Definitely agree. i saw that and thought wow... those 1.25s archers are going to start drooling.
oh well
Pretty much. Archers used to be balanced around the fact that they were ranged. The balancing factors were...
1. Archery Weps were slow.
2. Archery Weps didn't hit all that hard for their speed, certainly not like a Warhammer did.
3. They couldn't attack while moving, unlike a melee Warrior.
4. They required ammo. When an Archer died, odds are his ammo was looted, and he had to go back to his house and grab more from his stock. If this happened often enough, he'd run out of ammo in his stock.
5. They couldn't chug pots with Archery wep equipped.
Yet over time, all of these balancing factors have been removed, they no longer have all the disadvantages, while still retaining the huge advantage of ranged.
1. Archery weps can be imbued/enhanced to be fast, they can even reach 50% SSI via reforging+enhance.
2. Archery weps can hit very hard, and even harder with the combination of Hit Lightning+Hit Velocity.
3. Moving Shot allows the Archer to attack while moving, and currently with every dexxer having 40% LMC, 10+ MR and 100+ Mana, they can spam it.
4. Insured/Blessed Quivers removed the penalty of having to dig into your ammo stockpile every time you died in PvP. Plus ammo becoming easily farmable via Centaurs, Ratman Archers, Orc Scouts and Meer Captains also diminished the penalty.
5. The "Balanced" property that can be imbued did way with this disadvantage.
Now, take into account that you can reforge a Heavy Crossbow to 40% SSI, then imbue Balanced, Hit Lightning and Hit Velocity onto it, then enhance it to 50% SSI, and spam 40+ damage Moving Shots all day with it at 1.25 sec attack speed with 120+ Stam, and you see the problem.