120 wrestling does a few things.. for one things it allows you to hit the target more often while also allowing your pet a chance to dodge attacks and not just white swings special moves like armor ignore etc... It also adds a small mount of damage and plays a role in buffing other skills.. as I said before because it is such a gain you need two things to add this.. one is the value of the the power scrolls.. so if ya want 120 wrest you must have a 120 PS in your bag then hit increase combat skills and wres.. the 2nd thing is the talent point value.. wrest cost 50 points per 5 skill cap increase so you will need at least 200 talent points to increase this.... the next big ticket item is tactics... this ones damage bonus varies because the math puts yours oppents tactics against your pets.. but needless to say its worth having.. and the value of this are huge.. on a boss fight having 115 instead of 120 is about 7-14 damage on moves like armor ignore...(also cost 200 points for 120) skills like RS, and and anat are high value too but are much much cheaper... they are only 5 points per skill cap...so 20 for a 120 of those.... and a new thing they added this pub is.. at GM wrestling skill you get a new free skill that procs and gains skill to GM-120(have to use PS to get over GM) .. it is parry.. Now if your pet has GM wres and dies and you res it.. its skill is now 99.9 and parry stops procin, gaining and working until that wrest hits GM again... parry is a skill worth having and taking to 120 with 120 wres and parry as a combo its about a 18-20% damage reduction... and with pets that have Bush skill it increases the effectiveness of parry on your pet by nearly 4x-5xs.... making for a super tanky pet.. anat at 120 on a pet is about a 15% damage increase to specials and white damage... very worth having.. and a huge booast to the healing of a cu to boot if that your pet of choice... For pets that use magery , nerco eval ,ss you will have to forgive me as I am still mapping the damage increase on those pets.... ok with that out of the way lets talk resistances.... the first thing you should invest in on your pet is upping its resistances.. even a1 slot taken to a two slot becomes a beast once you max those.... Now there is a cap to total rs you can have... I like a balance of 80,80,60,80,65 as it allows for wiggle room .. the most popular seems to be 80,80,45,80,80...but so long as you have your phy and fire damage to 80 with what ever you ick it should be fine.... ok special moves... these can eat away your mana and some are better then other... You can even pick some that buff the rest of your moves like a gaint beetles rune corr buffing armor ignore... its best to play witht hem and see what you like.. but if you like insane burst armor ignore ranks very very high ... ok.. hope this helps you out.... Ive been writing in my note book for weeks testing ths stuff on TC1.. if ya have any question about special move order.. or anything I left out feel free to ask..hope this helps ya understand the system abit more...=^-^=