@ Nightstalker
I was purley pointing out by numbers the way it is now is broke...im glad u had the time to point out exact figures....thats exactly what im talking about....if that sysytem with dex and skills like were both saying was in place...i wouldnt have near the problem with it....
Good. Hopefully we can convince the devs to look at the formula then? It would be really easy to implement, just need to change the code in one function.
Alot of people are complaining about the stealth skill being Over Powered without full point investment, as if they'd be okay with it if another 40 points were spent to get it to 120. They are crying nerf instead of trying to figure out a way to make the stealther WANT to invest the points.
If 120 stealth makes smoke bombs more effective, there's a little incentive to raise the skill. I'm sure we can find other incentives if we look hard enough.
The problem with stealth, as I mentioned before, is that it was based on pre AOS Armor Rating system, when there was just Physical resist, and GM Made Valorite Plate was top notch. While you would never be able to stealth in it, the system did force you to push the limits on what you would wear, while trying to maintain the highest AR possible and still stealth. You'd have full studded suits with a close helm, or even some chain mail pieces. It gave the incentive to GM stealth then, but since AOS, the resist system changed, and valorite plate was no more special than GM leather, in fact, it was less valuable, as you couldn't meditate through it.
A reworking of armors is what will be needed to make stealthers invest up to 120. If I had any say, my system would work like this:
Any metal armour cannot have any Energy resist, as Electricity and metal do not mix when it comes to body armor.
Leather armor wouldn't have any Physical resist, though it can protect you from other elements, keep you warm, etc...
Studded armor would give you an average, but would cap each resist.
Dragon scale armor would obviously give you superior fire protection, at the cost of its heavier weight.
To balance your resists, you'd have to wear a little of everything, and it would be very difficult to get to 70 in all. The weight of such a suit would cause the stealthers to WANT to get to 120.
Currently, the only incentive to go 120 is to pass detect hidden checks more often, and the player base hasn't given anyone incentive to raise the skill past 80, as only a few people run detect.