If they can get out of the small range it has, chances are it's because they're already out of its range.
No... not necessarily. Most people save novas for when their opponents are low. But even then, yes. Most nova kills don't happen when you start in it's range. They happen when your opponent runs into you or you run in to them. Mages dump afar and then run into you and nova. If you are out of the range, you have to anticipate that, and not allow yourself to get in range.
You just made my case for me. If they weren't that good, they wouldn't be so widely used. But they are.
So the fact that EVERYONE can use them makes them overpowered? And the fact that they are so widely used makes them overpowered? Well by that standard, isn't parry over-powered? Or how about using mounts. Everyone uses mounts right? Are mounts overpowered? People wear armor. Is armor over-powered? Something being widely does not mean that it is over-powered.
Your argument is invalid (haha, just trolling
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).
And there it is, your favorite phrase. Ok, Dexers can't usually fit Alchemy, although I'm sure there are a few out there that do have it, whether it's the rare melee or the more common Archer. I'll give you that. But when a single consumable is so good that it's used by nearly everyone, wouldn't you, potential bias aside, think it's a problem? Others either have a timer (heal pots/apples), aren't the best option (cure for higher levels of poison), or are only situational (Refresh.)
Ummm... you are aware that Supernovas have a timer right...? Lol And no, just because it's a consumable that's used by everyone, it does not mean that it is overpowered. If that is the case, then aren't heal potions overpowered?
I mean, let's think about it right... Heal potions are INSTANT aren't they? There's no delay on them! Outrageous! And they also heal for a lot of damage! don't they? As a matter of fact, they heal for far more than supernova potions do! So yeah.. I think Healing potions are over-powered... Wouldn't you agree? I mean think about it:
1. They're instant.
2. Everyone uses them.
3. They heal for a lot of damage
Yeah. As a matter of fact, I think we should just remove heal potions from the game altogether... Or at LEAST put a delay on them of one second. They're clearly over-powered. **** the big picture. Sheesh, amiright? Tons of people agree with me, that means I must be right! We can even make it where the person using the heal potion will have a little potion float over their head before it goes off, that way their opponents can prepare for it. And **** it, while we're at it, let's increase the cool down to however long a supernova potion cool down is. Yeah... That's what I want to see!