First point would be getting the items. You would have to buy from a VvV player or kill one to get them. Second they are all cursed and antique so they neither last long nor can be siege blessed. People will have to join or spend a great deal of gold to those in system to realistically use them on a consistent basis.Freja what do you think about what I said earlier?
Should VvV potions, VvV horses, VvV robes, etc... all be usable by everyone, too? What would be the point of being VvV then? No risk full reward?
I and others just think it would look really shoddy if it were implemented that way.. because you can simply just join VvV. You know?
Good points on the horses, they should remain character bound and ridable only by the character when in VvV. The robes should be useable sellable but only people with negative karma should be able to wear the Vice robes and only those with positive should be able to wear the Virtue Robes likewise the horses. Traps potions etc should also only be useable by the VvV players.
The discussion is really about the artifacts themselves, and the power gap they create outside the VvV zones. On other shards people can hunt etc in complete safety from VvV players so its not an issue, here they are not safe anywhere and so fighting someone loaded with artifacts they can easily replace like crystiline rings, orny's crimsons, etc while attack a pvmer in a basic mod imbued suit is silly stupid.
That's the type of fight you redline them before you start even trying to kill them and just leave because you feel so bad. Who wants pvp to be like that?
The truth is if you are as good as you think, you are likely going to kill them anyway but at least they have a chance and aren't an instant kill. As a bonus you now you have spare items for when you die so you don't have to spend as much time grinding out towns to replace them.
I see everyone having the ability to use but only VvV players the ability to acquire a win win for everyone, except people that need a huge power gap to enjoy pvping.
-Lore