You sound like my co workers when I bought a silver sword of slaughter, or something like that, on ebay.You do realize nothing in UO is real![]()
I could finally kill a lich after I got that thing that wasn't real.
You sound like my co workers when I bought a silver sword of slaughter, or something like that, on ebay.You do realize nothing in UO is real![]()
Hey my fire drake might be useful for something other than crashing the client
actually the one i had the cold and fire where only a couple numbers different, not worth going out and changing pets over.That's cause the CU is probably the worst pet to use against that particular mini-boss. He has 85+ cold resist and 95-100 energy resist, which is the damage type of the CU. Hes low in fire so using a fire beetle or fire steed is the way to go. I mean if your a tamer and your not loring the enemies your not doing it right! HeHeHe
No changes are planned for the cost of rewards based on the drop rates and the ability to spend previous Treasures of Halloween points. The mini and boss mobs give the most points, and the plethora of creatures give ample opportunities to roll for an artifact in addition to the points they award themselves. Don't forget luck also plays an influential roll in drop chance.@Kyronix
Could the artifact price for the reward titles be lowered? Their 20/30/50 price is ridiculously steep compared to the Kotl event's 10 artifact price.
Also, killing the mini bosses should be a guaranteed drop of at least 1 artifact per person.
No changes are planned for the cost of rewards based on the drop rates and the ability to spend previous Treasures of Halloween points. The mini and boss mobs give the most points, and the plethora of creatures give ample opportunities to roll for an artifact in addition to the points they award themselves. Don't forget luck also plays an influential roll in drop chance.
You don't need to farm it 24/7. Drops ranged from 11-17 with a single run through before we upped the spawn.Some of us don't have 24/7 to farm and don't have any previous crap..... so we are penalized for that... thanks.
*laughs* and you know my accounts are all negative on luck.... I'll be lucky to get 3 or 4.... On a good run.You don't need to farm it 24/7. Drops ranged from 11-17 with a single run through before we upped the spawn.
Sure. Behind the scenes, every time you kill a creature you get some points. The more points you have and based on your luck attribute you have a chance to get an artifact until you are guaranteed to get one. Once you have your artifact you can either keep it or visit the researcher to turn it in for other loot. There's a context menu option on the researcher to turn artifacts in if it doesn't automatically pop up when you approach him.@Kyronix Could you clarify the point system? I'm not too familiar with the Treasures events. I spent around ~2 hours in the Sorcerers Dungeon last night, killed 4-5 mini bosses and Jack, got 20 artifact drops, but when I talk to the researcher it shows my reward points as 0. I know I have to turn in the artifacts to get a point, but it also sounds like there is a non-artifact based point system for just doing the content? Thanks.
Thank you!Sure. Behind the scenes, every time you kill a creature you get some points. The more points you have and based on your luck attribute you have a chance to get an artifact until you are guaranteed to get one. Once you have your artifact you can either keep it or visit the researcher to turn it in for other loot. There's a context menu option on the researcher to turn artifacts in if it doesn't automatically pop up when you approach him.
Presupposing people have a bunch of banked points is silly, as most people don't. I know nobody who has more then a few, but yes there is somebody on Stratics who claimed to have 1K+. Don't create content with that kind of statistical outlier in mind.No changes are planned for the cost of rewards based on the drop rates and the ability to spend previous Treasures of Halloween points. The mini and boss mobs give the most points, and the plethora of creatures give ample opportunities to roll for an artifact in addition to the points they award themselves. Don't forget luck also plays an influential roll in drop chance.
The only artifact that I see having any issue is Jack’s Bag of Tricks. If you don't grab it right at the start of the month, it quickly becomes kind of pointless, Given that it's so pricy in points (75 points), unless you have points / stuff banked from past events, it'll take many of us a week or two to even hope for one. Could you consider leaving that one running until the xmas followup mini-publish (presumably some time towards the end of Nov)? That'd at least give folks a reason to still claim one even towards the end of October.Sure. Behind the scenes, every time you kill a creature you get some points. The more points you have and based on your luck attribute you have a chance to get an artifact until you are guaranteed to get one. Once you have your artifact you can either keep it or visit the researcher to turn it in for other loot. There's a context menu option on the researcher to turn artifacts in if it doesn't automatically pop up when you approach him.
What's been your drop to time ratio on TC1? What luck are you running?Presupposing people have a bunch of banked points is silly, as most people don't. I know nobody who has more then a few, but yes there is somebody on Stratics who claimed to have 1K+. Don't create content with that kind of statistical outlier in mind.
A grind mechanic really shouldn't be the go-to event system.
I did two rooms by myself and came away with 5, but this was before you increased the spawn rate. Luck probably varied between 0 and 2410, depending on whether or not I was running out of manaWhat's been your drop to time ratio on TC1? What luck are you running?
Yes. there is part of the problem, there's a lot of happenings in a short time. people with a RL are gonna have issues getting it all done on their allotted playtimeI'm also in favor of increasing the duration of the event until the end of November to give people a good amount of time so they can do other things as well.
not everyone goes out and blows all their points on stupid s*** - hehePresupposing people have a bunch of banked points is silly, as most people don't. I know nobody who has more then a few, but yes there is somebody on Stratics who claimed to have 1K+. Don't create content with that kind of statistical outlier in mind.
A grind mechanic really shouldn't be the go-to event system.
For its first release, I think we can do that with the Bag o' Tricks.The only artifact that I see having any issue is Jack’s Bag of Tricks. If you don't grab it right at the start of the month, it quickly becomes kind of pointless, Given that it's so pricy in points (75 points), unless you have points / stuff banked from past events, it'll take many of us a week or two to even hope for one. Could you consider leaving that one running until the xmas followup mini-publish (presumably some time towards the end of Nov)? That'd at least give folks a reason to still claim one even towards the end of October.
