You're right, how would the people who support this idea feel about making a Fel version of the Doom Gauntlet and putting all the good arties on the Fel side and all the ones that are basically only good for Relics on the Malas side? It's the same principle after all. & all the Peerless, & Parragons, & ML, & ToT, & most events.
It is a non argument, IMHO.
Why ?
Because most of the players who do Champion Spawns ALSO have blues to do Doom and whatever they want in trammel ruleset.
That is, they DO HAVE access to both worlds.
On the contrary, that is not the same for those cut out from the Monopolized Champion Spawns.
So, we have a minority of players basically milking a majority of players thanking to the current design of the game which allows for Champion Spawns to be hold tight in Monopoly by a limited number of players.
I can't agree with this design, by no means. I think it hurts the game and it hurts Felucca and PvP most of everything.
It makes PvP not challenging and only helps some players easily gank other players thus deterring even more players away from PvP and make PvP not challenging and the real fun it should be.
Allowing some players to become too rich and too powerfull is not good for PvP.
What is good for PvP, IMHO, to keep it challenging and fun, is to have as many players as possible
all at the same combat level.
In the real world there are in most countries anti-trust governmental agencies to control and avoid monopolies because monopolies are bad, bad and again bad and to be avoided by all means.
I do not think Ultima Online as a game differs much from that concept. Also in UO Monopolies can be bad and when players become unable to break them, then should the government (developers) step in and make changes to break those monopolies and make sure that no player can ever have control of them.
Unfortunately, during the many years that Champion spawns have been going on I have yet to see any design changes being made to actually positively make it so that holding a Monopoly of a Champion Spawn is impossible for any player or group of players.
Getting rid of Ghost cams was at attempt, yes, but eventually other ways came up, apparently, for groups to keep tight control of Champion Spawns and Power Scrolls.
I think something more effective should be done so that noone at no time can ever again keep and maintain control of Champion Spawns.
This would help, to my opinion, PvP and Felucca.
The way I see it, the key to a good PvP (fun and challenging) is NOT having some players easily dominate over others, but have as many players as possible be at the same combat level so to make it up for fights that are even and always open ended.
But to achieve this, differences in wealth and gear/weapons/modifiers must be overcome.
As long as wealth will allow to buy better items and better modifiers there will always be a number of players being able to dominate over others easily, thus making PvP for them dull, and for those at the receiving end, a frustrating task that might deter them and alienate them from PvPing any further.
At least, so I see it.