its from your site...You must use the decors icon pack from the download area of my site. It's the only version compatible.
yes, you have to extract the full folder into the pinco's ui folder and overwrite everything when requested...its from your site...
installed all again...pinco ui 3.6e and decors icons....
same problem..in the icon picker for macros many not in list....
(have i to copy the full decors folder(icon,mods ect.)
on other computer (XP) all icons are there and i only copied the icon folder in the ui folder
a day without a problem is a boring day
problem solved...thx..yes, you have to extract the full folder into the pinco's ui folder and overwrite everything when requested...
For anyone else with this problem, you also have to do this in the right order, first Pinco's UI, then the texture pack, then the icons. And you have to do this every time you upgrade, in that order.problem solved...thx..yes, you have to extract the full folder into the pinco's ui folder and overwrite everything when requested...
how i can use those new scripts?Code:3.6e - Now you can disable the low hp centerscreen warning - Added new script commands: * script MenuBarWindow.ToggleSkillsWindow(): show/hide skill window. * script MenuBarWindow.ToggleChatWindow(): show/hide chat channel window. * script MenuBarWindow.ToggleGuildWindow(): show/hide guild window. * script MenuBarWindow.ToggleMapWindow(): show/hide radar/atlas window. * script MenuBarWindow.ToggleInventoryWindow(): show/hide backpack. * script MenuBarWindow.TogglePaperdollWindow(): show/hide paperdoll. * script MenuBarWindow.ToggleVirtuesWindow(): show/hide virtues window. * script MenuBarWindow.ToggleQuestWindow(): show/hide quest window. * script ServerLine.Toggle(): show/hide serverline window. * script MenuBarWindow.ToggleCharacterSheet(): show/hide character sheet. - Now if the timer of an active buff effect will be increased while is blinking, it will no more stuck as an half transparent icon. - Fixed a problem with the corpse map marker, now is updated correctly. - Now the wandering healers on the map are shown in the right location.
so,now you confused me
Yes you do have to add copy and paste those commands into the command macro line manually. What Pinco has done is made those script commands work.so,now you confused me
do i have to copy/paste the lines from here in the commands window in my macro manualy?
---------------------------
- Now you can disable the low hp centerscreen warning
- Added new script commands:
......................................
because this: -Added new script commands ........ confuses me
edit:
copy this in command: script MenuBarWindow.ToggleVirtuesWindow(): show/hide virtues window.
get message: unknown command ?
ok...got virtue to work (almost )Yes you do have to add copy and paste those commands into the command macro line manually. What Pinco has done is made those script commands work.
Might want to go ask that question in the command scripts thread (at the top of this forum).ah ok...
any hints how to make a main menu and a macro menu script for open close ?
3.6f
- Fixed an issue with the new client patch and the auto-toggle warmode.
- Now if you cast a spell directly from a spellbook, the spellbook window will be closed automatically.
- Added the command script: MenuBarWindow.ToggleMainMenu()
My graphical skills are not so good, but I can do the icons that you need, just tell me which one you needLots of good Icons in the Decors pack and other packs that have been released before. Unfortunately I don't want to overwrite and have a bunch of grey on my computer screen.
Really suprising that there are not more Icons available with the default Gold theme to them.
How the hell to you guys play with this dark and dreary colors all over your computer screen?
To each his own.
It guess it's incumbent upon myself to learn how to create Icons and make them compatible with the Pinco UI.
I don't mean to rant it's just frustrating to me when I see the potiental of EC Client and the vast amount of actions and Icons that were not included by the powers that be.
all kind of slayers are already present in the package downloadable... however about the renewal flute:The super slayers would be nice!
On a different note: how do you make a macro for equipping different flute of renewals? when i try it counts all of them as the same type and just ends up using the last one clicked.
try with the clean UI, seems to work for me...I'm having a problem with being unable to close a health bar. I had clicked and dragged a health bar from the mobiles bar, but when I went to close it, I couldn't close it. I am using the Third Dawn textures, but when I mouse over the "x" to close the bar it says, "close" as it should. I also don't recall having this problem until today when I upgraded to 3.6f.
