Tell me what stuff you need to scale so I can do thatWow, you weren't joking when you said it'd be expansive, Pinco. I do have two requests though. I'd love to be able to move the player coords from top of the radar to the underside of the radar; and a way to scale some stuff like in Lucis', especially my status bar - it's too small for me on 1440x900 with 0.9 ui scale, and I don't want to scale the ui any higher.
Also, woot my perfection counter idea got in!
default name is the item names.miniciti said:Just wanted to show people all the options available for customization.
Also wanted to make sure I understood them all myself.
For the text colors:
Default Name Color: this is the title of the item, right? (I've noticed that a weapon "Pike" is further explained to be a shore fish LOL)
Default Mods Color: this is like SSI 5%, or whatever and will be colored this color if less than 70% intensity, right?
Engrave, Artifacts, Set colors are self-explanatory
Alert Color: this is for what?
Danger Color: the weight will be this color if it will take you over weight limit, right? And if the durability is low it will show this color. Anything else falls under the danger color?
Physical/Fire/Cold/Poison/Energy/Chaos - these only show up colored on armor. Any way to show the damage color distribution on weapons, too?
Healing/Curse/Paralyze/Neutral: self explanatory - these are nice
Overhead Negative Color: what is an example of this?
Overhead Positive Color: what is an example of this?
You take damage/pet takes damage/Enemy take damage - NICE!!!
And then the Set Extra Info Color: What extra info gets colored? I am seeing only the 100% intensity mods colored with this and the intensity info at the bottom of an item colored this color.
All of the font selections are pretty cool, too. But what would be an example of the Overhead Damage Font? The damage numbers?
Also, some of the font selections run together and also over the close button on my computer. Here's what it looks like:
2.1a
- Fixed the block others paperdoll. Now your paperdoll can be opened.
- Fixed the container and paperdoll scaling. Now the scale is saved properly.
- Fixed a problem with the danger bar with the first use of the UI. Now the buff/debuff bar is correctly positioned.
- Added the "Set Low HP Warning" that allow you to set the Danger Bar Low HP Warning to 20%, 30%, 40%, 50% and 60%.
Next version I will add a setting for the overhead fonts sizeSorry one more thing and then I'll leave it alone for a bit. I'd also like to be able to configure font sizes for overhead chat, spells etc. I'm finding the default font sizes to be too big.
This goes with the fonts size next version when I get out from workPinco, only one thing that I can think of that you don't have that others have that I would like to see, and that's the ability to set frame rates higher than 60
The center screen messages are huge and will be shown in rare occasion. Use them instead of the dangerbar is not a good thingSecond, you talk about big flashing danger messages in the op, but I can't find out how to configure them, or were they removed or replaced with the danger bar? I'd like to have a flashing text message like the ones you show in your op that I can place anywhere I like on my desktop (I prefer low center so I don't miss it), the danger bar under my health bar isn't enough, I will miss that in the middle of a hectic battle.
I think I can do that, I just need to gather the message of the stat loss start (if there is one...)I have one more request/idea/suggestion. Some kind of stat loss timer for factions would be amazing.
LOL... I got a good laugh out of your "one more requests", but you know, Pinco is doing a wonderful job of coming through with the features! I'm loving the Pinco UI!I have one more request/idea/suggestion. ...
I is my fav also combines the best from all the others very customizable!LOL... I got a good laugh out of your "one more requests", but you know, Pinco is doing a wonderful job of coming through with the features! I'm loving the Pinco UI!
Ya, I know, I get a bee in my bonnet and it's usually followed by a swarm...LOL... I got a good laugh out of your "one more requests", but you know, Pinco is doing a wonderful job of coming through with the features! I'm loving the Pinco UI!I have one more request/idea/suggestion. ...
It is 20 minutes of game time. You get that message if you and the timer is reset if you die again. You also get that message when you log in. You get the message "Thy spirit hath recovered!" followed by the weakened message if you log in while you are in stat. When you finally leave stat you get the message, "Thy spirit hath recovered!"I'm not a faction player so I need an info about the skill loss:
When you die against a faction enemy, you get the message: "Thy spirit hath been weakened!" then you have to wait 20 minutes of game play or you can wait while logged out?
