Just to show that previous result wasn't lucky I killed UEV again. I used the same char and the same suit.
This time I didn't used Evasion (to show that it doesn't help much against UEV).
Also this time I killed five UEV and selected best result.
So... I killed UEV without healing (except 4 hpr on slither and crimsy),
without Evasion... 10 hits... 220 hp before killing blow... 3 minute 15 seconds:
Now it's 40 hits vs 10 hits and I didn't used Evasion too.
Someone may call this black street magic but I call this 'damage mitigation'.
EDITED: It's
3 hits per minute. So you can't explain this by my 20% higher DPS.
Why I'm interjecting myself in this thing I don't know, but I think the "damage mitigation" perspective being argued over here is:
1) Corwin does more damage, so the fight is shorter, so over the course of the fight he takes less damage.
2) Sibble does less damage, so the fight is longer, he has 5% less parry being one handed so he will probably get hit a few more times, thus takes more damage over the course of the fight. Though of course if he had been feinting the whole time, the damage he took would have been half what it was.
But really, the damage you take over the course of a battle doesn't matter in the slightest. What DOES matter is how SAFE you are during a battle. This is why I don't understand why UEV's are being used in this example. They aren't dangerous. As Sibble pointed out he didn't even need Feint because he was never in danger.
When you fight something like an UEV you obviously want the highest damage weapon you can get, because you aren't going to get killed by a UEV unless you like fall asleep. When you fight something that can actually kill you, then a Feint weapon will often be the better choice than a max damage weapon.
Now send two templates up against Paroxysmus or a Night Terror or something, one with feint and one without and see which one gets below half life (or whatever marker) more often. That would be a MUCH more valuable comparison of effective tankiness.
In terms of lessening the per hit damage feint is obviously the best ability, as it's the only thing that can do so (I think). The real question in what makes the best tank is reducing damage taken, or getting hit less, or healing fast enough, and how easy each is to effectively accomplish.
Obviously I think in this scenario we are putting a lot of focus on soloing strong monsters, so you do need to sacrifice some survivability for dps, because the best "tank" is probably a combo of feint ,healing, and avoidance.
In terms of simplicity, cheapness, feint seems like the "over all" best choice. I feel like you have a much better idea of how the fight will go blow to blow with feint than you do with other options. With mirror images 90% dodge is good, but that 10% hit could put you in danger and you could get unlucky and get hit multiple times in a row, and you have to keep casting more images. Healing methods also have more variability with with bandages getting disturbed (is that an issue? I haven't used heal in ages) and missing too many hits in a row with leeches or getting low leeches if you use LL reather than VE...
Feint just seems more constant, and of course getting a leaf blade is really zero issue prep/cost wise, and sampire is a good versatile build, really only being useless solo when it comes to anti-leechers.
Bickering aside, I did find it an interesting discussion, as I am in the process of building a fencing feint base warrior. Being on siege it really seems like the best option for survivability, which is the key for solo adventures after all.