Same here, would be nice if could be toggled off.The only thing I don't like is the chat box spammed with "You see:.." messages. That's what the mobile bar is for!
ditoI am having trouble adjusting the number of mobiles shown in the mobile bar. The slider won't move from 5.
Yes, the problem is, that it's moving. That's pretty distracting to have some movement on the edge of your vision. I'm constantly startled and expect an attack from that direction. Again a toggle would be good.The only other thing I didn't like was the notoriety highlighting. Too flashy for me. ... I would like to be able to toggle it off or on though, if possible.
I have signatures turned off - would you mind very much adding the link to your first posting in this thread for reference?The Pinco's UI is now released!
You can download it through the UO Template Editor web site (in signature)
+1Put Pinco in charge of UO customer support.
When I try to download the updated file, I get a page not found.ok, new version up with the fixes for mobiles on screen slidebar and I've also added the toggle for You see messages and notoriety aura (self and party)....
In theory if you have alternative textures, you can put them in the texture folder of the UI by following the folder structure of default.zip.+1
Pinco, just a thought. There should be a better way to add new texture files. Would it be possible to add a toggle to change textures/icons on the fly, rather than having to remove and replace texture/dds files?
I hate the default look, like some of Decor Pak, really like your backpack, runebooks and spellbooks, but want the have it all!
Thanks for the great work!
I got this too. I thought it was left over from trying to heal myself, but you might be right about the backpack.Cloak‡1863832 said:... Edit: not sure the cause of the random freezing but the "I cannot do that" spam when I am dead is somewhat annoying. (I assume its from trying to open the backpack)
LOL... you're right! Mine does that too... I am going to see if the script works to open/close it for now until Pinco can look at it....
However, now, my paperdoll won't close! I'm guessing it's not sensing that I am closing it myself. I tried right clickingon the top frame of it and also clicking the red x on the paperdoll. It just keeps opening it back up. How do I close it?
Hmm... I'm trying to export my character and can't find the file. It says it was exported correctly, but I can't find anything.I'm wondering what the EC Template Editor mod is, and how to use it. I'm assuming it belongs in the mod folder of your UI, and I'm guessing it allows you to import your characters into the template editor, is this correct?
you have to close the backpack manually for keep it close, actually I'm unable to intercept the key event for that action.using hotkey to close the backpack re-opens the backpack, so it doesn't stay closed
I can't replicate this...The text in the Settings menu runs together - "Enable Auto-Toggle War Mode on Blood Oath" runs into the next itme "Enable extra item property info"
not for now, I will add some font change in the next futureAlso, anyway to change the default text font for the overhead labels and text?
I'm trying to use the mod with Lucis Interface and when I say "I wish to export my character", nothing happens.Hmm... I'm trying to export my character and can't find the file. It says it was exported correctly, but I can't find anything.I'm wondering what the EC Template Editor mod is, and how to use it. I'm assuming it belongs in the mod folder of your UI, and I'm guessing it allows you to import your characters into the template editor, is this correct?
[/SIZE][/SIZE]
[SIZE=2]function JournalWindow.ChatArrived()
-- Add new Chat to Log
if (JournalWindow.Logging == true) then
local journal = SystemData.Text
if SystemData.TextSourceId ~= -1 and SystemData.SourceName ~= L"" then
journal = SystemData.SourceName..L": "..SystemData.Text
end
TextLogAddFilterType("JournalLog", SystemData.TextColor, L"" )
hueR,hueG,hueB,hueA = HueRGBAValue(SystemData.TextColor)
LogDisplaySetFilterColor ("JournalWindowText", "JournalLog", SystemData.TextColor, hueR, hueG, hueB)
TextLogAddEntry("JournalLog", SystemData.TextColor, journal )
end
UOTemplateEditor.NewChatText()
end
[/SIZE][SIZE=2][SIZE=2]
This is what I mean about the text running together:... I can't replicate this...
You can just drag and drop the Decor's Icon folder into the Pinco UI mod. That works without having to change anything else. Looks great, too!You know what I'd like to see? I'd like you to get Lucitus' permission to merge his entire UI into yours, seeing as he is no longer working on his. I think the combination would rock. And use Decor's icons and textures. (just a suggestion)
First thing I did!You can just drag and drop the Decor's Icon folder into the Pinco UI mod. That works without having to change anything else. Looks great, too!
I work in the UI when I play... I did the last part by fighting turkeysWonderful job, Pinco!
Whenever do you sleep?
It took lot of time, but still growingMetalstorm said:Very cool mod you have. I can't imagine how many hours, days, weeks, months went into building it.
haha. I understand giving simple explanations but I mean my dot on the map is gone completely not that the map is off, so yes center on player being on or off same result. I am not sure how to replicate it, but when I start the client and the atlas is open I can see my position but when I open it from the radar to the atlas it seems missing. If I can figure out a pattern I will try to tell you how I get there.I'm unable to replicate this bug, tell me more details on how you get it.
oh and check the "Center on Player" is enabled on atlas...
- Remove current target for mobiles out of sight.
- Danger Bar:
* Turns on when something dangerous happen to your character: Reduced SSI, FC, FCR, forced to walk and low hit points.
* There is a toggle for every single effect by using the context menu on it.
* Works only when your SSI, FC, FCR going under 0, or you are forced to walk or your life is below 20%.
* A tooltip will show the list of negative effects on you.