Thnx bud! I never would have thought about that!all kind of slayers are already present in the package downloadable... however about the renewal flute:
dye it with the plant dyes and they will be different
Clean install fixed the problem. I should have done that before I posted. I just installed over the old version when I upgraded.try with the clean UI, seems to work for me...I'm having a problem with being unable to close a health bar. I had clicked and dragged a health bar from the mobiles bar, but when I went to close it, I couldn't close it. I am using the Third Dawn textures, but when I mouse over the "x" to close the bar it says, "close" as it should. I also don't recall having this problem until today when I upgraded to 3.6f.
np, could happenClean install fixed the problem. I should have done that before I posted. I just installed over the old version when I upgraded.
the hide fails is not counted, I'll add it to the next versionhi, the timer if i fail to hide not visible now?
if i hide successfuly the timer counts down.
any suggestion ?
yes, like tmaps... because both are the same windowand if you scale it will we still be able to place pins/way points?
Thanks !!! you the man!!yes, like tmaps... because both are the same window
still work as always, it just became bigger
Code:3.6f - Fixed an issue with the new client patch and the auto-toggle warmode. - Now if you cast a spell directly from a spellbook, the spellbook window will be closed automatically. - Added the command script: MenuBarWindow.ToggleMainMenu()
have maximum lag on half way to nafrey...then i hide and restart and lag is gonehere is some news:
- I found the lag problem and solved it.
- I found the memory problem, but is a game problem... still doing it with default UI too. Every time a mobile or particle effect or an item enter in your screen will be loaded in your memory, there it will stays until you don't restart the game
This is a HUGE bug and should be fixed by devs as soon as possible, because this is the cause of crash when corgul does fire ring!
Here is some data from memory usage with Default UI:
Client start: 159,712 Kb
Logged In: 292,308 Kb
Open Paperdoll and Backpack: 299,164Kb
Running From Home using the crystal portal to the Humility Champion (in the area without monsters): 341,108Kb
Enter the champion spawn area: 456,084Kb
Crossed the champion spawn area passing through the altar: 517,960Kb
Passing near the same group of monster will increase by 3,000Kb every times
I hope this could help
yes, every special effect will charge your memory untile the game crash or makes you extremely laggy... but this seems to be secondary to everything elsehave maximum lag on half way to nafrey...then i hide and restart and lag is gone
in nafreys lair if i try to push the stones i often crash back to desktop
is this the game memory problem you discribe ?
and btw. the main menu script will not work..all other work , any suggestion on this?
script MenuBarWindow.ToggleMainMenu()
nothing happens if i use it...
what do you think of one of those freeware memory refresher tools would this help ?yes, every special effect will charge your memory untile the game crash or makes you extremely laggy... but this seems to be secondary to everything else
The command works fine, check for typo
No they don't help, they will freeze the game, not only that any open program that has its memory removed from the ram will actually worsen in "lag" until it can get itself back into the ram which is not always "right away".what do you think of one of those freeware memory refresher tools would this help ?
(i copy/paste the command..so no typo possible i think)
I play with 8gb but nothing changes, because the game allocate every particles into the memory and ONLY the game can remove it by using a garbage collector.would it help to go from 2gb to 3 gb ram in vista 32?
and :
(i copy/paste the command..so no typo possible i think
ok,double checked it...made the same script macro on 2 computer..nothing happens
made the macro with copy paste and manuell, both dont work....
makes me crazy if think dont work
EDIT:
LOL didnt know that ive always have to install the latest ui version
problem solved by using my brain for 5 sec.
You really think its the main cause of crashing? I mean, I have gotten my memory usage up to the 2gig+ range just for UO and it did not crash...it becomes unplayable I agree, but no crashing. Only crashing I get seems to be completely freaking random and appears, to me, to be a separate problem from the memory leak issue. (Although I guess they could be related just not in the way I described)I play with 8gb but nothing changes, because the game allocate every particles into the memory and ONLY the game can remove it by using a garbage collector.
