I did... but what I think you may have missed is that regardless of all of that, the Refinement for Dragon Armor is only useful for red or plain dragonscale. All of the rest of them are essentially less desireable because of the specific order the Refinement is attached in.
Re-forging is very simple. Before re-forging, we would roll a material bonus until we got the desired resists, like say a Barbed Leather tunic with 16 energy resist, which is kind of rare. Then we would add powder of fort to put the tunic to 255 dur. After that, we would imbue properties. Re-forging adds two steps. First, you create a base, without the material bonus. You craft, say, a Leather tunic, then you re-forge a mod class, say Mystic/of Sorcery, and hope for Mana Regen 3. Once you get MR 3, you then attempt to enhance the tunic with a material, such as Barbed. Then you powder and imbue.
Okay... I mean, I suppose we can look at it as "simple" in that it's very easy to hope and pray for something. But... on the other hand, let's look at it from a more... realistic viewpoint:
(1) Craft an item without material bonus -- which is a strange way to start a crafting process, but I digress for the sake of reforging.
(2) Reforge and hope and pray for the mod we're looking for -- similar to hope and pray for 16 energy resist, but this time it costs more than leather (at very least, lots of BOD stuff... yeah, yeah, I know, you can bribe, do unlimited numbers, et cetera).
(3) Enhance -- ie: Destroy Immediatly. Yes, I know that with luck you get an item that actually enhances without destroying it... but say you've got that nice MR3 you're talking about... great, but it's also very likely to go poof under enhancing, UNLESS: You spend $10.00 with EA to get a 100% enhancing tool. Which then takes the random out of random, but costs real money for an item that once you hit step 5 has a very finite life.
(4) PoF.
(5) Imbue. Oh, and depending on the mod/s you got, imbuing is a bit more challenging. Additionally, depending on the percentages of everything, you might not even be able to do a full imbue because there's still a rounding error in determining how many points can be imbued.
I mean, okay... I guess the process is clearer to me now, but I stand by my initial question: How many crafting adjustment systems does one game need? The individual systems aren't even equivalent to each other. Metal has 8 potential enhancements, leather has 3, and wood has, what, 6? Dragonscale is 6, I think... though I guess one color must be "base dragonscale?"
I don't know... I really sort of see this as more I before E except after C and the B is sometimes silent if preceded by an M and Y is never a consonant except when it is, and when it is, it sounds like and I except when it sounds like an E, et cetera ad nauseum. And yet, for some reason, we still can't alter the APPEARANCE of certain items that would fit the same slot. I'd be much more appreciative of a crafting system that let me take a robe and turn it into a tunic, or an apron and turn it into a kilt, and so on and so forth. I guess I digress here, but this whole reforging thing does seem reliant on a things which other systems already relied on as well: Luck or Money.