Initial pet slots are not arbitrarily picked as they were in the past, their initial slot count is calculated based on their real attributes and how that compares to all other creatures in the bestiary.
I know, and I think that these two specific pets and others mentioned are a good example of why (as is, anyway) the stat based method of determining slots isn't the best way to accurately represent the power level of the the pets.
Take for example the
one slot Stone Slith in comparison to a
two slot Hell Hound or a Dire Wolf. The Slith has higher HP, much higher Str, and much higher total resists, higher skills (outside of necro), and equal stats otherwise, a bunch of abilities, AND it can go to 5 slots... see what I mean? Or going the other way compare a Hell hound to a Drake, or a Boura, or a Raptor really
any two slot pet. The functional power level and difference in stats is
substantial. Slots may not be arbitrarily picked, but the threshold for a stat total
is, and clearly some pets are getting like 1%-20% across that threshold to the next slot leaving them much closer to the slot below, than the slot they end up in, rendering them functionally useless in comparison to other pets of the same slot.
Hell hounds and Dire wolves have always been 1 slot pets, and they only change was that they were both given skill points that, in the wild, they not only don't, but cannot use. The idea of course is that access to necromancy is viewed by the calculation as a power increase, but in the wild is has zero function, and when tamed it means an extra control slot without the functional stats to back that slot level up, rendering them weaker than any other pet of the same level, and arguably
weaker than say a
Timber wolf due to the fact that they require an extra control slot for very, very similar stats.
Honestly I think contol slots on things pre-update were basically all correct with a few exceptions, and to me it seems like it would have been easier to just hand adjust the few things out of line than to code a whole system to evaluate power levels based on stats. This whole confusion, and upset could have easily been avoided by just keeping it simple, and hand setting slots based on
actual rather than theoretical pet performance.
Any chance Timber/White/Grey wolves (and bears and some other "woodland" type pets) could get a boost up to 4 slots max?