The EC garbage collector is clearly broken. The devs could easily test it by fighting the shimmering effusion: after 10 minutes the lag will be huge due to all the wisps effect.
This problem is the same that let be visible death monsters with 0 life, or creatures far away that still invisible in your screen.
I hope supreem could fix it as soon as possible, because this is a great problem of stability and the main cause of crash.
there are different causes, but the invisible mobiles + particles stored in your memory + houses cache not working good + some other part of cheap coding, increases the crash possibilities esponentially.Cloak‡1895313 said:You really think its the main cause of crashing? I mean, I have gotten my memory usage up to the 2gig+ range just for UO and it did not crash...it becomes unplayable I agree, but no crashing. Only crashing I get seems to be completely freaking random and appears, to me, to be a separate problem from the memory leak issue. (Although I guess they could be related just not in the way I described)
Pinco, I have to finally post and say thank you.
I had used the EC exclusively for about 8 months and finally gave it up in protest over the male paper doll. The modders had kept me using the EC as long as I did though, it was amazing to see what you guys came up with but I just couldn't keep looking at those sandals. I still used it for easy suit building but not for much else.
Well a few weeks ago I started using your UI and updating it regularly and now I'm starting to use the EC more and more. The benefits far outweigh my revulsion of the paper doll. Great work on this and thank you so much for sharing with the community.
I do however have a few requests. I'm not sure if they are possible and I'm also not sure if they have been requested already so I apologize in advance if I'm rehashing old stuff.
1. An undress bag: it would be nice to designate a container as a dress container like in UOA. So with a macro you could undress or dress to and from the container. Great for switching suits between characters.
2. I'm not even sure how to word this request. In UOA I've got a macro that cast spell trigger and it automatically selects the bombard spell to load. I know we cant "record" in EC per se but is there anyway we can make this type of macro? It would be great for enchant weapon too.
3. Multiple Mobile bars which we can then select to be a friend only or murderer only. Similar to what Decors shows in the 6th post of the Screen shot sticky on this forum.
4. Add in some sandal straps for males in the EC...irks me to no end, I did not collect Birkenstocks for the last 10 years!!
So that last one is a bit tongue in cheek but the rest are actual requests. Thank you again for the great UI Pinco.
2. it's doable, you just have to make it
Put spell trigger on target current, delay, bombard target cursor/current
obvioulsly it needs some tests but could work
3. The mobile bar has it, just use the right click on the big arrow to show which one you need
all you can disable is on the context menu of the warnings, the rest can't be disabled...
Is there any way to completely disable the warnings?
if you get missing monster data, tell me the name of the beast and I'll check, actually there are few typo around that makes the data unavailable. Certains other monster is not present at all so I'll need all the data... However, just tell me the name and I can tell you what's the problemThe slayer Icons are awesome: Genius idea adding in monsters resists and slayer vulnerabilities. How difficult was that? I notice some monsters info are missing. Is that something we players could help with in increasing the size and scope of the database?
Give me the formula and I'll do itWhat is the possibility on a timer for Evasion?
yes, making icons is not that easy, Nalif has great graphical skills, you could ask himI still need more Icons. I might have to take Llewen up on his offer. I tried playing around with some icons but I wasn't happy with the way they turned.
I need to find myself an artist who is good, enjoys creating stuff like this. Maybe bribe them with some in game gold.
I had issues with shrinking stuff down to size and getting it to look good. Sometimes I would try and crop stuff and I'd end up losing parts of the picture I was trying to make an icon out of. Practice makes perfect I guess...
jesus,the ver.numb. was there all the time? never saw itthe download version is visible and the waypoints too...
you have to copy the macros manually by opening the profile files with notepad...jesus,the ver.numb. was there all the time? never saw it
but the way poit download zip i cant see..there was always 2 options for download, 1 for ui and 1 for wayp.zip....hmmm ...will check it again later
one more question pls.:
i made several script macros,is it possible to copy and paste them from 1 character to another? to do it for all characters one by one would takes a whole day
thx for your help