*searches forums for date of next meet and greet in preparation to take off work and grill the devs*
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Yeah right wtf. I thought it used 1 lockdown even if it was loaded.
- The Jewelry Box can now be secured with contents if the house has available storage.
What?
From what i read at uo.com IT uses one lockdown No Matter how much You Put in.
Do now every piece in need one lockdown?
Can someone explain this to me?
Chesapeake 7 pm ET May 21st, 2018*searches forums for date of next meet and greet in preparation to take off work and grill the devs*
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chain roof runs this weekend? i still havent been to one! I was hoping to try one solo before they "fixed" the spawning, but i had trouble getting fountain done in time on my own.Now tamers cant cant do the Roof, Doom, or PvP. There will be many accounts closed. I hope they think it is worth it. Sampires online again.
- Fixes issue where pet attacks would not proc the fiendish calling AI.
The Windrunner can already be trained.......but......it's bugged and will only gain 1 level (should be able to do 2 levels) before the pet train gump vanishes leaving the pet still saying slots 2 of 3.How was this fixed, you reduced spawn rate again?
- Adjusted Despise Island Champ Spawn to reduce lag.
Also can we train Windrunner?
I am guessing there is a way to turn on a mastery, then put the required skill on a soulstone while the effect of that mastery continues."Players can no longer use soulstones with an active mastery."
what exactly does that mean? is there even a way to turn off all masteries?
unfortunately I can't copy to TC from Siege, could someone test this for me and post their findings please?
the bug you mention would be adressed by the very first line then:I am guessing there is a way to turn on a mastery, then put the required skill on a soulstone while the effect of that mastery continues.
I still dont see the point in this "fix" whatever they do you can only have 1 mastery active at a time so i fail to se the big issue in this one?the bug you mention would be adressed by the very first line then:
"Resolved issue where players could have access to certain masteries after soul stoning a skill."
Well they had to fill the page up somehow and actual bug fixes are far to complicated to try and fixWho in the world asked for cannon balls to be smeltable ? How game breaking was that ? Who's going to smelt cannon balls ? Light ones, yeah I get that. But if it was a bug fix to make a use for light cannon balls, why didn't you make the same allowances for light powder charges and grapeshot ? Makes absolutely no sense.
Poisoning Mastery's passive. You could stone the skill off and keep the bonus from PotencyI still dont see the point in this "fix" whatever they do you can only have 1 mastery active at a time so i fail to se the big issue in this one?
Me thinks there was more to it than they can tell us
That sounds suspiciously like an exploit to me.....who knew the "people who like killing each other" would find another way to hijack a publish..... *rolls eyes*Poisoning Mastery's passive. You could stone the skill off and keep the bonus from Potency
They work together . Players will not be able to have access to certain masteries after soul stoning a skill, because they will not be able to soul stone a skill.the bug you mention would be adressed by the very first line then:
"Resolved issue where players could have access to certain masteries after soul stoning a skill."
When saying "any way you want to win" goes horribly wrongThat sounds suspiciously like an exploit to me.....who knew the "people who like killing each other" would find another way to hijack a publish..... *rolls eyes*
I hope he means you just need one lock down to hold it when full.What?
- The Jewelry Box can now be secured with contents if the house has available storage.
From what i read at uo.com IT uses one lockdown No Matter how much You Put in.
Do now every piece in need one lockdown?
Can someone explain this to me?
Well for me its a simple Thing... Iam Using EC... So the actually only benefit of that ugly Thing is saving lockdown... If thats Not doing IT i will simply Go Back Go Chests as There is at least a search....
No Idea what they we're thinking in the Beginning to Not have those with search in the First place
Why not just make them account based? Jeez...Cleanup Britannia points can now be exchanged between characters on an account by visiting the Cleanup Exchange Stone located at the Britain Commons.
that would be me...not really. If it gives ingots back I am all for this. How many cannon balls do I have from paintings that I will never use. Sweet!Who in the world asked for cannon balls to be smeltable ?
that would be me...not really. If it gives ingots back I am all for this. How many cannon balls do I have from paintings that I will never use. Sweet!
I suppose you could call it a nerf, but it's more of a re-balance. I'm not sure when it happened, but Trav's Wrestling was changed to 300, and I believe Parry is a similarly high value. I believe the Nightmare Fairy from Halloween had a similar skill level.is the Travesty wrestling skill change a nerf or a buff?
What cannon ball giving painting do you have ?that would be me...not really. If it gives ingots back I am all for this. How many cannon balls do I have from paintings that I will never use. Sweet!
Actually, I was thinking cool, no more Harbingers disrupting people trying to fight ScalisThus ending the easiest non-PEC way to throw an event with a non-static fight that isn't a Scalis. Sigh.
- Harbingers can now only be summoned in a cemetery.
Indeed.Actually, I was thinking cool, no more Harbingers disrupting people trying to fight Scalis
one less tool for griefers at idocs.Actually, I was thinking cool, no more Harbingers disrupting people trying to fight Scalis
that tooone less tool for griefers at idocs.
I suspect this was closer to the reason for this change.one less tool for griefers at idocs.
OK, so I went to test to do the roof on a tamer. A guild mate and Iwent in with a fire beetle and a dimatapp (the poison one from Eodon). Guildie was a provo/disco/tamer I was on a tamer/T-hunter. After multiple deaths each, we somehow managed to get through Anon, Virtuebane, and Ozymandius. At one time I saw 57 spawn corpses when doing Virtuebane. OUCH! But we got him. Then came Jou'nar. He ate our lunch!!!!!! The skeletal dragon's agroed to us continually. Combine that with the fact we kept getting "sucked in" to Jou'nar and there was no way to control the spawn. We finally both died at the same time and got kicked out. If Jou'nar would have been the first champ "up", we wouldn't have made it to any of the others.
The roof? Yup. I've done 2-man with a guy on Atl, and also by myself after the pet revamp (with 2 accounts) - the hard parts of the latter were Virtuebane (I had to alternate e-fielding/healing duties between my two chars) and Juo'nar (set one pet to guard and had it follow other tamer. When Tamer A went down, logged both pets, res'd him with Tamer B, then continued.) Ozy I just killed offscreen (was before the consume damage range limit) and Anon wasn't much of a problem.To be fair, it's probably meant to be 10 man content, not 2 man content so you did extremely well.
Or have a timer on it where once the effect procs it has a 2 minute timer before it can proc again.The fiendish AI spawns for each boss should be limited to 5 time. That is 20 times of spawns for 4 bosses. More than that, the game becomes too repetitive and boring to play.
Thanks! I have a concern though, that the more people you have, the more spawn you get (like in the rooms). That will REALLY suck.To be fair, it's probably meant to be 10 man content, not 2 man content so you did extremely well.
Your correct. I get the dunce award for the day....heavy powder charges. My Bad.You have exactly zero cannon balls from paintings...
I pretty much do. Benefits of guys taking multiple characters.New Well to me the roof changes mean you took away a fun time and made it probably close to impossible for a small group to do. But wow, the drops that we get, how many roofs do you have to do to get a drop, 10? 15? 20? It's not like you got a drop every encounter for cryin' out loud.