a storage chest and see if the problem comes back.I tried the last time to replicate the issue, but I couldn't, there must be something specific causing that so it's best if you take a picture when the problem happens
when it happens, type:
/script SoulstoneGump.ToggleGump()
in chat and the old gump should appear, after that take a screenshot so we can see what's going on
Just make sure the text on the gump is visible in the screenshot
added
Mmm no, that can't be done, the legacy containers are handled inside the client.@Pinco Actually there are 2 gumps now for the crates and boxes. You have to go to the Settings and switch to Large ones.
So, as I mentioned before, the issue only seems to occur when the soul stone is in a chest or a backpack. When the souls stone is locked down it operates properlyI tried the last time to replicate the issue, but I couldn't, there must be something specific causing that so it's best if you take a picture when the problem happens
when it happens, type:
/script SoulstoneGump.ToggleGump()
in chat and the old gump should appear, after that take a screenshot so we can see what's going on
Just make sure the text on the gump is visible in the screenshot
Yeah but it's the default gump the key, I need a picture of that to understand what's going onSo, as I mentioned before, the issue only seems to occur when the soul stone is in a chest or a backpack. When the souls stone is locked down it operates properly
I played with a soul stone placed in a chest and was able to duplicate the issue (about 30% of the attempts to store a skill fail).
When the failure happens:
When I click OK on the Store Skill dialog, the dialog simply disappears. Entering /script SoulstoneGump.ToggleGump() does nothing (because the gump is gone). If I enter /script SoulstoneGump.ToggleGump() and have the default gump along side Pinko's gump, and then click OK on Pinko's gump and it fails - both gumps just disappear.
Does the gump closes when you select the skill or in the next page? Maybe there is something different there?Here's the picture: View attachment 96249
I tried spellweaving and necro and both would fail to store in about 20% of cases. The gump is identical to the one when they do work.
Yes. the gump closes when I click on a skill to store both when it works and when it does not. The only visible difference is then it works, there is a sparkle effect around the character.Does the gump closes when you select the skill or in the next page? Maybe there is something different there?
Have you tried with a clean profile if it keeps happening? Maybe there is something broken there, because there is no way to explain this random chance to work in the same conditions...Yes. the gump closes when I click on a skill to store both when it works and when it does not. The only visible difference is then it works, there is a sparkle effect around the character.
Do you get any error when you use them?@Pinco Target Severely Injured Party Member and Target Severely Injured Mobile Actions on are working in a macro. The injured mobile/party member never gets targeted.
You need to do like this: bandage (with target cursor) -> wait for target -> target most injured@Pinco no error, it just doesn't make them the current target, or maybe i'm using it wrong it my macro. Basically I want to bandage whoever is the most damaged in my party. I've tried several variations of the macro.
Did you check which UI (Pinco's or Default) is selected under settings?I just had an electrical outage and I was playing UO. The electric (240) went to about half power for a few seconds before I got the computer shut off.
I got back online and now it seems I just don't have Pinco's, it boots on every account only to the standard EC with no savings of any character so far. It looks like it's booting the Pinco UI, goes thru the Pinco window, checks files etc and then i click on go to UO and click it and it goes straight to the vanilla with NO macros, screen setups, nothing.
What do I do now?
Yeah, it wasn't that, I reinstalled Pinco's and it's working now, but I lost my main characters complete setup. I've worked on getting it back all day and still not even half there. It was my fault, I should have had a battery backup but my nice big APC kicked the bucket a few weeks ago and I just haven't had the cash to buy another one so here's my payback. Thanks for answering, not your nor your programs fault, all mine.Did you check which UI (Pinco's or Default) is selected under settings?
@Pinco I tried that and all I get is the target cursor, it never applies the bandage to the party member, same issue with target Severely Injured Mobile.
it should work nowEnable Map Area/Facet Combo --- Why does this keep checking itself every time I log out. I uncheck both the sizes of the Atlas and it mostly works until I log out, but every time I get in game I have to uncheck it again in options. I don't need that info except once in a blue moon and I like to see ALL my map.
probably when the power went off some files got damaged (including your profiles)...Yeah, it wasn't that, I reinstalled Pinco's and it's working now, but I lost my main characters complete setup. I've worked on getting it back all day and still not even half there. It was my fault, I should have had a battery backup but my nice big APC kicked the bucket a few weeks ago and I just haven't had the cash to buy another one so here's my payback. Thanks for answering, not your nor your programs fault, all mine.
Not without the fix of the gump data array inside the client...@Pinco is there anything you can do to the Runic Atlas to make it easier to read?
View attachment 96852
The one in Pink (2nd one) is the one last selected. I pretty much can't read the 3rd thru the 6th and even 7 & 8 are hard on these old eyes. Thanks
It's on the pet healthbar...@Pinco I'm looking and looking where do you find the pet training % on the Lore Menu?
I'm not seeing it... anywhere...It's on the pet healthbar...
I find it does not show if your pet has a long nameI'm not seeing it... anywhere...
Well that's lovely... so what am I supposed to do name all my pets "a"?I find it does not show if your pet has a long name
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Check for errors and provide a screenshot, thanks.Well that's lovely... so what am I supposed to do name all my pets "a"?
I seriously am not seeing anything for my pets progress... in pet training... on any pet I'm training.
No that has to be done server sideDunno if possible pinco but can you make a overhead text for pet spells or abilities when they use them? Love something like that.
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Thought so...:-(No that has to be done server side
There is a lock/unlock option in the user settings, besides that you need to drag from a point without text and not where the scrollbar isApologies for my dumbness, but how the heck one moves around the screen the Chat/Journal window??? Mine seems nailed...
There is a lock/unlock option in the user settings, besides that you need to drag from a point without text and not where the scrollbar is