Ah, I'm wondering if it's because I enabled the "you see" messages?I have run into my first major issue with the UI. I went to a spawn and could barely move because of the lag. When I switched UI's the lag largely went away, so I'm pretty certain it's an issue with the Pinco's UI. I'm guessing it has something to do with the large number of mobiles, maybe there is a script with a bad loop or something (just a wild guess)? The lag was pretty awful, I couldn't move.
if you are getting large numbers of mobiles try shutting your mobile window down this seems to fix it for me !
if I get over about ten its very noticeable ....sometimes even 5 in the right environment
Ah, I'm wondering if it's because I enabled the "you see" messages?
I could try lowering the number on the mobiles bar, although every number I drop that makes it less useful. I tried disabling the "you see" messages, but it still didn't help. I still locked up with lag at the spawn. Is there any way to get scripts to run on a separate thread? I realized I'm wandering into territory that I don't understand, I'm just wondering if the scripts could run on their own thread they might be able to take advantage of multiple processors.yes, the you see message make a huge lag with many mobiles... is better keep it off
Thanks Pinco, that was my problem.the download link still works for me, try to disable any kind of download manager...
2.2
- Now you can se the framerates up to 200.
- Added the "Set Text Size" option. This will allow you to increase or decrease the overhead text size (damage, spells and chat).
- Added Lucis Clock. You can enable/disable it from the general menu.
- Remade the center screen text texture.
- Included the Decors Iconpack 1.6 ([url=http://www4.ocn.ne.jp/~elric/uo/ui/web/main.html][Ultima Online] Decors Iconpack[/url])
- Added a skill loss timer:
+ When "Thy spirit hath been weakened!" the timer start.
+ When "Thy spirit hath recovered!" the timer stop.
+ If you die until the timer is running, the timer will restart (no matter who kills you).
+ You can stop the counter through the context menu.
- TEST FEATURE: danger bar will blink when is active.
2.2
- Now you can se the framerates up to 200.
- Added the "Set Text Size" option. This will allow you to increase or decrease the overhead text size (damage, spells and chat).
- Added Lucis Clock. You can enable/disable it from the general menu.
- Remade the center screen text texture.
- Included the Decors Iconpack 1.6 ([url=http://www4.ocn.ne.jp/~elric/uo/ui/web/main.html][Ultima Online] Decors Iconpack[/url])
- Added a skill loss timer:
+ When "Thy spirit hath been weakened!" the timer start.
+ When "Thy spirit hath recovered!" the timer stop.
+ If you die until the timer is running, the timer will restart (no matter who kills you).
+ You can stop the counter through the context menu.
- TEST FEATURE: danger bar will blink when is active.
You rock Pinco. Lag is now normal for me when I reduce the size of my mobiles bar to 8 from 12. I don't know if there is anything you can do to optimize the mobiles bar further or not, but at least I can use your UI again.I could try lowering the number on the mobiles bar, although every number I drop that makes it less useful.if you are getting large numbers of mobiles try shutting your mobile window down this seems to fix it for me !
if I get over about ten its very noticeable ....sometimes even 5 in the right environment
2.2a
- Fixed the paperdoll snap feature.
- Fixed a problem with the font selector, now is shown correctly.
- Fixed a problem with settings sub menu scale.
- TEST FEATURE: changed the blink mode of the danger bar. Now should be more visibile.
Yw, I'm always up for good ideasOh, and I wanted to say thanks so much for making the low hp warning configurable. I'm going to get tired of telling you what an amazing job you are doing...
Actually I have a few more suggestions that I don't know if they are possible or not. I primarily use the bars on the mobiles and the pet bar for targeting etc. I generally only drag certain bars, primarily stealthers.Yw, I'm always up for good ideas
agreeI just wanted to add, I love Decor's icons, and I'm glad you added them, but her textures are also terrific.