Oh, andboth with Doom and Sorcerer's items in my pack, I have yet to have any menu pop up. I've had to use the context menu each time.
No they aren't.*laughs* and you know my accounts are all negative on luck....
the only thing negative about your accounts is, well, you. And your computer's specs.*laughs* and you know my accounts are all negative on luck.... I'll be lucky to get 3 or 4.... On a good run.
Oh and that's "if" I can manage to stay logged in that whole time without crashing... and if I don't take 2 min to die every 10 min...
*laughs* and you know my accounts are all negative on luck.... I'll be lucky to get 3 or 4.... On a good run.
No they aren't.
I've made and worn luck suits, used the luck statue, and only seen luck have any influence on finding niter, it has no noticeable effect on monster loot. Luck is one of those things they never got working as the years have gone by.the only thing negative about your accounts is, well, you. And your computer's specs.
You may want to look into considering the possibility that it's not the systems that are faulty, but your expectations and observations.I've made and worn luck suits, used the luck statue, and only seen luck have any influence on finding niter, it has no noticeable effect on monster loot. Luck is one of those things they never got working as the years have gone by.
My accounts must all have negative luck as well if you actually see benefit from it and are not just![]()
Very true!You also you need to remember that when going in a group, the final boss kill takes a player at random to proc luck off of. So everyone you go with needs luck or you run the chance of getting no luck added cause of the one person that doesn't have it. Just a tip.
I play solo so it was always my luck suits the game was using.You also you need to remember that when going in a group, the final boss kill takes a player at random to proc luck off of. So everyone you go with needs luck or you run the chance of getting no luck added cause of the one person that doesn't have it. Just a tip.
I made my living working and then running quality testing departments, my observations are likely good as a rule. My expectations were loot noticeably better when wearing 2.5k luck than when not wearing any luck at all. No noticeable difference in loot whatsoever.You may want to look into considering the possibility that it's not the systems that are faulty, but your expectations and observations.
Well let me ask, what do you expect luck to do for you, and at what rate? How would you measure it working correctly vs not working correctly? In what scenarios?I made my living working and then running quality testing departments, my observations are likely good as a rule.
And even if it's a like... 20% boost at high levels people aren't going to be seeing a massive difference in one instance. That's like 12 rather than 10. Does that seem like it's a big deal? No, but run the room 10 times... that's 20 extra items. It adds up.Like I've stated before..my suit, not a luck suit, just has randomly 350 luck on it and I get 10-15 drops per run. Kyronix said multiple times on Test that luck does factor into the drops but I don't have a luck suit to test.
For the great unwashed (like me) translate this. with luck loot was better but you didnt notice any difference in loot... *scratches head*My expectations were loot noticeably better when wearing 2.5k luck than when not wearing any luck at all. No noticeable difference in loot whatsoever.
Lol. The swarm of Cu Sidhes that are everywhere, will have a rough time damaging that. Fire Beetles on the other hand...
Let us know luck is working via a noticeable improvement in the standard no luck loot due to our wearing luck.Make a little shamrock icon pop up on the buff/debuff bar notifying you that luck influenced the outcome of an encounter. That way we would know it was actually working.
You have no proof that luck isn't working.Luck has never worked in UO and the fact they even say they figured out how it was ment to work and repaired the code so it now "works as intended"......
They cannot code a "comma" into the trade window, what makes you think they could actually get a system like "luck" to work when it is 1000000X more complex than a pop-up window.
No, luck is still a broken system, they just gave up on it and now claim "it's working as intended".
And they have never given any evidence that it IS working, just a few formula's that are impossible to test in reality.You have no proof that luck isn't working.
His Expectations of loot was high. Not the loot.For the great unwashed (like me) translate this. with luck loot was better but you didnt notice any difference in loot... *scratches head*
Hardly high, just something 'noticeably' better than no luck loot.Like someone said, Luck makes a huge difference in Mining Niter.
The code works but for luck. They may use a multiplier of .00002 when the put it in the calculations.
His Expectations of loot was high. Not the loot.
Far as I'm concerned my guess is they don't want us doing anything in-game anymore as tamers but the roof... We can't do Doom anymore... Can't do Champ Spawns as we are a joke to all other templates like sitting ducks... that's how I feel as a tamer... may as well not bother.@Kyronix
I have been playing UO since late 1998 and was also an Elder (part of the former discontinued volunteer programme), I remember the days when tamers were both respected and feared by players because it took so much effort to become a tamer let alone the endless hours it took to fully train a Greater Dragon. While I don't have any data with me to say whether pets' damage against players should be further reduced, based on my personal experience as a tamer I can tell you I get PK'ed a lot these days by warriors or mages when doing champ spawns in Fel. Now I'm not complaining about being PK'ed at all as I fully understand this is part of the game mechanics but what I do wish to voice out is warriors and mages no longer fear tamers, they don't even need to think twice before whacking a tamer. When a tamer has poured so many hours and effort into training taming, lore and vet skills as well as their pets and that they can only rely on their pets to protect and fight for them, is it fair to "balance" pets by having pets damage against players reduced to 50% and to have consume damage further capped (I must say I don't use consume damage anymore as I don't notice any significant differences and the mana drain is quite harsh)? I'm also baffled by the proposed change of having pet's direct damage linked to HP, so does that mean all I have to do is jack up all my pets' HP to the highest possible to do most damage? What about STR, DEX etc, do these states no longer play any parts in determining pets damage? Appreciate some clarifications please.
Thanks!